New Super Mario Bros. Wii - General Discussion & Info

[quote name='QiG']I can think of several examples of subtle motion control implementation that don't bother me at all: Balancing as you walk on a bridge in Uncharted, aiming an arrow in Heavenly Sword, turning a valve in Killzone, yanking out a soul in Folklore or shaking off an enemy in HotD:Overkill. The common thread in these examples is that when you are expected to carry out a motion it 1) mimics what you'd actually be doing with your hands B) is the only thing you need to focus on at that moment in the game. And maybe it is just another muscle memory routine, but to be fair it's pretty complex to steady the controller while jumping, dodging and throwing bombs that are coming in from multiple directions.

I'd be more inclined to bite my tongue if I kept seeing people say "Wow, this game is really innovative. I feel like the motion controls really added to it. The presentation/audio/graphics are blowing me away." I couldn't say that there's one single thing I'd call game breaking but when I noticed I was challenged more by getting my character to perform how I wanted to than the level design (which is key in platformers), all the other things on top of that I don't agree with just added up enough for me to stop and realize that I'm simply not enjoying this game as much as I hoped/expected to.
[/QUOTE]
Now I agree with zeiganstrell on this... The control is not so bad that the entire game you're preoccupied with "getting [your] character to perform."

It's just that picking things up with a shake isn't quick or fluid the way that action is with more standard controls (such as using the run button to do that as in other Marios). And the whirlygig never seems to engage quite when you'd like -- you have to anticipate it a bit and, assuming you're trying to get the most height you can get, hope that it engages at the apex of your jump. Ideally, neither of these would be uncertain.

Still, the suggestion that the control is such a preoccupation that it effectively ruins the game is bogus. For me, it's more about the feel of the game over repeated playthroughs. Because of the waggle, picking up stuff or whirlygigging is awkward and clumsy. Given the high quality of the rest of the game, it stands out.

And yes, were this a non-Mario platformer, we'd probably move right past this as a "little thing." But it's Mario, and I don't think it's unfair to hold it to a higher standard given that Nintendo themselves set that standard with their earlier works.
 
Beat the game last night. Have to say, I was a bit disappointed in the final boss battle. :( I never read about what it was, but i've read some people either REALLY liking it or REALLY not liking it... I really did not like it.

It was cool for what it was, but.. I just expected a bit more.
Oh well. It's still a pretty fun game! Still have to go and collect every damn coin in worlds 5-8 now :lol: :wall:

I guess I just wish there was more. Unlocking Luigi in Super Mario Galaxy was pretty awesome, and you were able to play the entire game all over again. Even in New Super Mario Bros DS you were able to play the game as Luigi. I would love to go and do a solo Luigi, or Toad(s) run.

Again my complaints are really what should be in this game, and not so much about what exactly is in this game. As the game for what it is, it's still a great one. Oh well, there's always New Super Mario Bros Wii 2, right? :lol:
 
After completing, I'm glad my initial suspicions were way off. This is the game the DS game was meant to be, or at least should have been.

Sure, they share a similar visual and aural aesthetic, but the level design is so much tighter and involved in this one. New Super Mario Bros. DS to me, was just a bunch of really cool ideas from wall jumping to stomps, scattered in extremely basic structured levels. Frankly, this game is the first 2D Mario to truly give the classics a run for their money, which is obviously quite remarkable.

Nostalgia be damned!
 
[quote name='lilboo']I guess I just wish there was more. Unlocking Luigi in Super Mario Galaxy was pretty awesome, and you were able to play the entire game all over again. Even in New Super Mario Bros DS you were able to play the game as Luigi. I would love to go and do a solo Luigi, or Toad(s) run.[/QUOTE]
So I take it the extras don't go beyond World 9? It's a really good platformer. Worlds 3 and 5 are my personal favorites...some nice levels in those. I've been giving bits of play time to hunt around for extras. A little disappointed to learn it ends at World 9, but I guess I was being a little greedy in that regard.

Also, as for your earlier comment about the final battle, I liked everything about it except for the difficulty. Should've been harder. But I thought the idea (namely the scale) and execution were great outside of the fact that it was just too damn easy.
 
Rented this for a day to try out. Playing with the wiimote sideways hurts like heck. The visuals and gameplay felt familiar despite the new gimmicks like that helicopter hat thing. I had forgotten how frustrating Mario games can be.

