Mass Effect 2 Discussion - Fight for the Lost

[quote name='DarkNessBear']Uh, I just like a reward for actually killing something and in a cool way. And also, it gives you a reason TO kill them instead of run past them. And what keeps you from constantly gaining exp from Husks? Diminishing value. Games do all this already, you kill too many you no longer get any experience or they just don't make it an infinite spawn point.[/QUOTE]

That's my point though. The reward for killing 25 geth is the same as the reward for finishing the mission. It's all the same thing. You do X, you get Y. It's only different in your mind. And, at most, there are a handful of missions in which you could run past a handful of enemies without encountering problems with that strategy.

As I said before, the tying of XP to missions instead of enemies allows Bioware much greater freedom in mission design. This way, you finish the big missions (storyline or squadmate-related), you generally level up. In ME1, there was no way of guaranteeing leveling at any specific point, because XP was tied to a variety of things, enemies included, and there was a large XP span between character levels, especially at the higher levels.

To sum it up, you can prefer XP for killing enemies, that's fine. But I think there is a valid reason why Bioware changed the system to XP for completing missions, and I think it works out for the better.

Man, some of you are worse than the main Bioware forums. "It's flawless, don't say ANYTHING".

I think you're clearly overexaggerating the sitation with this claim. While many of us love the game, I don't think there is anyone that sees it as flawless. We just find small flaws in the game, whereas you clearly see larger flaws. Just a difference of opinion, which we are all allowed to have.
 
Oh god. I already deleted the post don't bother... I said before I'll try and keep all negativity out of this thread. Just give me some leeway dammit.

You are wrong. I'm wrong. We are never going to agree, you guys want a shooter in the ME universe and I want an RPG there. So, let's just give it a rest.

[quote name='BingoBrown']That's my point though. The reward for killing 25 geth is the same as the reward for finishing the mission. It's all the same thing. You do X, you get Y. It's only different in your mind. And, at most, there are a handful of missions in which you could run past a handful of enemies without encountering problems with that strategy.

As I said before, the tying of XP to missions instead of enemies allows Bioware much greater freedom in mission design. This way, you finish the big missions (storyline or squadmate-related), you generally level up. In ME1, there was no way of guaranteeing leveling at any specific point, because XP was tied to a variety of things, enemies included, and there was a large XP span between character levels, especially at the higher levels.

To sum it up, you can prefer XP for killing enemies, that's fine. But I think there is a valid reason why Bioware changed the system to XP for completing missions, and I think it works out for the better.
[/QUOTE]
You can have xp for completing missions also...

...just nevermind dammit. I'm not getting back into this!
 
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[quote name='BingoBrown']That's my point though. The reward for killing 25 geth is the same as the reward for finishing the mission. [/QUOTE]
There is a real drive in ME2 to keep you out of the menu screen during missions. Same as how you (generally) choose your loadout before the mission begins and then can't change it during. Bioware wanted all of the fiddly bits relegated to between-mission downtimes.
 
[quote name='DarkNessBear']Oh god. I already deleted the post don't bother... I said before I'll try and keep all negativity out of this thread. Just give me some leeway dammit.
[/QUOTE]

LOL. We still love ya.

I'm still on the bandwagon for a more hybrid ME3. I was a little disappointed that I was unable to buy all upgrades on my first play-through. But then again, I was expecting it to have some huge impact on my
survival rate
when it turned out to be only key items.
 
Yeah, I don't think anyone thinks the game is flawless. You just have bigger issues than most of us here do with the game, and for some reason seem to think people are attacking you when they disagree with you.

It's a video game, not something to take so seriously/personally. You hit the nail on the head for me, I want a shooter with very lite RPG elements, so the game fit what I was looking for very well.

It's not flawless, the planet scanning was a drag, and the story was pretty bland in terms of advancing the main plot since there were so few main story missions as it focused on character recruitment and loyalty missions mostly.

But still a damn good game, and easily one of my all time favorites.
 
The countdown timer on the official Bioware site is six hours ahead of the timers on the Mass Effect and Dragon Age sites. Oversight, or maybe a big announcement day for Bioware?

EDIT: Looks like it was a mistake. The countdowns are all synced up now.
 
