Mass Effect 2 Discussion - Fight for the Lost

[quote name='lolwut?']It comes in an e-mail from Amazon. It can take up to 10 days after release, but I've never had a pre-order bonus take more than 4 or so.

Check your spam folders, and if it's not there, e-mail Amazon.[/QUOTE]

Thanks. I didn't get an email. Checked the spam folder, nothing. Guess I'll email them. Thanks for info, I appreciate it.
 
[quote name='Filbert']I liked the game, but I never got over the thermal clip thing. I just hate that change.[/QUOTE]

Really? I so rarely ran out of ammo that it didn't really bother me, and I found it much better than the guns overheating and getting overloaded by enemies etc. in ME1.

Of course I was a soldier in my first playthrough and only play on Normal difficulty, so it's probably more frustrating with other classes and on insanity. But so was the overheating/overloading in ME1....
 
[quote name='DarkNessBear']Yea, it's really weird. I don't get what they are comparing it to, this is a different type of genre and people can't really comprehend it. I'm also watching my gf play it and it amazes me seeing it as a bystander and she loves it to.

I admit that I was pissed off at a lot of the changes in the first 30 minutes of playing, but that eventually wore off and I stopped nitpicking and just enjoyed the experience. I don't get why others can't do the same...[/QUOTE]


heaven forbid someone has a subjective opinion about something that differs from your own. not everyone is into 3rd person shooters, RPGs, wandering around a ship aimlessly for 30 minutes, or the fact the game pretends to be this vast universe of experiences, but not really...

the game got good reviews. STFU
 
I am only two hours into the game and am liking it. Still like the first game a little more, but I think that will probably change as I get deeper into it. The things I hate are the small text and the messages on the right disappear way too fast. I never really know what I got from a safe or datapad because it closes the alert before I have a chance to read it.
 
[quote name='DarkNessBear']Yea, you are right. Most of it just stemmed from reading all the comments and the review from this site:
http://www.gamecritics.com/brad-gallaway/mass-effect-2-review

Brad Gallaway is such a douche, not just because of his review - but because of everything he does.[/QUOTE]

Point taken. After reading the article I'd say we're dealing with a 60/40 split of personal hang-ups and professional criticism here. I honestly agree with most of the points he made though I could have done without the noticeably pretentious tone and exaggerated dialect adopted when addressing certain aspects of the game he found faulty. He (like most critics) does a fine job of flirting with jackassery whenever possible... but regardless I thought the review was decent.
 
[quote name='Malik112099']
yeah but they werent divided..it was programming thing..it wasnt a concious (sp?) decision
[/QUOTE]

Which means, having two "houses" of Geths, those with Sovreign, and those who are not; that's Geth divided. ;)
 
[quote name='halfbent']
Which means, having two "houses" of Geths, those with Sovreign, and those who are not; that's Geth divided. ;)
[/QUOTE]

I know what you are saying but I read "Geth divided" as a group of them making their own choice to go with Sovereign. That wasn't the case. It was out of their control.
 
[quote name='dmaul1114']Really? I so rarely ran out of ammo that it didn't really bother me, and I found it much better than the guns overheating and getting overloaded by enemies etc. in ME1.

Of course I was a soldier in my first playthrough and only play on Normal difficulty, so it's probably more frustrating with other classes and on insanity. But so was the overheating/overloading in ME1....[/QUOTE]

Well I played through as an Infiltrator on Veteran. The sniper rifles eat through ammo which would force me to scour the battlefield after each encounter to keep from running out. Eventually I stopped using them for normal enemies because I'd be forced into using my sub machine gun anyway. When rushing enemies with the sub machine gun the ammo situation wasn't as apparent since you basically pick up more ammo after each enemy drops.
 
Well, I started up an Insanity run last night. One thing to clear up: when I imported my ME2 save it did give me the option to use my post end-game "screwing around" save. I hit level 30 after clearlng the research facility at the very beginning, so that means it used my very last level 29 save character (plus the timestamp on the save it let me load indicated it was my later one).

So, just to be clear, it does not restrict you to the post-boss battle save like the import from ME1 does. I was able to use a save from 2-3 hours later after I cleared all the side missions and scanned all the planets.

