SteveDaWonder
CAGiversary!
I've got this game paid for. I'm getting it regardless. It's going to be awesome. It's likely to be the best in the series. I am just curious on how it will stack up to Bioshock.
http://wii.ign.com/articles/814/814436p1.htmlRight off the bat, you're going to notice several major differences between Metroid Prime 3: Corruption and its predecessors. The most immediately obvious are the graphical enhancements. Not only does Corruption run in both 480p and 16:9 widescreen (another first for the series), but it dishes out larger, more detailed environments, crisper textures, dramatically improved particle effects, depth of field blur, screen shakes, and what is easily the best utilization of bloom lighting in any Wii game to date. It may seem like a trivial inclusion to some -- games like Ico, for example, have developed visual styles that revolve around bloom lighting -- but developer Retro Studios has taken it to the next level. Environments, objects and particle effects alike are illuminated with a neon-like hue that fits exceptionally well within the game's science-fiction setting. Other visual additions are more pronounced. When bringing up Aran's scan-visor (activated by pressing the minus button on the Wii remote), you will now see the bounty hunter's face clearly reflected -- not just for a split second, as in previous titles, but permanently. That face may even show signs of change as you advance through the game.
Similarly, it's tough to stack Corruption's graphics against what you'll see in first-person games on other consoles. As expected, the same sublime artistry and cohesive aesthetic sensibility from the previous Prime titles return here, but at the same time, this looks awfully close to its GameCube forerunners. A few new blur effects and a rock-solid frame rate give it a negligible "next gen" sheen and crispness, but one look at the hyperdetailed, evocative visuals in BioShock will make the most ardent Wii-faithful envious. So, given the hardware's innate graphical limitations, Corruption generally makes the best of it and stays the course, delivering an eye-pleasing, imaginative quest through wild alien worlds. Likewise, the appropriately otherworldly soundtrack carries on the same moody Prime vibe we've all come to love, remixing classic themes and layering on the foreboding choruses.
Metroid Prime 3 features a very welcomed rewards system that some have compared to achievements on Xbox Live. As you progress through the game, you earn Samus medals for accomplishing various goals, from 500 kills to beating certain enemies and scanning items. There are differently colored medals for your various successes, and you can use combos of these achievements to buy special unlockable extras -- concept art, music, storyboards, stickers and bobbleheads, and even a screenshot tool that enables you to (by pressing up on the D-Pad) snap in-game photos and send them to friends over WiiConnect24. The game also uses WiiConnect24 to let you trade friend vouchers with players you've already added to your Wii system address book. Friend vouchers can be converted into friend credits, which are also utilized -- in combination with the other medals -- to unlock the extras. Indeed, the best extras can only be purchased if you trade friend vouchers with your buddies. For the purposes of our hands-on update (and eventually our review), we traded vouchers with our friends at GameSpy, and then we converted those vouchers into friend credits to buy, for example, the screenshot tool.
... it's tough to stack Corruption's graphics against what you'll see in first-person games on other consoles.
The musical score by Kenji Yamamoto fits the atmosphere very well. It's more grandiose than it's been in previous Prime titles and yet there are some throwbacks that fans will like. For instance, when Samus enters a beautiful snow-filled scene, a remix of the song that originally played at the Phendrana Drifts chimes in the background.