Mario Kart Wii - Gen. Discussion & Info

[quote name='sleepy180']^ ^ ^ Dude that is awesome. It would be sick to play MKW inside an actual kart like you said they had. Btw dude, did you try out the motorcycles? How were they if you did.[/quote]

I think I did try using Luigi's motorcycle. I liked that it was speedy, but wasn't any harder to steer than a regular Kart, IMO. However, when I played GP mode, in 50cc, you're only allowed to use Karts (or anything with 4 wheels). In 100cc mode, it's cycles only. 150cc is free-for-all, if I remember right.
 
[quote name='clockworkgreen']Released in 2 weeks and no posts in 2 days. This is seriously flying under the radar.[/QUOTE]
They released it too soon after Brawl and GTAIV is coming out. They should have saved Mario Kart for summer since it doesn't seem like they have anything else big coming.

I think today is the Japanese release date. Maybe we'll get some more news soon.
 
Well, it's not so much releasing this so soon after brawl. Brawl was a pushback, so I don't blame them. MK, Wii Fit, Wii Ware and some multi platform games (ghost busters, SW:TFU, Lego Batman/Indiana Jones), I'd say that I'm not too worried about the rest of the year after the summer.
 
[quote name='CouRageouS']They released it too soon after Brawl and GTAIV is coming out. They should have saved Mario Kart for summer since it doesn't seem like they have anything else big coming.

I think today is the Japanese release date. Maybe we'll get some more news soon.[/quote]

I agree completely. While I understand that Mario Kart is a review-proof game that will sell no matter when it's released, I honestly don't understand the choice to release it NOW.

People are still playing Brawl and, whether Nintendo will admit it or not, GTA4 will eat into sales. Two different audiences, sure, but there's also a HUGE segment of that audience that sees both games as Day One purchases... and I've a sneaking suspicion that they aren't going to choose MK if they can only get one.

That and, as you mentioned, I'm not sure what exactly Nintendo is releasing for the rest of the year that warrants them NOT holding this game. I don't know, maybe someone hit in on the head... maybe they're planning on more than one MK game this generation.

Point is... I have no idea what to think about any of this. The previews aren't exciting OR prevalent. We're sitting on a GAME site and sometimes WE barely remember that it's coming out. There's no excitement, no electricity, no... anything. I'll buy it Day One, but even I'm sitting here not entirely understanding WHY, outside of the fact that it's Mario Kart.


Now, time for my controversial point. After playing Brawl, it's become apparent that these Wii franchise games aren't going to be THAT much of a step-up from the GC ones. Brawl was fantastic, don't get me wrong, but using the GC controller and the same characters on the old stages, sometimes I felt like I was still playing Melee. I'm not a graphics whore, but just... in general, it didn't feel like the step-up I wanted. I love the game to death, but still. I'm worried that Mario Kart is going to feel the same way. Even with all of the new stuff added in, it looks like MK DS ported to the GC. I can't get excited about that. That and, dear god, I played the GC iterations of both Smash and Kart so much that it's almost sickening. More of the same isn't what I want.

So, like I said, I know I'll buy it Day One, but Nintendo has still dropped the ball on this one. They're not marketing it nearly as much as they should, even if they don't have to.
 
[quote name='007']
So, like I said, I know I'll buy it Day One, but Nintendo has still dropped the ball on this one. They're not marketing it nearly as much as they should, even if they don't have to.[/quote]


Have they really dropped the ball? If you've noticed, most of the "Wii would like to play commercials" for these games (and since the system has been out) have not been commercials hyping the games until after they are released. They rely on stores to market the game for pre-orders and hype the game sales. For example, gamestop's newsletters, Blockbuster putting up their huge pre-order signs, Best Buy ads showing mario kart in their ads. Their marketing is just fine because they are spending the money for after-market martketing rather than early hype (and eventual disappointment upon delay).
 
[quote name='dyeknom']Have they really dropped the ball? If you've noticed, most of the "Wii would like to play commercials" for these games (and since the system has been out) have not been commercials hyping the games until after they are released. They rely on stores to market the game for pre-orders and hype the game sales. For example, gamestop's newsletters, Blockbuster putting up their huge pre-order signs, Best Buy ads showing mario kart in their ads. Their marketing is just fine because they are spending the money for after-market martketing rather than early hype (and eventual disappointment upon delay).[/quote]

I'll concede that point. Nintendo is doing what they've always done. I guess it's not really Nintendo dropping the ball, it's more the 'hype machine' that isn't in effect.