Maybe it's because I've played the Mario franchise on either a GBA or DSL this entire time, it was weird having it on the big TV. Not sure if I liked it all that much. Certainly not as pick up and play as the handhelds.

Anyone know how similar the wii one is to the DS version? I think I might stick with portables unless I run into another of those deals for New Super Mario that I kept passing on.
 
The Wii version is basically what the DS version should have been. Both are great, but the DS version is now a step back.
 
Oh. Maybe I'll get the Wii one at the next GS B2G1 and break format. Is the DS one that broken? It's just one of those games I'd rather not spend hours in front of the television redoing levels because I stink.

I couldn't stand dying at the level boss and then having to replay it again from the start.
 
[quote name='Hibiwa']Oh. Maybe I'll get the Wii one at the next GS B2G1 and break format. Is the DS one that broken? It's just one of those games I'd rather not spend hours in front of the television redoing levels because I stink.

I couldn't stand dying at the level boss and then having to replay it again from the start.[/QUOTE]

Who said the DS one was broken? I played it for the first time a month ago and it still stands up as a great game three years after release.
 
Ha ha. It's not like I kill Mario for giggles. Missteps here, there, and groundhog's day. It was only for a day so it's not like I was going to breeze through it. Definitely something to revisit on downtime.

As for the DS, I was going by what lilboo said about it being a step back. Hence, something was amiss that was 'fixed' in the wii game = me interpreting a broken component. No offense.

So how do the two compare if they're on par? If you had one choice, which game would you keep?
 
[quote name='Hibiwa']Oh. Maybe I'll get the Wii one at the next GS B2G1 and break format. Is the DS one that broken? It's just one of those games I'd rather not spend hours in front of the television redoing levels because I stink.

I couldn't stand dying at the level boss and then having to replay it again from the start.[/QUOTE]

Do you understand the basic premise of a Mario platformer?

Edit: that came out meaner than funnier... But Mario platformers have always been annoying when you die, complete with taunting all the way back in the original SMB.
 
My only complaint about this game is that I wish the map notified you which stages you haven't found all the alternate exits on, ala Super Mario World.
 
[quote name='maximumzero']My only complaint about this game is that I wish the map notified you which stages you haven't found all the alternate exits on, ala Super Mario World.[/QUOTE]
One reason they may have not done this is that the alternate paths are fairly conspicuous in most cases, unlike SMW where only the ! blocks and T-paths are noticeable. SMW has a lot of paths that aren't visible until after the fact.
 
[quote name='Zing']I really need some good players to play this with. It's not very exciting to play through it with my wife when she loses all five of her lives halfway through the level. She then needs to sit there and watch me play solo until I end the level so she can continue. She dies approximately 20 times to my one death.

It would be a lot of fun with another skilled player. You could set up some nice tricks. With new players its basically me playing through the level, only dying due to luck or getting pushed/hit by my teammate.[/QUOTE]

I'm with ya. My wife does okay, but dies plenty when we get to some of the more harder platforming parts. I would have to carry her across. But we made it past the first world, so I give her props for that. But it'll probably be single player the rest of the way.
 
[quote name='Rodimus']I'm with ya. My wife does okay, but dies plenty when we get to some of the more harder platforming parts. I would have to carry her across. But we made it past the first world, so I give her props for that. But it'll probably be single player the rest of the way.[/QUOTE]

I played with my wife for the first time last night. She got on Yoshi, ate my Mario, then spit me out down a chasm. She was pretty amused with herself. :D I was not. :bomb:
 
[quote name='BingoBrown']I played with my wife for the first time last night. She got on Yoshi, ate my Mario, then spit me out down a chasm. She was pretty amused with herself. :D I was not. :bomb:[/QUOTE]

My finance would like to add that it seems you can throw Toad and Goombas and kill them if he lands in a normal Mario-esque attack stance, otherwise he can die*.

It seems she was using him like a SMB2 Mushroom block, which given his nature, is charming.

*Imagine this phrased "Did you know Toad can die? He's worse than the Princess, at least she has the good sense to stay put".
 
If my wife ever fucked up my multiplayer, I would beat her savagely. Then I'd rape her sister. THIS IS WHAT HAPPENS WHEN YOU fuck MY MARIO IN THE ASS.
 
What is the point of rescuing Toad? He seems to pop up randomly, I rescue him, get some 1ups, and that's it. I don't think you can ever completely rescue him from every level. As if we need more 1ups in a Mario game.
 
