Mass Effect 2 Discussion - Fight for the Lost

[quote name='javeryh']I don't have
Samara, Thane or Legion
in my crew yet. I'm going to recruit someone tonight - who should I go for next?[/QUOTE]You can't
recruit Legion until you make the Reaper IFF run, and you need to do his loyalty mission immediately after you pick him up.
That aside, I'd recommend doing either one, as they're both good combat missions, though I'd put a nod to doing
Samara's mission before Thane's, mainly because I think Samara's mission is easier than Thane's.
 
[quote name='IRHari']Couple of questions for insanity.[/QUOTE]
1. Soldier gets a lot of recommendations for Insanity play. I've only beaten Insanity with an Engineer and I would imagine that a Soldier would run into trouble with a lack of power-stripping talents, but I can't speak to that personally.

Miranda is basically mandatory for Insanity. Every mission. Warp + Overload + 15% damage bonus to entire squad + great survivability = the perfect squadmate. Aside from her, I mainly used Grunt, Zaeed, and Thane, depending on what kind of enemies we'd be facing.

2. The difficulty curve will be more favorable if you start a new Shepard from level 1. You'll still get most of the bonuses as long as you've beaten the game once, even on a different character.

3. I only did a handful of loyalty missions on my Insanity playthrough. Thane and Samara are easy since they involve no combat, and I also did Kasumi's for the Locust (not relevant for a Soldier). The only real hardship I faced was that Thane died before I could use him for the final battle, but Garrus proved a decent substitute.
 
[quote name='Ryuukishi']Miranda is basically mandatory for Insanity. Every mission. Warp + Overload + 15% damage bonus to entire squad + great survivability = the perfect squadmate. Aside from her, I mainly used Grunt, Zaeed, and Thane, depending on what kind of enemies we'd be facing.[/QUOTE]I would think that Garrus with Overload and Zaeed with Squad Disruptor Ammo would make the most sense, though I guess Grunt because of him being a tank and possibly Squad Inferno Ammo?
 
I liked Zaeed versus organic enemies for Inferno Grenade, plus his generally beastly damage with the Incisor. Squad Disruptor Ammo is great too for the geth missions.

Grunt because of Squad Inferno and also because with his incredibly high survivability, he's the only squadmate who really makes sense to use as a CQC guy. Jack and Jacob just get shredded on Insanity before they get anywhere near close enough to use their shotguns effectively.

I like Thane because he combines a sniper rifle with another Warp, which to me was more valuable than Garrus' sniper + Overload, though that's really two sides of the same coin. Garrus does offer Squad AP Ammo which is IMO the best loyalty bonus power, but since I generally had that on Shepard I didn't actually need Garrus for it.
 
[quote name='Anexanhume']I'm just waiting for the final big DLC. I want to do one more playthrough so I have all the male Shepard romance options open.

The fact that that is my biggest concern amongst all the quest choices you make in a game makes me question my own masculinity. Thanks Bioware.[/QUOTE]

Haha yeah I'm in the same boat as I just uninstalled ME2 from my hard drive. I gotta get back into my backlog. :twoguns: :D
 
[quote name='Ryuukishi']I never minded the catsuit personally, but it will be nice to have another option for Miranda. I know a lot of people are bugged by the fact that she (as well as other squadmates) goes into combat wearing a civilian outfit rather than armor of some type.[/QUOTE]Believe me, I definitely do not mind her normal outfit (or the curves), especially while aboard the ship and during some of the angles that the camera has during conversations. I just thought it would always be cool to have her in a light recon/scout style of armor because I like to mix up the look of my squad every now and then - the reason why my Shepard looks like this:
shepard1.png
shepard2.png

:cool:
 
I heard Insanity with an Infiltrator is really hard. Why is that? What are the trouble spots for Infiltrators?

And can someone give me a tier list for class for Insanity? It sounds like Soldier is the easiest but I want to be sure.
 
Do a second playthrough with an adept and play the renegade path (and opposite gender of current character) and focus on getting them.

That's what I did, and that way you have a totally opposite character to also import into ME3 when it comes out.
 
