Metroid Prime 3 - Do Mother Brains' Have PMS? - 9.5 From IGN!

Interesting - I figured most "true" FPS players would play without any aim-assist whatsoever and wasn't aware games like Halo even had it. It seemed in the Star Wars Battlefront games that I played it was always disabled (so I got used to completely manual controls on that third-person shooter). I didn't find it completely impossible. I don't like first-person games because I like to see my character. Metroid is the exception.

I've never played a FPS on the computer, but it seems with mouse control it would be too damn precise and not any fun at all ;). I don't really get that whole phenomenon. At least pointing the Wii remote at the screen is more like actual aiming. Pointing a mouse seems rather meh to me...

Maybe I'm mistaken, but I thought the auto-lock on MP3 was simple for the center point of your screen? Like, you can lock on to an enemy so you can strafe, but you STILL have to aim the Wii remote at them to shoot. Granted, it ought to be fairly easy to aim at the middle of the screen, but I suspect on most of the boss fights you will be locked onto the center of the beast and will need to aim at various other parts that are moving around. So it is really more of an auto-camera than an auto-aim.

All I know is tht even with the lock-on in Metroid I found it very difficult in parts. It's not like it makes the game a cakewalk. I think they adjusted the difficulty to compensate for that type of gameplay.
 
[quote name='A Happy Panda']
Now, my complaint with MP3 is this. You have essentially a mouse in your Wiimote, yet auto-lock still exists.
[/QUOTE]

From the videos, it looks like the lock function (at least in the advance control option) just locks the camera kind of like Z-targeting in Zelda. You still have to manually aim with the Wiimote at what you want to shoot at.

Locking just seemed to fix the camera on one enemy so you could strafe around them etc.
 
[quote name='io']Interesting - I figured most "true" FPS players would play without any aim-assist whatsoever and wasn't aware games like Halo even had it. [/QUOTE]

Most of the console FPS games have it in the single player/campaign mode, but it's not available (or is an option) in multiplayer deathmatch modes.

[quote name='io']
I've never played a FPS on the computer, but it seems with mouse control it would be too damn precise and not any fun at all ;). I don't really get that whole phenomenon. At least pointing the Wii remote at the screen is more like actual aiming. Pointing a mouse seems rather meh to me...
[/QUOTE]

Just like aiming with the right analog stick, once you get used to it you get immersed in the game and don't think about HOW you are aiming.
 
[quote name='io']Interesting - I figured most "true" FPS players would play without any aim-assist whatsoever and wasn't aware games like Halo even had it. It seemed in the Star Wars Battlefront games that I played it was always disabled (so I got used to completely manual controls on that third-person shooter). I didn't find it completely impossible. I don't like first-person games because I like to see my character. Metroid is the exception.

I've never played a FPS on the computer, but it seems with mouse control it would be too damn precise and not any fun at all ;). I don't really get that whole phenomenon. At least pointing the Wii remote at the screen is more like actual aiming. Pointing a mouse seems rather meh to me...

Maybe I'm mistaken, but I thought the auto-lock on MP3 was simple for the center point of your screen? Like, you can lock on to an enemy so you can strafe, but you STILL have to aim the Wii remote at them to shoot. Granted, it ought to be fairly easy to aim at the middle of the screen, but I suspect on most of the boss fights you will be locked onto the center of the beast and will need to aim at various other parts that are moving around. So it is really more of an auto-camera than an auto-aim.

All I know is tht even with the lock-on in Metroid I found it very difficult in parts. It's not like it makes the game a cakewalk. I think they adjusted the difficulty to compensate for that type of gameplay.[/QUOTE]

I just want to make myself clear. I'm not arguing whether or not who's a true FPS player and who's not. And another point, FPS consoles have always had an aim assist, since the days of Goldeneye in fact. It has a sort of a slight magnet effect where if you're aiming close to an enemy, the cursor will gravitate towards the target. Now again, the distance in which the cursor will gravitate is different from game to game. Like I said before, Halo is EVER so slight (it's perfect if you ask me) while the Darkness has too much of it.

If what you say about the MP3 auto-locking is true, my interest in the game has increased at least two-fold. If I still have the ability to wave my wand around and aim at specific parts, but just have an enemy locked onto my center view, I'm happier with that.

And your point about the difficulty was going to be my point to botticus. The game was not designed to be played with free-aiming. It was meant to be played with the auto-lock feature. The difficulty was adjusted to make sure the game works for the auto-lock, not necessarily free aim.

