[quote name='Salamando3000']In most RPGs, in order to "beat the system" and accumulate such a large reserve of gold, you'd have to put in a lot of time and effort to do so. It's not something that a player will accidentally stumble upon. It's their choice to beat the system. If they want to do it, why shouldn't they be allowed to? It's not like how they play their game influences how I play my game at all.[/QUOTE]
I don't think that ME1 required a lot of time or effort to reach the maximum credits of 10 million, at which point you had no qualms about buying anything and everything available.
But I also think that having controlled credits helps keep people from "beating the system." If I could beat the ME2 system (without doing endless dog fights), I probably would. But that would kind of spoil the whole point of the controlled credit system. In essence, I probably wouldn't be able to stop myself from amassing tons of credits, but then losing the aspect of making tough decisions on what to purchase.
In comparison, I've been playing Assassin's Creed II a lot lately. In that game, if you invest heavily in upgrading your village, money becomes moot by the end. You've got way more than what you need, and can buy anything you want. Now, if I hadn't done all the village upgrades, money would hold a greater value to me, and it would mean more to me when I'm able to purchase the next armor or weapon upgrade.
So, in short, Bioware keeps me from cheating the system in ME2, which I would probably do if it were accessible. I'm guessing that many other people wouldn't be able to stop themselves either, potentially harming their experience with the game. The structure is beneficial to me, even though I can see why others might prefer an open system.
At the risk of asking a fairly noob-ish question...does levelling actually grant stat bonuses as you level up? I know you gain talent points, which can be put into talents that grant +health, +dmg, and so on, but do you gain health per level or anything?
Seemed like in ME2, since weapons remained relatively constant, and you couldn't outlevel content, it felt like the main thing that determined how hard a fight was going to be was the level layout more than anything.
I'm pretty sure there are no bonuses with each level, outside of the talent points you apply to the different categories. But I'm not 100% positive on this.