[quote name='dmaul1114']Do a second playthrough with an adept and play the renegade path (and opposite gender of current character) and focus on getting them.

That's what I did, and that way you have a totally opposite character to also import into ME3 when it comes out.[/QUOTE]That's exactly what I'm doing. Funny you should mention that. ;)
 
[quote name='IRHari']I heard Insanity with an Infiltrator is really hard. Why is that? What are the trouble spots for Infiltrators?[/QUOTE]You heard wrong. Infiltrator Insanity runs are almost as easy as Soldier Insanity runs, if not just as easy, in the right hands. Compared to the other 4 classes, those two are much less challenging on Insanity or Insanity+ .

[quote name='IRHari']And can someone give me a tier list for class for Insanity? It sounds like Soldier is the easiest but I want to be sure.[/QUOTE]I'm assuming that you want a tier list based on the difficulty of each class on Insanity (from least to greatest), but I'm also going to put my list based on the fun factor of each class on Insanity (from greatest to least):

[Difficulty]
Soldier
Infiltrator
Sentinel
Engineer
Adept
Vanguard*

* - the Vanguard class really lets you decimate people on Insanity, but you have to have such a high level of familiarity with the game as long as well as a decent amount of skill and a lot of patience for it to be the omega class that it can be. It really could be at the top (or maybe as far down as third) if you only factored in the havoc you can wreak, but the requirements for an excellent Vanguard tower above the other classes - so it gets the label of "hardest Insanity class". If you feel like you have a deep understanding of the game and its levels (as well as the enemies you'll be fighting) and a considerable amount of hand-eye coordination and the ability to think on the fly, re-order the list and put Vanguard anywhere between first and third.


[Fun Factor]

Vanguard
Engineer
Adept
Soldier
Sentinel
Infiltrator


This list is fairly subjective, but since you're new to the thread I'll note the fact that I've put more hours in to this game than I care to admit :lol: (if that helps you feel like you're getting some experienced advice or whatever)

I've certainly used all the classes on Insanity/Insanity+ , found the "most effective/efficient" build for each one, and tested them all.
 
Here's the full picture (for anyone who doesn't feel like looking in that thread for it):

16660818995953103165413.jpg



Miranda's armor looks sooo fucking good. Good job, BioWare. Thanks for listening to me :cool:
 
Is this it? Or is there new actual gameplay DLC coming? If so, I might actually buy this for my folks to wear while I'm playing it.
 
[quote name='Tybee']Is this it?[/QUOTE]
BioWare has said that the "bridging" DLC would be preceded by a special week of Cerberus Daily News updates. So this is not it.

Very tangentially-related news from the JRPG world-- the voice of Miranda Lawson is also going to be the voice of Aya Brea. I'm sure I won't be able to hear her as anyone other than Miranda.
 
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Image didn't show up for me here so I'll link from Bioware's facebook gallery.
180416_497013011644_85811091644_6273586_8062494_n.jpg

I like Miranda's new armor but not enough of a change for Tali and Grunt IMO.
 
[quote name='Tha Xecutioner']Miranda's armor looks sooo fucking good. Good job, BioWare. Thanks for listening to me :cool:[/QUOTE]I'll have to agree that it looks pretty good.

[quote name='Ryuukishi']BioWare has said that the "bridging" DLC would be preceded by a special week of Cerberus Daily News updates. So this is not it.

Very tangentially-related news from the JRPG world-- the voice of Miranda Lawson is also going to be the voice of Aya Brea. I'm sure I won't be able to hear her as anyone other than Miranda.[/QUOTE]Nice to know she's picked up additional voice work since ME2, since I think she did good work in ME2 (and obviously she worked in ME3).
 
[quote name='shrike4242']I'll have to agree that it looks pretty good.[/QUOTE]
Agreed, Miranda is definitely the winner of this pack. The other two are more like Thane in the last pack-- they seem like little more than a recolor and you can't help thinking that BioWare's artists could have come up with something more creative and different.

Also... what is the deal with the visors/glasses?? These aren't as offensive as Jack and Thane's opaque shades, which basically tanked the love scenes for those characters, but still. They make these awesome characters with great, expressive faces... then cover them up. It's crazy.
 