I got my ass handed to me by the mechs in the beginning (and in particular on the human colony), but eventually I made it through. But once I was able to power everyone up (apparently in the beginning they default back to having no experience points allocated even though I had 26 or so available to use!), switch to better weapons, and buy a few upgrades at Omega, it seems a bit easier. I stopped half way through the Mordin mission but was having no problem with the Blue Suns after powering up. I guess I can judge how hard it is once I go after the Archangel, which was somewhat difficult on Normal even (
this time I'll have to do the renegade option with the gunship - does that keep it grounded? I saved Garrus but he was wounded because of that I think.
).

I can see the biggest problem is going to be having my squadmates die frequently. I found myself just leaving them dead and taking on most of the enemies myself as I didn't want to keep wasting medi-gel to revive them.
 
[quote name='io']I guess I can judge how hard it is once I go after the Archangel, which was somewhat difficult on Normal even (
this time I'll have to do the renegade option with the gunship - does that keep it grounded? I saved Garrus but he was wounded because of that I think.
).

I can see the biggest problem is going to be having my squadmates die frequently. I found myself just leaving them dead and taking on most of the enemies myself as I didn't want to keep wasting medi-gel to revive them.[/QUOTE]

If you perform the renegade action on the mechanic, the gunship will still attack you, but it will have less armor.

While they seem to be cannon fodder initially, your squadmates will die much less frequently whenever you start upgrading shields and weapon damage.

Also, here's an interview with Casey Hudson explaining a few things about the series and a few hints of what to expect for ME2 DLC and ME3 (spoilers if you haven't finished ME2 yet): http://www.destructoid.com/answers-to-my-in-the-moment-mass-effect-2-questions-163035.phtml
 
[quote name='Malik112099']
I know what you are saying but I read "Geth divided" as a group of them making their own choice to go with Sovereign. That wasn't the case. It was out of their control.
[/QUOTE]
If I remember the dialogue correctly, doesn't Legion say it was their own choice to go and join Sovereign? The Heretics choosing to ask the Reapers for their future, while Legion and the rest of the "good" Geth choosing to choose their own. I don't remember the exact lines, but Legion tells you as much when you reactivate him.
 
[quote name='io']Well, I started up an Insanity run last night. One thing to clear up: when I imported my ME2 save it did give me the option to use my post end-game "screwing around" save. I hit level 30 after clearlng the research facility at the very beginning, so that means it used my very last level 29 save character (plus the timestamp on the save it let me load indicated it was my later one).

So, just to be clear, it does not restrict you to the post-boss battle save like the import from ME1 does. I was able to use a save from 2-3 hours later after I cleared all the side missions and scanned all the planets.
[/QUOTE]
Are you able to access the original post-end game save and still go around and explore?
Also
If you are going through on insanity and you get the ending with shepard dying, does that count for the achievement?
 
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[quote name='_Ph03n1x_']Are you able to access the original post-end game save and still go around and explore?[/QUOTE]

Yes, you are. Hitting Y on the load screen will bring up all of your careers/playthroughs.
 
[quote name='Arikado']Yes, you are. Hitting Y on the load screen will bring up all of your careers/playthroughs.[/QUOTE]
thanks. will try insanity with my first level 30 char when im done with my renegade playthrough
 
Put in a couple of hours earlier tonight, got to meet
Garrus and made my way to the Citadel. The game is starting to grab my attention as it's hard for me to get into a RPG with a tight schedule.

Does anyone have any tips for
mining minerals from planets faster? I always buy the maximum amount of probes before mining, but is there a better way to scan other than holding LT and moving it across the planet?
 
[quote name='menikmati']
Does anyone have any tips for
mining minerals from planets faster? I always buy the maximum amount of probes before mining, but is there a better way to scan other than holding LT and moving it across the planet?
[/QUOTE]
What I did was I hit the LT button rapidly while moving the scanner. Then, whenever I noticed a spike on the right I'd go back to that area hold LT to scan until I feel the controller rumble. This is what it looks like:

http://www.youtube.com/watch?v=vHK52-FGa_4

Or, if you hold LT and move the scanner all the way to the right, and then rotate the planet at the same time, you can move the scanner alot faster. You eventually get a ship upgrade that lets you scan a bit faster, but it's still unbearably slow if you're just holding LT.
 
OK, I've avoided this thread up until now so I could try and avoid spoilers....but damn near every article about the game tries to give away something.....