Anyways, I feel like I'm not going to win anyone over. But read just about any article regarding the MP games and the writers call the game a first-person adventure. /end.

Edit:

dmaul - Zelda targeting was exactly what I was thinking of. I might have to check those videos out for myself just to see how it works.

And io - That's amazing that you've never played a PC FPS. You're missing out!!!
 
Just add that shooting is a main game play element then (rather than an occasional one like in Zelda), and the problem solved.

And Mega Man is most definitely a 2D shooter.
 
[quote name='The Crotch'] Shit, same goes for X-Com!
[/QUOTE]

Proclaiming X-com a third person shooter?

That's a paddlin'.
 
[quote name='m3talst0rm']does anyone know when the next set of vids will be up in the preview?[/QUOTE]

They are supposed to be up today. I've already checked twice and they were not up yet.
 
The whole game takes place in first person. Throughout the game you are shooting. Its not a few characteristics, its what the game is. Morphball mode takes you into third person. But so does vehicle driving in many other FPS games. At its core is a FPS game, why can't we just accept this and forget all the "true FPS" free aiming whatever. Did the original Doom and Wolfenstein have all these features that are now required to be labeled a FPS?

Nintendo can call it a first person adventure all they want, but its just to separate it from competition.
Joe Consumer : "Microsoft's FPS has multiplayer and online support! Why doesn't Nintendo's?"
Nintendo Rep: "Because its not a FPS! Its a First Person Adventure! You're meant to play it alone and shoot less stuff!"
 
[quote name='moe11888']They are supposed to be up today. I've already checked twice and they were not up yet.[/quote]

Wow, they need to get on their game (no pun intended). I woke up early to check (7AM PST) before work. I hope they at least post the video before I get home at 10PM tonight... :roll:
 
Updates are up!

Aurora = Mother brain - Organic super computer shown in 2D side view just like in the old games (many auroras built). And Samus shown in her purple suit.
 
Wow, is the Spider Ball in all the Metroids, or is that new?

Clarification for a Metroid noob... the Prime series is a true trilogy, is it not? Meaning if I'm planning on getting the most out of Corruption, I should probably do my best to finish the first two before getting into it?
 
[quote name='The Crotch']
In Metroid Prime, I would estimate I spent about 30% of my time shooting enemies. I guess I used my gun to solve a lot of puzzles, but still. The game features shooting, but that is not the main emphasis of the game - just as blowing up Sectoids is not the point of X-Com. Shooting may be "a main game play element", but the point is, it is the main gameplay element that defines it. For all the shooting done in X-Com, it is a strategy game. The Lord of the Rings games were Golden Axe-style hack-and-slash, not RPGs, and no number of "level ups" will ever change that.
[/QUOTE]

Hey man. Call it what ever you like. I was just saying why the FPS label fits for me, though I think FPA fits even better.

Not going to waste any time arguing with game geeks over what genre a game should fit it. :D Everyone can call it whatever they like.
 
[quote name='botticus']Wow, is the Spider Ball in all the Metroids, or is that new?[/QUOTE]

Made it's debut in Metroid 2 on the Gameboy. Was definitely in the 2 prime games. Can't recall for Super Metroid or Metroid Fusion. Pretty sure it wasn't in Zero Mission since that was a remake of the original which didn't have it.
 
Meh, the Spider Ball vid was cool, but what they had at the beginning of it had me more excited.

And if Mother Brain was actually an Aurora system... I like how the story might be shaping up!

And two more videos on the 16th. Nintendo needs to do this with more games. They HAVE to be thinking of a dedicated preview channel at this point.
 
botticus: like the crotch mentioned already the game is definitely a real trilogy, and a pretty awesome one i must say, Prime 1 brought Samus to Tallon IV and it filled in gaps in Samus's past as well as the Chozo, Prime 2 Echoes introduced new gameplay elements (well screwball is "technically" not, but it wasn't present in Prime 1 so i'm gonna include it) and shows you what happened to
Metroid Prime after it absorbs the phazon suit at the end of Prime
its not a necessity to play the 2nd one, but it will definitely help in keeping the 3rd game fairly cohesive
 
Thanks guys. I already have Echoes (got it for $15 like two years ago), so that part isn't an issue... just depends on how long I'll feel like putting off Corruption. Am I looking at closer to 10 or 20+ hours for each of the first two? Edit: Hmm... looks like 20. That could take a while since I can only play an hour at a time. Better get started!
 
