League of Legends anyone?

Well, I sucked the past three games. I premade with some folks in the "Noob" channel. All lvl 30s, answering questions to folks like me. But apparently they can't hold their lanes very well xD.

So the servers are unstable (thankfully). Meaning two of them won't count against me. In the last one, the only one I won, I was a feeder z_z. It was 10-10-17 at the end, which is okay I suppose, but the start wasn't so pretty.

I had a great team for the 3 v 3 map. Yi, Try and me (Teemo :D) against Urgot, Sion and Fiddlesticks. We ended up getting first blood easily, but it kinda went down hill from there. At lvl 6, I was getting owned.. hard. Urgot could solo me in under 10seconds. Even with my shrooms warding a bush and SEEING Fiddle in there, I kept being an idiot and dying too him.

"Ah, well his jump shouldn't reach me."
"I'll just W when I see the flash."

And that's how I got slaughtered five times.
I'll just use my ult~ Kay, now I'll fear you and drain your HP for good measure.

What? Still alive? -uses exhaust-

My teammates were great though. Never raged at me for feeding, kept a very positive attitude the entire time. Then a teamfight happened, and I thought they were running for cover, so I just went about my own business. Apparently not xD. They took down fiddle, but both died to Urgot and Sion.

Then my teammates finally got on my case

"WHAT THE HELL WERE YOU DOING BUNNY?!"


I was doing nothing of course, but I didn't want to admit it.

So without even thinking, I hit W to run past my minions and tanked the bottom tower. And responded in chat, "I was planning on doing this :D"

Then I took their Inhibitor as well xD. The enemies started heading back, but by the time they got to me, I already took down 80% of their nexus turret. Figured it was better for me to live and leave it up at that, so I flashed over the wall. Sion and Fiddlesticks wanted me dead though and both flashed over.

:') Next part was beautiful though. I had six shrooms all bundled together at wraith spawn, so I dove into it and they tapped all of them at the same instant. At that moment, the minions broke their nexus turret. They both ran back, but I noticed Fiddle started draining a Wraith to recover HP! I W'd back, put ignite on him and auto attacked him to death .

I proudly proclaimed, "Just as planned."
 
total domination in solo normal queue

they couldnt push anything

sona + morgana stopping their whole team from pushing a lane

it was great

they try to stun someone, my shield > them

it was the total anti-enemy team blind pick luck



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Just lost another one due to idiotic pick-up player. We really had the game about won. Had pushed mid to the inhib, and taken the outter towers on top and bot. Then our Nasus (the only one on our team with a negative score) starts talking sh*t to the other team's Eve, cause she had a bad build. He then started kill chasing her, leaving us without a tank. When we told him to stay and tank, he was like "I AM!". Then he runs off alone into their jungle, and gets mad at Nocturne for not magically being there. THEN he starts complaining that it's OUR (not his) lack of teamwork thats making us lose. So the rest of the game is spend by him complaining and telling us to report him cause Riot wont do anything anyhow, and how it's not his fault that we all suck. He got to the point where the other team hated him too. Then we all reported him, and he in turn reported all of us.

I really wish there was some sort of IQ test required to play LoL.
 
I wanted to see how brand was so I did a co-op vs ai with my friends. All I looked at was a skill order guide, no item guides. I got 25 kills that game.

Needless to say while brand was fun, I find him to be way overpowered for my tastes. Not really complaining that he is OP, but it just wasn't fun for me to kill with. I didn't feel the satisfaction as I do with lux or morgana which is similar.
 
Brand's damage is pretty high, and his 2second stun is really simple to land. I used him in three co-ops and one normal, and in the normal match I rocked xD. I was laning against a Shaco and Brand's ultimate really punishes Shaco for having his clone out.

But I'm with you. He's too straight forward to enjoy.

I'm still trying to get decent with Teemo. It's not looking that great atm though.
 
[quote name='Waughoo']Just lost another one due to idiotic pick-up player. We really had the game about won. Had pushed mid to the inhib, and taken the outter towers on top and bot. Then our Nasus (the only one on our team with a negative score) starts talking sh*t to the other team's Eve, cause she had a bad build. He then started kill chasing her, leaving us without a tank. When we told him to stay and tank, he was like "I AM!". Then he runs off alone into their jungle, and gets mad at Nocturne for not magically being there. THEN he starts complaining that it's OUR (not his) lack of teamwork thats making us lose. So the rest of the game is spend by him complaining and telling us to report him cause Riot wont do anything anyhow, and how it's not his fault that we all suck. He got to the point where the other team hated him too. Then we all reported him, and he in turn reported all of us.

