Mass Effect 3 Discussion Thread

did someone mention earlier about your progress in your first PT carries over to your 2nd? i.e.
wpns purchased and upgraded carry over as well as modifications? I'm about to spend the last of my credits, also do you keep your armor purchased as well?
 
[quote name='100xp']did someone mention earlier about your progress in your first PT carries over to your 2nd? i.e.
wpns purchased and upgraded carry over as well as modifications? I'm about to spend the last of my credits, also do you keep your armor purchased as well?
[/QUOTE]

Yeah, you'll keep everything. You get it all when you leave Earth in the beginning.
 
[quote name='IanKazimer']Yeah, you'll keep everything. You get it all when you leave Earth in the beginning.[/QUOTE]
You also gain the ability to upgrade weapons up to X, and picking up a weapon for the second time gives you 3 upgrades to it.

That video is hilarious. "On the internet!" :lol:
 
Just tried playing a random Gold in MP today. Lot of people who choose to bring in level 4/6s and people who don't know what they're doing. Really takes a person to the limit.
 
[quote name='MSUHitman']Checkmate Arcade is looking to do a spoilercast on the ME 3 ending, and I would like to get 1 (or 2 if Joe's computer can't be fixed) of the core 360 Bioware CAG's on the show. We would like to record tomorrow or Sunday night, but we're flexible if we need to do it next week.

The show is recorded over Skype so you would need preferably a PC and PC mic (no video) to record the show. Yes Skype is available over phones, but the quality is crap as we've tried that with Joe in the past so that's only for a last resort. I'd like to get X, Ryu, or Shrike but anyone who's been a significant contributor to this thread and the past ones is welcome. PM me if interested.[/QUOTE]
I've been feeling (and sounding) real shitty all weekend, so I don't imagine that I'd be much use to a podcast over the next couple of days :whistle2:#
 
so i just beat ME3, I'm in the same boat as Io on the ending. I thought it would be much much worse, I suppose the only good thing about the fans who cried about it gave us a cinematic dlc ending for free come summer.

...I also don't know why anyone would want to play this on insanity, some parts even on normal were challenging enough but up the difficulty? I don't know if I want a repeat of some of the campaign of MW and MW2. hee hee.

I also was also hoping for a more visually satisfying romance scene...

cheers.
 
Edit: NM with only 3 people we're going to delay to Monday night at 9 eastern, 8 central, 7 mountain, 6 pacific. X, if you feel up to it, PM me b/c Crotch and I really want to hear your take.
 
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so im here replaying the final mission again on ME2 because my ME2 profile won't transfer despite FAQ's, at least i can change it from veteran to casual and mop this up. I have someone in ME3 that needs a spanking.
 
Here's a paraphrased interview from a Something Awful goon with Patrick Weekes at PAX. Throwing it behind a spoiler tag for spoilers and length. I'd recommend clicking the link and reading it there, but just in case you can't...

Possibly interesting new information here

Okay, here is what I asked Patrick Weekes, and his answers as best as I can remember them. I've paraphrased but I'm doing my best to stick to what he said rather than introduce any interpretation.

THESE ARE NOT DIRECT QUOTES.

-Is there still a setting to explore after the ending? Is everything ruined?

The setting is definitely not ruined. We still have a big, lively galaxy.

-Will long-distance superluminal travel still be possible post-Ending? (will Tali or Wrex or Garrus see their homeworlds again? Will everyone starve?)

Galactic civilization will rebuild. The mass relays were not necessary for interstellar flight. Remember, what does it say in the Codex about the speed of ships? That's right, 12 lightyears per (day? hour? minute?). And that's only the cruising speed, not the maximum speed.

People have never needed to research basic FTL improvements before because they have mass relays. With the relays gone, new technology will increase that speed. Additionally, the element zero cores of the dead/controlled Reapers can be used to improve FTL drives. Starflight will continue using conventional FTL.

-Why did Joker leave Shep behind?

Joker would never abandon Shep without a good reason. Hopefully this will be clear in the Expanded Cut.

-Why can EDI survive the Destroy ending?