I will say, if I had to find one fault with Miranda in the game, it was her eyes. They often had a somewhat dead quality to them, even when she was emoting, so putting glasses on her might not be a huge tragedy.

That said, I'm pretty underwhelmed by these outfits in general, including Miranda's. They're VERY minor tweaks (almost imperceptible in Grunt and Tali's case) to the two outfits we already have. I felt like the first batch (even Thane's) were way more noticeable. I put Garrus' on him very early on and never took it off I liked it so much.
 
[quote name='Tybee']Is this it? Or is there new actual gameplay DLC coming? If so, I might actually buy this for my folks to wear while I'm playing it.[/QUOTE]

I really can't understand people who would buy it without any bonuses like actual gameplay content.
 
[quote name='shrike4242']Nice to know she's picked up additional voice work since ME2, since I think she did good work in ME2 (and obviously she worked in ME3).[/QUOTE]

Look how freaking hot she is in regular clothes at a job where you only hear her voice. Unreal.

t3ba_thumb.jpg
 
[quote name='javeryh']Look how freaking hot she is in regular clothes at a job where you only hear her voice. Unreal.[/QUOTE]
This is Square-Enix we're talking about! Perfect hair and model good looks are required for employment. The dress code also specifies the minimum number of zippers and buckles each article of clothing must contain.
 
In other news, I finished out all the side missions not counting major DLC (Overlord & LoTSB) and that aren't plot planet related, as well as did Samara's loyalty mission. And damnit, I couldn't
kill off Samara and let Morinth live. It felt too far off the Renegade wagon even for how I'm playing.
I also picked up the Brawler and Incineration achievements, and have the Tactician and Warp Specialist achievements left to get on this playthrough.

[quote name='Ryuukishi']Agreed, Miranda is definitely the winner of this pack. The other two are more like Thane in the last pack-- they seem like little more than a recolor and you can't help thinking that BioWare's artists could have come up with something more creative and different.

Also... what is the deal with the visors/glasses?? These aren't as offensive as Jack and Thane's opaque shades, which basically tanked the love scenes for those characters, but still. They make these awesome characters with great, expressive faces... then cover them up. It's crazy.[/QUOTE]I think I mentioned this earlier in the thread, though most of the helmet options for Shepard that are useful completely obscure or mostly obscure Shepard's face. Where's the genius move in that? The bits they did with Thane and Jack in AP1 and with Miranda and Grunt here in AP2, that's not as bad as some of the items you can put Shepard in.

[quote name='javeryh']Look how freaking hot she is in regular clothes at a job where you only hear her voice. Unreal.[/QUOTE]We've seen her in even less on Chuck. :drool: And next week, she's in a grass skirt and belly dancing. :drool: :drool:
 
Should I hit up Lair of the SB ASAP in Insanity? Like one of the 1st missions I hit before recruiting anyone? I found the first part of it kinda difficult especially the 1st boss. I don't know how I'd do if I was a low level and tried to tackle it.
 
[quote name='shrike4242']Where's the genius move in that? The bits they did with Thane and Jack in AP1 and with Miranda and Grunt here in AP2, that's not as bad as some of the items you can put Shepard in. [/QUOTE]

Yeah I believe the dev team wanted to keep all the player's customizations during cutscenes. However they should have removed anything covering the face during dialog scenes. Yeah I didn't like wearing the full gear because of that design decision.
 
[quote name='IRHari']Should I hit up Lair of the SB ASAP in Insanity? Like one of the 1st missions I hit before recruiting anyone? I found the first part of it kinda difficult especially the 1st boss. I don't know how I'd do if I was a low level and tried to tackle it.[/QUOTE]LotSB isn't available from the get-go. It only becomes available once Illium is accessible and you are able to speak to Liara.
 
[quote name='IRHari']I really can't understand people who would buy it without any bonuses like actual gameplay content.[/QUOTE]

Yeah. The only reasons I bought the first pack was because it was on sale and I was just starting the game so I knew I'd have lots of opportunities to switch up outfits.