I really wish there was some sort of IQ test required to play LoL.[/QUOTE]

I should have been your Nasus.
 
1. Does anyone else find it irritating when someone declares that the team is going to lose in the first 10 minutes of the game because of a few deaths as people adjust their strategies to match their opponents in that lane? Always ruffled my feathers. THE GAME ISN'T OVER UNTIL OUR NEXUS IS GONE SO FOCUS ON FIGHTING AND SHUT UP, because I have no desire to give up at the 20 min mark due to a few deaths. Sometimes a champ really shines at the mid game mark. (blitz for example)

2. Do we have enough robot skins for champs that we could theoretically make an all robot team?

3. My fiance started playing last week. She's picked up on it pretty well, seems she's horrid with melee fighters but does well with the ranged and mage type of champs. She bought her first champion last night! Veigar!

She did pretty good with that while I played a Granny Warwick. Was just against Intermediate AI, but went well. She's starting to get a feel for when to cast and when to run and thank-the-gods has started using the keyboard instead of just using the mouse!

I've never played with V myself, but does he have to be right next to the area that he throws up that stun fence? She commented that half the time she was clicking on where to throw it, he'd rush into the middle of where she clicked....come to think of it, maybe she was hitting the wrong mouse button...
 
[quote name='RisenShadow']1. Does anyone else find it irritating when someone declares that the team is going to lose in the first 10 minutes of the game because of a few deaths as people adjust their strategies to match their opponents in that lane? Always ruffled my feathers. THE GAME ISN'T OVER UNTIL OUR NEXUS IS GONE SO FOCUS ON FIGHTING AND SHUT UP, because I have no desire to give up at the 20 min mark due to a few deaths. Sometimes a champ really shines at the mid game mark. (blitz for example)[/QUOTE]
I find it irritating that:
A) There are penalties for leaving apart from getting a leave.
B) That theres a limit at all on surrendering. If the 4/5 want to quit at 5 mins and get a new group of people to play with, why does the game prevent this?
C) People who insist on playing a game to the end even if there's no chance of winning.
D) People who insist on playing a game to the end if there's a slight chance of winning but its not going to be fun in any way.
E) If you leave a game, you cannot join a new one until the old one is finished.

Why should I be forced to continue playing a round if its no longer fun? At least in HoN you can join a new game after you leave. In LoL you either play a shitty round or you don't play at all. Fun.

Something that happens all the time. One lane or champ will do god awful. You can see its their playstyle, not their items. They are oblivious to the enemy's position even with warnings and fall for the same traps every time. Theres no recovering from being a moron and I am not playing this game to teach other people how to play I expect you to know wtf you're doing if you're getting matched with me. So someone on the other team knows who to fuck and gets fat quick. Could be the tank, could be a carry. Could be a tank that has now turned into a carry being able to get his shit so fast. This is not an easily winnable game if at all. Why would you want to keep playing this? Sure we have a slim chance of winning, but its essentially 4v6 now. If we win, its going to feel empty because it was a shitty game. AND 2 $$$$$$S WILL REFUSE TO SURRENDER AT 20 MINS. GUARANTEED. Then at 30-35 mins, they will call a surrender vote. At this point in time I'll be in 100% fuck you mode and down vote that shit every single time. You waste my time and NOW you want to surrender? Tough shit assholes. You're sitting through this entire terrible round with me.

And this is why moba games are the best!
 
I too hate the people that refuse to surrender. Getting ass raped for 20 minutes isn't fun, why not end it and start another game? That'd be too easy though as there are always two people who refuse to surrender.

Which brings me to my next point, why do you need four to vote yes in order for the surrender to pass? It really should just be majority.
 
[quote name='icedrake523']Apparently Doran's Blade has a hidden 1g/10 sec passive.[/QUOTE]

I thought they removed that. It was found out a while ago, removed, and then they gave it an extra point in attack power to cover it.
 
