Mass Effect 2 Discussion - Fight for the Lost

[quote name='io']Was Charge part of ME1? I picked Vanguard for some reason then and just stuck with it for ME2 but I don't remember that being a part of my powers. The problem is I've allotted all my points to all my other abilities and left that one at level 1 or 2. I know I can reallocate them but I'm not sure at this point I'd be comfortable with charging right into things...[/QUOTE]Charge is brand new. I can admit that getting used to Charge (more specifically: when/where to Charge) is one of the steeper learning curves of the game. However, it's just like gambling - big risk, big reward. I may not suggest trying to get used to it during an Insanity run, but Normal seems like as good a place as any to try it out. It definitely keeps you on your toes.

Wait, I got the Dr. Pepper stuff but thought it was all visors and such?

And yeah, I missed the free DLC thing - I think I was doing something stupid like actually playing the game for 5 hours straight ;).
I stand corrected.

[quote name='DarkNessBear']Damn, that guys Adept playing makes me really gain more respect for the ME2 combat system. If anyone ever says the combat is boring and is too easy, blah blah - make them watch that vid... insane.[/QUOTE]What I like even more about videos like that is that it shows how any class can do well on Insanity (although I still haven't seen a good Engineer video put up yet).
 
[quote name='Tha Xecutioner']No, they just happen to be on the same planet.
[/QUOTE]

Hmm. That's both a relief (I'd rather get both cheezmintz than choose 1) and slightly disappointing...that would've been a very compelling choice to make, given the backgrounds of their respective races and Mordin's role with
the genophage
 
[quote name='A Happy Panda']Hmm. That's both a relief (I'd rather get both cheezmintz than choose 1) and slightly disappointing...that would've been a very compelling choice to make, given the backgrounds of their respective races and Mordin's role with
the genophage
[/QUOTE]
I don't think they'd ever
make you choose between Mordin and someone else - seeing as how Mordin is the bread and butter of the entire operation. And he's a damn fine singer and interspecies sex expert :cool:
 
That Vanguard/Insanity/Collector Ship vid makes me rage so hard at 1:25. The Harbinger just stands there picking his nose, and it seems like he rarely ever gets shot at throughout the run.
 
I beat the game last night. Such a fantastic game...

Everyone lived. I played a vanguard, but really didn't care for the shotguns. I found that I did way more damage with the 3 shot assault rifle I picked up. one or two bursts with that and most things died. With the shotguns, I usually had to shoot two or three times, but the cooldown per shot was very different.

I was all about in-close fighting in ME1. I think I'm better suited to long range in ME2. My next playthrough will have to wait, as I need to finish the game with my female ME1 shep so I have a save with the opposite choices.

Though.. the council is the only one I really care all that much about.
 
[quote name='moojuice']That Vanguard/Insanity/Collector Ship vid makes me rage so hard at 1:25. The Harbinger just stands there picking his nose, and it seems like he rarely ever gets shot at throughout the run.[/QUOTE]
There's some enemies who shit themselves whenever you get within a certain range or perform certain actions to them. That video is a good example of that, but of course there's always a bit of luck involved.
 
[quote name='DarkNessBear']Hey, on my evil chick playthrough I'm trying to get this outcome:
+Shepard lives
+Thane, Garrus, Mordin, Jack and Legion also live
-Everyone else dies, including crew

What would be the best way to achieve these results? Just only do the loyalty quests for those people I want to live? And how would I construct the ending scene? Thanksss
[/QUOTE]
I'd send Jacob or Tali through the vents and Thane to be the team leader when you get off the Normandy, that'll definitely get either Tali or Jacob killed. Miranda, I'm not sure about.. I could never let her die, not sure how you could get Zaeed to die, either... Maybe get him to take the crew back while he's unloyal and that'll get everyone killed? I'm not really sure.
 
[quote name='BattleChicken']
I was all about in-close fighting in ME1. I think I'm better suited to long range in ME2. [/quote]

Yeah on my main playthrough I was a solider and mostly did long distance fighting with the assault rifle and and sniper rifle. Trying to adapt now playing as an adept and having to rely on powers and the sub machine guns.
 