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[quote name='dmaul1114']But still a damn good game, and easily one of my all time favorites.[/QUOTE]
Pretty much rivals Borderlands as the funnest game on 360 for me. I wouldn't even change the planet scanning, though I'd probably lower the research requirements so you didn't have to do quite as much of it. I would also have appreciated what someone else suggested earlier, a simple way to set your squadmates' tactics (as in, choosing between "close distance and attack aggressively" or "stay back and snipe from cover"). All in all the game is a total home run.
 
[quote name='Ryuukishi'] I would also have appreciated what someone else suggested earlier, a simple way to set your squadmates' tactics (as in, choosing between "close distance and attack aggressively" or "stay back and snipe from cover"). All in all the game is a total home run.[/QUOTE]

I only play on Normal, so there was no need to bother with squad tactics. They just did whatever, other than me using their biotic or text powers manually at times--particularly to get the biotic combo and armor incinerating achievements the 2nd go round.
 
[quote name='Ryuukishi']Pretty much rivals Borderlands as the funnest game on 360 for me. I wouldn't even change the planet scanning, though I'd probably lower the research requirements so you didn't have to do quite as much of it. I would also have appreciated what someone else suggested earlier, a simple way to set your squadmates' tactics (as in, choosing between "close distance and attack aggressively" or "stay back and snipe from cover"). All in all the game is a total home run.[/QUOTE]


You are joking about the planet scanning right? It was boring, tedious and took away completely from the whole game. It was also required 6-8 hours if you wanted to be able to afford to upgrade anything in the game. It was beyond out of place and felt tacked on just so they can say the game is 50 hours instead of 40. I still cant believe it go put into the final game the way that it was.
 
[quote name='BattleChicken']I think we can all agree that ME2 has both better gunplay AND RPG elements than Hello Kitty Island Adventure.[/QUOTE]

Less RPG though... :baby:
 
[quote name='wildcpac']You are joking about the planet scanning right? It was boring, tedious and took away completely from the whole game. It was also required 6-8 hours if you wanted to be able to afford to upgrade anything in the game. It was beyond out of place and felt tacked on just so they can say the game is 50 hours instead of 40. I still cant believe it go put into the final game the way that it was.[/QUOTE]

I'm not a fan of the planet scanning either, but if you scanned for 6-8 hours, you scanned WAY too much.
 
Hmm I thought I had successfully downloaded the latest dlc since I started the download and got to about 22% then turned the system off. I checked my messages but didn't see anything. Probed a few planets and walked around on Omega but still nothing. I checked my download history and it must have downloaded it because it says play now and download again.

Update: Ah yeah that seems to have fixed it, just got a new journal entry when it opened up the Normandy screen.
 
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[quote name='Arikado']I'm not a fan of the planet scanning either, but if you scanned for 6-8 hours, you scanned WAY too much.[/QUOTE]

Agreed. At first I scanned damn near every planet. Then after I realized I had an abundance of resources, I decided to only scan the planets that were rich with resources. Was able to afford the all the upgrades and still had plenty left over. Spent probably 2-3 hours MAX scanning on my first playthrough.
 
Time for me to swoop in and save the day with my mediating wall-o-text! :cool:

One of the best things about Mass Effect (in my opinion) usually turns out to be the very thing that makes it difficult to discuss amongst a large following of ME fans, and that is: Mass Effect's success at making the game unique to the player. It's easy to discuss games that are a lot less customizable and personal and that are more linear, because everyone can agree (for the most part) about what the game is and what it represents. When you start diving into RPG discussions (especially with Mass Effect) you lose the idea that everyone has a similar experience with the game, and that results in opinions that are scattered all across the board.

Mass Effect is like art - it's all about your interpretation of it and not just what someone else says it is. Some people, like me, see the best (so far) combination of RPG and shooter elements. Other people tend to see an imbalance of the two core elements of the game. Some people see Game of the Year 2010, and others see it as a step in the wrong direction. Too many people fight about who's right and who's wrong in an environment where there is no right and no wrong. You don't see people in museums getting in these kinds of arguments, do you?

The most heated discussions of the game always center around one person's view of the game (or RPGs, or BioWare, or DLC, etc.) versus another person's view. For example, trying to convince someone that the game is more/less RPG than they believe is silly when you think about it. At the least, someone has spent 60+ hours of their time forming their own opinion of the two games and realizing what they mean to them - how on earth does a complete stranger plan on changing their mind about it by making a few posts on the internet? It's easy to find people with similar views about the two games, but it's impossible to sway everyone into believing what you believe. I doubt that there actually is a mass (majority) opinion on this game, yet some people on the internet claim to be the messenger of said opinion.