[quote name='crystalklear64']I find it irritating that:
A) There are penalties for leaving apart from getting a leave.
B) That theres a limit at all on surrendering. If the 4/5 want to quit at 5 mins and get a new group of people to play with, why does the game prevent this?
C) People who insist on playing a game to the end even if there's no chance of winning.
D) People who insist on playing a game to the end if there's a slight chance of winning but its not going to be fun in any way.
E) If you leave a game, you cannot join a new one until the old one is finished.
[/QUOTE]

A) Cause griefers will start games just to leave to screw people over.
B) Because many idiots will try to surrender if they lose first blood
C) Some people play for fun, not to win.
D) Some people live by the 'never surrender' moto.
E) Again, to combat griefers.
 
[quote name='Waughoo']A) Cause griefers will start games just to leave to screw people over.
B) Because many idiots will try to surrender if they lose first blood
C) Some people play for fun, not to win.
D) Some people live by the 'never surrender' moto.
E) Again, to combat griefers.[/QUOTE]
A) This happens rarely, if ever, in HoN. You still get a leave which will lock you out of games with non-leavers /whatever happens in LoL when you get a bunch of leaves.
B) If the majority of the team feels this way then they should be allowed to do as they please.
C) These people need to stick to non-competitive games where their fun isn't costing 3-8 other people their time.
D) See above.
E) Again, this doesn't cause a noticeably higher number of griefers in HoN I don't see why it would in LoL.

When the anti-griefing measures are causing more grief than the griefers themselves, theres a problem. There have been many games where I'm groaning the whole time and I wish I could just leave and start a new one, I'd gladly eat a leave. But since you can't start a new game anyway whats the point? So then I usually just troll the fuck out of the game or try to go for touchdowns in the enemy nexus or see If i can get a new highscore feeding the other team. Maybe I get reported for this, but thats a smaller percentage than what I'd get if I left the game. Its crazy.

I will say thanks to Riot for at least changing it to 20 mins rather than 25, but its dumb being told when you can or can not surrender.
 
[quote name='crystalklear64']A) This happens rarely, if ever, in HoN. You still get a leave which will lock you out of games with non-leavers /whatever happens in LoL when you get a bunch of leaves.
B) If the majority of the team feels this way then they should be allowed to do as they please.
C) These people need to stick to non-competitive games where their fun isn't costing 3-8 other people their time.
D) See above.
E) Again, this doesn't cause a noticeably higher number of griefers in HoN I don't see why it would in LoL.

When the anti-griefing measures are causing more grief than the griefers themselves, theres a problem. There have been many games where I'm groaning the whole time and I wish I could just leave and start a new one, I'd gladly eat a leave. But since you can't start a new game anyway whats the point? So then I usually just troll the fuck out of the game or try to go for touchdowns in the enemy nexus or see If i can get a new highscore feeding the other team. Maybe I get reported for this, but thats a smaller percentage than what I'd get if I left the game. Its crazy.

I will say thanks to Riot for at least changing it to 20 mins rather than 25, but its dumb being told when you can or can not surrender.[/QUOTE]

You should always keep playing if there's a chance to win, no matter how small. Winning that key team fight or grabbing Baron at the right time for that final push to their nexus is very satisfying.

There should be a time limit on when you can surrender. Very, very, very few games are decided by 20 min. Heck, I had a game recently where I fed a Vlad bad and was 0/4/0 early on. But I kept playing and finished 5/6/5 and we won.

You have more griefers in LoL than HoN because it's free. You only have to put up with LoL for another 6 months when DotA2 comes out.
 
[quote name='icedrake523']You should always keep playing if there's a chance to win, no matter how small. Winning that key team fight or grabbing Baron at the right time for that final push to their nexus is very satisfying.

There should be a time limit on when you can surrender. Very, very, very few games are decided by 20 min. Heck, I had a game recently where I fed a Vlad bad and was 0/4/0 early on. But I kept playing and finished 5/6/5 and we won.

You have more griefers in LoL than HoN because it's free. You only have to put up with LoL for another 6 months when DotA2 comes out.[/QUOTE]
I'm not even talking about games where your team has a shitty start, if your team knows what they're doing kills can mean pretty much nothing in LoL. I've fed a team on purpose as Mundo just to prove a point when we smashed their nexus 20 mins later. I'm talking about when its clear 1 or more players on your team either how no idea how to play their champ, fail to grasp basic game mechanics, or are outright trolling from minute 1. Like I said, its pretty easy to tell when someone is clueless. Failing to see ganks coming from warded spots, facechecking bushes against a known threat, sitting around doing nothing when theres either a fight occurring or a lane to freefarm. Its hard initially to tell if someone is good or bad, and people make mistakes of course. But you can get an idea of this in a much faster period of time than 20 minutes and why waste time playing with people who lessen the quality of the match for both teams when you could reroll a new set of teamates?
 