More random thoughts:

Regarding that previous post, I replicated the scene using different characters in the final mission. I used a different group but all with appropriate roles. This time when Shepard radioed back during the cutscene, I saw Legion get knocked over by gunfire as Jack told me they were barely holding them off. Same dialogue with The Illusive Man, where Shepard says he was part of a team and some of them died. Actually, none of them died. Again, all my crew was alive after the credits. Saw Legion during the end cutscenes too on the ship. So it appears this is a scripted event even when everyone lives. Kinda sucky, but I guess the idea was you'd probably lose at least one member.

For the record, I didn't have all of the upgrades for guns or the general tech/biotic boost. Got all the individual updates and everything for the ship except the med-bay. Didn't think I needed it. Full Paragon points, so all were loyal and diffused both fights without taking a side.

I was very skeptical about the changes to the ammo system and the beginning of the story. I had strong anti-Cerberus feelings from the first game and reading the books.

I'm in that rare camp that misses the Mako. It was a pain in the ass in some areas with high incline cliffs and the Thresher Maw cost me many hours if I forgot to save. But the planets were often nicely detailed and the views of space (especially from Earth's Moon) were beautiful. I liked finding the resources both from the Normandy and planetside better in ME1. The minigame of A-B-X-Y was annoying but at least quick. For such an action-oriented, fast paced "because we have to save them!" type game the new planet scanning really broke up the pacing.

My Shepard totally cheated on Liara. Sure I got a big hello kiss but I was well into Miranda by then. I figured that was his "experimentation" period, especially since Ashley was fugly. Yvonne Strahovski is a hottie. Hope that rolls into ME3 and I can make nice with Liara. I actually went after Kelly the most, but they seem to stay friends more than lovers.

I hope the free DLC continues and includes
a 12th squadmate. Looking at the character select, you can see they balanced 5x5 and when they added Zaeed it leaves an obvious space on the right side of the screen in balance. I think I may even delay my insanity run with my level 28 Shepard until we get him or her.

Also wish to see more of my surviving crew from ME1. Kaiden was a dick to me but I forgive him.

Miranda and Grunt were my go-to team. Loved seeing Grunt hit his big shield and power run through some husks. Miranda's powers help with the shield/barrier/armor baddies.

Big plot point spoiler
The Collectors are the Protheans? I literally yelled "holy sh-t!" at my TV. Cool moment there.

And another two in here
I totally felt the "good geth" vs "heretic geth" was such a cop-out at first. Not even a rogue AI offshoot or evolution, just that there were two camps. But the more I talked with Legion (I did his story stuff twice....long story) the more I started to sway his way. They did just fight for survival after becoming self-aware. Of course, what their long term plans are? Still not sold on peace.

Another reason I started to sway was due to the Rachni. To be honest I let the Queen live in the first game only because I was going for a Paragon Shepard. I thought having some naturally war like agressive species ala the Krogan was a good idea. And they were just the highest dangerous factor of being mindless killers. But when the Queen spoke to me via an Asari proxy? Another holy sh-t moment. Especially when she pledged to be there to support us. In my head I'm seeing a "no win" situation where Shepard is about to get killed by a Reaper and the Rachni come swarming in like the creepy crawly cavalry.

Big ending spoiler!!
Does it look like the Reapers were moving during the ending? It did look to me like they had a legion of ships moving. One thing about them though is that they looked very similar. If I'm not missing the mark, the point of the human reaper was to show that the reason they cull the existing species was to use them to create new reapers. But I didn't see too much diversity in the reapers. EDI wasn't sure how many humans it would take to create one, but her estimate was just in the millions. Which means we could make a ton of Reapers ourselves.

So why make a human reaper? My guess is to try and activate the relay and at bare minimum instill distrust and fear in humanity among the other species. There is some already, but a giant human looking Reaper? Humanity would be on a sh-t list with everyone. And since Shepard rallied everyone and killed a Reaper, they may see an opponent that needs to be crushed. In any case, I'm psyched for ME3.
 