My point is that, for a game that releases in two weeks, I know next to nothing about it. As someone who frequents boards for way more time per day that I'd like to admit, that strikes me as odd. For Smash Bros, you couldn't AVOID reading about the game, but no one even seems to be talking about Mario Kart Wii.

So, ultimately, I again concede that it's not Nintendo's fault. What surprises me is the general apathy that the gaming community (and, well, the rest of the internet) seems to be showing for MKWii.
 
[quote name='Phoenix Audubon']You didn't get the picture right then and there--instead, they gave you this card, and you use the code above to retrieve your picture. They just put up the link for photos, so I'm gonna' get mine right now...
...
Well, it seems the link leads to nowhere at the moment. Oh well, I'll share it with y'all later.[/quote]

Well, the link works, and I got my photo. I actually look decent in this photo, except...it look as if my pants had shrunk several inches. :cry: As such, I won't put the image directly on this post. Here's the link: Photo.

Oh, and I agree that it's a little too soon after Brawl to release MKW; that isn't to say I won't pick up at launch. True, I didn't know very much about the game (before I went to the demo event), but as I've said, I've enjoyed all the previous Kart games (although I only played Double Dash one day), and that's good enough for me.
But, that does beg the question: "What about those who haven't played a Mario Kart game before?" Could Nintendo be doing more to push product? I say, "Yes." But then again, maybe after the deluge of Smash info, perhaps Big N is backing off, and letting retailers promote the game, as dyeknom has postulated.

I only have one more thing to say: Where's the jump button?:shock:
 
Wow, I actually had no idea that the game was coming out this soon, and it's worrying to see that I'm not the only one. The only news I've heard until skimming this thread was regarding the Wii Wheel pricing.

It seems really odd to me that a big Nintendo release with a huge following like Mario Kart is getting the fanfare you'd expect of another Mario Party.
 
I echo all the concern about the questionable release date of this game. The only thing that can justify it is if the game is polished to a spit shine.
 
[quote name='007']My point is that, for a game that releases in two weeks, I know next to nothing about it.[/quote]
What's there to know? It's Mario Kart; the name and the pedigree tells you 90% of the game right there. :)

[quote name='007']As someone who frequents boards for way more time per day that I'd like to admit, that strikes me as odd. For Smash Bros, you couldn't AVOID reading about the game, but no one even seems to be talking about Mario Kart Wii.[/quote]
You're reading the wrong boards, maybe. I'm marinating in enough MKW news that the only thing I need to know now is where to get two low-budget games for Gamestop's trade-in deal.

And I'd be tickled silly if Mario Kart outsells GTA 4, just for the meltdowns of various internet fanboys... :D

--R.J.
 
I'm saving my money for GTAIV. :lol:

But after that I'm definitely picking up Mario Kart, I like how there will be a "Mario Kart Channel" kind of annoys me we didn't get a Smash Bros Channel though.
 
Nintendo knows the game will still sell from release date through Christmas and beyond. Maybe they kept the launch date so as not to interfere with other 3rd party releases.
 
The problem is they already blew their wad as far as their announced franchises go. I'm sure there'll be an E3 surprise that something is ready for release this fall but besides Wii Fit theres nothing they've shown for the rest this year.

Hopefully they pull out a lot off like last year. IIRC Strikers in July, Metroid in August, ??? in Sept/Oct, Galaxy in November, Mario & Sonic(?) in December. The ??? might have been Fire Emblem/Battalion Wars, those didn't get much attention.
 
So I wonder how many blocks this damn Mario Kart Channel will take. More games to put on storage :whistle2:(

EDIT: And Phoenix, that looks absolutely awesome. I never heard of this tour. I'll have to search..I hope it's a national thing. I love these kind of events. Last one I went to was for Smash Bros Melee.

EDIT X2: :lol: So I just checked the site, and I have 2 locations I can get to: Philadelphia & Atlantic City. Philly is May 10-11, and AC is May 17-18. Feh. By then I'd have the game for nearly a month by then. Damnit. I was looking forward to going BEFORE the game comes out. Why did they start this so late? I blame Brawl for this, :lol: (But seriously, it has to be because of Brawl.)
 