That being said, it should be expected that Positive Comment/Opinion 1 would influence Positive Comment/Opinion 2 and Positive Comment/Opinion 3 to appear. It should also be expected that Positive Comments/Opinions 1-3 would attract Non-agreeing Comment/Opinion 1. Non-agreeing Comment/Opinion 1 would then influence more supporters, in the form of Non-agreeing Comment/Opinion 2 and Non-agreeing Comment/Opinion 3. And so on, and so forth. This also works in the opposite way: negative comments/opinions tend to draw out the non-agreeing positive ones.

It's just the way discussions go, and some form of natural balance is attained. The good discussions are the ones that are deprived of flaming and other hostile emotions. I'm not one to usually shine the spotlight on myself or others, but take the posts between Ink.So.Well and myself over what the game is for us for example (posts 1914, 1915, 1923, 1932, and 1935). We (almost) couldn't disagree on the game more, but you don't see anger in any of those posts and you definitely don't see hurt feelings. That's how these things go, and it's happened plenty of other times in this thread alone by different people. There's no reason to get worked up if someone has negative comments to say about your favorite game, and there's equally no reason to get upset if people don't mind some of the things that turn you off to a game. For the most part, I'd say this thread remains pretty mild whenever there's some topic that everyone is buzzing about. There does seem to be a lot of misinterpretation/confusion, though, as to who's "attacking you" versus who's simply disagreeing with you (admittedly, some posts can be ambiguous).

I didn't want to post all that with the intention of saying "keep it to yourselves!", or whatever. I'd love to see this thread grow to something absurd like 50,000 posts by the time ME3 gets officially announced and have it be filled with any/every opinion on every part of the game. I just think it's better for the entire thread if everyone realizes that:

A) Different people have different opinions, none of which are more right or wrong than the other,
- and -
B) Having discussions with people who disagree with you can often strengthen your own view/opinion on a specific part of the game.

So...stop fighting! And stop assuming that everyone is fighting with you! :lol:
 
[quote name='shrike4242']The intro sequence
from the attack on the Normandy to Shepard coming back from the dead
was some of the best I'd seen in a game in quite some time. I did love how they referenced events from ME1 even in that sequence, nice little touches. First interactions with Jacob and Miranda, also top-notch.[/QUOTE]I still get goosebumps everytime I watch that opening sequence and a few other aspects of the first hour or two - they did a very good job with immediately pulling you into the game.
 
[quote name='Tha Xecutioner']Time for me to swoop in and save the day with my mediating wall-o-text! :cool:
...

A) Different people have different opinions, none of which are more right or wrong than the other,
- and -
B) Having discussions with people who disagree with you can often strengthen your own view/opinion on a specific part of the game.

So...stop fighting! And stop assuming that everyone is fighting with you! :lol:[/QUOTE]

Pff, I'm not getting along with anyone, screw that.

Tali's team is babies. (IE, she's bad).

Mordin was not at all interesting.

Vanguard is a terrible class.

Your mom is not at all a nice lady.
 
Ugh... at the end of the day as fans a large majority of us will always remain on the outside looking in of any beloved video game series. Keywords in that sentence being 'video' and 'game'. It's easy to lose sight of the obvious in a heated debate but the more you keep that in mind the less likely you are to fly off the handle and make a potential ass of yourself in the process IMO.

Oh, and listen to Xecutioner please or I'll eat your cat. None of us want this thread to deevolve into one of the many catastrophic abominations some forums have grown accustomed to. This is the only intelligent safe haven most of us have to discuss the game on neutral ground so could we please not screw it up? Thanks. ;\
 
[quote name='BattleChicken']Pff, I'm not getting along with anyone, screw that.

Tali's team is babies. (IE, she's bad).

Mordin was not at all interesting.

Vanguard is a terrible class.

Your mom is not at all a nice lady.[/QUOTE]
Addendum: People who play "random" are cunts.
 
[quote name='wildcpac']You are joking about the planet scanning right? It was boring, tedious and took away completely from the whole game.[/QUOTE]
Nah, I actually enjoy it (in moderation). I also was entertained by the hacking and bypass minigames so maybe I'm just more into that kind of simple puzzle-esque gameplay. It's like a short, relaxing diversion from the normal pace of the game.
 
