Mass Effect 2 Discussion - Fight for the Lost

Time for a Kasumi update! Whether this is final dialog, fake, or w/e is up to you. That picture of her, though, seems pretty legit (according to various places on the internet).:

[media]http://www.youtube.com/watch?v=NNumDS_jHb0[/media]
 
Registered Cerberus Network members will be receiving a special treat tomorrow, when the Cerberus Assault Armor and M-22a Eviscerator Shotgun become available for free download.

Cerberus Assault Armor
Cerberus assault armor is designed for shock troops, turn the tide of battle against creatures or forces that would decimate normal soldiers.
Increases heavy weapon ammo capacity by +10%
Increases shields by +10%
Increases health by +10%

M-22a Eviscerator Shotgun
The M-22a Eviscerator Shotgun is a longer-range shotgun with armor-piercing loads. This design also violates several intergalactic weapons treaties, so the M-22a is not distributed to militaries.
 
Eh... I call fake. The image and angle of it screams amateur photoshop work. If you look closely you can tell it doesn't match with rest of the in-game squad appearances. The voice acting also lacks the same polish and personality we as fans have grown accustomed to. Not sure if the woman is new to the business but Liz (Tali) was and her work in the original easily IMO outs her. Especially for a master thieve no matter the age. Even Zaeed's was top notch and most of us are in agreement of how boring the character is.

Definitely going to wait for dev confirmation before believing what I've seen thus far.

[quote name='Logg']Registered Cerberus Network members will be receiving a special treat tomorrow, when the Cerberus Assault Armor and M-22a Eviscerator Shotgun become available for free download.

Cerberus Assault Armor
Cerberus assault armor is designed for shock troops, turn the tide of battle against creatures or forces that would decimate normal soldiers.
Increases heavy weapon ammo capacity by +10%
Increases shields by +10%
Increases health by +10%

M-22a Eviscerator Shotgun
The M-22a Eviscerator Shotgun is a longer-range shotgun with armor-piercing loads. This design also violates several intergalactic weapons treaties, so the M-22a is not distributed to militaries.[/QUOTE]

Sexy. I can't wait to get my hands on that new shotgun and Bioshock 2 tomorrow.
 
[quote name='dmaul1114']
Yes to save all the crew you don't want to do any more side quests, or anything that wastes time. As soon as the crew is kidnapped head straight through the Omega 4 relay and you can save all of them. The longer you wait the fewer you save.
[/QUOTE]

(on the suicide mission)

Well, crap, I don't even remember for sure when they were kidnapped. It seemed like it happened right after I did Legion's loyalty mission. I should have various saves to go back to but it's too bad I have to leave so many undone (not to mention waste 6-8 hours of play the last two nights). Damn... The only one I saved was Dr Chikwas (or however it is spelled). I got to see Yeoman Chambers liquified before my very eyes. I went through and did a complete and thorough scan of every single unexplored planet before I went to the end :wall:. So, see, here's one case where I kind of wish I had seen some spoilers so I knew not to waste all the time.

I did every ship upgrade. I thought I had read the suicide mission depended on getting those done. Just curious - what happens if you don't get all the upgrades? Do you lose squad members on the approach to the Collector base?
 
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I'm not sure about the voice (Ink is right, it sounds amateur) but the writing sounds spot on for a thief named Kasumi. The angle does look funny, too, I don't think that any of that is final, yet.

Also, glad to have more DLC out already... I'm dying to get my hands on new stuff.
 
[quote name='io'](on the suicide mission)

Well, crap, I don't even remember for sure when they were kidnapped. It seemed like it happened right after I did Legion's loyalty mission. I should have various saves to go back to but it's too bad I have to leave so many undone (not to mention waste 6-8 hours of play the last two nights). Damn... The only one I saved was Dr Chikwas (or however it is spelled). I got to see Yeoman Chambers liquified before my very eyes. I went through and did a complete and thorough scan of every single unexplored planet before I went to the end :wall:. So, see, here's one case where I kind of wish I had seen some spoilers so I knew not to waste all the time.

I did every ship upgrade. I thought I had read the suicide mission depended on getting those done. Just curious - what happens if you don't get all the upgrades? Do you lose squad members on the approach to the Collector base?
[/QUOTE]


Yep, they get kidnapped right after Legion's loyalty mission, so you need to get on to the end right after that.

