Metroid: Other M - The CAG Thread

For those creatures you have 2 options
Dodge and Charge Shot. 5 of those will allow you to Lethal Strike them. 3 Supers will also do the same. Also, don't jump against them.
 
I finished sector 1 tonight. Really love the game, but that
How did Lyle die searching bit was a bit annoying - I had to look it up. Such a small thing to have to focus on.
Oh well, not a big deal. I tried a little bit after that and it's tough. Going to take a break and try some more another night.

Regarding remote sensor positioning - we have issues with it to. Unfortunately there's a window behind and above to the left of our TV. During the day if the sun is shining in that window the Wii Remote is pretty unusable as a pointing device. I play this game at night so it's not a problem for me, but I can appreciate the dilemma. Also make sure there's no lamps behind your TV. Turn them off if you have any.
 
That's good
because subtitles let you see the hint they give you for that scene if you can't hear it :p

After thinking about Samus' characterization in Other M (and defending it to hell and back) I decided to put some more thought into it. It sorta led me down a path I didn't think would happen, and I think this could be a really special development here if they do it right. And not just for Nintendo games, I mean games in general.
 
Finally 100% it last night. I have to admit, I haven't 100% any game in a long time, so it was cool to finally do it again.

In retrospect, I probably shouldn't have bought the game. Oh well. Good thing I only ended up paying about $20 for it.
 
True ending >>> original ending. Really like the piano music at the end and being able to play as ZSS. Terrible time on the escape sequence since I fell twice and spent 5 seconds shooting a Space Pirate only to realize I couldn't kill it haha.

Item completion was 69%. I think I'm going to go and 100% this.
 
100% does unlock the rest of the gallery, which is kinda cool.

According to the Nintendo Channel, I've put 51+ hours into this game. Yup, I'm sure I got my money's worth on it.
 
[quote name='KingBroly']100% does unlock the rest of the gallery, which is kinda cool.

According to the Nintendo Channel, I've put 51+ hours into this game. Yup, I'm sure I got my money's worth on it.[/QUOTE]

damn. I on the otherhand, got my 100% and traded it in to Amazon for $.75 more than I paid for it. So I too, got my money's worth. :)
 
Perfectly understandable. I'm not judging anyone...

Unless they want to nitpick the game for very stupid reasons.
 
[quote name='KingBroly']100% does unlock the rest of the gallery, which is kinda cool.

According to the Nintendo Channel, I've put 51+ hours into this game. Yup, I'm sure I got my money's worth on it.[/QUOTE]

51+ hours?:roll: How in the world do you put 51+ hours into this game? I 100% it in just under 11 hours.... good game though.
 
Well, lemme run down the list I suppose (I'll spoiler tag it just in case people are still playing it to beat it)

- I've beaten the game a grand total of 4 times (Initial 11:30, 100%; Hard Mode, 4:45 17% and 4:20 3% runs were also made; btw those later times are without cutscenes)
- I've done the Escape Sequence about 50 times
- I've watched Theater Mode 3 times as well

Adds up I suppose.
 
Any of you have low battery warning logo issue? That logo popped up around the 2 hour mark of this game and Wiimote battery has yet to run out after 8 more hours. No other Wii game I have is this bad at estimating battery life while some are much better than others.
 
Yup. Doesn't really bother me, though. I hope Nintendo ditches it next gen though in favor of just pausing the game when your batteries die.

I sure it's a game-by-game feature in terms of how it's implemented because every Nintendo-published game uses it.
 
Nintendo's always about friendly user interface and doing stuff that works reliably. I somehow doubt they consider USB charging to be user friendly.
 
[quote name='icedrake523']I hope next gen they charge like the PS3 controllers.[/QUOTE]

Shoot, I hope next gen controllers are charged by our bioelectricity or kinetic energy.
 
[quote name='KingBroly']Nintendo's always about friendly user interface and doing stuff that works reliably. I somehow doubt they consider USB charging to be user friendly.[/QUOTE]

I don't know how it isn't user friendly, but it's certainly not a pain in the ass like using batteries.
 
My guess is they don't see it as convenient to have people charge their controllers via USB through the system. But it's just a guess.
 
I want my wiimote to charge like a battery-less flashlight, where you shake it to charge... That way you would hardly ever charge it, since you move it as you play.
 
Finished this a bit ago, playtime was 8:45 in the game, 10:30 according to the system.
I found the end boss a bit lacking
both Queen Metroid, who was annoying in phase 1 yet way too easy in phase 2. And the optional boss while you were going back for Adams helmet was easy all around just spamming the dodge shots every chance you get.

Enjoyed it, but don't see me ever going back to it. Think I will trade it in to Amazon for 30.75 and basically have gotten to play it for free (technically even got a few extra bucks) since I got the 20$ pre-order bonus.
 