[quote name='lilboo']So I wonder how many blocks this damn Mario Kart Channel will take. More games to put on storage :whistle2:([/QUOTE]
86. I haven't been able to try it but from my understanding its the exact same thing as the in-game MK wifi/stat menu but accessible anytime.

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Using the nunchuk combo is actually not bad for playing since you don't lose accuracy like when playing Wiimote only. Wiimote-only is okay. Cube controller feels the best since its most familiar, however I could see switching to nunchuking it. Using the Cube controller, to do a motorcycle boost you just press the D-Pad instead of tilting back on the other methods.

First thoughts are it takes good ideas from Double Dash and DS and puts them together. I breezed through the first cup on 150cc. Bikes seemed to mix in well so it didn't feel unbalanced. You could probably snake if you really wanted to but the way the courses are it didn't seem like you had much room for it. Slipstreams are added from the DS version. If you use a bike boost when you catch a slipstream, you get an stronger boost. Theres at least 32 tracks, 16 new and 16 from older games. The ones from older games look great. Probably a few battle mode only tracks. Didn't notice any new items, there was a single lightning bolt cloud though. The set of items seem basic and not crazy like in Arcade GP, that game has tons of weird crap. Haven't tried multiplayer or wifi yet. Don't think I unlocked anything either. Basically if you like any Mario Kart, even if you hated Double Dash, theres no reason why you wouldn't like this one.

I forgot to mention the beloved jump. Its there, uses the same button as brake/drift in whatever control method you are using.
 
Question for you CouRageouS. My wife is very excited for this game because she really want to race (I didn't think she'd enjoy the serious racing games like Need for Speed - she's a very casual gamer) but I have a small fear that she won't enjoy MK because of the obstacles on tracks, weapons/items, etc. I just don't want her to get frustrated because of all of that.

I guess my question is - is MK like Brawl, in that they created it so veterans and n00bs could play and be on an even playing field? Because my wife actually can hold her own on Brawl and she loves it. Will it be the same thing with MK?
 
[quote name='CombatCraig']Question for you CouRageouS. My wife is very excited for this game because she really want to race (I didn't think she'd enjoy the serious racing games like Need for Speed - she's a very casual gamer) but I have a small fear that she won't enjoy MK because of the obstacles on tracks, weapons/items, etc. I just don't want her to get frustrated because of all of that.

I guess my question is - is MK like Brawl, in that they created it so veterans and n00bs could play and be on an even playing field? Because my wife actually can hold her own on Brawl and she loves it. Will it be the same thing with MK?[/QUOTE]
If she could hang in Brawl she shouldn't have a problem in MK. Like in all MK's you get the better items when you hold a further spot in the race, so in a way it balances it out a bit. In first place you never get anything but green shells, bananas, and fake ? boxes. Bottomline is chicks love Mario Kart. If you keep her in 50cc or 100cc she'll be fine. If she's never played a MK you might even want to warm her up a bit with the 64 version.
 
I'm wondering if I should pick this up with my $50 giftcard I'm getting from Best Buy. I've never missed a Mario Kart game, but for some reason I'm not as hyped for this one. I think it's because Double Dash was somewhat disappointing.
 
For me racing games and especially mario kart (or other arcadey cart racers with no online/customation...just racing) often feel like a waste of money to actually purchase. They generally stay at their initial release price for a long time and all of the modes can be beaten in a couple of days easily, including getting all the unlockables. And after I beat all of the modes, I don't generally feel like playing the same track in mirror mode in the flower cup over and over against the same computer characters and such. I mean when I bought double dash, I returned it after 2 days. Those 2 days of playing it were really fun, but the fun factor dropped after I beat all the modes.

Also, I typically find my friends never want to play Mario Kart multiplayer...which I guess would bring up the replay value if you had friends who liked playing this kind of thing. I guess the Wii version will have online though so at least that helps a bit...
 
I forgot about classic controller. I should also note that the buttons that aren't mapped in the diagrams usually double as something else. For example B is also brake/drift/jump.
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Anyway, apparently karts can do tricks too. Basically with any jump off a ramp if you hit the d-pad/tilt back you do a different trick depending on the direction. I've only been playing as Toad but the kart tricks he does are a backflip, barrel roll, and some sort a superman-like move. I've done the Mushroom and Flower cups now. Something to note is that you can't change your controller option in the middle of a cup. It specifically asks you to put the original control method back in. I've done one cup with the cube controller and one with classic. About to tackle Star cup with Nunchuk combo.