We argued a lot about this, I said that she was made of Reapertech and should therefore be destroyed, but (unclear, don't remember - wish I'd been able to ask a followup as his response doesn't make much sense)

-Did anyone on the Citadel survive?

Yes. We would never, ever do anything that made the player feel, on replay, that it would be better for everyone on the Citadel if they just died. The Citadel has emergency shelters and kinetic barriers - even if it blows up, millions might survive. You should assume that everyone plot-important on the Citadel survived.

-Is it better for Kelly Chambers if we talk her into suicide?

No, see above.

-Who wrote the death of Joker's sister?

I did! We intentionally did not connect the dots. We were very interested to see how fast gamers figured it out.

-Whose idea was it to make the Rayya fall out of the sky if you destroy the Quarian fleet?

Someone in the audio department, it was brilliant.

-Did the mass relays pull an Arrival and go supernova?

No, they didn't. (i'm paraphrasing here, please don't interpret this too hard) They overloaded, they didn't rupture. We really didn't mean to imply that the whole galaxy had been destroyed. People interpreted the ending in ways we really didn't expect.

(Mr. Weekes dropped a lot of hints that he really didn't like the ending. He also said something that was almost 100% verbatim from the Penny Arcade Forum post often attributed to him)

-Why did Legion pull a 180 from his Mass Effect 2 philosophy?

He and the Geth were backed into a corner. They'd been made a lot dumber by the attack on the Dyson swarm. There was no other choice for Geth survival.

-What was up with the Rachni story? Why did we get railroaded?

Welcome to game development. In some games (Alpha Protocol) they make a bold choice where some decisions can knock entire missions out of the story. At BioWare, we never want people to be locked out of content due to a decision several games ago. We just didn't have the resources to do an alternate for the Rachni mission, so we decided that the Rachni mission could occur whether or not players saved the Queen.

-Why didn't (X squadmate from ME2) return?

There was a very ugly month of development where we fought out who would return. We knew we had to have a smaller cast so we could fit in more squad banter. Eventually we decided to bring Garrus and Tali back, so they could be squadmates in all three games. We also knew we'd have Vega in order for new players to have someone dumber than they were.

I was very resentful of Vega at first because I thought he was taking a slot that could've gone to a ME2 character, but he grew on me.

-Why did EDI have cameltoe?

We don't get a lot of feedback from the art department but (unclear, wish I remembered this better )

Lots of discussion about how he was uncomfortable doing Pinocchio stories for both Legion and EDI because 'EDI was fine, she was an AI, she was cool - do we really need her to turn into Commander Data? We had seven seasons of Data, that was enough.'

-Why did you write Pinocchio stories for all the synthetic characters?

See above

-What was up with the Human Reaper in ME2? Why did it look so dumb?

We wanted to use the Suicide Mission to show several steps of the Reaper development process, from human reaper embryo all the way to cuttlefish. But the mission grew too complicated so it was cut for time.

Do the Reapers really only generate one capital ship per cycle? How do they ever break even?

Well, we never totally pinned that down. But this cycle was really anomalous. They don't normally take any capital-size Reaper losses at all.

-What was up with Kai Leng? How do you feel about him?

We really wanted to have a recurring antagonist for Shep, a 'Darth Maul' (his words). But I feel like there was some definite conflict between cutscene and gameplay there, and I think it's something we have to work on.

'He was a great antagonist in the books'

-Why did we only get top and bottom dialogue choices, no middle?

Part of it was resources. Part of it is that Mass Effect 3 is a war story and it's really hard for Shep to feel middling about the Reapers.

-How did YOU feel about the ending?

(I didn't ask this, but he seems to have gone to GREAT lengths to think ways around a lot of stuff the ending implied.)

Why no female (alien X?)

Resource limitations. They have a very strict budget for how many different characters they can use in a given area. Some are basically free - if you have human males you have Batarians because they're humans with funny heads, if you have human females you have asari, etc.

Where was Harbinger? Can we ASSUME DIRECT CONTROL of him?

I definitely want more closure on Harbinger. That'd be hilarious. Stop punching yourself, Harbinger.

How did the Reapers storm the Citadel? Why didn't they shut down the relays as per their original plan once they had control?

