[quote name='staticz']I think they tried to cap how much someone could do that by making the intangible traits hard to increase. I agree though, anything that can't be taught shouldn't be able to be boosted.[/QUOTE]
Clearly they didn't do enough.
It's nothing Doom did wrong, he's using the system wisely, but people who don't put up those insane stats are definitely at a huge disadvantage when it comes to improving their players.
I think in addition to not being able to boost things like speed (which I agree with 100%), eliminating XP boosts for the end-of-season awards and the pro bowl would be a start. The players who rack up big stats already get a lot of in-game XP, and then it basically gets doubled at the end of the season.
My team is a good example: Last year I only had one good outside receiver, Demaryius Thomas, and he got the ball a ton and made the Pro Bowl. Huge XP boost. This season I added Jackson, my offense overall was much better, but because the targets get spread out it's less overall XP. Same thing with using a timeshare at HB. So really it makes throwing it or running it exclusively with one guy a more appealing option and discourages running a balanced offense.