Edit:
I will now fully endorse playing with the nunchuk combo. It reminds me of Mario Strikers, you know its really not necessary but it somehow makes it a bit more fun. I really like how sounds come out to warn you of incoming red/blue shells. Also plays a little jingle when you do a trick. Adds to the charm of the game.

Some other tidbits -
- New POW block item, it spins out people within a certain radius. When someone uses it a POW block appears over your head and gradually shrinks. Time it right and you can dodge it.
- When Lakitu picks you up after a fall (Toad gets knocked out a lot :whistle2:() if you hit gas right as you land you get a small boost like in past games
- A new lighting cloud. Appears over the head of the target. If you bump into someone the cloud goes over their head. When it eventually goes off they shrink.
- Miis appear throughout different stages on billboards and in stands
- Rear view button very useful
- You can pull off tricks on ledges that don't seem likely. If you time a jump and tilt/flick/d-pad push right off small bumps you can boost of them.
 
[quote name='CombatCraig']Question for you CouRageouS. My wife is very excited for this game because she really want to race (I didn't think she'd enjoy the serious racing games like Need for Speed - she's a very casual gamer) but I have a small fear that she won't enjoy MK because of the obstacles on tracks, weapons/items, etc.[/quote]
Apparently Mario Kart Wii lets you change how often items appear -- you can set them to normal, all off, a preference for "weak" items, and a "hectic" mode for lots of race-disruptive goodies. I imagine you can find something your wife can groove to...

[quote name='Munch']I've never missed a Mario Kart game, but for some reason I'm not as hyped for this one. I think it's because Double Dash was somewhat disappointing.[/quote]
Apparently it's as much fun as Mario Kart DS (which IMO is the best game in the series to date). The only downside some people have said is that Balloon Battle is teams-only -- no more free-for-all.

--R.J.
 
Preordered!

I'm a bit worried about battlemode, but perhaps we're all judging it too prematurely. As for the racing part of the game, I'm so glad snaking is done with and the trick system seems like a fantastic way to liven up the series yet again, on top of providing more ways to be skillful. The courses also look a lot more lively than double dash's relaxing, yet bland courses.

Looking more and more like the ultimate MK, damn excited!
 
[quote name='rjung']Apparently Mario Kart Wii lets you change how often items appear -- you can set them to normal, all off, a preference for "weak" items, and a "hectic" mode for lots of race-disruptive goodies. I imagine you can find something your wife can groove to...
[/QUOTE]
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Only in multiplayer. I never felt that the series needed less or more items. Seems balanced on most courses and of course the whole lower place gets better items thing was always good.
 
I'm sure this is a stupid question but I haven't heard anything about the online play really.

How many people can play locally online? Just 2 or 4 and then the rest being online?

I saw in this video what I think is saying only 2 local people but I wasn't sure.
 
[quote name='CombatCraig']I'm sure this is a stupid question but I haven't heard anything about the online play really.

How many people can play locally online? Just 2 or 4 and then the rest being online?

I saw in this video what I think is saying only 2 local people but I wasn't sure.[/QUOTE]

That is a great question. While Strikers allows 2 players locally for online matches (though only in 2-on-2 games) the lack of that in Brawl (as far as I've seen) is really a shame. My boys wanted to play with a friend of theirs and they had to take turns playing against him (and his friend). So what could have been a 4 player match with 2 people on each system had to just be 1-on-1. Hopefully MK Wii allows 2 players on one system - that would be fine with me (no need for 4 - personally the screen space gets too small for my liking even on our 52" TV in 4-player splitscreen stuff).

Edit - Checking out the video now. He goes through a menu that appears to show 1 and 2-player options for the Wifi races. Very nice if that means 2 players locally! It also appears that, unlike Brawl, this games keeps track of at least some online stats.
 
[quote name='io']That is a great question. While Strikers allows 2 players locally for online matches (though only in 2-on-2 games) the lack of that in Brawl (as far as I've seen) is really a shame. My boys wanted to play with a friend of theirs and they had to take turns playing against him (and his friend). So what could have been a 4 player match with 2 people on each system had to just be 1-on-1.[/quote]

There is a way to play with 2 people locally on Brawl. I was just as frustrated as your boys were because my wife wanted to fight with me and a friend back home. If I was sitting in front of the Wii I could give you better directions, but I know when you are at the character select screen you click somewhere on the Player 2 section and it will pop up with a second player.
 