Originally we planned to have a cutscene of Reapers taking over, Reaper monsters punching buttons, et cetera. But we cut it, partially for resource reasons and partly because it disrupted the pacing.

The Reapers didn't shut down the mass relays because the Keepers interfered with that. (I wish I could've asked a follow-up here, it doesn't make much sense.)

Why don't Ken and Gabby have more dialogue?

They actually have a bunch more on disk, but we somehow introduced a bug where their dialogue is tied to your approval level with Ash. If Ash has low approval, or isn't present, most of Ken and Gabby's dialogue won't play.

Why do you guys do Star Wars style space battles instead of the battles described in the codex?

We want to provide a familiar, compelling visual experience for people who grew up on Star Wars and stuff like that. These are some of our favorite parts of the game.

Why didn't we get a bunch of different cinematics showing off our various forces fighting in the ending?

Resource and time constraints. It would've been awesome, but we just don't have the resources to create the Volus bombing fleet, the Volus dreadnought Compensator (he actually said this), etc.

Things I wish I'd asked:

Why the drat Starchild?

What was up with the Stargazer? (He touched on the Stargazer once and pretty much said 'oh, yeah, the Stargazer.'

Again: NOT DIRECT QUOTES. These are NOT OFFICIAL BIOWARE STATEMENTS. Please don't gently caress Patrick Weekes over by posting these as 'official BioWare PR' or whatever. Please feel free to ask me follow-up questions, as I definitely didn't cover the whole conversation with him.

My takeaway was: the epilogue DLC is probably going to do a lot of good and be pretty well written, and Patrick Weekes should've been lead writer on ME3.
 
A solid interview.

I shall buy Patrick Weekes a fermented beverage next time I pass through Edmonton.

EDIT: Also, X, it's totally not a trap to get you into a live debate over femshep.

Not at all.
 
Wow nice, as for the mass relays
"We really didn't mean to imply that the whole galaxy had been destroyed. People interpreted the ending in ways we really didn't expect." Really how would we come to that conclusion with supporting DLC that we played!? lol wow That's a pretty big difference.
Also it seemed many answers were Resources and Time Related. Wow we should have started a kickstarter project lol.
 
[quote name='Spybreak8']
Also it seemed many answers were Resources and Time Related. Wow we should have started a kickstarter project lol.
[/QUOTE]
That's a pretty common reason for a lot of "Who thought this was a good idea?" in games. That and a lack of pre-production.

It's just a shame that the what the fuck was concentrated so incredibly heavily in the last few minutes.

But isn't it amazing what a good interview with relevant questions and clear, friendly answers does? So much better than any press release or hype trailer or live announcement or whatever the fuck.
 
Nice interview. Still can't help but facepalm at some of the answers.

"We would never, ever do anything that made the player feel, on replay, that it would be better for everyone on the Citadel if they just died."

Um, well, you did.

"We really didn't mean to imply that the whole galaxy had been destroyed."

Again... ah, that's exactly what you did.

And so on.

Well, at least they see the need for correction/clarification.
 
[quote name='100xp']so i just beat ME3, I'm in the same boat as Io on the ending. I thought it would be much much worse, I suppose the only good thing about the fans who cried about it gave us a cinematic dlc ending for free come summer.

...I also don't know why anyone would want to play this on insanity, some parts even on normal were challenging enough but up the difficulty? I don't know if I want a repeat of some of the campaign of MW and MW2. hee hee.[/QUOTE]

Yeah, reading the interview posted above I can see how maybe some things could be better for sure. I didn't really get why certain characters
showed up on that planet at the end - mine were Liara and Javik, which I found odd - so they create a new civilization with Joker? Eh? And of course the explanation for why the Normandy was outrunning the 'sploding relay beam (or whatever it was) would be nice - especially given that I had just talked to one of those characters (Liara) in London an hour or so before and had the other (Javik) in my party up to the very end when you go solo.
Will be interested to see what they come up with.