You can do more quests, scanning etc. after beating the game as it puts you back in the Normandy with the game beaten. Unlike the first game where you had to load an old save etc.

And yep, that's why I looked up/asked some questions about the point of no return so I knew not to do the IFF mission until I was done with everything else (besides Legion of course) as I didn't want to waste the time/have to replay etc.
 
So I beat Mass Effect 2 for the second time a few days ago, giving me my last achievements (insanity, keep everyone alive). I decided to then scan all of the planets in the galaxy and take care of all the side missions unlocked from exploration. After one side mission in some random galaxy, I think it was the one with the Reaper indoctrination machine in the cave all of my credits, minerals, and even fuel went to zero. It let me purchase more fuel for free somehow and so I kept exploring and when going to a new side mission, I noticed how my character reset to level 1. What the fuck? I've tried looking it up but I can't find anyone experiencing this issue. Have any of you guys heard about a bug where your Shepard resets to level 1, loses your changed armor, keeps his unlocked weapons, squad remains their correct levels and keep their abilities, and all of your resources and money is set to zero? I guess it isn't a huge deal as I can finish up the last few side missions and it probably won't affect anything when I important to ME3, but this is still fucked.
 
[quote name='io'](on the suicide mission)

Well, crap, I don't even remember for sure when they were kidnapped. It seemed like it happened right after I did Legion's loyalty mission. I should have various saves to go back to but it's too bad I have to leave so many undone (not to mention waste 6-8 hours of play the last two nights). Damn... The only one I saved was Dr Chikwas (or however it is spelled). I got to see Yeoman Chambers liquified before my very eyes. I went through and did a complete and thorough scan of every single unexplored planet before I went to the end :wall:. So, see, here's one case where I kind of wish I had seen some spoilers so I knew not to waste all the time.

I did every ship upgrade. I thought I had read the suicide mission depended on getting those done. Just curious - what happens if you don't get all the upgrades? Do you lose squad members on the approach to the Collector base?
[/QUOTE]

Yes each MAJOR ship upgrade (shields, armor, guns) you don't do costs you 1 party member each on the approach. Also I would highly recommend getting the character specific upgrades, especially for Mordin, to prevent an accidental death. I didn't do Legion's though because I was out of platinum and it survived ok.
 
@ Thorgouge

Totally happened to me. Not a big deal, though, as this game auto-saves like a champ. Just load up a recent save and it goes back to normal. No need to freak out. Annoying? Yes. Game-breaking? No.

Can't wait to get my hands on that shotgun. I play a soldier but don't use anything but the sniper or assault rifle because Insanity requires you to keep your distance, but this'll definitely help out the arsenal.
 
Well my last save was right before the suicide mission but I guess since I got the insanity achievement I can go through on casual to get back to where I was. Just kinda mad it happened after I explored the entire galaxy and did almost every side quest lol. The shotgun will be meh, in my experience for soldier on any manly difficulty the sniper and AR are your best friends with the starter pistol as a good backup.
 
Question:
on 'Suicide Mission' which party member should be sent to unlock the door? Do they die? High Weapon damage or Tech/Biotics best? Thinking of sending Tali.
 
[quote name='dmaul1114']
Yep, they get kidnapped right after Legion's loyalty mission, so you need to get on to the end right after that.

You can do more quests, scanning etc. after beating the game as it puts you back in the Normandy with the game beaten. Unlike the first game where you had to load an old save etc.

And yep, that's why I looked up/asked some questions about the point of no return so I knew not to do the IFF mission until I was done with everything else (besides Legion of course) as I didn't want to waste the time/have to replay etc.
[/QUOTE]

Actually, the timing isn't quite right there.

I went back to my pre-Legion loyalty save and went and did a couple of planetary missions first (one random anomoly and one side-mission that was labelled). I had the kidnapping happen then, before I even got to Legion's loyalty mission. So I'm guessing the game lets you do a couple of missions of any type after you rescue Legion - whether you do his loyalty mission or not. So yeah, I reloaded yet again and did his loyalty mission. Now I'm being told I have to "take the shuttle" for the next mission (which means the kidnapping of course).

One more thing: Once I finish up and have the choice of starting a new game with my levels or continuing on in the same game, does one preclude the other? I will want to do an Insanity run with my levelled up character of course - but I'd like to level him up a bit more with the side missions first (and just to be a completist I'd like to do all those missions and scan all the planets). Can I continue and do those, and then somehow start a new Insanity game up from the levelled-up character or will it go back to the save right after the end? Or can I not do a New Game+ at all if I choose that path?