[quote name='leveskikesko']I'm so glad snaking is done with and the trick system seems like a fantastic way to liven up the series yet again, on top of providing more ways to be skillful. [/QUOTE]
Snaking is still possible. Most of the new courses make it too difficult or impossible but in all the older tracks, old drift routes still work. With the bike's wheelie boost, you could just constantly wheelie and mini-boost on a couple tracks. The wheelie boost isn't that great or significant though. In 150cc, you kinda need to drift on most if not all all corners and boost on all ramps to win. So you do need to eventually learn how to drift a lot.

[quote name='io']Very nice if that means 2 players locally! It also appears that, unlike Brawl, this games keeps track of at least some online stats.[/QUOTE]
Yes 2 players over wifi like in Strikers is there. Online is pretty good, didn't notice any lag. Up to 12 players total mixing up bikes and karts. It keeps stats but I didn't pay much attention to them. It does have a point system like in Strikers. You start at 5000 (I think strikers was 2000?) and it goes up and down after each race. No clue if it resets each week in like in Strikers yet. Makes you wonder why Brawl's system is so plain.

I did notice that everyone online kept picking the new Rainbow Road. It does look great though, its based on Galaxy. Also like Galaxy, a lot of levels have gone over board on the light bloom.
 
I was watching a video of MK Wii posted on Joystiq and the person playing the game went into the Mario Kart Channel. When he hovered over the "Friends" button, it looked like the text below said something like "Invite friends via the Wii Message Board." Courageous, any idea what that is?
 
I checked. Swapping Wii system FCs have been put to good use! The last game that did this was Metroid IIRC.
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This needs to become universal in all online Wii games. It should have been from the start. I do wonder how quick and easy it is. Like if its a message with the code and the other person still has to input it or if its just a request/approve system. I doubt its the latter but if it was it would be amazing.
 
[quote name='CouRageouS']I checked. Swapping Wii system FCs have been put to good use! The last game that did this was Metroid IIRC.

This needs to become universal in all online Wii games. It should have been from the start. I do wonder how quick and easy it is. Like if its a message with the code and the other person still has to input it or if its just a request/approve system. I doubt its the latter but if it was it would be amazing.[/quote]

Pretty cool. I'm betting that the message only contains the friend code and that you will still have to write it down and then manually enter it in MK Wii. If that is the case, it is almost easier to just have a FC thread and write down all of the codes (or just use your laptop) so you can input them all at once instead of sifting through a ton of message board messages.

If it automatically pulls in the friend code when you receive a message, then Nintendo has finally come up with a half decent solution. I really doubt that is what happens though.

Metroid allowed you to send tokens directory to people in your Wii Console Friend's List. It didn't have a separate FC for the game at all. So similar, except that the content you sent to someone actually went into their Metroid game, not just to the message board.
 
[quote name='ArthurDigbySellers']Pretty cool. I'm betting that the message only contains the friend code and that you will still have to write it down and then manually enter it in MK Wii. If that is the case, it is almost easier to just have a FC thread and write down all of the codes (or just use your laptop) so you can input them all at once instead of sifting through a ton of message board messages.

If it automatically pulls in the friend code when you receive a message, then Nintendo has finally come up with a half decent solution. I really doubt that is what happens though.

Metroid allowed you to send tokens directory to people in your Wii Console Friend's List. It didn't have a separate FC for the game at all. So similar, except that the content you sent to someone actually went into their Metroid game, not just to the message board.[/quote]
While we won't know till it's done (do it, CouRageous!), since the MK channel is linked right into your MK data, there's no reason they couldn't let you click a button on the invitation message to add that persons' code. So, definitely possible. Not sure how likely.

Sort of glad I didn't erase my entire Wii address book now.
 
Both Mario Kart and SSBB let you do two-player local multiplayer while online. Brawl requires you to play "With Friends" for this, though -- if you're playing "With Anyone", then it's only one-player per Wii.

--R.J.
 
I was going to send you an invite botticus, so you could look at what it looks like and I swore you were on my Wii friend list but I guess not haha. Probably had your Strikers FC though.

I sent one to lilboo, io, and seanr1221. Maybe one of them could show us what the invite looks like. Unless you want to add my Wii code in right now and I'll send the invite for you to check.
 
