[quote name='RelentlessRolento']MGO oddly is a totally separate package from MGS4 though they have yet to figure out how it will be distributed (oddly I hope for digital distribution).
also, further good and wonderful proof that MGS2 was never really a black sheep... long ass read, but shows the depth of what people seemed to miss:
http://www.deltaheadtranslation.com/MGS2/DOTM_TOC.htm [/quote]
That treatise on MGS2 doesn't do it for me, a focus on tendentious thematic similarities between the previous game is no substitute for analysis. I could spend the same amount of time talking about those differences between DMC1 and DMC3. "Much like DMC1, Dante engages in cocky banter with the boss, but unlike DMC1, the boss here seems to recognize Dante's skill and blah blah blah."
Plus, I've seen Neo dodge bullets less effectively than the writer's contortion of the Liquid's Arm bit to duck criticism.
Plus, any analysis of MGS2 that does not heavily weigh the "information control" aspect of MGS2 misses one of the key elements, in my book; the power of those who control the information you get, which is the only reasonable explanation for the game's ridiculous and unbelievable constant shifting of what the GW thingy was supposed to be, and so much more of the plot.
I
get the MGS2 plot... or at least a good deal of it, and I still don't like it.
Hint for Kojima: If the form of your game is to buck the player's expectations to follow a theme of bucking expectations, don't be surprised when gamers feel hostility toward you for having pulled the rug out from under them. Bait and switch is bait and switch.