[quote name='KingBroly']That's fine. I like to keep my games, though. Almost every time I sell a game I almost instantly regret it. I haven't thought about selling this game for one second, either.

Also, here's a video discussing the whole Samus Aran controversy. It's pretty good.
http://screwattack.com/videos/TGO-Episode-40-Heavens-to-Metroid[/QUOTE]

I watched about half of it, but I agree that the "controversy" is really overblown. I suppose for the diehard fanbase it will rub some the wrong way, but I see it no different from Zelda fans, who equally loved and hated Twilight Princess.

Anyway, I hope this doesn't deter Nintendo from making another game like this, although I don't think the Zelda series is ready for voice-acting. ;)
 
I think the latter half makes even better points (well, not the Ninja Gaiden one, that one left me kinda scratching my head).

Other M is kinda the game Zelda fans have wanted for years but haven't gotten (change, voice-acting, character development, etc.). The question is do Zelda fans want it more, less or the same now given what we've seen here?
 
Bringing up the Zelda connection, I find it hilarious. Like you said, Broly, Zelda fans have wanted this type of change. Whereas Metroid fans are content with the same old formula from Super Metroid: barely any story, full exploration, non-linearity, etc.

I'm not demanding Zelda do voice acting but I'd like to see them try it. I think Clancy Brown (Lex Luthor from the Superman/Justice League cartoons) would be a great Ganondorf.
 
I don't know if I'd like voices for the big 3 Zelda characters. Then again, if we didn't get them, and everyone else did, it'd be weird as hell. But good point about fans.

Metroid fans = Change bad
Zelda fans = HOPE AND CHANGE NAO!

I'd like to touch on the whole following orders thing again, even though some of you may not like it. I keep reading over the Fusion script to find contradictions with Other M (people keep telling me they're there, but I still fail to see them), but I did find another interesting quote that I'll paraphrase.

In Fusion, Samus said that it was her 2nd time following orders since becoming a lone bounty hunter, but didn't like following them (she only did it because she got a free ship; pretty good deal I think). We don't know when this first incident was, but we can assume she didn't really like it. Then here comes Other M with that first incident where she follows orders. Maybe I'm grasping straws here, but isn't it entirely possible that Samus doesn't know to how to react to/feel about following orders yet? Yes, she's put into stupid situations (Varia Suit, Grapple Beam), but maybe she's still struggling to see if she likes/dislikes the idea, but at the end she said 'fuck this' essentially and went back to turning on power-ups by herself.

But even if you don't agree with me on that point, she won't be following orders again because of the whole # of times I've followed orders thing. She can't do it in the past because of time issues, and most likely won't in the future (because people bitched about it so much here).

Also, for what most say is a bad story, it brings up a lot of discussion about plot points/characterization/etc. which are all signs of a story being good. It's very odd. But then again, this is an odd as hell game.
 
I put this on my gamefly queue, and it shipped out thursday, but it hasn't arrived yet. This is really bugging me. It needs to come.
 
Finished up tonight. Enjoyed the game, as did my girlfriend (who watched the entire playtrhough). I'll finish up the 100% items Wednesday night, and probably set it on the shelf when finished with that.

I think my playtime was 10:4X?
 
The taking orders thing is downright stupid, but take a step back and look at Super Metroid (which I've now played a little bit of). In that game Samus finds her equipment strewn about where she's exploring. What in the world isn't mind numbingly stupid about that? Does it matter? Absolutely not. That's the kind of thing I mean when I say that when a game strives too much to make sense it often results in a less fun game. Other M isn't going to be more fun if Samus has all her equipment and authorization to use it all from the start. The game is designed for her to get use of her equipment as you go. Either she gets authorization or ... oh look... there's my super bombs! I was wondering where I left them!

It's just a game mechanic. When it comes to video games, making sense is not always a good thing.
 
That next to last line made me laugh. Thank you for that. It's hard to be entertained by this game when there's so much poison in the air about it (for me at least, but that's because I follow everything about it, which leads me to reading a lot of comments).

On a somewhat related note, here's an interview with Sakamoto:
http://www.gonintendo.com/viewstory.php?id=136807
 
Skyward Sword is going to get 9's and 10's across the board for staying safe. Fans will complain about it not being new enough.

I'm guessing they didn't do something like Other M for Zelda because the financial risk was too great in comparison to Metroid. But they haven't evolved Zelda in 12 years, going on 13.

Like I've said, I think if people come back to Other M later down the line, without all the negativity in the air about it, they would really enjoy it.

Also, I sorta think Tecmo had a hand in this coming out so soon. It's clear to me at least that some parts aren't done. But at TGS, low and behold, Team Ninja is working on 3 projects, whereas before they were working on 1. If they did a Trilogy-style re-release for Other M in a couple of years with some fixes, I'd probably be game for it like I was for Trilogy.
 