[quote name='Tha Xecutioner']Time for me to swoop in and save the day with my mediating wall-o-text! :cool:

One of the best things about Mass Effect (in my opinion) usually turns out to be the very thing that makes it difficult to discuss amongst a large following of ME fans, and that is: Mass Effect's success at making the game unique to the player. It's easy to discuss games that are a lot less customizable and personal and that are more linear, because everyone can agree (for the most part) about what the game is and what it represents. When you start diving into RPG discussions (especially with Mass Effect) you lose the idea that everyone has a similar experience with the game, and that results in opinions that are scattered all across the board.

Mass Effect is like art - it's all about your interpretation of it and not just what someone else says it is. Some people, like me, see the best (so far) combination of RPG and shooter elements. Other people tend to see an imbalance of the two core elements of the game. Some people see Game of the Year 2010, and others see it as a step in the wrong direction. Too many people fight about who's right and who's wrong in an environment where there is no right and no wrong. You don't see people in museums getting in these kinds of arguments, do you?

The most heated discussions of the game always center around one person's view of the game (or RPGs, or BioWare, or DLC, etc.) versus another person's view. For example, trying to convince someone that the game is more/less RPG than they believe is silly when you think about it. At the least, someone has spent 60+ hours of their time forming their own opinion of the two games and realizing what they mean to them - how on earth does a complete stranger plan on changing their mind about it by making a few posts on the internet? It's easy to find people with similar views about the two games, but it's impossible to sway everyone into believing what you believe. I doubt that there actually is a mass (majority) opinion on this game, yet some people on the internet claim to be the messenger of said opinion.

That being said, it should be expected that Positive Comment/Opinion 1 would influence Positive Comment/Opinion 2 and Positive Comment/Opinion 3 to appear. It should also be expected that Positive Comments/Opinions 1-3 would attract Non-agreeing Comment/Opinion 1. Non-agreeing Comment/Opinion 1 would then influence more supporters, in the form of Non-agreeing Comment/Opinion 2 and Non-agreeing Comment/Opinion 3. And so on, and so forth. This also works in the opposite way: negative comments/opinions tend to draw out the non-agreeing positive ones.

It's just the way discussions go, and some form of natural balance is attained. The good discussions are the ones that are deprived of flaming and other hostile emotions. I'm not one to usually shine the spotlight on myself or others, but take the posts between Ink.So.Well and myself over what the game is for us for example (posts 1914, 1915, 1923, 1932, and 1935). We (almost) couldn't disagree on the game more, but you don't see anger in any of those posts and you definitely don't see hurt feelings. That's how these things go, and it's happened plenty of other times in this thread alone by different people. There's no reason to get worked up if someone has negative comments to say about your favorite game, and there's equally no reason to get upset if people don't mind some of the things that turn you off to a game. For the most part, I'd say this thread remains pretty mild whenever there's some topic that everyone is buzzing about. There does seem to be a lot of misinterpretation/confusion, though, as to who's "attacking you" versus who's simply disagreeing with you (admittedly, some posts can be ambiguous).

I didn't want to post all that with the intention of saying "keep it to yourselves!", or whatever. I'd love to see this thread grow to something absurd like 50,000 posts by the time ME3 gets officially announced and have it be filled with any/every opinion on every part of the game. I just think it's better for the entire thread if everyone realizes that:

A) Different people have different opinions, none of which are more right or wrong than the other,
- and -
B) Having discussions with people who disagree with you can often strengthen your own view/opinion on a specific part of the game.

So...stop fighting! And stop assuming that everyone is fighting with you! :lol:[/QUOTE]
Haha, at my contradicting post. Forgot I said all that. The initial piece of pie (that is Mass Effect 2) was utterly delicious, but it left a bad after taste that made me very unpleased after a period of time.

And @X's post: Holy crap man, that was an in depth post. Are you an English major? Anyways, I've said in the past pages that I'm trying to cut my habit of negativity in THIS thread. I feel that now the core group left in this thread are the die hard ME fans and they don't necessarily want to discuss the negatives of the game and I respect that. BUT, like I said I'm totally done. Bingo just HAD to quote my post 5 seconds before I took it off. And I've come to a realization that some folks WANT it to be a shooter and some WANT it to be a hardcore RPG, and then there are the delusional in the middle that think it is somehow both (In the traditional literal sense, yes. But not in what people are referring to).

SO, I'm perfectly satisfied with that reasoning and will leave it as is. But, with one more ravaging ME fan comment: How could you like the Hammerhead Missions!?!!? No need to respond.