[quote name='Lord_Kefka']
Another reason I started to sway was due to the Rachni. To be honest I let the Queen live in the first game only because I was going for a Paragon Shepard. I thought having some naturally war like agressive species ala the Krogan was a good idea. And they were just the highest dangerous factor of being mindless killers. But when the Queen spoke to me via an Asari proxy? Another holy sh-t moment. Especially when she pledged to be there to support us. In my head I'm seeing a "no win" situation where Shepard is about to get killed by a Reaper and the Rachni come swarming in like the creepy crawly cavalry.
[/QUOTE]

About the Rachni:

Wait, WTF? When did this happen? I never heard anything about the Rachni in this game. I thought they just dropped that storyline which I thought was odd. But there is the slightest chance that in my second (as it turned out, renegade) playthrough that I chose to import I might have killed the Rachni queen. Dammit, I knew I should have picked the earlier one but I wanted my highest level character (plus I had forgotten what I did on both of them). I didn't realize it made no difference really what level he was. I don't really want to play through this again after my Insanity run (which is going very slowly - recruited Grunt, had to stop on Jack last night after dying at the very end of one of the bigger fight areas). But I might have to because of that. Plus I think I romanced Ashley in the second one (after Liara in the first) - Liara just treated me like anyone else. Dammit, I don't want Ashley all up in my business ;). I guess I could wait a few years and play through it again right before ME3 comes out.
 
When did io become a moderator? Congrats! 503 represent.

Also, what classes can use the shotgun? Super disappointed to see that Sentinels apparently cannot...
 
[quote name='A Happy Panda']
Also, what classes can use the shotgun? Super disappointed to see that Sentinels apparently cannot...[/QUOTE]
Any of them. If you're talking about from the get-go, then Vanguards and Soldiers.
 
[quote name='Lord_Kefka']Big ending spoiler!!
Does it look like the Reapers were moving during the ending? It did look to me like they had a legion of ships moving. One thing about them though is that they looked very similar. If I'm not missing the mark, the point of the human reaper was to show that the reason they cull the existing species was to use them to create new reapers. But I didn't see too much diversity in the reapers.
[/QUOTE]
Take another look at this picture. There is a lot of diversity among the few Reaper ships we see. Granted, we don't see a Krogan Reaper, Quarian Reaper, Asari Reaper, etc. that would really stand out among the others, but they all look different in some way.

So why make a human reaper? My guess is to try and activate the relay and at bare minimum instill distrust and fear in humanity among the other species. There is some already, but a giant human looking Reaper? Humanity would be on a sh-t list with everyone. And since Shepard rallied everyone and killed a Reaper, they may see an opponent that needs to be crushed. In any case, I'm psyched for ME3.
I've posted this a few times to answer that very question, hope it helps:
I know a lot of people think the Human Reaper Embryo at the end of the game didn't make too much sense and/or seemed kind of awkward, so I'll try to make some sense out of it (from what I understand):

With the fall of Sovereign at the end of Mass Effect 1, the Reapers plan to unlock the Citadel and pave the way for galaxy-wide destruction was halted. The Collector's, who've been compiling research for the Reapers on all of the Citadel races since their transformation from being Prothean, were ordered to start gathering human test subjects. The reason why the Reapers wanted human was because after the destruction of Sovereign, it was clear that the humans were the strongest race in the galaxy - something that the Reapers consistently look for to gain their advantage. All that sets into motion the story of ME2. The reason why, at the end of the game, the Reaper prototype looks human (or like a Terminator :cool:) is because the Reapers take on the form of whatever species is predominately used in their construction. Humans were the strongest in the galaxy and mostly used in the embryo's construction, so the end of ME2 really does make an awful lot of sense that the Reaper looks very much human.
 
[quote name='Tha Xecutioner']Any of them. If you're talking about from the get-go, then Vanguards and Soldiers.[/QUOTE]

How can any class use a shotgun?
 
[quote name='io']About the Rachni:

Wait, WTF? When did this happen? I never heard anything about the Rachni in this game. I thought they just dropped that storyline which I thought was odd.
[/QUOTE]

It was on Illium during the recruitment of Samara and Thane. Right when I arrived there was an unnamed Asari who stands near a wall before the plaza that leads to Liara. She was in-between where the Volus and Asari are arguing about stocks and where you run into Gianna Parasini (the undercover officer from Noveria). She called me over and then the Queen speaks through her. It was pretty unexpected and awesome.

[quote name='Tha Xecutioner']
Take another look at this picture. There is a lot of diversity among the few Reaper ships we see. Granted, we don't see a Krogan Reaper, Quarian Reaper, Asari Reaper, etc. that would really stand out among the others, but they all look different in some way.