[quote name='dualedge2']Just tried playing a random Gold in MP today. Lot of people who choose to bring in level 4/6s and people who don't know what they're doing. Really takes a person to the limit.[/QUOTE]

Don't be too hard on the newbies. I think I did this myself when I was playing last night. If you just jump into multiplayer and select "Quick Match" with the default options, it gives you bronze/silver/gold randomly. I just assumed it would put a newbie in a low level game but apparently it doesn't. That explains why the other players kicked me out of a few before I got into one I could play. I did end up on a Silver match and we got wiped out. While I was definitely the weakest link there the other players didn't make it too much longer than me either.

Once I figured out that there even were different levels of challenge (something not at all clear when you first start it up), I changed that part to bronze only and got into games with players more my own level and was able to clear a several of them.

No one answered my question on how to spend credits. I assume from looking at the store it is best to save up for the Spectre package - though I take it maybe that is cheaper than normal now? It says "special" by it or something. Currently I'm just a few hundred short of the current 99900 price so I will buy it after one more match. When does the new DLC come out for multiplayer? I see others are saving for that. But I want something, anything, to upgrade me now. I'm tired of being a boring human with starter weapons and no weapon upgrades. In the "starter pack" all I got was a second sniper rifle and I use pistol/assault rifle.

In any case, if anyone wants to play tonight I should be on around midnight-3 or so Pacific... Just add me on XBL. I may be silent because of the family sleeping but I'll listen. Actually, I was one of the few with an active mic when I was on last night - problem is, my "mic" is my Kinect, apparently, because I wasn't using anything besides that. I guess you can use that as a mic - who knows what the other players were hearing from my end ;).
 
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[quote name='io']
No one answered my question on how to spend credits. I assume from looking at the store it is best to save up for the Spectre package - though I take it maybe that is cheaper than normal now? It says "special" by it or something. Currently I'm just a few hundred short of the current 99900 price so I will buy it after one more match. When does the new DLC come out for multiplayer? I see others are saving for that. But I want something, anything tio upgrade me now. I'm tired of being a boring human with starter weapons and no weapon upgrades. In the "starter pack" all I got was a second sniper rifle and I use pistol/assault rifle.

In any case, if anyone wants to play tonight I should be on around midnight-3 or so Pacific... Just add me on XBL. I may be silent because of the family sleeping but I'll listen. Actually, I was one of the few with an active mic when I was on last night - problem is, my "mic" is my Kinect, apparently, because I wasn't using anything besides that. I guess you can use that as a mic - who knows what the other players were hearing from my end ;).[/QUOTE]

The new multiplayer DLC comes out Tuesday I believe.

And something I do is purchase a Recruit Pack after each round if we don't screw up and I can get at least enough to cover the pack. It does make it longer to amass the credits to get the bigger packs, but I also have a good chance each round to add more First Aid packs for the tougher levels.
 
wow...they dont seem to be smarter on hardcore so far but man, your shields are like tissue paper. I really wish on a replay you could change classes.
 
I've been playing multiplayer the last couple of days and I finally beat my first 2 Bronze Missions and I'm at Level 11. Multiplayer is pretty good thus far, but I think the booster pack system shouldn't be a one-time only thing. It's pretty annoying to get a power-up only to lose it after a failed mission because one guy left early on. Overall, I'm kind of enjoying it more than the Single Player.
 
[quote name='KingBroly']I've been playing multiplayer the last couple of days and I finally beat my first 2 Bronze Missions and I'm at Level 11. Multiplayer is pretty good thus far, but I think the booster pack system shouldn't be a one-time only thing. It's pretty annoying to get a power-up only to lose it after a failed mission because one guy left early on. Overall, I'm kind of enjoying it more than the Single Player.[/QUOTE]

i'm okay with consumables, if it were a persistant ability classes would be stronger and then they would have to compensate by making the enemy stronger...look at what happened to cerberus and the geth after ppl farmed the crap out of them in gold difficulty.

bronze is easy enough with decent players, you can beat it with 2 rather easily, and I've beaten silver with 3 players with little problem. equipment becomes more necessary on gold. it takes the edge off a bit plus it looks cool :)
 
crest_addiction_by_neehs-d4vgmu5.gif
 
I finally just beat the game and I LOVED IT! I guess I can kinda sorta see what people might have a problem with, but it's a matter of interpretation and nothing more. I need to go back and read through a lot of the theories, but
I chose to synthesize, thus killing myself and destroying the relays. Not sure why people thought that killed off the entire galaxy. It just cut everyone off from one another. That's pretty obvious. While I expected a big shoot-out at the end like ME2, I guess that was pretty naive of me. Of course the first game series truly dedicated to choice would leave you with terribly difficult choices at the end. It's too bad there couldn't have been a "golly gee, everyone is happy happy joy joy now! YAY!", but that's not realistic and it's just not the developers artistic vision. I also got the "best" ending with the Stargazer and that moved me. That was some powerful shit right there. Wow. Bravo Bioware.