[quote name='Ryuukishi']Nah, I actually enjoy it (in moderation). I also was entertained by the hacking and bypass minigames so maybe I'm just more into that kind of simple puzzle-esque gameplay. It's like a short, relaxing diversion from the normal pace of the game.[/QUOTE]

I had NO problem with the mining Minigame my FIRST playthrough of the game. I thought it was a nice relaxing alternative to the core shooter mechanic. But, my SECOND playthrough I hated it; mainly because I was trying to speed through it and that was a slow point. So it gave me the conclusion that those that disliked the mining minigame (in their FIRST playthrough) were just rushing through the game in the first place...
[quote name='Lord_Kefka']LOL. We still love ya.

I'm still on the bandwagon for a more hybrid ME3. I was a little disappointed that I was unable to buy all upgrades on my first play-through. But then again, I was expecting it to have some huge impact on my
survival rate
when it turned out to be only key items.[/QUOTE]
:grouphug:
 
About the experience distribution, in ME1 I didn't reach the maximum level on my first playthough, but when I found out that you get more experience by taking out enemies on foot during the Mako sections I at least realized that I could have reached the maximum level if I had done things differently. ME2's experience doling takes that accountability away from the player and places it in the game's hands.

Also reading the last couple of pages made me remember how disappointed I was when I realized that you couldn't tell your squad mates to not use any biotics or powers on their own. I didn't care when I played on Veteran, but on Insanity I wanted to direct their abilities and I grew tired of certain teammates using their own ammo powers when I'd already equiped squad ammo powers.
 
...

You could tell them that. I told them that.

Also, I highly doubt that even if you did every kill on foot, you'd hit 60 in ME1. Even without the first-run cap thing. It just takes such a fucking cuntload of XP to get those last five levels. But... I could be wrong.
 
[quote name='Tha Xecutioner']I still get goosebumps everytime I watch that opening sequence and a few other aspects of the first hour or two - they did a very good job with immediately pulling you into the game.[/QUOTE]Agreed on all counts.

It certainly drops you deep into the game quickly, especially with lots of "WTF happened here?" moments and plenty of things to wonder about for the future. That, and they went back to ME1's romance plot and the last team you had from your fight on the Citadel to work into the initial bit of what happened and who was there.

I think with the interactions between Jacob and Miranda in the first hour or so did good to cement the foundation of what you're getting shoehorned into doing.

It took only a few minutes to get used to the new combat mechanic, and I can see where people might have issues coming off from ME1. ME1 seems like "you dropped some shooter into my RPG" where ME2 seems to be "you dropped some RPG into my shooter". I can certainly see why people would prefer ME2 combat to ME1 combat, though I've just had a tiny bit to work with, so it's a newish opinion.

I do like the cleanup they did on the graphic engine (especially certain character elements like Miranda :drool: ) and how quicker it seems to run over ME1. Both were loaded to the HDD, so they're both having that "help".
 
I had to start up another new character today because just reading your post on the beginning of the game made me want to go through it all again.

Oh, and because Kasumi is less than two weeks away :drool::bouncy:

[quote name='DarkNessBear']And @X's post: Holy crap man, that was an in depth post. Are you an English major?[/QUOTE]No, I'm a student in a healthcare program.
But, with one more ravaging ME fan comment: How could you like the Hammerhead Missions!?!!? No need to respond.
I posted my reasons here. Basically: it's new/different, it's better than the Mako, and - most importantly - it opens up the door to a wide range of possibilities for future DLC (one of those being a similar style of space exploration that was in ME1, a possibility that I think you'd be happy about).

[quote name='Filbert']Also reading the last couple of pages made me remember how disappointed I was when I realized that you couldn't tell your squad mates to not use any biotics or powers on their own. I didn't care when I played on Veteran, but on Insanity I wanted to direct their abilities and I grew tired of certain teammates using their own ammo powers when I'd already equiped squad ammo powers.[/QUOTE]
You can make them not use offensive powers and have more control over them that way.
 
[quote name='Ryuukishi']Nah, I actually enjoy it (in moderation). I also was entertained by the hacking and bypass minigames so maybe I'm just more into that kind of simple puzzle-esque gameplay. It's like a short, relaxing diversion from the normal pace of the game.[/QUOTE]

I agree I like the change in gameplay. Games are all about pacing and this helps with the pacing here. You wouldn't want combat after combat after combat because it would be all intense plus due to always being active/intense this portion is diluted.

