There's a scene at the very beginning where your Commander Shepherd is interviewed by Miranda and Jacob that's clearly there to determine what happened in everyone's Mass Effect 1 game, but it feels like it got cut short. What happened?
Well, in Mass Effect we track literally hundreds of decisions, and most of them wouldn't make for a very interesting conversation, especially for a new player. A new player wouldn't know Conrad Verner or Gianna Parasini [two incidental characters that feature in both games], so it wouldn't make sense for a new player to be answering questions on events they've never experienced before.
A little known thing about Mass Effect 2 is that while everyone knows about the save game connectivity and how well that works, I think that overshadows the fact that we really designed Mass Effect 2 to be a good entry point for new players. So that's why we don't give all these choices about what's happened before.
Is that something you're planning for Mass Effect 3 as well? You want it to be another smooth entry point?
Absolutely. We like to have this continuity and its payoff, but we also want each game to allow people to enter into the series at that point. If you haven't played either game we still want you to be able to play Mass Effect 3.