[quote name='botticus']Thanks guys. I already have Echoes (got it for $15 like two years ago), so that part isn't an issue... just depends on how long I'll feel like putting off Corruption. Am I looking at closer to 10 or 20+ hours for each of the first two? Edit: Hmm... looks like 20. That could take a while since I can only play an hour at a time. Better get started![/quote]

Use gamefaqs as you play through to pick up all the canisters and what not because by the time you get to the last two bosses, if you haven't stock piled you life and weapon upgrades, you're not going to beat them. It'll be easier as you go along rather than having to backtrack later on. This is speaking for Prime. I'm not far enough into Prime 2 to speak. Chrono Trigger has my attention at the moment...
 
[quote name='Zen Davis']Use gamefaqs as you play through to pick up all the canisters and what not because by the time you get to the last two bosses, if you haven't stock piled you life and weapon upgrades, you're not going to beat them. It'll be easier as you go along rather than having to backtrack later on. This is speaking for Prime. I'm not far enough into Prime 2 to speak. Chrono Trigger has my attention at the moment...[/quote]I have both guides, been using the one for the first game. Makes it more enjoyable since I just get frustrated by being stuck somewhere and having to backtrack to find something I missed. And hopefully by the time I get to Corruption, I'll have gotten into the Metroid mindset and not need a guide.
 
[quote name='botticus']I have both guides, been using the one for the first game. Makes it more enjoyable since I just get frustrated by being stuck somewhere and having to backtrack to find something I missed. And hopefully by the time I get to Corruption, I'll have gotten into the Metroid mindset and not need a guide.[/quote]both prime games and zelda are the ONLY games i'm adamant about not using guides for, they would dull the experience for me, even so i managed 98% scan and 99% item collection in Echoes clocking in at roughly 16 hours, pretty much just scanned everything and jotted down places i needed to return to
 
[quote name='CouRageouS']The whole game takes place in first person. Throughout the game you are shooting. Its not a few characteristics, its what the game is. Morphball mode takes you into third person. But so does vehicle driving in many other FPS games. At its core is a FPS game, why can't we just accept this and forget all the "true FPS" free aiming whatever. Did the original Doom and Wolfenstein have all these features that are now required to be labeled a FPS?

Nintendo can call it a first person adventure all they want, but its just to separate it from competition.
Joe Consumer : "Microsoft's FPS has multiplayer and online support! Why doesn't Nintendo's?"
Nintendo Rep: "Because its not a FPS! Its a First Person Adventure! You're meant to play it alone and shoot less stuff!"[/quote]

Its not a FPS, its a FPA. Throughout Prime and Prime2, you can easily kill most if not all enemies with morphball bombs. You only shoot to open doors >.>

[quote name='botticus']Wow, is the Spider Ball in all the Metroids, or is that new?

Clarification for a Metroid noob... the Prime series is a true trilogy, is it not? Meaning if I'm planning on getting the most out of Corruption, I should probably do my best to finish the first two before getting into it?[/quote]

The Spiderball was in Metroid II: Return of Samus, and in Prime, you dont need it at all :/

I would say definitly finish the first...with a 100%. You have to get a 100% otherwise the rest wont make sense, due to the secret ending. The 2nd Prime game you should play also, reveals what the main enemy is doing, and what havoc its causing. Plus, why would you want to miss out on the boost guardian :D (Its a hard boss).

[quote name='maigoyume']both prime games and zelda are the ONLY games i'm adamant about not using guides for, they would dull the experience for me, even so i managed 98% scan and 99% item collection in Echoes clocking in at roughly 16 hours, pretty much just scanned everything and jotted down places i needed to return to[/quote]

Just Prime and Zelda? I dont use guides for any game, it ruins it. It spoils everything, take the fun out. Like when I try to beat a hard boss that requires some complex thinking, I feel good when I do it myself. Unlike my friends, who when I say to them "Yay I beat that super hard boss, took forever", there like "Oh, him, pssh, he was easy. I read the guide, all you had to do was...", pfft lame.
 
I never play through with guides, but I have not shame in looking up gamefaqs when I've been wandering aimlessly for 30 minutes or just died the 20th time on a boss.

I have no time or patience for that crap these days. Used to, but not now that I'm lucky if I can free up a couple hours a week to game and have more than enough stress and frustration as is.
 