[quote name='icedrake523']Seeing how polarizing this has been, I'm afraid of what it will be like when Skyward Sword comes out.[/QUOTE]

I don't know. I honestly think the outcry and polarization over Other M is actually a good sign for Nintendo. It says a lot when people love your franchises so much and are so invested that even the people who didn't like the most recent release are still willing to spend time thinking and arguing about them instead of abandoning the franchise altogether. Even among the people I know who were disappointed with Other M, EVERY one of them are still looking forward to trying Nintendo's next attempt with the series.

Regarding Zelda: In many ways they are stuck. People say they want them to change the Ocarina formula up some, but every change they actually make seems to cause a backlash. I thought both the clock mechanic and the mask transformations in Majora's mask were excellent, but it seems like most people dislike the former and are lukewarm at best about the latter. In Windwaker I really enjoyed both the change in art direction and the wind/sailing themed overworld. In that case, the former was controversial and many people just flat out hated the latter.

My new dream Zelda game would be a side story like Majora's instead of the typical "Beat Ganon, Save Zelda" tale, would have the Windwaker artstyle, would make mask transformations a central mechanic for another game, and would have combat more like that found in Darksiders.

I am most afraid Skyward Sword is actually the SAME basic game again but with even more obnoxious motion controls bolted in as the "New" concept.
 
I find it ironic after all the uproars over games like GTA, Gears of War, and Manhunt, Nintendo manages to outshine them all in terms of controversy, even though sales for Metroid are usually poor to mediocre (although Other M will probably be #2 or #3 in NPD's for this month).

I know people are disappointed in Other M, and in some ways I am too. But overall, it's a pretty cool game. The combat is engaging and fast-paced, and they definitely got the feel of all those 2D Metroid items we know and love. The Speed Booster is amazing (although maybe tilt controls would've been cool to slightly maneuver Samus ala Sonic and the Secret Rings) and it feels like 2D Metroid in 3D. The story somehow stays coherent to the rest of the series (I've checked) and adds a lot of cool/intriguing ideas.

If there is ABSOLUTELY ONE THING I can say they did RIGHT with this game, if you cut out all of the bullshit whining and complaining, the bad dialogues and localization, and look at what has been presented in the past Metroid games is
the characterization of Samus. Sure, she says baby a lot, and there are some corny lines, but overall we have a much better understanding of who this character is. This is a pretty traumatic time for her, probably the most in her life, and while some stuff is put to the extreme, this is probably as far as they'll go in those situations. The fact that she barely breaks down at all, despite the losses she witnessed is an amazing test of character.

Beyond the fluff, we see who she really is for once. I really attribute this to the CG cutscenes and the direction in which they were given. If it weren't for those, I would probably be on the opposite side of the fence right now. That's why I said watch the Theater Mode without subtitles/sound like it was a silent movie - To see this character shine through.
 
[quote name='Jasonofindy']My new dream Zelda game would be a side story like Majora's instead of the typical "Beat Ganon, Save Zelda" tale, would have the Windwaker artstyle, would make mask transformations a central mechanic for another game, and would have combat more like that found in Darksiders.[/QUOTE]

I'm just going to use your post as an example, but I'm going to speak in general (not picking on you). THIS is why Metroid/Zelda has such a polarizing fanbase. People have such a vested interest in the series (mention "timeline" to a Zelda fan and you'll get pages of discussion) they develop their own "dream game" and expectations.

Not that there's anything wrong with liking/disliking a new game, but bashing it because "it's not MY dream Metroid game" is kind of silly. Games are like art: they're one man/team/company's vision, and you'll like it or you won't.

And expecting the entire plotline of Metroid to stay consistent among all those games over the years is also silly. From a gameplay perspective you have to take some liberties. Bring back a certain character, and you'll get people bemoaning how unrealistic it is. Don't bring him back though and you get the same outcry (what's Metroid without X?)
 
I think it's spot on that Metroid: Other M is a 2D game in 3D, though not like Kirby 64, rather more 3D then 2D, but it's still got 2D sensibilities, which I think is why I connect with it so well. I played more tonight and I really love this game. I'm glad I'm not that near the end yet.
 
[quote name='KingBroly']Other M is kinda the game Zelda fans have wanted for years but haven't gotten (change, voice-acting, character development, etc.). The question is do Zelda fans want it more, less or the same now given what we've seen here?[/QUOTE]


I hope they don't. Zelda fans don't seem to know what they really want and will complain about where the series should go regardless of what they actually do.

Personally, I don't mind series taking risks as long as the game is still inherently the same. Nearly every Mario game (with the exception of Galaxy 2) has added something in that changes the formula while still having Mario stay Mario. Overall I'd say they've been pretty successful.