If anyone can answer this for me tonight I'd really appreciate it as I'll get back to that point pretty quickly.
 
[quote name='io']Actually, the timing isn't quite right there.

I went back to my pre-Legion loyalty save and went and did a couple of planetary missions first (one random anomoly and one side-mission that was labelled). I had the kidnapping happen then, before I even got to Legion's loyalty mission. So I'm guessing the game lets you do a couple of missions of any type after you rescue Legion - whether you do his loyalty mission or not. So yeah, I reloaded yet again and did his loyalty mission. Now I'm being told I have to "take the shuttle" for the next mission (which means the kidnapping of course).

One more thing: Once I finish up and have the choice of starting a new game with my levels or continuing on in the same game, does one preclude the other? I will want to do an Insanity run with my levelled up character of course - but I'd like to level him up a bit more with the side missions first (and just to be a completist I'd like to do all those missions and scan all the planets). Can I continue and do those, and then somehow start a new Insanity game up from the levelled-up character or will it go back to the save right after the end? Or can I not do a New Game+ at all if I choose that path?

If anyone can answer this for me tonight I'd really appreciate it as I'll get back to that point pretty quickly.
[/QUOTE]I'm quite certain that doing a New Game for an imported ME2 character uses the data from a specified save file that you select upon starting. So, theoretically, if you get a save done that has a lvl 30 character you should be able to select it to start a new game with.
 
Yeah, you can start new game with the imported ME2 character and still keep your finished game save to do DLC on later etc.

On the load screen there's an option to switch characters (maybe the Y button--too tired to fire it up and check) so you can cycle through your characters and the saves related to them.

I have my main save--completed 100% paragon after the end game. And a new game I started up wiht the same character just to play for a couple missions to get the level 30 achievement (will scrap that one and hopefully get the main save up to level 30 with DLC to import to ME3).

So no, importing the character doesn't preclude continuing that current play through. You can switch back and forth between them on the load screen.
 
So I JUST beat the game and...
Tali and Grunt died :cry:. What is the correct selection of Characters on the last mission? Does Paragon/Renegade matter? I picked Tali to go through the ventilation shaft and chose Grunt to protect the other team while my Squad and Jack (force field) went through the swarm of bugs.
 
[quote name='TheOtherBarber']So I JUST beat the game and...
Tali and Grunt died :cry:. What is the correct selection of Characters on the last mission? Does Paragon/Renegade matter? I picked Tali to go through the ventilation shaft and chose Grunt to protect the other team while my Squad and Jack (force field) went through the swarm of bugs.
[/QUOTE]
Who was your team leader for the Distraction team (2nd team as you help Tech Specialist through the vents)? The leader of that team is what results in the Tech Specialist - Tali, in your case - dying. Also, the reason Grunt died is because he lacks experience as a team leader. Remember, he's really only a baby Krogan. To prevent him from dying, choose a different team lead - such as Miranda, Garrus, or Jacob.
 
[quote name='TheOtherBarber']So I JUST beat the game and...
Tali and Grunt died :cry:. What is the correct selection of Characters on the last mission? Does Paragon/Renegade matter? I picked Tali to go through the ventilation shaft and chose Grunt to protect the other team while my Squad and Jack (force field) went through the swarm of bugs.
[/QUOTE]
Have your team leader be Garrus both times (can also use Miranda, but choosing Garrus both times got everyone out alive for me.). Save Grunt for escorting the crew back to the ship. And I'm hoping that you have everyone loyal.
 
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Beat it a second time, thinking about starting an insanity run but wondering if it's as lame as ME1 insanity.

Are the enemies actually smarter? or is it the same crap of every enemy has a bajillion shield points and insane regeneration like ME1? Didn't mind the other aspects of ME1 insanity (ie: no more taking rockets to the face and living) but wasn't quite insanely difficult as it was insanely boring.
 
i have my own question about insanity. in ME1 the description says the enemies are as good as me and the bosses are better leveled. -- in ME2 it just says the bad guys are smarter(yea right) and have more powerful weapons

so if i play mass effect 2 to level 90, then start insanity at level 90 would i be better off than playing insanity at level 30?
 