[quote name='dmaul1114']I never play through with guides, but I have not shame in looking up gamefaqs when I've been wandering aimlessly for 30 minutes or just died the 20th time on a boss.

I have no time or patience for that crap these days. Used to, but not now that I'm lucky if I can free up a couple hours a week to game and have more than enough stress and frustration as is.[/quote]

That's a big part of it. I just don't have the time to mull game conundrums the way I used to, nor the patience to take on a boss 30 times without success. There's a tipping point at which I need help. Otherwise, the game just won't get played. It's a sad reality of the adult world.

Adventure games get more leeway. And I'll usually give myself at least a couple days before I'll go to GameFAQs or a guide book. Have any of you used the Universal Hint System? It's my favorite way to get hints, as it reveals as little as possible, still allowing you to figure some things out on your own. Much more satisfying than a walkthrough.
 
[quote name='Tybee']
Adventure games get more leeway. And I'll usually give myself at least a couple days before I'll go to GameFAQs or a guide book. Have any of you used the Universal Hint System? It's my favorite way to get hints, as it reveals as little as possible, still allowing you to figure some things out on your own. Much more satisfying than a walkthrough.[/quote]
Simply the best source for hints on adventure games. I used it for The Longest Journey and Grim Fandango with no problems.
 
[quote name='The Crotch']Well, the 100% ending of Prime more-or-less shows
the creation of Dark Samus
. The 100% ending of Echoes
shows Prime escaping completely unharmed
. That's why I say the second game has no real impact on the plot.[/quote]at the least echoes was a worthy sequel, though retro could've taken the difficulty down a tad, reintroduced the screw ball though :applause:
 
I finally got around to watching the videos, and I thought they looked excellent. You people complaining about how they are low res or whatever makes me weep for this generation of gamers.
 
I loved Metroid Prime far beyond my expectations, but something about Echoes didn't feel right to me. In many ways, I can see how it's a superior game, but yet I didn't care for it as much. Maybe, and this will sound silly, it was too much of a good thing. What really grabbed me the first time I played Prime was just how much it felt like the old Metroids. Just me lost on an alien planet trying to find my way through. Echoes felt more modern in many ways, and in the process didn't grip me the same. I wonder how I will feel about Prime 3, since it looks like an even greater evolution of the series. The trailers do look very good--much better than the intial screens and such we saw.
 
[quote name='The Crotch']Yeah, don't get me wrong - it certainly wasn't a Warrior Within, which I would have turned off and sold about 8 hours in had it not been for Two Thrones. It's just not on par with Prime, either, and a little skimpy on plot. Even for a Metroid.[/quote]tell me about it, two thrones was definitely a worthy game, had to suck it up and beat warrior within TWICE though, ugh that left a bad taste in my mouth
 
[quote name='Strell']I finally got around to watching the videos, and I thought they looked excellent. You people complaining about how they are low res or whatever makes me weep for this generation of gamers.[/QUOTE]

They just seem kind of pointless in the current form. If they're going to be that low res, they're no better than the crappy videos on Gamevideos.com.

A demo video channel should let people see what the game will look like on their TV.

It's still a neat feature, and cool that it's new videos which we hadn't seen before. I was just hoping for actual 16x9, 480p gameplay footage so I could see what it looked like on my set.

Especially since many have said this would be the game to finally show that the Wii really is 2x as powerful as the gamecube as many Nintendo fans often cite.
 
The Prime games aren't very story heavy so it shouldn't be a big deal. I wish they were though...like Fusion.

I love that game.

Looks like this game is going to have more focus on story though which is good.
 
[quote name='dmaul1114']They just seem kind of pointless in the current form. If they're going to be that low res, they're no better than the crappy videos on Gamevideos.com.
[/quote]For the masses who don't go to Gamevideos.com or IGN.com or GameSpot.com or anything else, they very much have a point. It all goes back to the whole "Where's the hype" issue. The gaming nerds don't need hype, they do it on their own. It's the rest of the world that is sold on hype.
 
It just sounds so pompous and elitist to decry how "low res" they are. I can't get over how gamers these days get more excited over the pure specs of a game - the kind of shit you'd read on paper - rather than the pure game itself. "It's in 1080p!" is fast becoming a better selling point than anything else, which is just sad.

And they are way better than Gamevideos purely based on their physical size, which better reflects what the game looks like.