I've posted this a few times to answer that very question, hope it helps:
I know a lot of people think the Human Reaper Embryo at the end of the game didn't make too much sense and/or seemed kind of awkward, so I'll try to make some sense out of it (from what I understand):

With the fall of Sovereign at the end of Mass Effect 1, the Reapers plan to unlock the Citadel and pave the way for galaxy-wide destruction was halted. The Collector's, who've been compiling research for the Reapers on all of the Citadel races since their transformation from being Prothean, were ordered to start gathering human test subjects. The reason why the Reapers wanted human was because after the destruction of Sovereign, it was clear that the humans were the strongest race in the galaxy - something that the Reapers consistently look for to gain their advantage. All that sets into motion the story of ME2. The reason why, at the end of the game, the Reaper prototype looks human (or like a Terminator :cool:) is because the Reapers take on the form of whatever species is predominately used in their construction. Humans were the strongest in the galaxy and mostly used in the embryo's construction, so the end of ME2 really does make an awful lot of sense that the Reaper looks very much human.
[/QUOTE]

Thank you for the screengrab, it goes by so fast. And while I do see the differences, I still can't help but to think they all look so similar. Like all the previous races represented were Crustaceans. The general shape on them all is alike.

Yes, that is pretty much what I was thinking and I thought I touched on most of those points in my original post. Sorry to rehash it, it's just that I avoided this thread up until beating the game two nights ago to try and minimize spoiler discussions like ours. I thought it was a lot more fluent and in line with the story than the ending of Assassin's Creed II. Man, that one just went into left field.

Did you read the novels at all? They talk about The Collectors in the second book and make mention of the fact that The Collectors had always went after genetic variances or specifics like left handed Krogans or something to that effect. So the Reapers must have been gathering genetic information on all the galaxies races in order to learn how to neutralize them. So in theory, they should have had at least genetic information on all the races. Wonder if the Illusive Man would be interested in that? ;)

So I guess the reason I threw out the question was to form theories on the master plan of the Reapers. The Collectors had learned how to neutralize humans via the swarms, and Mordin made note that the plague running through the part of Omega was likely from Collectors/Reapers. And it didn't affect humans. Why? Again, spreading distrust and fear through the rest of the galaxy maybe? So was the human reaper meant for attack alone? To join the rest of the Reapers if they fly in by the time of ME3? I'm not sure about another attack on the Citadel to activate the relay, security was still increased even if politics and fear led the other Council races to dismiss the Reapers as a theory. If the Collectors had gathered enough information on the other races, could they have unleashed the Swarm on the Citadel and activated the relay?

I should stop and note that I'm strictly throwing out questions and theories because it's got me very intrigued and into the story and I'm not looking for plot-holes or anything. I'm still trying to convince some friends to pick up the game so I can talk about this more.
 
You know, I've been thinking this over, and I just can't come up with an acceptable answer. This, more than anything else, bugs me about ME2...

The Collectors are big beetle things. The Prothean statues all looked like Mind Flayers. What the fuck, guys?
[quote name='DarkNessBear']How can any class use a shotgun?[/QUOTE]
Remember when you got to pick the super fancy weapon in the Collector ship? If you didn't have the skill to use that weapon, instead, of getting it, you could take training in that weapon type.
 
[quote name='The Crotch']
Remember when you got to pick the super fancy weapon in the Collector ship? If you didn't have the skill to use that weapon, instead, of getting it, you could take training in that weapon type.
[/QUOTE]

:hot: Oh wow. Did not know.

[quote name='Lord_Kefka']
Big ending spoiler!!
So why make a human reaper? My guess is to try and activate the relay and at bare minimum instill distrust and fear in humanity among the other species. There is some already, but a giant human looking Reaper? Humanity would be on a sh-t list with everyone. And since Shepard rallied everyone and killed a Reaper, they may see an opponent that needs to be crushed. In any case, I'm psyched for ME3.
[/QUOTE]
This is my favorite explanation yet... thanks for that.
 
[quote name='DarkNessBear']This is my favorite explanation yet... thanks for that.[/QUOTE]

You're welcome. :)

Just as long as Bioware keeps up this pace, I'll be happy. I have no idea how they finish the trilogy in Mass Effect 3, but I'm hoping it's massive.
 
[quote name='Lord_Kefka']

I hope the free DLC continues and includes
a 12th squadmate. Looking at the character select, you can see they balanced 5x5 and when they added Zaeed it leaves an obvious space on the right side of the screen in balance. I think I may even delay my insanity run with my level 28 Shepard until we get him or her.

[/QUOTE]
Yeah, we're supposed to be getting another DLC member allegedly a thief named Kasumi.
 