Anyway, finished my first playthrough and I have a question about the end. I have a lot more general thoughts and questions, but I'll read through more of the thread first.

The entire ending sequence was so charged, I had a knot in my stomach wondering if everyone would survive. I actually replayed around 2 or 3 hours of gameplay at the end so I would finish all side missions before I lost my crew. That got spoiled based on a thread about scanning.....

Question about the "hold the line" segment. I see some people leaving behind one or two members there and I'm not sure how. This is right before the final boss push right? Cause I chose the "we need to hold them off" instead of "let's hurry up" and Shepard left behind everyone to defend except squadmates and my crew escort. If I had gone with the hurry option is that when I leave behind one or two members to hold?

I ask because I think I got lucky. When Shepard radioed them for an update, Thane said they were barely holding up and I could have SWORN I saw someone go down. It was to the left of the screen and I could only see their legs, but it looked like they were taken off their feet by a bullet. This was compounded by my conversation with the Illusive Man where Shepard remarks that he lost some of his team and Illusive Man said their sacrifice would be remembered. At this point I had worried myself sick that I lost someone by not having just the two members stay and hold the line. It actually affected how much I enjoyed the ending up until I saw the achievement pop for No One Left Behind.

I think I'm going to replay this tonight just to see the endgame again and make that choice.
 
I've read that the only difference between holding the line and needing to hurry is that if you choose the "hurry" option you're on some kind of timer and the longer you take to clear the final area, the higher your chances of losing someone. But I cannot confirm that!

It is pretty great that you were so involved in the final mission, ME2's finale is seriously one of the most intense and emotionally charged game sequences I've ever played. You're not the only one that was worried sick over losing people. I damn near screamed when Garrus (second fire team leader) took that bullet to the gut!
 
[quote name='bs000']
What I did was I hit the LT button rapidly while moving the scanner. Then, whenever I noticed a spike on the right I'd go back to that area hold LT to scan until I feel the controller rumble. This is what it looks like:

http://www.youtube.com/watch?v=vHK52-FGa_4

Or, if you hold LT and move the scanner all the way to the right, and then rotate the planet at the same time, you can move the scanner alot faster. You eventually get a ship upgrade that lets you scan a bit faster, but it's still unbearably slow if you're just holding LT.
[/QUOTE]

Christina Norman said this on the last CAGCast also. You also want to buy the scanner speed upgrade ASAP.
 
Yeah that video is how I did the scanning. Though I didn't hit LT quite as frequently as that.

I was going around doing that and scanning all the planets to depletion when I got to a solar system for probably 75% of my first playthrough. That was a waste as I finished with over 60K element zero, 400K iridium and 300k of the other too. And still had a lot of planets I didn't scan fully etc.

So there's WAY more minerals than you need. So just go around and scan the Rich and Good planets to depletion and you should always have enough I think--and not run your play through up to 43 hours like I did with a lot of unneeded and boring scanning.
 
[quote name='dmaul1114']
I was going around doing that and scanning all the planets to depletion when I got to a solar system for probably 75% of my first playthrough. That was a waste as I finished with over 60K element zero, 400K iridium and 300k of the other too. And still had a lot of planets I didn't scan fully etc.
[/QUOTE]

Maybe there will be a DLC pack with an upgrade that costs 800k of each mineral. In that case you'd have a leg up on ALL of us. ;)
 
[quote name='Dasflikko']Maybe there will be a DLC pack with an upgrade that costs 800k of each mineral. In that case you'd have a leg up on ALL of us. ;)[/QUOTE]

True! Even if there's not, it will come in handy if there's a bunch of upgrades in DLC that cost minerals at normal rates I suppose as I won't have to bother with any more mining most likely on that main play through!
 
[quote name='dmaul1114']
I was going around doing that and scanning all the planets to depletion when I got to a solar system for probably 75% of my first playthrough. That was a waste as I finished with over 60K element zero, 400K iridium and 300k of the other too. And still had a lot of planets I didn't scan fully etc.
[/QUOTE]

:lol: I was mad at myself that I ended up with 50K of some of them at the end. I guess I didn't waste nearly as much time as you. I scanned a few planets to depletion at the very beginning and then I stopped doing that. Later, I only searched on rich ones and even then not nearly till depletion. If I didn't find another peak in a few seconds I'd move on (often with them still saying "rich"). There's got to be millions of each element across all the planets. Some systems seem to consist of only "rich" planets. So yeah, advise for any new players is simply to skip anything that is lower than rich. You'll have no problem finding them when you need them.