The fact that there will be DLC to show more of what happened after is unbelievably awesome.
 
Just unlocked the Black Widow from a Spectre Pack! Hot damn I was rocking the Krogan Sentinel but I'm digging my Female Infiltrator right now. Soo much leveling with this 25% increase, I think I'll start all my level 1 characters now. ^^
 
[quote name='io']Yeah, reading the interview posted above I can see how maybe some things could be better for sure. I didn't really get why certain characters
showed up on that planet at the end - mine were Liara and Javik, which I found odd - so they create a new civilization with Joker? Eh? And of course the explanation for why the Normandy was outrunning the 'sploding relay beam (or whatever it was) would be nice - especially given that I had just talked to one of those characters (Liara) in London an hour or so before and had the other (Javik) in my party up to the very end when you go solo.
Will be interested to see what they come up with.



Don't be too hard on the newbies. I think I did this myself when I was playing last night. If you just jump into multiplayer and select "Quick Match" with the default options, it gives you bronze/silver/gold randomly. I just assumed it would put a newbie in a low level game but apparently it doesn't. That explains why the other players kicked me out of a few before I got into one I could play. I did end up on a Silver match and we got wiped out. While I was definitely the weakest link there the other players didn't make it too much longer than me either.

Once I figured out that there even were different levels of challenge (something not at all clear when you first start it up), I changed that part to bronze only and got into games with players more my own level and was able to clear a several of them.

No one answered my question on how to spend credits. I assume from looking at the store it is best to save up for the Spectre package - though I take it maybe that is cheaper than normal now? It says "special" by it or something. Currently I'm just a few hundred short of the current 99900 price so I will buy it after one more match. When does the new DLC come out for multiplayer? I see others are saving for that. But I want something, anything, to upgrade me now. I'm tired of being a boring human with starter weapons and no weapon upgrades. In the "starter pack" all I got was a second sniper rifle and I use pistol/assault rifle.

In any case, if anyone wants to play tonight I should be on around midnight-3 or so Pacific... Just add me on XBL. I may be silent because of the family sleeping but I'll listen. Actually, I was one of the few with an active mic when I was on last night - problem is, my "mic" is my Kinect, apparently, because I wasn't using anything besides that. I guess you can use that as a mic - who knows what the other players were hearing from my end ;).[/QUOTE]

I'll join you for some Bronze matches. I usually play on Silver nowadays (it's too tough/stupid to play on Gold because there are lowbies, but there are also people who just plain suck), but I'm up for some quick/guaranteed credits.

As for the packs, "Special" really means "Limited Time Only". The Premium Spectre Pack will most likely be gone by Tuesday. As long as the Premium pack is there, I suggest you get as many as you can. The other packs (Recruit, Veteran, and Spectre) will always be there.
 
[quote name='dualedge2']I'll join you for some Bronze matches. I usually play on Silver nowadays (it's too tough/stupid to play on Gold because there are lowbies, but there are also people who just plain suck), but I'm up for some quick/guaranteed credits.

As for the packs, "Special" really means "Limited Time Only". The Premium Spectre Pack will most likely be gone by Tuesday. As long as the Premium pack is there, I suggest you get as many as you can. The other packs (Recruit, Veteran, and Spectre) will always be there.[/QUOTE]

Was fun (we did about 4 or 5 matches). Hopefully I didn't suck too much ;).

I was really pushing it to do "just one more" but I stopped when you did. Kind of sucks, though, because I am about 4000 short of another premium pack and at 96% or more readiness. Also, one more match and I'd probably hit level 20. So, yeah, I guess I'm leaving all that for my first match tomorrow. Hopefully that premium pack sticks around. I got one earlier and got the Asari Justicar and a Krogan. Is the justicar one of the rare (or ultra rare) ones?
 