[quote name='Lord_Kefka']
Just as long as Bioware keeps up this pace, I'll be happy. I have no idea how they finish the trilogy in Mass Effect 3, but I'm hoping it's massive.[/QUOTE]
If Mass Effect 3 does not meet expectations, I shall lead the Saskatchewan navy onto the beaches of Edmonton myself!
 
Just came across a pretty good Mass Effect reference guide app in the App Store.

It's called ME2:Reference Guide

It lists all the characters and classes and shows their powers, upgrades, evolutions, etc. pretty cool. now i sound like a commercial ;)
 
Does anybody know if the loyalty missions can expire? I'm balancing three at the moment and I really don't want to do them just yet, but Jacob said something that made me think there might me a time limit on them.
 
[quote name='dmaul1114']I don't think they expire. I put some off for a long time on my first playthrough.[/QUOTE]


That's good. I'm not done recruiting yet and I really have no interest in helping anyone on the lowest deck. I love how all of my least favorite characters are conveniently stuffed away in the underbelly of the ship where I never have to see them.
 
Nah, no expiry date. Minor spoiler:
So long as you do it before you go for the IFF, you're good. And even then, you don't lose the missions - just some plot changes in the end.

And on that note...
Make sure you talk to your last teammate as soon as you get 'em. I got fucked over by that first go 'round.

EDIT: Also, given the number of Tali avatars in this thread, I'd say that them's fightin' words, Sofa.
 
Tried to avoid the spoilers, but I plan on doing as many side missions as possible before continuing with the story.

As for Tali, I just picked her up a few moments ago, and I'm pissed that she's stuck on the bottom floor with the undesirables. Tali is cool, she should be on Deck 3 chillin' with the other cool people.
 
[quote name='The Crotch']You know, I've been thinking this over, and I just can't come up with an acceptable answer. This, more than anything else, bugs me about ME2...

The Collectors are big beetle things. The Prothean statues all looked like Mind Flayers. What the fuck, guys?
[/QUOTE]

Well, the Reapers toyed with their DNA in order to make them suitable for their needs. Don't know if they actually needed bugs, or that the insect-like features were simply bi-products of what they did to them.

[quote name='Lord_Kefka']
It was on Illium during the recruitment of Samara and Thane. Right when I arrived there was an unnamed Asari who stands near a wall before the plaza that leads to Liara. She was in-between where the Volus and Asari are arguing about stocks and where you run into Gianna Parasini (the undercover officer from Noveria). She called me over and then the Queen speaks through her. It was pretty unexpected and awesome.
[/QUOTE]

Yep, loved that, just like I loved most of the callbacks tot he first game. Also, as far as the Rachni go, there is a news story about ships with Rachni design having been spotted.
 
[quote name='bigdaddybruce44']
Well, the Reapers toyed with their DNA in order to make them suitable for their needs. Don't know if they actually needed bugs, or that the insect-like features were simply bi-products of what they did to them.
[/QUOTE]
Nah, they looked like that in one of the flashbacks, too...
 
No they didn't. That was not in the original flash back. Just in the "flashback" of Me2. If you go into the Codex you can see a picture of the Protheans. They look like the Husks
 
Hmm. Guess I gotta go re-watch an ME1 flashback, then.

I'm pretty sure the picture in the codex was of one of their statues. And I'm pretty sure those things had a major Mind Flayer thing goin' on, though I see where you're coming from with the husk.
 
Just put in 5 hours more straight...goddamn. I kind of regret buying Bioshock 2. I know I'll like it, but with ME2...there was really no point in buying it on release. Oh well. Got a $10 GC and sold the 2-pack figures I got for $20+, not so bad.
 
[quote name='A Happy Panda']When did io become a moderator? Congrats! 503 represent.[/QUOTE]

Sheesh, man, where have you been? It's been like a year and a half or so ;).

[quote name='Sofa King Kool']Tried to avoid the spoilers, but I plan on doing as many side missions as possible before continuing with the story.
[/QUOTE]

This is a spoiler-free tip that will help you and maybe some other people just starting out. I wish I had known this myself. Do every side mission, upgrade purchase, and recruitment/loyalty mission that you want before doing the IFF mission. Someone spoiler tagged that a few posts up but I think it's OK to post untagged. I mean, WTF is an IFF anyway? ;). But when you get to it, it is obvious and you'll know at that point it is the point of no return - at least for a "clean" ending.