Starting off the insanity playthrough with 200K credits and 50K of each element was nice though. I was able to buy some upgrades right away without having to scan anything. And boy do I need upgrades. I struggled through Mordin's recruitment and Zaeed's loyalty missions. I made it, but not without dying several times. I'm not sure how much patience I'll have for the 10x longer battles and many retries to get all the way through the game that way. But I still have a lot of upgrades to get so maybe it will get easier. Even with the 200K starting money, though, just like with my first playthrough, money will be an issue. I've already had to pass up a few upgrades because I didn't have enough money. That also means I can't skip any hacking or bypass options (which usually provide more money) which means even longer gameplay of course.
 
Any recommendations for my second run through? I did my first on Vet. with a Vanguard and ended at level 29. Will I be fine going right into Insanity since the Level Cap is 30 anyway?
 
Not sure if Vanguard is a great choice for insanity since they excel in close. Which is pretty much suicide on that difficulty. Give it a try and let me know how you do though, I was thinking of trying my Vanguard on insanity.
 
[quote name='The Crotch']Given how effortlessly my adept tore through vet, I'd go with that on insanity if anything.[/QUOTE]

[quote name='Dasflikko']Not sure if Vanguard is a great choice for insanity since they excel in close. Which is pretty much suicide on that difficulty. Give it a try and let me know how you do though, I was thinking of trying my Vanguard on insanity.[/QUOTE]



Thanks, I'll take those tips into account.
 
To expand on my earlier comment: pull field has a nearly nonexistent recharge time and is virtually a OHKO on unprotected enemies, and even when it ain't, a strong warp will fuck anything caught in it up. Warp also rips up armour, and if you take Tali's shield drain or Jack's warp ammo, you're pretty well covered. Your weapons kinda suck for a while, but you'll get to choose a new weapon type in the Collector ship.

I also like to take Garrus - overload takes out shields, concussive shot does heavy damage to biotic barriers, and he has armour-piecing ammo, so he's good against pretty much anything. Samarra's another strong choice with reave.
 
Oh man I finally understand the sun behind the Illusive Man now. Just finished my Renegade playthrough and compared to my Paragon playthrough the Sun was a different color in relation to your Paragon/Renegade status.

The ending was even as cool as when I beat the game before; it just feels epic everytime!
 
[quote name='BackInBlack']Any recommendations for my second run through? I did my first on Vet. with a Vanguard and ended at level 29. Will I be fine going right into Insanity since the Level Cap is 30 anyway?[/QUOTE]

[quote name='Dasflikko']Not sure if Vanguard is a great choice for insanity since they excel in close. Which is pretty much suicide on that difficulty. Give it a try and let me know how you do though, I was thinking of trying my Vanguard on insanity.[/QUOTE]Vanguards are most certainly a good choice for Insanity:

http://www.youtube.com/watch?v=8lS2UfwcFwY
 
So I'm playing Insanity as an Infiltrator and my original plan was to rely on the Anti-material sniper rifle and the Heavy pistol with Armor-Piercing ammo for dealing with health and armor then relying on the Tempest Sub machinegun and Miranda's Heavy Overload and Warp for dealing with Barriers and Shields.

Is that going to be enough or should I switch Armor-piercing to Warp and invest in Disruptor ammo as well so I can deal with Barriers and Shields better?
 
[quote name='Filbert']So I'm playing Insanity as an Infiltrator and my original plan was to rely on the Anti-material sniper rifle and the Heavy pistol with Armor-Piercing ammo for dealing with health and armor then relying on the Tempest Sub machinegun and Miranda's Heavy Overload and Warp for dealing with Barriers and Shields.

Is that going to be enough or should I switch Armor-piercing to Warp and invest in Disruptor ammo as well so I can deal with Barriers and Shields better?[/QUOTE]

Yeah, the widow rifle will tear stuff up. Upgrade your sniper rifle every chance you get. The handcannon is really good for husks, too, especially with cryo ammo. If I remember correctly, two shots will take down their armor, and then one more shot will freeze them and cause them to shatter shortly afterward.

