[quote name='ITDEFX']It is possible to overcome that problem. Since this is a fighter game, there is no huge level with textures or 30 enemies on screen at once for the CPU to handle. It's a bit tricky because long hair can do some crazy shit when you knock it around. The psychics engine (Havok?) has to calculate all those strains of hair as individuals or as a bunch and still make it look believable and natural flowing. If more R&D is put into it, it can happen.[/quote]
Havok is good and all, but I think the companies are starting to use that Euphoria engine now. It's just that these are just all physics stuff, but I'm not cramming for long hair chicks with wavy hair or what not. DOA beach volleyball tried that, and it's just on par with the weird over jiggling boob physics.
Also for the "guest" fighters like sc4, midway isn't going to get like manga artist like how sc4 is doing it. Well those are actually bonus fighters. Man it seems like Tekken and Street Fighter are going to be the only fighting games that don't have these fighters that are in no way part of the canon of their series.
Havok is good and all, but I think the companies are starting to use that Euphoria engine now. It's just that these are just all physics stuff, but I'm not cramming for long hair chicks with wavy hair or what not. DOA beach volleyball tried that, and it's just on par with the weird over jiggling boob physics.
Also for the "guest" fighters like sc4, midway isn't going to get like manga artist like how sc4 is doing it. Well those are actually bonus fighters. Man it seems like Tekken and Street Fighter are going to be the only fighting games that don't have these fighters that are in no way part of the canon of their series.