Interesting - I figured most "true" FPS players would play without any aim-assist whatsoever and wasn't aware games like Halo even had it. It seemed in the Star Wars Battlefront games that I played it was always disabled (so I got used to completely manual controls on that third-person shooter). I didn't find it completely impossible. I don't like first-person games because I like to see my character. Metroid is the exception.
I've never played a FPS on the computer, but it seems with mouse control it would be too damn precise and not any fun at all
. I don't really get that whole phenomenon. At least pointing the Wii remote at the screen is more like actual aiming. Pointing a mouse seems rather meh to me...
Maybe I'm mistaken, but I thought the auto-lock on MP3 was simple for the center point of your screen? Like, you can lock on to an enemy so you can strafe, but you STILL have to aim the Wii remote at them to shoot. Granted, it ought to be fairly easy to aim at the middle of the screen, but I suspect on most of the boss fights you will be locked onto the center of the beast and will need to aim at various other parts that are moving around. So it is really more of an auto-camera than an auto-aim.
All I know is tht even with the lock-on in Metroid I found it very difficult in parts. It's not like it makes the game a cakewalk. I think they adjusted the difficulty to compensate for that type of gameplay.
I've never played a FPS on the computer, but it seems with mouse control it would be too damn precise and not any fun at all
Maybe I'm mistaken, but I thought the auto-lock on MP3 was simple for the center point of your screen? Like, you can lock on to an enemy so you can strafe, but you STILL have to aim the Wii remote at them to shoot. Granted, it ought to be fairly easy to aim at the middle of the screen, but I suspect on most of the boss fights you will be locked onto the center of the beast and will need to aim at various other parts that are moving around. So it is really more of an auto-camera than an auto-aim.
All I know is tht even with the lock-on in Metroid I found it very difficult in parts. It's not like it makes the game a cakewalk. I think they adjusted the difficulty to compensate for that type of gameplay.