[quote name='io']I'm with javeryh (again

) - not a big FPS fan, never played Halo, and I enjoyed Metroid Prime quite a bit.
Panda - I never really thought of the target locking as being a bad thing. The challenge in Metroid Prime is not is the aiming, I guess, but in the fact that you will have multiple enemies after you at once. So, sure, you get to lock on one and blast him. But at the same time several others may be shooting you. I guess normal FPS's have the same issue, but since I never really play them I don't know how that all works. The only other "shooter" I ever put any time into was Star Wars Battlefront (which is a third-person shooter). Of course, being an online game like most Xbox shooters, auto-locking onto targets wouldn't really be fair (or would take away a lot of the fun, anyway). Though that game does have an aim-assist feature that can be toggled on and off for online play. It's not the same as the Metroid lock, but it does make it easier to aim.
Regardless - to answer Wlogan31, I say given 'em a shot. Both of the GC Metroids can be had pretty cheap. Get one of them (probably the first one) and see how you like it. It seems to appeal to many non-FPS playing CAGs. If you find it enjoyable then you can get MP3 with the rest of us

.[/QUOTE]
For the multiple enemies issue. You're still auto locking. One may be on some perch to your left, another right in front, and maybe another in the back right. In MP, you just toggle the auto-lock, and it manually just go from enemy to enemy. You never miss. In a real FPS, you have to make sure your aim is true because if it's not, you're dead. In MP, you don't have to worry about your aim at all. You just have to worry about hitting the lock button, pulling the trigger a few times before it automatically locks onto the next enemy.
Also, the aim-assist feature found in all console FPS games (yes, every single console FPS has some sort of aim-assist) is necessary. There's a reason why FPSes are so plentiful on the PC. The keyboard and mouse. THE most precise aiming available for FPSes. You can't have that with consoles FPSes, which is why an aim-assist is necessary. Some games do it alot better than others. Halo for example, is renowned for it's control scheme and its controls are part of the reason why it's the console FPS king. It has just enough aim-assist to make it smooth, but not enough to feel like you're being babied. A game that has TOO much aim-assist is The Darkness. Granted, I've only played the demo, but my damn cursor seems to always gravitate to enemies heads as if they had magnets in them.
Now, my complaint with MP3 is this. You have essentially a mouse in your Wiimote, yet auto-lock still exists. Why? Because Nintendo doesn't want a FPS, and they don't call it an FPS. The company itself calls the MP games first-person adventure games.
Also, the fact that you say
[quote name='io']I'm with javeryh (again

) - not a big FPS fan, never played Halo, and I enjoyed Metroid Prime quite a bit.[/quote]
[quote name='io']Regardless - to answer Wlogan31, I say given 'em a shot. Both of the GC Metroids can be had pretty cheap. Get one of them (probably the first one) and see how you like it. It seems to appeal to many non-FPS playing CAGs. If you find it enjoyable then you can get MP3 with the rest of us

.[/QUOTE]
supports my argument I think. The reason why it appeals to non-FPS fans is because...it's not an FPS.
Also have you seen Metroid Prime Pinball at any Fred Meyers?

.