[quote name='Tha Xecutioner']
Who was your team leader for the Distraction team (2nd team as you help Tech Specialist through the vents)? The leader of that team is what results in the Tech Specialist - Tali, in your case - dying. Also, the reason Grunt died is because he lacks experience as a team leader. Remember, he's really only a baby Krogan. To prevent him from dying, choose a different team lead - such as Miranda, Garrus, or Jacob.
[/QUOTE]

[quote name='Fjordson']
Have your team leader be Garrus both times (can also used Mirando, but choosing Garrus both times got everyone out alive). Save Grunt for escorting the crew back to the ship. And I'm hoping that you have everyone loyal.
[/QUOTE]

Xcecutioner:
I chose Zaeed as the team leader for the Distraction team (I figured he was by far the most experienced team leader but apparently not)

Fjord:
Okay I chose Jacob for escorting the crew back to the ship and that worked out fine, but if using Grunt works I'll do that instead. I have all team members loyal.
 
[quote name='nekromantix']Beat it a second time, thinking about starting an insanity run but wondering if it's as lame as ME1 insanity.

Are the enemies actually smarter? or is it the same crap of every enemy has a bajillion shield points and insane regeneration like ME1? Didn't mind the other aspects of ME1 insanity (ie: no more taking rockets to the face and living) but wasn't quite insanely difficult as it was insanely boring.[/QUOTE]ME2 on Insanity is nowhere near the bullshit that the Immunity-spamming ME1 enemies were. It can be pretty challenging, and definitely a lot of fun. On ME2 Insanity:

The enemies are smarter, and often try to flank you and draw you out of cover.
The enemies' weapons do more damage.
The weaker enemies (light mechs, Vorcha, Husks) have Armor, the average enemies (mercs) have Shields, and the tougher enemies have at least Barrier, sometimes Barrier + Armor.
The biotic enemies (Vanguards, Commandos) toss powers like Warp out like clockwork.
The tech enemies (Engineers) toss powers like Incinerate out just as much.
 
Got all psyched up and did my ME2 character import, watched the long intro, then find out I can't chance class on ME2 import. Pretty anti-climatic.

Now watching it again with a ME1 import. Can't wait to see the you died game over screen many times :)

Appreciate the clarification on insanity changes.
 
[quote name='nekromantix']Got all psyched up and did my ME2 character import, watched the long intro, then find out I can't chance class on ME2 import. Pretty anti-climatic.

Now watching it again with a ME1 import. Can't wait to see the you died game over screen many times :)

Appreciate the clarification on insanity changes.[/QUOTE]
No problem. If you want to avoid the "you died game over screen", just make sure you're able to handle any type of armor that the aforementioned enemies will have (with Warp, Overload, Armor Piercing Ammo, Incendiary Ammo, etc.) and don't get in too big a hurry. Going from Normal (or lower) to Insanity is a hell of a jump for many unexpecting people.
 
[quote name='Tha Xecutioner']No problem. If you want to avoid the "you died game over screen", just make sure you're able to handle any type of armor that the aforementioned enemies will have (with Warp, Overload, Armor Piercing Ammo, Incendiary Ammo, etc.) and don't get in too big a hurry. Going from Normal (or lower) to Insanity is a hell of a jump for many unexpecting people.[/QUOTE]

Upgrade your weapons and armor as often as you can, too. You're pretty weak at first, but once you start upping your firepower and shield strength, you can level the playing field in a hurry.
 
[quote name='Fjordson']
Have your team leader be Garrus both times (can also use Miranda, but choosing Garrus both times got everyone out alive for me.). Save Grunt for escorting the crew back to the ship. And I'm hoping that you have everyone loyal.
[/QUOTE]

I can confirm that Samara fails as second team lead too (got Tali killed). But I think you can send anyone back with the "crew" (which in my case was one person :wall:). I used Zaeed and the doctor made it back OK. Then I used Samara for the biotic shield for the swarms and Miranda for the distraction team and didn't lose anyone else. So I guess it is that initial second team lead that is key. I'll use Garrus tonight here in a few minutes.

I don't fully understand what people said about the new game + vs continuing. I'd like to continue and then use THAT charatcer to import into another game but it sounds like that is not possible. Ie, I can continue with that character but when I do the new game + in Insanity I'll be taking the end of game character. Is that right?
 