I refuse to surrender under a few conditions:
1) My teammate is being an asshat about surrendering or insulting us. "YOU ALL SUCK ASS. WHY THE HELL AM I IN ELO HELL WITH YOU NOOBS! WE CAN'T WIN!"
2) If there is a leaver in the game, I won't quit. Since, if you surrender, the leaver won't get a leave.
3) I believe we have a legitimate chance to still win.
 
[quote name='crystalklear64']A) This happens rarely, if ever, in HoN. You still get a leave which will lock you out of games with non-leavers /whatever happens in LoL when you get a bunch of leaves.
B) If the majority of the team feels this way then they should be allowed to do as they please.
C) These people need to stick to non-competitive games where their fun isn't costing 3-8 other people their time.
D) See above.
E) Again, this doesn't cause a noticeably higher number of griefers in HoN I don't see why it would in LoL.

When the anti-griefing measures are causing more grief than the griefers themselves, theres a problem. There have been many games where I'm groaning the whole time and I wish I could just leave and start a new one, I'd gladly eat a leave. But since you can't start a new game anyway whats the point? So then I usually just troll the fuck out of the game or try to go for touchdowns in the enemy nexus or see If i can get a new highscore feeding the other team. Maybe I get reported for this, but thats a smaller percentage than what I'd get if I left the game. Its crazy.

I will say thanks to Riot for at least changing it to 20 mins rather than 25, but its dumb being told when you can or can not surrender.[/QUOTE]
I actually think 20 minutes is fair. I don't want to be in games where my team dies in the start and then decides to quit, or teams just quitting 3 seconds in because I hate my opponents. Plus you sometimes can't tell in under 20 minutes if your team is really that good. I been in games where it took like 35 minutes to realize that the even though we were raping the other team, but they had a better strategy and they won. If they were to just quit, then they would of not found out our weakness and ran with it. Also just because a person is doing bad doesn't mean he is a bad player. It could just be a bad game and who knows, 30 minutes in he could start to become really good. It happened the last time I played Nunu, I was terrible first 15 minutes but at around 25 minutes I was on fire.

Plus why should a person have to stop playing competitive games if he wants to stick it out to the end. The game is free to play and well it's his decision. Plus if you are losing it is a good opportunity to learn how to get better.
 
[quote name='Sir_Fragalot']I actually think 20 minutes is fair. I don't want to be in games where my team dies in the start and then decides to quit, or teams just quitting 3 seconds in because I hate my opponents. Plus you sometimes can't tell in under 20 minutes if your team is really that good. I been in games where it took like 35 minutes to realize that the even though we were raping the other team, but they had a better strategy and they won. If they were to just quit, then they would of not found out our weakness and ran with it. Also just because a person is doing bad doesn't mean he is a bad player. It could just be a bad game and who knows, 30 minutes in he could start to become really good. It happened the last time I played Nunu, I was terrible first 15 minutes but at around 25 minutes I was on fire.

Plus why should a person have to stop playing competitive games if he wants to stick it out to the end. The game is free to play and well it's his decision. Plus if you are losing it is a good opportunity to learn how to get better.[/QUOTE]
And see maybe this handholding is good for less-skilled/knowledgeable players. If the team you played that ended up winning was aware of their strategy then of course they wouldn't surrender. If you think because you're getting tons of kills on them that you're going to win, then its really an experience/understanding of mechanics thing. People learn as they play more games but past a certain point you stop learning and focus on playing with that knowledge.

I am not claiming to be amazing at LoL I have shitty games and fuck around and stuff too, but I know what to do to win, I know what all the heroes are capable of as well as the most popular builds for them, I have a pretty good idea of how I will do 1v1 a hero without having to guess at the damage, I know where to ward and when to push and when to defend, and I expect players I play with to know the same stuff when I get matched with them. Its a different story when doing a premade group since theres no formula at work here. It isn't hard I'm not asking for a lot here its basic stuff, but not knowing this is inexcusable in ranked especially.

I feel these restrictions should be removed when a player reaches the point where they have grasped these mechanics and can reasonably decide when they do or do not have an advantage. Perhaps past a certain number of wins or a certain Elo bracket. Yes, you'll have the terribles who have played 900 matches and still have no idea what they're doing, but you can just report them for being unskilled to knock them down to the appropriate level. Maybe a option to pick, when you make the game, what time you can surrender at. There are ways to improve the system, thats a fact.
 