[quote name='shrike4242']In other news, I finished out all the side missions not counting major DLC (Overlord & LoTSB) and that aren't plot planet related, as well as did Samara's loyalty mission. And damnit, I couldn't
kill off Samara and let Morinth live. It felt too far off the Renegade wagon even for how I'm playing.
I also picked up the Brawler and Incineration achievements, and have the Tactician and Warp Specialist achievements left to get on this playthrough. [/quote]

Yeah, that "choice" doesn't really feel like a choice unless you really weren't paying attention or maybe just have no soul. I
helped ice Samara to open up Morinth's custom power as an option for Shepard -- and just to see how the other half lives
and immediately felt horrible, even knowing I was going to quit out and revert to a save to take the high road. My wife was watching and was like, "Oh no! What did you DO?!"

I think I mentioned this earlier in the thread, though most of the helmet options for Shepard that are useful completely obscure or mostly obscure Shepard's face. Where's the genius move in that? The bits they did with Thane and Jack in AP1 and with Miranda and Grunt here in AP2, that's not as bad as some of the items you can put Shepard in.

Yeah, I wore the full Kestrel armor, helmet included, for 75% of the game, so I got used to the only expression from Shepard being pursed lips or a bristling moth. :roll:

[quote name='IRHari']Should I hit up Lair of the SB ASAP in Insanity? Like one of the 1st missions I hit before recruiting anyone? I found the first part of it kinda difficult especially the 1st boss. I don't know how I'd do if I was a low level and tried to tackle it.[/QUOTE]

IMO, LotSB should be the very last thing you do (upcoming DLC notwithstanding, of course), as it makes an EXCELLENT coda. And frankly, its ending feels more fleshed out and less rushed than the ending of the main game. But that's just my .02.
 
[quote name='Tybee']Yeah, that "choice" doesn't really feel like a choice unless you really weren't paying attention or maybe just have no soul. I
helped ice Samara to open up Morinth's custom power as an option for Shepard -- and just to see how the other half lives
and immediately felt horrible, even knowing I was going to quit out and revert to a save to take the high road. My wife was watching and was like, "Oh no! What did you DO?!"[/quote]I don't think I've ever seen it in-person, though I think I've seen how that goes down via YouTube. Pretty evil, all told.

Yeah, I wore the full Kestrel armor, helmet included, for 75% of the game, so I got used to the only expression from Shepard being pursed lips or a bristling moth. :roll:
I think I'm using the Archon Visor, which has an orange HUD visor over Shepard's eyes, as well as mics/armor pieces down my the jawline. I wish they would remove the helmet/headpiece items during non-combat areas, such as conversations and the like, though maybe they'll do that for ME3.
 
[quote name='shrike4242']In other news, I finished out all the side missions not counting major DLC (Overlord & LoTSB) and that aren't plot planet related, as well as did Samara's loyalty mission. And damnit, I couldn't
kill off Samara and let Morinth live. It felt too far off the Renegade wagon even for how I'm playing.
I also picked up the Brawler and Incineration achievements, and have the Tactician and Warp Specialist achievements left to get on this playthrough. [/QUOTE]

Nice. So you are going through completely as a renegade? I think I want to do that next. I don't have a renegade character from ME1 to import though. I only finished that once as a Paragon. Did the specialist achievement counters carry over from your first playthrough? There is no way I'm getting them all this time around.

I just did Samara's loyalty mission last night - it was pretty fun. It was also my first trip to Illium. I met up with Liara and we made out at hello - I romanced her in ME1 so I thought that was a really cool touch. Is it too late to do the romance with Samara this time around? How do you start them up this time - do I need to do the loyalty mission first? I talk to Miranda after every mission but she is only concerned about her sister or something and I haven't done that mission yet.

[quote name='shrike4242'] We've seen her in even less on Chuck. :drool: And next week, she's in a grass skirt and belly dancing. :drool: :drool:[/QUOTE]

I know. I love Chuck mainly for her. She is ridiculously hot. :drool:
 
[quote name='Tha Xecutioner']LotSB isn't available from the get-go. It only becomes available once Illium is accessible and you are able to speak to Liara.[/QUOTE]

Not to mention it's tough. I died quite a few times on it on hardcore.
 