Didn't try it out because I quit my ME2 import once I saw I couldn't change my class, but when you go to do the ME2 import you select your character, then it shows all your saves that appear to be after the game ends. (Shows 3 outta 10 saves I have for my fem shephard, and 6 out of 12 saves I have for my male shephard)

So my educated guess would be any save after game completion would take the state of shephard in that save for import. Would seem redundant to have all those different saves available to initiate the import if it only took the initial game completion state of shephard.

Could be wrong :whistle2:#
 
No the enemies are not smarter on Insanity. It is not like the developers type in: AI = More Smart. Maybe they do things more frequently, but developers don't dumb down AI for lower difficulties... that would just make your company look bad.
 
[quote name='nekromantix']Got all psyched up and did my ME2 character import, watched the long intro, then find out I can't chance class on ME2 import. Pretty anti-climatic.

Now watching it again with a ME1 import. Can't wait to see the you died game over screen many times :)

Appreciate the clarification on insanity changes.[/QUOTE]
Actually you can change class if you import your Mass Effect 1 character, you just can't change their class right away.
 
As expected, the Cerberus armor looks like shit. Even if you could toggle the helmet on/off, the body armor makes Shepard look chubby/fat and the benefits aren't that great.

At least the Eviscerator shotgun is bitchin'...actually there aren't any words that accurately describe the amount of damage this gun does on Insanity :cool:
 
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[quote name='Tha Xecutioner']As expected, the Cerberus armor looks like shit. Even if you could toggle the helmet on/off, the body armor makes Shepard look chubby/fat and the benefits aren't that great.

At least the Eviscerator shotgun is bitchin'...actually there aren't any words that accurately describe the amount of damage this gun does on Insanity :cool:[/QUOTE]

Cannot WAIT to try out the shotgun in my Insanity playthrough later today. Is it really powerful long-range as they say?
 
LOL. I just about to chime in here to mention how they somehow made the armor even uglier than when I first saw it. Oh God... that shit is hideous, haha. The only vast improvement from the rest of them is that you can partially see your Shepard's face in it. I can't wait to try out the shotgun on Insanity with my canon Vanguard. I'll admit this particular part of description turned me on slightly: "The M-22 shaves off serrated metal wedges designed to fly aerodynamically."

IT SHAVES OFF SERRATED METAL WEDGES DESIGNED TO FLY AERODYNAMICALLY DAMNIT. DO YOU UNDERSTAND WHAT THAT MEANS? IT IS OFFICIALLY HALF AS AWESOME AS A SHOTGUN THAT FIRES SHOTGUNS IN SPACE!

...How could you not want to sleep with it at night?

If its range is even the slightest bit reminiscent of ME1 shotties then I'm going to write someone an anonymous love letter. >_>;
 
[quote name='drktrpr1']Cannot WAIT to try out the shotgun in my Insanity playthrough later today. Is it really powerful long-range as they say?[/QUOTE]
I think "long-range" may be over-doing it. It is definitely at beast at mid-range, though.
 
I got mass effect 2 and havent played it yet but I dont recall there ever being a definite answer to ME1 saves having a impact on ME2.

I know they said yes, then said no, then said it will in some way and then no again and I lost track of it all.
 
[quote name='gargus']I got mass effect 2 and havent played it yet but I dont recall there ever being a definite answer to ME1 saves having a impact on ME2.

I know they said yes, then said no, then said it will in some way and then no again and I lost track of it all.[/QUOTE]

I rememeber a review of the game on G4 saying that it definitely had an effect, and could lead to wildly different encounters with characters.
 
Well, yeah. It was kinda the point.

Your character will not directly import due to changes in the game mechanics for combat, armor, etc etc.

But you will get a bonus to resources, money, and so on based on your ME1 save. And your decisions in ME1 travel over. There are the major plot points of who lived and died of course; but also the small decisions such as your attitude towards NPC's in side quests. It could be an email, an overheard news item, or a direct interaction. In my opinion it's one of the coolest aspects of the game
 
I beat it on the pc and later got the limited edition for 360. I was considering playing it again on my 360 before I played 2 to refresh my memory. So I might if it adds stuff, but considering I havent played 2 it sounds I wouldnt notice any difference since its all new to me.
 
It might be worth it for the refresher, they really pull up just about every NPC you interacted with. If anything, play it and make different decisions so you can see how it affects ME2.

I'm still not done with my first playthrough of ME2, but afterwards I plan on going back and importing a more Renegade character and see what changes.
 