[quote name='bigdaddybruce44']
Yep, loved that, just like I loved most of the callbacks tot he first game. Also, as far as the Rachni go, there is a news story about ships with Rachni design having been spotted.
[/QUOTE]

Yeah, I was on the Citadel and I heard a news report about the Rachni and how the Alliance said no genetic material was ever created in the lab that was destroyed. I guess that was the "official" cover story after I killed the Rachni Queen in my renegade playthough. Dammit... Well, like I said earlier, I will just have to play again before ME3 comes out and use my first ME1 playthough instead (paragon + Liara). By then it will be fresh enough for me to play a third time.

I've gotten through the first set of recruitments in my Insanity playthrough and stopped just at the point where
you go to the colony in the process of being abducted and encounter Collectors. Oh boy, I get to see Ashley again :roll:.
. In any case, it seems to maybe be getting slightly easier as I get used to making extensive use of cover (and more importantly positioning my teammates in the right place so they don't get killed all the time) and I get a few upgrades here and there. The hard parts are when I get charged by mechs or Krogans or there is some sort of time limit or other factor (such as in the Archangel mission - completed that and it was hard as I suspected though not as bad as it might have been -
at one point his life bar was nearly drained but fortunately it resets for each part of that mission - the hardest by far was the part where you have to close the doors
).

A fairly shocking renegade action that I discovered tonight:
The news reporter that wants to interview you on the Citadel (who interviewed you in the first game) has a quick-time renegade option pretty early on. Since I won't continue this playthrough I gave it a shot. Shepard decks her and says he's sick of her nonsense. Wow, that was pretty unexpected! She gets up with a black eye and everything and says it will be broadcast to the Alliance.
 
[quote name='io']This is a spoiler-free tip that will help you and maybe some other people just starting out. I wish I had known this myself. Do every side mission, upgrade purchase, and recruitment/loyalty mission that you want before doing the IFF mission. Someone spoiler tagged that a few posts up but I think it's OK to post untagged. I mean, WTF is an IFF anyway? ;). But when you get to it, it is obvious and you'll know at that point it is the point of no return - at least for a "clean" ending.
[/QUOTE]


Alright, I'll keep that in mind. As long as the point of no return is obvious and it's not one of those forced "The Illusive Man wants to speak with you" missions I should be ok.

Also, just curious, what upgrades did the other Soldiers in the thread take from the mission on the Collector ship? I can't decide between the Sniper and the Assault Rifle. The Assault Rifle is REALLY powerful but it's not accurate at all and the kickback is retarded. Haven't tried the sniper yet; fortunately I saved just before that mission so I can restart it and try each gun.
 
[quote name='Sofa King Kool']Alright, I'll keep that in mind. As long as the point of no return is obvious and it's not one of those forced "The Illusive Man wants to speak with you" missions I should be ok.

Also, just curious, what upgrades did the other Soldiers in the thread take from the mission on the Collector ship? I can't decide between the Sniper and the Assault Rifle. The Assault Rifle is REALLY powerful but it's not accurate at all and the kickback is retarded. Haven't tried the sniper yet; fortunately I saved just before that mission so I can restart it and try each gun.[/QUOTE]
The Revenant Assault Rifle is the king of all weapons for the Soldier. By itself it's a beast, but when you toss on Assault Rifle Damage mods as well as the AR Accuracy and Shield Penetration, that gun starts tearing through crowds in no time. Plus it holds 80 shots in one clip, which is also very useful.
 
[quote name='Tha Xecutioner']The Revenant Assault Rifle is the king of all weapons for the Soldier. By itself it's a beast, but when you toss on Assault Rifle Damage mods as well as the AR Accuracy and Shield Penetration, that gun starts tearing through crowds in no time. Plus it holds 80 shots in one clip, which is also very useful.[/QUOTE]


That's what I was afraid of. I took the Sniper then realized there was an accuracy upgrade. Looks like I need to do that mission for a THIRD time now.

Does the accuracy upgrade help a lot? I was really not ok with how inaccurate it was when I first got it. Power is great when you can actually hit the target...
 