[quote name='Anexanhume']Not to mention it's tough. I died quite a few times on it on hardcore.[/QUOTE]

Same. Of course I was used to only playing on normal, just did hardcore to get the achievement. It was mostly manageable on that difficulty, the first boss fight was the only part that really kicked my ass.

I'm sure it's much worse on Insanity though. If going just for the insanity achievement I'd say just skip all the DLC and just blow through the story unless you're wanting that playthrough to be a character to import into ME3 and thus want everything done.
 
What is different about insanity? Are the enemies smarter or do they just take more ammo to kill and hurt you more when you get hit?
 
[quote name='dmaul1114']Same. Of course I was used to only playing on normal, just did hardcore to get the achievement. It was mostly manageable on that difficulty, the first boss fight was the only part that really kicked my ass.

I'm sure it's much worse on Insanity though. If going just for the insanity achievement I'd say just skip all the DLC and just blow through the story unless you're wanting that playthrough to be a character to import into ME3 and thus want everything done.[/QUOTE]LoTSB's additional achievement allow for play on Hardcore or Insanity, so you don't have to do it on Insanity to get the achievement. I'm not planning on doing LoTSB on Insanity, just on my current Hardcore run.

Just doing the core gameplay to get the Insanity achievement is the best plan, so it should be the only achievement you have left when you start up an Insanity playthrough. Everything else should be done on Normal or Hardcore.

[quote name='javeryh']Nice. So you are going through completely as a renegade? I think I want to do that next. I don't have a renegade character from ME1 to import though. I only finished that once as a Paragon. Did the specialist achievement counters carry over from your first playthrough? There is no way I'm getting them all this time around.

I just did Samara's loyalty mission last night - it was pretty fun. It was also my first trip to Illium. I met up with Liara and we made out at hello - I romanced her in ME1 so I thought that was a really cool touch. Is it too late to do the romance with Samara this time around? How do you start them up this time - do I need to do the loyalty mission first? I talk to Miranda after every mission but she is only concerned about her sister or something and I haven't done that mission yet.[/QUOTE]I've been going pretty much renegade, though as you're going to make some Paragon choices if you plan to do any romance options, and there are some Paragon interrupts that if you don't do, you may have issues later in-game. I think I'm pretty much 80%+ Renegade and maybe 20%+ Paragon, as I've been doing all the interrupts in-game, both Paragon and Renegade.

I brought over my ME1 Renegade Adept I did on Hardcore, so this was my second playthrough after doing a Paragon Vanguard runthrough on Normal that was a ME1 import.

The specialist achievement counters don't carry over from game to game, so you have to do them in a single game.

Samara isn't a full-blown romance option for a male Paragon Shepard, though there are some romantic moments you can share with her. Romance options for a male Shepard are Miranda, Jack or Tali, plus Kelly (though Kelly isn't a full-blown romance option either). Female Shepard characters have the option of Jacob, Garrus or Thane as romance options, as well as Kelly (also not a full-blown romance option).

For romancing squadmates that you can romance (see above), you need to start laying the groundwork in conversations with them before the loyalty mission, though the real path to making the romance work doesn't happen until after you've done their respective loyalty mission.

It's a very good idea to always talk with your crewmates when you're on the Normandy, using the "I'd just like to talk" option in the dialogue wheel. You should always talk with them after doing major plot worlds or major plot points, and when there's nothing else to get out of them at the current time, they'll make up some excuse about work to do, being busy and the like, and then you should try again another time. When a squadmate has given you the info about their loyalty mission, you'll normally keep hearing about it until you get done with the loyalty mission.

Kelly will also tell when you need to talk with squadmates, which is normally the time you get to find out about the loyalty missions.