Now if Popcap got to the mini games section for scanning planets it would be highly enjoyable.

I just got done with Hammerhead, funny thing I realized. ME2 has more resource management than C&C4!
 
[quote name='Tha Xecutioner']I had to start up another new character today because just reading your post on the beginning of the game made me want to go through it all again.

Oh, and because Kasumi is less than two weeks away :drool::bouncy:[/QUOTE]There I go, making you do more "work" in ME2. :lol:
 
[quote name='shrike4242']There I go, making you do more "work" in ME2. :lol:[/QUOTE]:)

I figured starting up character #13 wouldn't hurt. All my other characters are past the point where gaining Kasumi would be of any real use to my team, so I needed a new game save for my impending Kasumi run on the 6th. More work with this game is very much welcomed.
 
[quote name='Tha Xecutioner']:)

I figured starting up character #13 wouldn't hurt. All my other characters are past the point where gaining Kasumi would be of any real use to my team, so I needed a new game save for my impending Kasumi run on the 6th. More work with this game is very much welcomed.[/QUOTE]

This is your 13th character??? Shit son, you're officially the most hardcore ME2 fan I've heard of.
 
[quote name='DukeEdwardI']This is your 13th character??? Shit son, you're officially the most hardcore ME2 fan I've heard of.[/QUOTE]Yes. I have a character for each class in the game (#1-6) and an New Game + variant of each one (#7-12). I'd say 8 or 9 of them are completely done with the main story, 2 or 3 of them are at the
Reaper IFF
mission, and one (the Infiltrator I made for an Insanity + playthrough) is like 3 missions deep in the game - I lost interest in the Infiltrator class, so I stopped using him.

[quote name='Ryuukishi']How do you even think up that many first names? :)[/QUOTE]http://www.cute-baby-names.org/BoyBabyNames/

jokeh.png

(they're all default male Shepard with the same first name, all stemming from 1 of 3 different ME1 imports - I'm terribly uncreative)
 
[quote name='Tha Xecutioner']Yes. I have a character for each class in the game (#1-6) and an New Game + variant of each one (#7-12). I'd say 8 or 9 of them are completely done with the main story, 2 or 3 of them are at the
Reaper IFF
mission, and one (the Infiltrator I made for an Insanity + playthrough) is like 3 missions deep in the game - I lost interest in the Infiltrator class, so I stopped using him.

http://www.cute-baby-names.org/BoyBabyNames/

jokeh.png

(they're all default male Shepard with the same first name, all stemming from 1 of 3 different ME1 imports - I'm terribly uncreative)
[/QUOTE]


How many hours total have you put in the past 2 months?
 
[quote name='wildcpac']How many hours total have you put in the past 2 months?[/QUOTE]Without actually going through each profile and adding up the hours, I'd estimate 275 hours:
34 hours first playthrough (1)
average of 25 hours each other complete playthrough (8)
Reaper IFF
mission becomes available about 20 hours in (2)
I put an hour or two in on my Infiltrator Insanity + run (1)

It's been..what..almost 60 days since the game came out? That's like 4.5 hours per day, which sounds about right.
 
[quote name='The Crotch']...

You could tell them that. I told them that.

Also, I highly doubt that even if you did every kill on foot, you'd hit 60 in ME1. Even without the first-run cap thing. It just takes such a fucking cuntload of XP to get those last five levels. But... I could be wrong.[/QUOTE]

The option to turn squad power use doesn't stop them from using annoying ammo powers or things like Grunt's Fortification.

As for the experience points. I ended my first ME1 playthrough at level 49. Knowing that I could have made 50 if I had done things differently was what I was talking about. 60 would have been impossible even without the cap.
 
[quote name='Filbert']The option to turn squad power use doesn't stop them from using annoying ammo powers or things like Grunt's Fortification.

As for the experience points. I ended my first ME1 playthrough at level 49. Knowing that I could have made 50 if I had done things differently was what I was talking about. 60 would have been impossible even without the cap.[/QUOTE]To hit level 50 in my single ME1 playthough, I did do Bring Down The Sky though didn't do Pinnacle Station. I did all of the side quests, including the minerals fetch quest, and I know that was a big reason I hit it. I think BDTS gave me a couple of levels' worth of XP.

I think Level 50 came about on Ilos, or right at the beginning of the Citadel final mission. I know I didn't have much time left to hit 50 towards the end.