I went with Tali and Thane on my squad, mostly because of personal preference, but they're actually solid choices. Thane has warp, and your SMG will be able to tear through barriers. He's also got throw for crowd control. Speaking of which, Tali's combat drone is great for that. Whenever she throws it out, it will attract a ton of attention, giving you plenty of time to line up sniper shots. Her energy drain works similarly to overload as well.

As for your bonus power, that's really your call. I wouldn't go with armor-piercing ammo since you can upgrade the armor piercing properties on sniper rifles eventually. I hear warp ammo is a solid choice, but I was always using my disruptor or cryo ammo. I went with Geth Shield Boost for "oh shit" moments. I would usually cloak to move to better cover or to line up sniper shots for the damage boost.
 
I had the Geth Shield Boost on my Veteran playthough but I hated how it canceled whenever I used the cloak. Cryo was my ammo of choice then, but it's a lot less appealing when you have to take down armor before it freezes.

As for the squad, I like Miranda and Grunt. Miranda has passive squad boosts and the aforementioned powers, while Grunt does damage, draws attention, and rarely dies.

I'm just wondering if Barriors are going to become annoyingly too common later on.
 
I'm actually playing Insanity through with my Renegade Vanguard and she pwns. I gave her a sniper rifle and she just completely destroys everything she runs into.
 
[quote name='A Happy Panda']Maaaan. About 17 hours in and the game is just incredible.

ME2 suits my tastes in video games soooooooooo much better than ME1.[/QUOTE]I knew there was a reason we were friends :cool:
 
About 25 hours into my insanity play through as an infiltrator, level 20 (I think?). I really cannot wait to get the Widow sniper rifle, which is coming up soon. I plan on upgrading everything I can, and doing all the side quests that I can find as this will most likely be the save that I carry over to ME3. I only missed 3 achievements the first time through, so that will be done as well. (lv 30, romance, insanity)

The thing that amazes me about this game (and the first), is that no matter how thoroughly you talk to everyone, click on everything, read the codex entries, etc, you always hear/learn new things on subsequent characters. Some of the jokes thrown in there are pretty good too (mock "gamestop" employee trying to rip you off, the ad for the elcor hamlet production, some of the e-mails).

I feel less obligated to stay strictly to paragon or renegade choices compared to ME1. This may be due to having achievements based off of them in ME1, or just the way it was handled, I dunno. My Shepard at the moment is mostly paragon with the occasional mean streak.

I will have the save I want to carry over and all achievements done after this play through. I really should move on to my backlog of games (dragon age, perhaps?), but that vanguard video really makes me want to play one of those through as a renegade. I had avoided vanguard in ME2, as that was the class I spent the most time on in ME1, but I see the similarities between the two games are few.
 
[quote name='Tha Xecutioner']I knew there was a reason we were friends :cool:[/QUOTE]

:cool:

Again, I literally had to FORCE myself to play ME1 for about 12 hours before I finally said, forget it, this is not a game I find fun or like to play.

And with most single player games, if I don't beat it within a week or more often, in a few sittings, I NEVER go back to it.

I've been playing this on and off pretty much since release and I'm still playing it and loving it, and for me, that's saying something. I find myself really wanting to go back to it whenever I get the chance. Everything is SO much better than the first IMO. I'm planning to play it HEAVY this weekend when I finally have some fucking free time.

The one thing I wish I did/look forward to on Playthrough 2 is playing as a different class. I'm having a lot of fun as a Sentinel, but I'm really missing out on all the guns...again, I've had the same heavy pistol and machine pistol since about the 2nd or 3rd hour of the game. I currently have 5 heavy weapons in inventory, but those don't really count given their limited ammo.

Also someone just answer me this:

Are Grunt and Mordin's loyalty missions different sides of the same coin? In other words, will I to choose between the two whose loyalty I get?

A simple yes or no response please.
 
[quote name='Tha Xecutioner']Also, for those who are looking for their Insanity playthrough to go a little smoother (and who have the M-29 Incisor sniper rifle)[/QUOTE]

Is that something you get in the game or a DLC piece or something? I never paid any attention to the sniper rifles and just use the "last" one of any weapon I have (assuming it is the best - though I don't think that applies in the heavy weapon case).