[quote name='io']
Yeah, I was on the Citadel and I heard a news report about the Rachni and how the Alliance said no genetic material was ever created in the lab that was destroyed. I guess that was the "official" cover story after I killed the Rachni Queen in my renegade playthough. Dammit... Well, like I said earlier, I will just have to play again before ME3 comes out and use my first ME1 playthough instead (paragon + Liara). By then it will be fresh enough for me to play a third time.
.[/QUOTE]

someone, dont know who, says that the rachni saved them and that it is good to have them. she was asari and did that "speech message thing with the eyes

[quote name='io'](such as in the Archangel mission - completed that and it was hard as I suspected though not as bad as it might have been -
at one point his life bar was nearly drained but fortunately it resets for each part of that mission - the hardest by far was the part where you have to close the doors
).
[/QUOTE]

i found the part AFTER the doors to be harder. having almost no space and 30 guys charging you all with shields and armor and barriers coming from all angles = garrus in big trouble
 
[quote name='Sofa King Kool']That's what I was afraid of. I took the Sniper then realized there was an accuracy upgrade. Looks like I need to do that mission for a THIRD time now.

Does the accuracy upgrade help a lot? I was really not ok with how inaccurate it was when I first got it. Power is great when you can actually hit the target...[/QUOTE]It definitely tames it quite a bit, but it still won't be the type of gun where you can simply lay on the trigger. The best thing to remember is that the gun is a light machine gun, instead of thinking of it as an assault rifle.

At long range, you can almost single shot it and do quite a bit of damage.
At medium range you burst fire it for crazy amounts of damage.
When enemies are right in front of you or you decide to bullrush them with your Adrenaline Rush, you can lay on that right trigger and eat right through them.

All these things require that Accuracy mod, of course, so I'll leave the decision up to you. I will also say that Sniper Rifles are invaluable for higher difficulties, and that the Widow is most certainly the strongest of the rifles.
 
[quote name='Sofa King Kool']Alright, I'll keep that in mind. As long as the point of no return is obvious and it's not one of those forced "The Illusive Man wants to speak with you" missions I should be ok.
[/QUOTE]

Yeah it's not one of those. You'll talk to your squad after that and the dialogue options are obvious.

Then you can put off the IFF mission until whenever you want as it won't start until you go there in the galaxy map so you can easily do every thing possible up to that point first.

Mild spoiler about after doing the IFF missions--not really giving anything away just another tip if you want to do everything on one play through.

You'll get a new character on that IFF mission, be sure to talk to him on your ship right after that, and you'll get a loyalty quest that you can do for him before moving on and hitting the final point of no return

Also worth noting, is that after beating the game you can keep playing and finish up side quests on that save, unlike ME1 where you could do anything with the post end game save.

You'll want all the loyalty quests done to get through the ending clean, but not biggie if you missed some assignments etc. as you can clean them up afterwards. Though of course then you miss the benefit of having as many levels and upgrades as possible.


Anyway, I'm at that pre IFF point in my renegade playthrough now. Recruited Tali, did a couple loyalty missions and some anomaly missions. Need to get Samara and Thane again, and then work on finishing loyalty quests, anomaly quests etc.
 
[quote name='io']A fairly shocking renegade action that I discovered tonight:
The news reporter that wants to interview you on the Citadel (who interviewed you in the first game) has a quick-time renegade option pretty early on. Since I won't continue this playthrough I gave it a shot. Shepard decks her and says he's sick of her nonsense. Wow, that was pretty unexpected! She gets up with a black eye and everything and says it will be broadcast to the Alliance.
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I loved that one myself.
My paragon Shepard talked to her in the first game and since my Paragon rating wasn't very high, she made me look stupid. Shepard even mentioned her making him look like a fool. She promised to lighten up and they gave each other a second chance. I had thought that the renegade interrupt would make him say something rude and storm off. But sure enough, he socked her in the face. Even though this is my 'good guy' Shepard, I kept it. It gelled so well with what happened in my ME1 save.
 
[quote name='Lord_Kefka']I loved that one myself.
My paragon Shepard talked to her in the first game and since my Paragon rating wasn't very high, she made me look stupid. Shepard even mentioned her making him look like a fool. She promised to lighten up and they gave each other a second chance. I had thought that the renegade interrupt would make him say something rude and storm off. But sure enough, he socked her in the face. Even though this is my 'good guy' Shepard, I kept it. It gelled so well with what happened in my ME1 save.
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I very nearly fell over laughing when my Shepard did the renegade action there. One of my favorite memories of the game, because I remember her from the first game, and how awful she made me look.
 
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