[quote name='KingBroly']...it said Modern Warfare in the title.
If we did a game collab, now that I think about it, maybe NES Ninja Gaiden would be good. Not NG2 or 3, just Ninja Gaiden. With that, you don't have all that wall climbing nonsense to deal with.
That or Mega Man[/quote]
The other person cannot see the title!
(about the level design) Yea definitely. I would love to do something.
[quote name='donut']Ok, I have a building question but not sure how to ask it.
A cool GS asst. mgr. gave us two pieces of advice before building LBP levels...#1 Use Black Matter (seems obvious to you but a month ago, not to us) and it is great.
#2 and this is the confusing one (she is on vacation).
Split your level into segments to gain additional thermometers, supposedly easy to do and the end result looks seamless. Well, we never figured this out and now are at "hot" on a level that is almost complete (we have deleted and deleted but to no avail...)
So, can someone explain or point us to a you tube or something to figure out her advice?
Thanks in advance.[/quote]
Alright, so I think your question is: 1.) How can you split your level up? 2.) Why is it filling up so fast?
1.) The only way you can split your level up is by completing the level in two different level patches (like you would creating multiple level), but linking them together requires you to lock the second part and publish the second part (you are given a key), put the key in your first part so it unlocks the second part. Thus giving you "two thermometers".
2.) What makes your level fill up so fast is multiple materials. I can fill up an entire level, with just 20-30 tiny blocks (if you use a different material for every block), if I use the same material for every block I could put over 200-300 blocks of the same size in the level. So what you should do is only use a few different types of materials/objects. Go back and use the change material tool and convert the different materials into a similar material throughout. (IE, only use one type of cardboard).