[quote name='javeryh']What is different about insanity? Are the enemies smarter or do they just take more ammo to kill and hurt you more when you get hit?[/QUOTE]
From the Mass Effect Wikia:

While playing on Hardcore:

* Most enemies are scaled up based on player's level
* All enemies have protection (shields)
* Bosses have immunities
* In Mass Effect 2, the Geth Pulse Rifle will be available for pickup

While playing on Insanity:

* All enemies are scaled up relative to player level. Bosses and sub-bosses scale radically.
* All enemies have protection. (shields + barrier)
* Bosses and sub-bosses have immunities.
* In Mass Effect 2, the Geth Pulse Rifle will be available for pickup.
 
[quote name='javeryh']What is different about insanity? Are the enemies smarter or do they just take more ammo to kill and hurt you more when you get hit?[/QUOTE]
All of the above. :) The first main difference is that all enemies have at least one layer of protection, and almost all have more than one. The other is how much damage Shepard can take. If you express Shepard's health as "number of mistakes you can make before Shepard dies," Insanity basically equates to "one." :)

Insanity also becomes much more about managing your squadmates' power usage and cover positions, although no matter what, they'll still die a ton, which means you'll often be trucking it alone to the next checkpoint and free revive.
 
[quote name='dmaul1114']Same. Of course I was used to only playing on normal, just did hardcore to get the achievement. It was mostly manageable on that difficulty, the first boss fight was the only part that really kicked my ass.[/QUOTE]

Stasis makes the fight cake. Hit Vasir with it, and unload on her when it wears off and she crumples to the ground. Whenever she's back on her feet, just hit her with it again. Rinse and repeat. Stasis also works on the rocket drones that pop up. Hit one with it, and whenever it wears off, the drone will fall to the ground and explode.
 
I only played all the DLC during my insanity playthrough. Once you're used to playing that way the DLC is no more challenging than the main game.

As for insanity in general I agree. The biggest things that stuck out to me were that every enemy needed layers of protection stripped away and that you had to watch control your squad-mates all the time. Playing on veteran I basically ignored them and hardly used powers. On insanity I was constantly switching weapons and using powers the moment cooldowns were over.
 
[quote name='shrike4242']The specialist achievement counters don't carry over from game to game, so you have to do them in a single game.
[/QUOTE]

Darn. So is there any way to view progress or anything other than the every 5-10 times the counter comes up? I want to see if I'm close or if I should just forget about it...
 
[quote name='javeryh']Darn. So is there any way to view progress or anything other than the every 5-10 times the counter comes up? I want to see if I'm close or if I should just forget about it...[/QUOTE]

I think you can track them in the achievement list menu some where in the game IIRC.
 
[quote name='javeryh']Darn. So is there any way to view progress or anything other than the every 5-10 times the counter comes up? I want to see if I'm close or if I should just forget about it...[/QUOTE]Check the achievement info on the desk of your cabin on the Normandy. It'll show you progress on the achievements, where checking the achievements via the guide button will just show you if you have it or not.
 
Thanks - I'm close on some of them but not so much on others. One weird thing I noticed is that the one for leveling one character up to 30 says I'm 0/30 of the way there even though I'm level 17 now.

Any good places to get the Overload and Warp specialty achievements? I'm 6/25 and 11/25 so I guess I might as well try...
 
[quote name='javeryh']Thanks - I'm close on some of them but not so much on others. One weird thing I noticed is that the one for leveling one character up to 30 says I'm 0/30 of the way there even though I'm level 17 now.

Any good places to get the Overload and Warp specialty achievements? I'm 6/25 and 11/25 so I guess I might as well try...[/QUOTE]I think the Power Gamer achievement to hit Level 30 is an all-or-nothing achievement, so you'll know you hit it when you make it to Level 30. I did make it on my Normal playthrough by the time I completed all the side missions, all the story missions and all of the recruitment/loyalty missions, plus going through Kasumi's Stolen Memory and hit it when I did Overlord, starting Overlord at Level 29.

The Warp achievement needs to warp the Barrier of enemies, so fighting Collectors or Vanguards would be the best option. Take Thane and Miranda with you on those missions where you'd run into either Collectors or Vanguards.

Overload is the same for shields, so you'd want Miranda and Garrus, or Zaeed if you have Squad Disruptor Ammo unlocked, since that counts.
 