[quote name='Zing']What is the point of rescuing Toad? He seems to pop up randomly, I rescue him, get some 1ups, and that's it. I don't think you can ever completely rescue him from every level. As if we need more 1ups in a Mario game.[/QUOTE]

Rescuing him causes a Mushroom house to appear.
 
[quote name='foltzie']Rescuing him causes a Mushroom house to appear.[/QUOTE]

Yup. That's worth as much, if not more, than the 3-ups. I tend to go after the captured Toad whenever I hear his screams. If it's an easy level, I just run through quickly with Toad, picking up the occasional easy coin along the way.
 
Sorry, yes, I forgot about the mushroom house. I don't really use items in single player. They are invaluable in multiplayer, but only because my friends suck at the game.
 
I finally got the game yesterday from Amazon, and played it this evening. After an hour I had done everything in World 1, died once, and had 38 lives.

Nothing spectacular so far, but it's early.
 
I beat World 8 last night, that was a lot of fun. End boss was pretty amazing. I'll probably try to play through the levels I warped past this weekend co-op with my family.
 
I haven't warped in a Mario game since renting SMB3 back at release and trying to beat it in one evening.

Remember the days when you were supposed to complete a game in one sitting?
 
[quote name='KingBroly']I finally got the game yesterday from Amazon, and played it this evening. After an hour I had done everything in World 1, died once, and had 38 lives.[/QUOTE]
I'm not getting defensive or uppity here, but is that a thinly veiled criticism of the game?

Only asking because anyone with platforming experience is probably capable of blowing through the early levels of any 2D platformer -- including the greats -- and racking up lives while doing it. If it weren't for goofing off with the new spin jump, I wouldn't have died at all in getting through Yoshi's Island on my first playthrough of SMW. And that experience certainly wouldn't have been a fair barometer for the difficulty or quality of the game.

It's a given anymore that you're going to rack up lives if you know what you're doing. Though I do agree with you if you're subtly asserting that the difficulty is lacking.
 
[quote name='Zing']I haven't warped in a Mario game since renting SMB3 back at release and trying to beat it in one evening.

Remember the days when you were supposed to complete a game in one sitting?[/QUOTE]
Heh, they pretty much forced me to warp in world 5; either that or replaying a level just for the heck of it, since the vines had blocked off any other path.
 
[quote name='dothog']Though I do agree with you if you're subtly asserting that the difficulty is lacking.[/QUOTE]

I think it really depends on how you play. Sure, NSMBWii is not a difficult game, but it can be really challenging if you're trying to locate all of the hidden paths or collect all of the Star Coins. If you just want to beat the game though, that can probably be done fairly quickly. I'd rather savor the experience myself.
 
[quote name='BingoBrown']I think it really depends on how you play. Sure, NSMBWii is not a difficult game, but it can be really challenging if you're trying to locate all of the hidden paths or collect all of the Star Coins. If you just want to beat the game though, that can probably be done fairly quickly. I'd rather savor the experience myself.[/QUOTE]
Oh, I'm savoring. Or rather, I've savored. With the exception of a few coins and one path, it's super easy, dude. This isn't a strike against the game (for me at least) given that this is the direction things have been going for a loooong time.

Plus, I would say that the end-times battle is a little too easy. Granted, I've got some platforming under my belt, but it didn't take many lives to finish that battle (or get from 8-1 to the airship, for that matter). IMO the finish should be a little more frustrating than that.

The good news is there are lots more 2D platformers (Mario included) waiting for you if you finish this off and feel like a bit more of a challenge.
 
I know people may disagree with me, but this is GOTY. Not Infamous, Killzone 2, or Uncharted 2, or much of anything else (That is unless someone wants to argue Modern Warfare 2, then I'll accept that as an answer lol). It's just plain fun and having people over and playing it is a damn blast. Hell, I'm able to get my girlfriend to play it, and that's a miracle considering the only stuff she plays is that Grey's Anatomy game and some other license based trite. :p

But I do have one issue, why did they make the fucking box art red? It looks so out of place in my Wii collection. I know it sounds stupid and almost ADD-like but it kind of bothers me in my, "This stuff is not conforming damnit!" deal. To have forty Wii boxes be white and have one that is red just makes it look out of place.