[quote name='crystalklear64']And see maybe this handholding is good for less-skilled/knowledgeable players. If the team you played that ended up winning was aware of their strategy then of course they wouldn't surrender. If you think because you're getting tons of kills on them that you're going to win, then its really an experience/understanding of mechanics thing. People learn as they play more games but past a certain point you stop learning and focus on playing with that knowledge.

I am not claiming to be amazing at LoL I have shitty games and fuck around and stuff too, but I know what to do to win, I know what all the heroes are capable of as well as the most popular builds for them, I have a pretty good idea of how I will do 1v1 a hero without having to guess at the damage, I know where to ward and when to push and when to defend, and I expect players I play with to know the same stuff when I get matched with them. Its a different story when doing a premade group since theres no formula at work here. It isn't hard I'm not asking for a lot here its basic stuff, but not knowing this is inexcusable in ranked especially.

I feel these restrictions should be removed when a player reaches the point where they have grasped these mechanics and can reasonably decide when they do or do not have an advantage. Perhaps past a certain number of wins or a certain Elo bracket. Yes, you'll have the terribles who have played 900 matches and still have no idea what they're doing, but you can just report them for being unskilled to knock them down to the appropriate level. Maybe a option to pick, when you make the game, what time you can surrender at. There are ways to improve the system, thats a fact.[/QUOTE]Oh I know it's not about kills. Actually I can name a specific game we got one inhibitor down and we still lost the game due to our strategy of playing. About 20 minutes in they brought out two surrender votes which failed and at that time we were on the verge of winning pretty much, but they rallied back.

But seriously, expecting people to be smart in an online game? Every online game I play, I am more impressed to actually have someone who doesn't have an iq of a rock. In all seriousness, I don't play online games expecting competent players because it never happens. Also I don't like the ideas of restrictions on this game. I mean lets face it, there are some champions I am fucking terrible at and to de-rank me or penalize me because I want to try to get better with someone I am not good at, is not a good idea. I just feel like this is the same as any other online game, there is going to be bad players, and don't play the game if you can't deal with it.
 
Why would you ever play in a ranked pug? There's not much to LoL beyond familarizing yourself with a variety of situations and playing with a team you know how to work with. It's almost an entirely cooperative experience, number of games hardly matters. There's so little to LoL it could be taught to someone in a day and they'd be ranked game ready in a week or two provided they aren't mentally off in the head -- it's no wonder that every player you meet in DotA communities think they are some talented prodigy.

So find a team you like to play with. If you want to take the game seriously, get serious. It's like claiming your a competitive CS player and then getting upset about the players you met in a deathmatch server.

These people need to stick to non-competitive games where their fun isn't costing 3-8 other people their time.

Don't play with pugs. I'd say don't play LoL if you wanted a competitive game to play, but whatever floats your boat.
 
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[quote name='Sir_Fragalot']I mean lets face it, there are some champions I am fucking terrible at and to de-rank me or penalize me because I want to try to get better with someone I am not good at, is not a good idea. I just feel like this is the same as any other online game, there is going to be bad players, and don't play the game if you can't deal with it.[/QUOTE]
Yes but there's a place to do this. Custom games are perfect for this. Its good to practice, but in "real" games is not that place.
 
[quote name='crystalklear64']Yes but there's a place to do this. Custom games are perfect for this. Its good to practice, but in "real" games is not that place.[/QUOTE]
I understand your point, but then again customs and co-op vs AI only go so far. You have to play in real games to get experience one way or another. Sure I agree players should play in custom and co-op vs ai games to get better as a champion but there is still a point where that only works so much. There is like only 10 avaiable champions in co-op vs AI and about 7-10 in customs but that doesn't tell me how to handle every champion. I mean seriously, your going to get stuck with bad players, it's like every other fucking online game and if you want to play with good players then find a group to play with or don't play at all.
 
Hm, should I buy Kog'maw? I like Ranged DPS types, he's fun, AND DAT MONARCH, but I already have and enjoy playing Teemo. I see Teemo as being a map awareness, pushing and annoying champion; and Kog'maw as the same thing, but minus map awareness and escapes, but useful in teamfights.

I'm sitting at over 20,000IP right now, so I guess I can afford to be stupid, but I'm still iffy.