I haven't finished Other M yet, however I kind of liken it to Mario Sunshine. Both are excellent games in their on manner, but when you take into consideration the rest of the series they lead to a bit of disappointment (at least for me). Sure there are positives to take away, but when you compare the games to others in the series they pale in comparison. At least that's how I feel with Other M.

Moving on to some of my complaints, the dialog is horribly bad and the game feels much too linear at points. At times I get frustrated with the way the game decides to do things and have to put it down to do something else, which is a large part of why I haven't finished it yet.
 
[quote name='BlueLobstah']
Personally, I don't mind series taking risks as long as the game is still inherently the same. Nearly every Mario game (with the exception of Galaxy 2) has added something in that changes the formula while still having Mario stay Mario. Overall I'd say they've been pretty successful.

I haven't finished Other M yet, however I kind of liken it to Mario Sunshine. Both are excellent games in their on manner, but when you take into consideration the rest of the series they lead to a bit of disappointment (at least for me). Sure there are positives to take away, but when you compare the games to others in the series they pale in comparison. At least that's how I feel with Other M.

Moving on to some of my complaints, the dialog is horribly bad and the game feels much too linear at points. At times I get frustrated with the way the game decides to do things and have to put it down to do something else, which is a large part of why I haven't finished it yet.[/QUOTE]

Your comparison to SMS, to me, does not ring true on two counts.

First, in the spirit of your comparison (venturing outside of typical content), yes, SMS definitely took Mario on a vacation outside of the Mushroom Kingdom. However, in Other M, Samus isn't exactly being pulled from her element. There's backstory, flat voice acting, etc. but she's still among her own: aliens, space pirates, n' shit.

Second, and I realize this wasn't exactly your point, but it's still important to me: the play control was done very well in SMS with the GC controller. Only the camera was a problem, as control goes, IIRC. In Other M, control is not a concern in the way it used to be. It's an expectation for me as a gamer -- and I don't think it's that unfair -- that certain titles are going to control a certain way, or rather the controls will be of a certain quality based on other titles in the series/genre. Other M doesn't even try to belong with the other Metroids in this regard.*

Both points illustrate very conservative choices made by Nintendo/Team Ninja to counterbalance the risks in the storytelling, use of voice acting, so on. So there was some risk to Other M, but I wouldn't go so far as to class it a bold, rebellious installment in the series.



* Maybe I put too much salt into depth in gameplay through the simple joy of using solid, tight controls. It's probably more of an "old gamer" concern. To continue with the SMS comparison, while SMS controls differently than SMW (the paragon of tight control for Mario and arguably for all of console gaming), it still strives for responsive, robust control, and in that sense should be mentioned alongside SMW, SMB3, etc. Would anyone honestly stack Other M against Super Metroid or Prime for control?

I'm not just picking on Other M on this topic, I could as easily talk about SMB Wii, Twilight Princess, Mario Kart Wii. Nintendo is producing many of their wii-generation titles to fit the controller rather than making the game and fitting the controls to the game. Other M is a recent example of this.
 
[quote name='dothog']I'm not just picking on Other M on this topic, I could as easily talk about SMB Wii, Twilight Princess, Mario Kart Wii. Nintendo is producing many of their wii-generation titles to fit the controller rather than making the game and fitting the controls to the game. Other M is a recent example of this.[/QUOTE]


It is? Actually, I think it is the opposite. There are many features the controller has available to them that they could have used, but chose not to use. (Much to the annoyance of some fans.) If the control scheme was more like Prime, or the option of using the classic controller was there, that aspect of the game would perhaps be looked upon more positively.

But, the stated goal of the design team was to stick with simple controls. For the most part, they work fairly well. But, I do understand the annoyance of some by not having more options.
 
I honestly can't play Prime on Gamecube anymore. Once you have the Wii controls for it in Trilogy, you can't really go back. If I had to compare Other M's controls to Prime (Cube) controls, I'd take Other M. If it was Prime (Wii), I'd take that.
 
[quote name='KingBroly']I honestly can't play Prime on Gamecube anymore. Once you have the Wii controls for it in Trilogy, you can't really go back. If I had to compare Other M's controls to Prime (Cube) controls, I'd take Other M. If it was Prime (Wii), I'd take that.[/QUOTE]

I was speaking of Prime on the Wii. I never played on Gamecube. Personally, I think the controls of Prime on Wii have their own issues. (rotating Samus with the Wii control as lightgun, for example.)
 
[quote name='icedrake523']What kills the Prime GC games for me is not being able to control the camera with the C-stick.[/QUOTE]

Haha. That would make it terrible, in my opinion. Its NOT an FPS after all.
 
I played Prime on the GC and loved the controls. Maybe it was because switching visors/beams was so seamless and that it just seemed really easy to jump places.

The Wii controls in Echoes are great in their own way but it's a little harder to switch visors/beams.
 
bread's done
Back
Top