You know, rather than bickering, why not post citations?
[quote name='IGN']
Beyond these movement commands are the tried-and-true Mortal Kombat combos we've all spent time punishing our thumbs with as we attempt to pull off bicycle kicks and Fatalities. Thankfully, you can scope all of your character's moves and Supermoves from the pause screen, directions are usually pretty consistent on a character by character basis -- Kano and Superman use a lot of down-away and down-toward moves, while other folks will use more toward-toward attacks -- and the moves actually look cool. Wonder Woman's "Gotcha Girl" has her kick the opponent into the air, catch the midair foe with her lasso, and then slam the body back to Earth; Sub-Zero can create a block of ice in the air that'll fall and crush opponents; and Captain Marvel's "Mercury Bearhug" has him grab an opponent from behind, turn the foe so that his or her chest is pointed toward the sky, yell "Shazam!", and watch the ensuing lightning bolt fry the combatant.
Nifty, character-specific moves aren't the only things MK vs. DC brings to the table in terms of fighting mechanics. This addition to the Mortal Kombat franchise introduces four scenarios to the series: Klose Kombat, Free Fall Kombat, Test Your Might, and Rage Mode.[/QUOTE]