Do you folks prefer having a Kog'maw on your team or a Teemo? Think having both is worth it?
 
[quote name='Sir_Fragalot']I understand your point, but then again customs and co-op vs AI only go so far. You have to play in real games to get experience one way or another. Sure I agree players should play in custom and co-op vs ai games to get better as a champion but there is still a point where that only works so much. There is like only 10 avaiable champions in co-op vs AI and about 7-10 in customs but that doesn't tell me how to handle every champion. I mean seriously, your going to get stuck with bad players, it's like every other fucking online game and if you want to play with good players then find a group to play with or don't play at all.[/QUOTE]
You can play normal games in custom. Its the only way to play with your friends if you have more than 5. You just put 5 people on one team, 5 on the other. You don't need to use bots.
 
Played 2 annoying games as jungle Nunu. FIrst was against another jungle Nunu who sucked. I countered him a bit. Unfortunately our Brand was pretty bad. Their Kass and Ez just kept blinking in and out of fights so we couldn't kill Kass who was fed.

The other game I had horrible lag (2000 ping which is a 2 second delay) which made it impossible to jungle. Our top sucked and 2 others just bitched so we surrendered at 20.
 
[quote name='crystalklear64']I find it irritating that:
A) There are penalties for leaving apart from getting a leave.
B) That theres a limit at all on surrendering. If the 4/5 want to quit at 5 mins and get a new group of people to play with, why does the game prevent this?
C) People who insist on playing a game to the end even if there's no chance of winning.
D) People who insist on playing a game to the end if there's a slight chance of winning but its not going to be fun in any way.
E) If you leave a game, you cannot join a new one until the old one is finished.

Why should I be forced to continue playing a round if its no longer fun? At least in HoN you can join a new game after you leave. In LoL you either play a shitty round or you don't play at all. Fun.
[/QUOTE]

It doesn't sound like the problem is with the penalties for matches, but more that you're upset with how the system matches players. You said yourself that you're upset for being punished for leaving matches that you find not-fun because your other team members are unskilled.

Essentially people who are your level/rank should know how to play the game. Worst case scenario they may be having a bad night. I know for some people winning = fun, but you should try to keep going to the end (maybe play around with some builds), if for no other reason than to do an "unskilled" feedback on those players that you feel have no skill. It might help to prevent you from being matched up with those player types in the future.


My Night:
I really sucked it up last night. I usually play blitz, I've gone 98/12 for win/loss with him. Couldn't do crap with the poor guy last night. One of my team members actually told me I'm "all skin" (because I have the custom Plit blitz skin) meaning I'm all show and no actual skill. Not true, just it wasn't a good night for me. /ignored them but it still bugs me. I should have given up there, but I went on to play three more games where I just couldn't get in the groove with other champs. Total win loss for the night was 2/5 (nonranked).

On the up hand, my love felt bad for me and hopped on her account while I jumped on a lowbie alt account I made so that we could play matches together without getting matched up with people who get really angry that she's still learning (about level 15+) and is only a lv 6. She's killer with mages and ranged.

I tried playing Yi for the first time. He has such a glass jaw, lol I'm still trying to figure out how other people played him like a killer. His ult does wonders against turrets though.
 
Thinking about Jarvin next. I am almost halfway to him ip wise. Reason why I want him is my one friend used to play him and when I was a caster like morgana, we would be one hell of a force in the lane (and I have a few friends who play casters now). Hopefully he goes free sometime before I get the ip.
 
[quote name='icedrake523'] You only have to put up with LoL for another 6 months when DotA2 comes out.[/QUOTE]

Think a lot of people going to leave LoL for this game?
 
[quote name='Sir_Fragalot']Thinking about Jarvin next. I am almost halfway to him ip wise. Reason why I want him is my one friend used to play him and when I was a caster like morgana, we would be one hell of a force in the lane (and I have a few friends who play casters now). Hopefully he goes free sometime before I get the ip.[/QUOTE]

Jarvin and Panth are a great combo too. Jarvin does his earth shake ability to lock the enemy in with him and then panth leaps into the hole to help with the beatings.

Had it done to me last night. Those two together took down gragas no problem.
 
LOL for life

Im the best at this game, no doubt!

Everyone should try Lanewick (Warwick in a lane). You have great lane presence, dont need to go back for hp ever!

Doran ring, sorc boots, haunting guide (optional), spirit visage, tankie crap.