[quote name='CombatCraig']There is a way to play with 2 people locally on Brawl. I was just as frustrated as your boys were because my wife wanted to fight with me and a friend back home. If I was sitting in front of the Wii I could give you better directions, but I know when you are at the character select screen you click somewhere on the Player 2 section and it will pop up with a second player.[/QUOTE]

[quote name='rjung']Both Mario Kart and SSBB let you do two-player local multiplayer while online. [Brawl[/i] requires you to play "With Friends" for this, though -- if you're playing "With Anyone", then it's only one-player per Wii.

--R.J.[/QUOTE]

Really? It didn't seem obvious to me with Brawl. But it may be that I tried to get them to do it in random matches and since that didn't work I assumed it wouldn't for friends too. I guess we'll try the player 2 thing. At the time I didn't even bother with a second controller because I thought it wouldn't work. That would be much better than what they did - taking turns and switching control schemes each time (since one likes the nunchuk and the other the CC).
 
[quote name='CouRageouS']
I sent one to lilboo, io, and seanr1221. Maybe one of them could show us what the invite looks like. Unless you want to add my Wii code in right now and I'll send the invite for you to check.[/QUOTE]

I just went out to check and as I was watching it all of a sudden the Wii started its blue pulsing glow, so I'm assuming your message came through. Unfortunately my son is playing SSBM (yes, Melee, on the Gamecube no less) so I'll check it out a bit later and try to get a pic.
 
[quote name='CouRageouS']I was going to send you an invite botticus, so you could look at what it looks like and I swore you were on my Wii friend list but I guess not haha. Probably had your Strikers FC though.

I sent one to lilboo, io, and seanr1221. Maybe one of them could show us what the invite looks like. Unless you want to add my Wii code in right now and I'll send the invite for you to check.[/quote]

If you wouldn't mind adding mine, I'd like to see what it looks like as well. I'll add your code right now.
 
Yep, I got your invite CouRageouS. It is a standard Wii memo (but with a Mario Kart themed envelope) that provides your friend code and an invitation. It does say that if I have Mario Kart Wii and the Mario Kart channel installed I can click a "Confirm" button on the side. Of course, having neither, I have no button to press. But it sounds like it would then accept the invite and presumably send back my FC to you automatically. So, no typing game-specific FC's when going off your Wii friends list? About freakin' time :lol:. Anyway, as soon as I get the game I'll "Confirm"!
 
[quote name='io']Yep, I got your invite CouRageouS. It is a standard Wii memo (but with a Mario Kart themed envelope) that provides your friend code and an invitation. It does say that if I have Mario Kart Wii and the Mario Kart channel installed I can click a "Confirm" button on the side. Of course, having neither, I have no button to press. But it sounds like that is would then accept the invite and presumably send back my FC to you. So, no typing FC's when going off your Wii friend list? About freakin' time :lol:. Anyway, as soon as I get the game I'll "Confirm"![/quote]

Hot damn! That is the answer I was hoping for but really thought would not happen. Now we just need to resurrect the old Wii Console Code thread and get adding!
 
Wow. This is great news. I wonder why the hell this wasn't the very first thing they announced about the game. This needs to be in every single Wifi title. System friend code, request/confirm, boom. Nintendo should have made a Friend Channel thats manages all of this from the start.
 
[quote name='yukine']Why the hell did they half-ass Brawl's online when they are doing this kind of stuff for Mario Kart?[/quote]

Probably because Nintendo didn't develop Brawl, Sora did. Could also be why Mario Strikers' online was pretty lackluster as well since it was developed by Next Level Games.
 
I don't care what anyone says, I'm giving the wheel option a try at least.

Seems like most people these days always pick the gamecube option or standard controller option(guilty here) when given the choice....but I want some fun motion control!
 
In case people care your local Sam's Club will be doing a midnight launch of Mario Kart along with Wii systems available to purchase. If they price it like they did for the Smash Brothers event I would expect the price to be about $5 less than retail. Every Sam's Club in the country(except where such events are not allowed) will have Wii's and games available. The club will open at midnight and close at 1 am on Saturday into Sunday. So for those that haven't pre-ordered it or are looking for a Wii hit up Sam's. As a side note my sams club got in 40 wii's and 50 copies of Smash brothers when that launched.
 
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