I know doing a run at Level 60 for a second playthrough will be a tough one. That's for another time.
 
I just finished my new game+ of my vanguard Shepard. I managed to get to level 60 and not have a romance. I did everything the same as my last playthrough. Now I can do a romance without cheating. I would like to avoid a biotic lover's quarrel in ME3.

After going back to play ME1, I've seen some things I hope the bring back for ME3. I would like the heat management system from ME1 back. I liked the combat of ME2, but it is nice not having to manage the ammo.

I also missed being able to customize the armor for the entire team. I do realize this is a hybrid game, but I really like being able to customize the look and feel of my party. ME1 is one of the few console RPGs I can think of where changing the your armor would actually change the character's appearance. I just hope EA didn't pressure them in that direction, so they could do the paid costume packs.

I did have some ideas for DLC they could do. I wouldn't a mission where you get to hunt down the batarian from Bring down the sky DLC. You would get to choose between handing him over to Cerberus or the Alliance. I also wouldn't mind a DLC where you visit with your romantic interest in the apartment you win in at Pinnacle Station.
 
I have a quick question. (Using the spoiler button for minor spoilers.)
I recruited Tali first before recruiting the justicar and the assassin. And after that mission, I'm force to go to the collector ship. Can I still recruit the justicar and the assassin after finishing the collector's ship level?
 
Yes, just don't do the next main story mission
getting the IFF
until you have recruited everyone as it is basically the point of no return.
 
[quote name='erehwon']I did have some ideas for DLC they could do. I wouldn't a mission where you get to hunt down the batarian from Bring down the sky DLC. You would get to choose between handing him over to Cerberus or the Alliance. I also wouldn't mind a DLC where you visit with your romantic interest in the apartment you win in at Pinnacle Station.[/QUOTE]They wouldn't make a sequel to BDTS where you chase down Balak because you have the option to kill him (Renegade).

Also, did that apartment even have a bed?
Not that beds matter for people like Miranda :cool:
 
[quote name='yukine']Yes, just don't do the next main story mission
getting the IFF
until you have recruited everyone as it is basically the point of no return.[/QUOTE]

Ok. Thanks for the reply. I guess I'll finish everything else after then.
 
Do we know anything about Kasumi's skills yet, other than that she's generally a tech person? I'm holding off on Tali's recruitment mission in my second playthrough because Kasumi seems like she might be useful against the geth.
 
[quote name='Tha Xecutioner']

Also, did that apartment even have a bed?
Not that beds matter for people like Miranda :cool:
[/QUOTE]
It did have a bed and even a sound system:cool:.
 
[quote name='Ryuukishi']Do we know anything about Kasumi's skills yet, other than that she's generally a tech person? I'm holding off on Tali's recruitment mission in my second playthrough because Kasumi seems like she might be useful against the geth.[/QUOTE]Her unique power is the cloak backstab (shown off in the trailer), and her loyalty power is Flash grenades. I'm going to go out on a limb and assume she has Overload (it just makes sense), but really the other 2 powers/abilities are up in the air for now.
 
[quote name='Tha Xecutioner']Her unique power is the cloak backstab (shown off in the trailer), and her loyalty power is Flash grenades. I'm going to go out on a limb and assume she has Overload (it just makes sense), but really the other 2 powers/abilities are up in the air for now.[/QUOTE]

Assuming your guesses are correct on Kasumi's powers, who should we pair her up with? I kinda feel like Thane is out of the picture, because he's too similar as a sniper (Kasumi's a sniper, right, I didn't make that up?). Miranda wouldn't be half bad, but then I'd worry that my team wouldn't be able to pump out enough damage. Grunt maybe; a guy who does damage and soaks it up?
 
[quote name='BingoBrown']Assuming your guesses are correct on Kasumi's powers, who should we pair her up with? I kinda feel like Thane is out of the picture, because he's too similar as a sniper (Kasumi's a sniper, right, I didn't make that up?). Miranda wouldn't be half bad, but then I'd worry that my team wouldn't be able to pump out enough damage. Grunt maybe; a guy who does damage and soaks it up?[/QUOTE]Kasumi has the SMG and Heavy Pistol - at least that's the two weapons she uses/has equipped in the trailer. Until I know for sure what her powers are (and see the bonuses they have) I won't recommend any specific Kasumi-squad. Also, what class you are comes into play when making squad decisions (though, Miranda should be in any/every squad).
 
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