You do R>Q>E>W. Dont even get W till like level 8-10

Run ignite/flash

Q people up and watch the damage and health come back to you. Then when you are ready, R them, thne Q and watch em BLEEED AND DIE

Lanewick is #1!!!!


I used Maokai in a game last night, total domination. I had to carry our team early along with Vlad cause our Ashe and some other dummy bottom sucked and fed the other team, while myself tore top apart and helped gank mid for Vlad. We would of eventually lost, but we had backdoor Sivir that tore towers up.

No doubt Maokai is the king of the forest!
 
[quote name='RisenShadow']It doesn't sound like the problem is with the penalties for matches, but more that you're upset with how the system matches players. You said yourself that you're upset for being punished for leaving matches that you find not-fun because your other team members are unskilled.

Essentially people who are your level/rank should know how to play the game. Worst case scenario they may be having a bad night. I know for some people winning = fun, but you should try to keep going to the end (maybe play around with some builds), if for no other reason than to do an "unskilled" feedback on those players that you feel have no skill. It might help to prevent you from being matched up with those player types in the future.[/QUOTE]
I recognize that it is impossible to reliably match players by their skill level since there is no precise method of measuring skill with so many variables in this game. With that in mind, I feel they could improve their system knowing that limitation. And for those players doing terrible, I'm sure they're having just as much fun as the rest of their team. I know when I start doing shitty and letting the team down I just want to quit too.
 
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wanna know whats cool?

20 min victory solo queue ranked and none of my team died (shaco died to wolves while jungling)



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[quote name='RisenShadow']Think a lot of people going to leave LoL for this game?[/QUOTE]
Yeah, LoL has a lot of problems and Riot is incredibly slow in addressing them, if they ever do.
 
[quote name='icedrake523']yeah,waughoo has a lot of problems and he is incredibly slow in addressing them, if he ever does.[/quote]


fixed for you ice!
 
[quote name='icedrake523']Yeah, LoL has a lot of problems and Riot is incredibly slow in addressing them, if they ever do.[/QUOTE]

Seriously, Riot is one of the most incompetent game developers I've ever seen. After how many patches, they still have no clue how to release a damn patch without breaking their game for the next two days. There are constant server issue, and they're completely inept when it comes to balancing a game.

I know tons of people who will be done with LOL once DOTA2 comes out. You'd be crazy if you think LOL will be a superior game.
 
[quote name='Morphx2']
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[/QUOTE]




Seriously? You have a friend who named themselves Penny Arcade? :p Don't suppose they're actually Tyco or Gabe.

Admittedly, I found a friend I occasionally play with on LoL who has other friends with the WORST names possible, including ICUDI, The Ejaculator, TheMightyRaisin, and CaptBumRush

So what's the worst name you've seen? (rule: can't use any name of anyone who has posted here!)
 
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[quote name='SEH']Seriously, Riot is one of the most incompetent game developers I've ever seen. After how many patches, they still have no clue how to release a damn patch without breaking their game for the next two days. There are constant server issue, and they're completely inept when it comes to balancing a game.

I know tons of people who will be done with LOL once DOTA2 comes out. You'd be crazy if you think LOL will be a superior game.[/QUOTE]
They did release a new patcher last night. Hopefully that addresses that problem, hopefully. Either way I still believe a lot of people might just stay with LoL, just because of the time invested. I mean unless DOTA II happens to be this godly game that blows every other game out of the water in this genre, I can see people still staying with League just because they don't want to start over for another x amount of hours of playing to get to the same place they were in league.

Plus League still runs on anything, and unless DOTA II has low requirements, it could be a big tradeoff for people. Not defending League (even though I do love the game), being a player of Warcraft, I found it hard to play another MMO like that simply for the reason of I invested so much time in it.
 
[quote name='RisenShadow']So what's the worst name you've seen? (rule: can't use any name of anyone who has posted here!)[/QUOTE]

Mycoxisafloppin
 
[quote name='RisenShadow']Seriously? You have a friend who named themselves Penny Arcade? :p Don't suppose they're actually Tyco or Gabe.

Admittedly, I found a friend I occasionally play with on LoL who has other friends with the WORST names possible, including ICUDI, The Ejaculator, TheMightyRaisin, and CaptBumRush

So what's the worst name you've seen? (rule: can't use any name of anyone who has posted here!)[/QUOTE]


Its the Penny Arcade chatroom silly head :p You can join chat channels you know!
 
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