[quote name='evildeadjedi']Exactly! That is one of the things I missed so much from PC's. Found my Bawls box with my games(Diablo 1 and 2, Warcraft II and III, HL, HL2, Fallout 1 and 2, System Shock 2, BF 1942, Command and Conquer Generals, UT, Quake III, Medal Honor Allied Assault, Call of Duty, Neverwinter Nights Gold, etc.) I can't wait to load some of these on my new system! Looking over the requirements for games last night on Steam was rather eye opening. It really doesn't take much to run the modern games.[/QUOTE]
When CPU technology reached 2.0 Ghz way back when it bottomed out many of the engines that were carrying the gaming industry as a whole. To this day many games don't need to really ever go over that speed to get all the features we 'were' looking forward to...'realistic graphics', real-time rendering and shading and such.
Now some games push the envelope like 'Cyrsis', 'Cellfactor: Revolution' and a few others...but in the end...by the time technology and OS software reaches to the point to take utilize the full effect of those engines...the tech customers need to run said game/software is very affordable (within the $200 to $500 range for builders).
To this day, take a look at this list right here alone, indie game makers are taking low tech and making great leaps because we finally had enough time to understand it fully.