It has an effect, but not really a mass effect. *rimshot*

you get some little perks right off the bat and get to see some little differences, but it's not a completely different game or anything.

I will say that playing ME1 first makes you appreciate ME2 more. the only other sequel to improve this much in recent memory is Uncharted 2. I can't imagine playing 2 then going back to 1. 1 is short and most of the sidequests are not all that important.
 
As others have said, besides the perks of importing a character, the decisions you made in ME will carry over and affect the story in ME2. Yeah, it's definitely not dramatic changes, but many plot elements will be different, depending on who lived, who died, etc. And as Kefka pointed out, almost every NPC you interacted with or mission you did in the first game will have some kind of presence in ME2. You might see the NPC again, you might get an e-mail from them, or you might hear about something on a news cast.
 
[quote name='io']
I don't fully understand what people said about the new game + vs continuing. I'd like to continue and then use THAT charatcer to import into another game but it sounds like that is not possible. Ie, I can continue with that character but when I do the new game + in Insanity I'll be taking the end of game character. Is that right?
[/QUOTE]

Regarding starting again with the same ME2 character.

Yes you take the end game character. If you're at level 28, for instance, you start at level 28. You keep your skill upgrades, but weapons and armor aren't upgraded--you start with some minerals, but not the level you had at the end. You can't change class etc.

But that's the point, to pay a new game with the the SAME character. If you want a new class, etc. you have to start a new game and make a new character from scratch--or import a different ME1 character (or the same one and change it around).

As I said before, importing the end game character into a new game doesn't get rid of your end game save. You can go back and play that post end game save to finish up quests and do DLC etc. regardless of whether you import the character into a new game or start other new characters etc.
 
I just beat the game for my second time on my Renegade playthrough
and in all my attempts to kill Thane/Morinth, Tali died! It was probably my biggest "WHAT THE fuck?" moment in a long time, to be honest. I had Thane (unloyal) perform as both teams leaders but he STILL did not die. Morinth I had carry back the survivors and she DID NOT die. But I had Tali do the vents and she died while helping me close the doors when I met up with Thane. I will be letting that be the canon ending for my Renegade playthrough, though.. Though it pains me.

That DLC shotgun totally rapes, btw. The armor I didn't like, with the exception of the open face. That part looked good.
 
If you wanted to kill Thane in your situation....

Send him to escort the survivors as a non-loyal party member will die at that point. Any loyal member will survive.
 
Man, they need to stop with the one piece suits. Come on, if they're going to add more armor why not just add new pieces? I would love new customizable armor pieces. I doubt I'll ever use the Cerberus, Inferno, Terminus, or Collector armor. Still debating on the Blood Dragon suit... really wish you could take the helmet off.

At least it's free, and included an awesome shotty. I don't even have any shotgun upgrades for my Vanguard yet and I already love the new shotty.
 
[quote name='ninja dog']It has an effect, but not really a mass effect. *rimshot*

you get some little perks right off the bat and get to see some little differences, but it's not a completely different game or anything.

I will say that playing ME1 first makes you appreciate ME2 more. the only other sequel to improve this much in recent memory is Uncharted 2. I can't imagine playing 2 then going back to 1. 1 is short and most of the sidequests are not all that important.[/QUOTE]

Yeah guess Ill go back and play it on 360 if nothing else a refresher and even if it is just little things that are a result then thats cool.

And yeah all the sidequests werent important, even the big DLC one after I finished it in like 45 minutes all I thought was "Im glad I didnt get the 360 version Id have been pissed if I paid for this". So hopefully ME2 side quests are little more interesting atleast.

Well soon as I finish darksiders Ill get cracking on ME1 and then try ME2.

Thanks folks.
 
Basically you'll get bonuses in experience, credits and minerals depending on the level of character you import. More for level 50 than lower, more for level 60 than level 50, bonus credits if you had a rich character in ME1 (assume that means getting the achievement for having 1 million credits in the first) etc.

And as other's note, there's lots of little references to your decisions in the first game. Whether you let characters live or die, whether you helped a NPC with a quest or not, your decision about the council at the end of the game.

None of it has much of an impact on the main story or gameplay or anything. But it did add a lot to the experience for me as it gives a sense that you're having an impact in the galaxy, and that your decisions matter.

It will be interesting to see what they do with this in ME3 as it seems the end game decisions in ME2 should be pretty consequential going forward.
 
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