[quote name='chubbyninja1319']
I chose to synthesize, thus killing myself and destroying the relays. Not sure why people thought that killed off the entire galaxy. It just cut everyone off from one another. That's pretty obvious.
[/QUOTE]
You destroy a relay in the "Arrival" DLC of ME2.

The resulting explosion destroys the entire star system. That's why you're in jail at the beginning of the game.
 
[quote name='Spybreak8']Just unlocked the Black Widow from a Spectre Pack! Hot damn I was rocking the Krogan Sentinel but I'm digging my Female Infiltrator right now. Soo much leveling with this 25% increase, I think I'll start all my level 1 characters now. ^^[/QUOTE]

Now just wait until you get a Salarian Infiltrator...

Cloak, Zap, Snipe, Cloak, Zap, Snipe, etc.

:D
 
[quote name='The Crotch']
You destroy a relay in the "Arrival" DLC of ME2.

The resulting explosion destroys the entire star system. That's why you're in jail at the beginning of the game.
[/QUOTE]

The less you know about Mass Effect lore, the more potentially satisfying the ending is. :) The mark of quality right there.

And I am completely fine with the idea that these explosions were different for some reason. But if they're going to establish a rule, and then have an exception to that rule, the onus is on them to show that and explain why it was different. It's ridiculous to think that we're just supposed to know that these explosions weren't destructive as opposed to the only precedent we've been shown.
 
[quote name='Ryuukishi']The less you know about Mass Effect lore, the more potentially satisfying the ending is. :) The mark of quality right there.

And I am completely fine with the idea that these explosions were different for some reason. But if they're going to establish a rule, and then have an exception to that rule, the onus is on them to show that and explain why it was different. It's ridiculous to think that we're just supposed to know that these explosions weren't destructive as opposed to the only precedent we've been shown.
[/QUOTE]
D'accord.
That particular complaint could have had its legs cut out mid-run just by letting the player ask, "Wait. Won't this kill everyone?" and having the hologram explain that it's a less destructive explosion.
 
[quote name='The Crotch']D'accord.
That particular complaint could have had its legs cut out mid-run just by letting the player ask, "Wait. Won't this kill everyone?" and having the hologram explain that it's a less destructive explosion.
[/QUOTE]

Perfect example of how the writing process broke down here. I'm sure all of this was patently obvious to Hudson and Walters for whatever reason, but it's the FIRST question that a fresh set of eyes would have asked, and it could have been resolved by like two lines of dialogue.
 
[quote name='Ryuukishi']Perfect example of how the writing process broke down here. I'm sure all of this was patently obvious to Hudson and Walters for whatever reason, but it's the FIRST question that a fresh set of eyes would have asked, and it could have been resolved by like two lines of dialogue.[/QUOTE]

You've also got the question of "Since the mass relays are gone, won't everyone starve to death eventually?" Conventional FTL travel in the Mass Effect universe can take years, decades. You've got this massive fleet assembled above Earth, what do they do? Quarian liveships can't feed their own and the turian armies forever, not without resupplying. Planets razed by the Reapers are absolutely screwed since they're now cut off from supplies.
 
[quote name='Arikado']
You've also got the question of "Since the mass relays are gone, won't everyone starve to death eventually?" Conventional FTL travel in the Mass Effect universe can take years, decades. You've got this massive fleet assembled above Earth, what do they do? Quarian liveships can't feed their own and the turian armies forever, not without resupplying. Planets razed by the Reapers are absolutely screwed since they're now cut off from supplies.
[/QUOTE]
Suffice it to say, there were a shitload of moments at the end where I had reason to interject but Shepard decided that he was just gonna roll with it because
 
[quote name='Spybreak8']Wow nice, as for the mass relays
"We really didn't mean to imply that the whole galaxy had been destroyed. People interpreted the ending in ways we really didn't expect." Really how would we come to that conclusion with supporting DLC that we played!? lol wow That's a pretty big difference.
Also it seemed many answers were Resources and Time Related. Wow we should have started a kickstarter project lol.
[/QUOTE]

LOTS OF SPECULATION FROM EVERYONE

No wait, we didn't mean that. Don't interpret it like that, we look stupid. Hey, stop it. Yeah, I guess that makes sense. Yeah, we contradicted our entire lore but it's art.....and you aren't looking at it right. Our art means this! Can't you idiots see that?