This is the first time Nintendo has done this, I guess I'm able to cut them some slack. At some point they have to evaluate if they can successfully pull off something like 16x9 full screen videos, and seems smarter to put up something that works and gives them a good R&D indication than just throw out something and have it suck.

As for the "2x powerful" thing, that's a completely different discussion, and really has no place at all in the context of what is being discussed.
 
[quote name='botticus']For the masses who don't go to Gamevideos.com or IGN.com or GameSpot.com or anything else, they very much have a point. It all goes back to the whole "Where's the hype" issue. The gaming nerds don't need hype, they do it on their own. It's the rest of the world that is sold on hype.[/QUOTE]

True. I should have said "pointless for me". They are a good idea for the masses. Though even for them I think having full screen videos would be even better at stirring hype.

And I don't care about the specs. I just wanted to see what the game would look like on my HDTV. Even moreso as I'm curious to see how good the first blockbuster game actually built for the Wii will look.
 
Saw this while on wiipicross.com:

ad-pic006-12.jpg


:lol:
 
[quote name='FriskyTanuki']Saw this while on wiipicross.com:

ad-pic006-12.jpg


:lol:[/quote]

Are we surprised? Cassamassina custom crafted this quote knowing Nintendo would use it in its marketing efforts. Sadly, I think in the gaming community it did more harm than good, as it made the game seem over-hyped.
 
[quote name='Tybee']Are we surprised? Cassamassina custom crafted this quote knowing Nintendo would use it in its marketing efforts. Sadly, I think in the gaming community it did more harm than good, as it made the game seem over-hyped.[/quote]

Not if it lives up to the bill.
 
I was just thinking how mad I have been about so many of the Wii games not being full 16x9. I hate those dam bars on the sides of my widescreen.

I hope to God that N went the extra mile with this one little thing. Dam N misses the boat on taking extra time to fit in little creature comforts like this.
 
[quote name='Strell']It just sounds so pompous and elitist to decry how "low res" they are. I can't get over how gamers these days get more excited over the pure specs of a game - the kind of shit you'd read on paper - rather than the pure game itself. "It's in 1080p!" is fast becoming a better selling point than anything else, which is just sad.

And they are way better than Gamevideos purely based on their physical size, which better reflects what the game looks like.

This is the first time Nintendo has done this, I guess I'm able to cut them some slack. At some point they have to evaluate if they can successfully pull off something like 16x9 full screen videos, and seems smarter to put up something that works and gives them a good R&D indication than just throw out something and have it suck.

As for the "2x powerful" thing, that's a completely different discussion, and really has no place at all in the context of what is being discussed.[/quote]QFT
I wholeheartedly agree, but that may be because i'm not so hardcore into graphics and i don't much care for 1080p or whatever it is, i've seen gears of war in HD and it is absolutely beautiful, i'd swear it was real, but the thing is i don't need near realistic graphics to enjoy a game, i don't care for HD nor the price tag that tends to come with it, 1080p and 1080i, those numbers mean absolutely nothing to me, as long as the game plays well i'm sold
 
Again this has nothing to do with specs like 1080p...especially since the Wii is only capable of 480p.

I just wanted to see what the game would actually look like on my TV, and I'd say the same thing even if I didn't have a new HDTV as I'd still prefer a full screen, actual game footage video even on my plain old TV as it's always cool to see what a game will really look like on your TV rather than watching low res, smaller sized clips.

Again, the previews are a neat feature, but I hope they put out some full videos for other games when they do this in the future.
 
New videos up:

PED Suit and Air Assault
PED suit describes an armor enhancement by injection?
Air Assault shows more gameplay action with Samus using the PED Suit? (Says Energy Tank Injected).

Next videos up on the 20th (Valhalla and Bowling)
 
Despite what most people say, the videos, although scaled down ARE 16:9. At least on my TV.

Also an interesting note, that widescreen TV question ended on the Voting Channel, 51.2 to 48.8 in favor of 4:3 TV's to 16:9 TV's. What's this mean? A lot of people want 16:9 support obviously.
 
[quote name='KingBroly']Also an interesting note, that widescreen TV question ended on the Voting Channel, 51.2 to 48.8 in favor of 4:3 TV's to 16:9 TV's. What's this mean? A lot of people want 16:9 support obviously.[/quote]

That surprises and encourages me. When I saw that question, I knew 4:3 would win, but I thought it would be by a much greater margin. So Nintendo will have to pay more attention to widescreen now, and hopefully we won't get anymore debacles like Mario Party 8.
 
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