I'm using my Vanguard for Insanity but I never did the close fighting thing. I think I used charge or whatever it is like once or twice in my normal playthrough ;). Maybe I'm making it a bit harder on myself. But I'll definitely use Garrus/Thane with that sniper rifle if I can. First I have to recruit Garrus and I know that will be a pain.

I've been using Reave as my optional power. It seems to combine with Miranda's Heavy Warp for a pretty big hit.

As an aside: it always seems odd to me when I see people playing as the "default" Shepard. I've been using a custom face for so long (2+ playthroughs of ME1 and now 1+ of ME2) that the normal douchy looking Shepard throws me off. He just doesn't fit the voice at all ;). I was also really confused when I saw the female one in that video. I had completely forgotten that option existed - I guess there's a whole second set of dialog recorded for her? Wow...
 
Hey, on my evil chick playthrough I'm trying to get this outcome:
+Shepard lives
+Thane, Garrus, Mordin, Jack and Legion also live
-Everyone else dies, including crew

What would be the best way to achieve these results? Just only do the loyalty quests for those people I want to live? And how would I construct the ending scene? Thanksss
 
[quote name='A Happy Panda']Also someone just answer me this:

Are Grunt and Mordin's loyalty missions different sides of the same coin? In other words, will I to choose between the two whose loyalty I get?

A simple yes or no response please.[/QUOTE]No, they just happen to be on the same planet.

[quote name='io']Is that something you get in the game or a DLC piece or something? I never paid any attention to the sniper rifles and just use the "last" one of any weapon I have (assuming it is the best - though I don't think that applies in the heavy weapon case). [/QUOTE]It was part of the Dr. Pepper promotion, and also part of that group of free DLC that mistakenly got put up on the Marketplace a week early. It's a sniper rifle that shoots out 3-shot bursts. It's called the M-29 Incisor.

I'm using my Vanguard for Insanity but I never did the close fighting thing. I think I used charge or whatever it is like once or twice in my normal playthrough ;). Maybe I'm making it a bit harder on myself. But I'll definitely use Garrus/Thane with that sniper rifle if I can. First I have to recruit Garrus and I know that will be a pain.
:shock: Vanguard is all about that Heavy Charge. You are definitely doing yourself a disservice by not spamming the hell out of that ability :cool:

I've been using Reave as my optional power. It seems to combine with Miranda's Heavy Warp for a pretty big hit.
Thanks for bringing up combos, because that leads me right into video 3 for the night - Adept combos on Insanity. Once again, the guy who made this video thoroughly explains everything he's doing and makes it seem real easy: http://www.youtube.com/watch?v=i-pdNYasMX8
 
[quote name='Tha Xecutioner']
It was part of the Dr. Pepper promotion, and also part of that group of free DLC that mistakenly got put up on the Marketplace a week early. It's a sniper rifle that shoots out 3-shot bursts. It's called the M-29 Incisor.

:shock: Vanguard is all about that Heavy Charge. You are definitely doing yourself a disservice by not spamming the hell out of that ability :cool:
[/QUOTE]

Wait, I got the Dr. Pepper stuff but thought it was all visors and such?

Was Charge part of ME1? I picked Vanguard for some reason then and just stuck with it for ME2 but I don't remember that being a part of my powers. The problem is I've allotted all my points to all my other abilities and left that one at level 1 or 2. I know I can reallocate them but I'm not sure at this point I'd be comfortable with charging right into things...

Edit:

From the Dr. Pepper thread:
I'm sad that the Incisor was only available with the Digital Deluxe Download and as a pre-order bonus code somewhere in europe. (or if you were lucky and caught it that one sunday when MS screwed up.).

And yeah, I missed the free DLC thing - I think I was doing something stupid like actually playing the game for 5 hours straight ;).
 
[quote name='io']Wait, I got the Dr. Pepper stuff but thought it was all visors and such?

Was Charge part of ME1? I picked Vanguard for some reason then and just stuck with it for ME2 but I don't remember that being a part of my powers. The problem is I've allotted all my points to all my other abilities and left that one at level 1 or 2. I know I can reallocate them but I'm not sure at this point I'd be comfortable with charging right into things...

[/QUOTE]

There was no charge in ME1. I'm pretty sure every classes unique power is brand new, except for the adepts singularity.
 
Damn, that guys Adept playing makes me really gain more respect for the ME2 combat system. If anyone ever says the combat is boring and is too easy, blah blah - make them watch that vid... insane.
 
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