Just so you know, you can grind those achievements by saving, warping an enemy's barrier (or whatever), reloading, and doing the same enemy again. The count does not reset when you load the earlier save. I kind of want to say that it's cumulative across different careers on the same gamertag too, but I'm not absolutely sure about that.
 
I got the Brawler, Overload Specialist and the Combine Biotics achievements last night. I did a little bit of grinding but not too much. I found a YouTube video of someone on Capek at the mechs factory and they just kept coming and coming so it was easy to rack up the kills. I would have NEVER gotten a single Brawler if there wasn't the achievement for it - I'm just not playing that way.

I also did Miranda's loyalty mission and went to talk to her afterward so I think the possibility of the romance with her is there.

I'm a good 25 hours in now and I still have a TON left to do. I think Shepard is at level 20 now too. Some other things I have to do are fully upgrade a weapon. I'm at 6/7 with the sniper rifle so that's close. Money is definitely tight though - I can't afford all of the upgrades on Illium right now.
 
[quote name='javeryh']I got the Brawler, Overload Specialist and the Combine Biotics achievements last night. I did a little bit of grinding but not too much. I found a YouTube video of someone on Capek at the mechs factory and they just kept coming and coming so it was easy to rack up the kills. I would have NEVER gotten a single Brawler if there wasn't the achievement for it - I'm just not playing that way.

I also did Miranda's loyalty mission and went to talk to her afterward so I think the possibility of the romance with her is there.

I'm a good 25 hours in now and I still have a TON left to do. I think Shepard is at level 20 now too. Some other things I have to do are fully upgrade a weapon. I'm at 6/7 with the sniper rifle so that's close. Money is definitely tight though - I can't afford all of the upgrades on Illium right now.[/QUOTE]

Almost 20 hours in and I only need to recruit one more. I have 2 loyalty missions done so there is tons of game play left. Great game so far.
 
Oh, one thing I forgot to mention is you can reload save before a place where you can rack up the type of specialist abilities you need to use. Then kill all the enemies using the relevant biotics or melee and shoot etc. and reload the save and repeat.

The achievements are saved separately (not in the game save file) so you keep the progress on them when you reload the old save.

That's the easy way to knock them off--though boring.
 
[quote name='javeryh']I got the Brawler, Overload Specialist and the Combine Biotics achievements last night. I did a little bit of grinding but not too much. I found a YouTube video of someone on Capek at the mechs factory and they just kept coming and coming so it was easy to rack up the kills. I would have NEVER gotten a single Brawler if there wasn't the achievement for it - I'm just not playing that way.

I also did Miranda's loyalty mission and went to talk to her afterward so I think the possibility of the romance with her is there.

I'm a good 25 hours in now and I still have a TON left to do. I think Shepard is at level 20 now too. Some other things I have to do are fully upgrade a weapon. I'm at 6/7 with the sniper rifle so that's close. Money is definitely tight though - I can't afford all of the upgrades on Illium right now.[/QUOTE]I wasn't playing that way either, though on the same series of missions, though with the crashed freighter, I used that to get the Incinerate achievement with the horde of LOKI mechs around the crash site with Mordin on-hand. I did the Brawler achievement also in the mech factory on Capek, though again, it was grinding and not the most enjoyable part of the game. Actually, they do eventually end, as do the mechs on the planet with the crashed freighter carrying the mechs, you just have to drag it out long enough. I still need to work on the Overload and Tactician achievements, though the timing for combining biotics doesn't seem to be one I'm getting down correctly.

I ran through Mordin's loyalty mission and Grunt's loyalty mission and for the second time running, I still think Mordin's loyalty mission has some of the best character dialogue in any of the loyalty missions. Hit Level 29, with multiple loyalty missions to go, plus DLC and the endgame.

For money, most loyalty missions pay 15K-30K credits, so if you do a couple more of those, you should have enough to buy what you need for upgrades. Also, you find upgrades along the way, so you may not need to buy everything. You'll often make passes back to a planet that has an upgrade you couldn't afford later in the game, as I've picked up all the upgrades I can buy from the Citadel, Illium and Omega and I just have the ones on Tuchanka to buy.
 
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