Should have been more like "EA told us to get the game on the shelf by March. Forget if we cut important plot devices, development of story arcs, or even fixing bugs (seriously, look up how many glitches people are finding). Oh yeah, they also said don't close the door on Mass Effect 4 and beyond even though putting together a branching, extremely personalized narrative across three games was this hard. So yeah, we got screwed over. And well, it runs downhill so you got this ending. Sucks for everyone."
 
I didn't do too good a job of keeping up with this thread. Have you guys already swapped "favourite glitch" stories?

Because my favourites are invisible turrets and no-eyelid-Shepard.
 
[quote name='The Crotch']D'accord.
That particular complaint could have had its legs cut out mid-run just by letting the player ask, "Wait. Won't this kill everyone?" and having the hologram explain that it's a less destructive explosion.
[/QUOTE]

Seriously right:applause:
 
[quote name='The Crotch']I didn't do too good a job of keeping up with this thread. Have you guys already swapped "favourite glitch" stories?

Because my favourites are invisible turrets and no-eyelid-Shepard.[/QUOTE]

i've seen some anti gravity boot cerberus a few times when they get hot dropped from a shuttle or need to climb down a ladder to a lower level, they just walk on air a few steps...I normally just pop them asap since they aren't even shooting at me.

invisible turrets I don't like. at all.
 
Here's a new video from the "Tasteful, Understated Nerdrage" guy:

http://www.youtube.com/watch?v=jT_x64921ls&feature=youtu.be
 
Anyone else thinking the DLC this summer to better explain the ending is just going to be deleted scenes?


I know that video has been posted in this thread once. It was the only one that I could find that was at the end of the game. I am sure their are more things that were cut from the ending and never made it to the disc . So why would they just not finish them and put it out as the DLC.
 
i think the community would make even more of a stink if they just recycled footage like that. i'm going to guess they'll just extend the cutscenes so ppl with less than 2 braincells or defunct imagintion will have enough info to piece together what happened, why, and what ppl will be doing. hopefully just not to cheesy music like they do at the end of some movies.

"and so and so opened up a bar..."
 
[quote name='Arikado']Here's a new video from the "Tasteful, Understated Nerdrage" guy:

http://www.youtube.com/watch?v=jT_x64921ls&feature=youtu.be
[/QUOTE]

This video does a near perfect job of how I felt about the ending and how BioWare handled all the negative feedback.

I know I've said that re-doing the ending isn't going to change the fact that I've already seen the real ending and that my opinion of the game is tainted simply because of that fact, but even I'm slowly more in favor of a new ending. Or at the very least, modify it...
 
I had almost no glitches on my three playthroughs, apart from probably 3-4 times after I died and reloaded the last save, the game froze while loading. There was also one conversation where Shepard and Liara's eyes followed Glyph around the room even though they were talking to each other.

I don't buy the whole "time and resources" excuse personally. They had three years to nail down an ending to this game. A million other things about the game are polished and detailed and well thought-out. They know that gamers see EA as the enemy. Easy enough to blame a writing choice that backfired on "time and resources."
 
[quote name='100xp']i'm going to guess they'll just extend the cutscenes so ppl with less than 2 braincells or defunct imagintion will have enough info to piece together what happened, why, and what ppl will be doing. "[/QUOTE]

This is the exact problem I have. Here it is, plain and simple. If you were fine with the ending, great. Maybe it met whatever base expectations or didn't blow as horribly as you thought it would. Fine. That's your opinion. But the general reaction from that side of the fence has been incredibly derogatory. Those of us who were unhappy with the ending have cited examples, attempted to make our stance clear and reasonable, and have invited open discussion on the merits of the ending.

And the other side says "it was fine" and then throws out some disgusting reply to paint us as ugly as possible. Your opinion on the ending is fine, but it does not make you right to insult us for holding a different opinion.
 
bread's done
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