But besides that, to hell with it, best platformer in a long time. Only The Boy and His Blob can compete on the same level (and believe me, I love that freaking game)
 
[quote name='lilboo']The Wii version is basically what the DS version should have been. Both are great, but the DS version is now a step back.[/QUOTE]

[quote name='Hibiwa']Ha ha. It's not like I kill Mario for giggles. Missteps here, there, and groundhog's day. It was only for a day so it's not like I was going to breeze through it. Definitely something to revisit on downtime.

As for the DS, I was going by what lilboo said about it being a step back. Hence, something was amiss that was 'fixed' in the wii game = me interpreting a broken component. No offense.

So how do the two compare if they're on par? If you had one choice, which game would you keep?[/QUOTE]

I actually did a blog on NSMB Wii and how it compared, check it out under my username if you like. Basically the DS version feels like a tribute to the original Mario 1 on the NES, straight-forward platforming with a few upgrades. The Wii version feels like a true sequel to Mario 3/Super Mario World, in it's scope and some of the wacky things going on in the levels.

Yoshi is incredibly underused, though, and you can't travel with him between levels. WTF?
 
I beat the game this morning. I need to go back and find a way to unlock
8-7
because I apparently missed it. I like this game. It's not an exceptional game, but it's not a game that can be hated unless you're one of those people who hate everything. The final boss was pretty awesome, and probably one of the better final bosses this generation.

I'm definitely going to go back and get every Star Coin, too. Well, at the very least I'll try.
 
Someone will probably remind me of something, but off the top of my head, this is GOTY.

The most I've played with is 3 players, and I never played a level by myself. For most of the game, I played with a person slightly better than me. The third player was one of two people, both not very good. P3-1 never went above 10 lives, P3-2 used 3 continues.

It is easy to forget how much fun video games can be. Right now I'm playing up to MW2 level 70, not because it's fun, but because I need to play around with every gun and whatnot. I plan on selling it once I get to that point. The game is far too much of a chore.

People talk[ed] a lot about neglecting their Wii for their 360 and PS3. I don't know how it happened. It's clear to me that NSMBW is better than MW2. Then why the hell did I buy MW2 and leech of my friend's copy of NSMBW?

Sure, I think it's bad that THQ thought de Blob should have motion controls, but I feel way more bad about how IW thought MW2 needed constant clicking of the analog stick.

While I'm ranting: Where the hell is Pikmin 3 and a $20 line for all consoles? ($30 is not budget, fuck you Microsoft!)
 
[quote name='Doomed']Someone will probably remind me of something, but off the top of my head, this is GOTY.[/QUOTE]
I don't game avidly enough to assign GOTY with any confidence. That being said, if NSMBW is the game of the year, then it's been a shit year for gaming.

Not that I dislike NSMWB at all, just that I've always thought GOTY is reserved for games that have it together in all aspects.
 
[quote name='Doomed']Someone will probably remind me of something, but off the top of my head, this is GOTY.[/QUOTE]


Have you tried Assassin's Creed 2? I had a lot of fun with that and it is my personal pick. I haven't gotten a chance to play Uncharted 2 due to my lack of a PS3 though, and I know that game has high praise as well.
 
[quote name='dothog']I don't game avidly enough to assign GOTY with any confidence. That being said, if NSMBW is the game of the year, then it's been a shit year for gaming.

Not that I dislike NSMWB at all, just that I've always thought GOTY is reserved for games that have it together in all aspects.[/QUOTE]

For me it's fun factor. All the graphix and achievements in the world aren't worth diddly if the game isn't fun, and frankly the most fun I had with a videogame this year was New Super Mario Bros. Wii.
 
Complete the game today. I breezed through it except for the final boss. I died a bunch of times on the very last part. I couldn't believe when I saw the "luigi box" appear! Seriously? It's right at the final flag. The only thing left is the final boss fight. They seriously thought people might want to have the computer beat the game for them?
 
I opened it today, need something to occupy myself tomorrow (Christmas Eve is the most boring day of the year for me since all my friends are busy). Not really liking it as much as I had hoped.
 
If you go back and play Super Mario Bros 1, this game has about that level of enjoyment. It isn't a mindblowing game. It's just an enjoyable game.

I have no idea why Nintendo bothers having a "score" in these games. Since you can replay any level any number of times, the score is meaningless.

I have all of the star coins in world 1 and I am currently chasing two elusive coins in world 2.

I currently have 84 extra Marios. Par for the course in a Mario game. I wonder why they didn't include a way to transfer lives to other players as in Mario World. I did have to continue once in the early part of the game after being knocked off too many times by my "teammates". Since completing world 4, I have been playing solo and the game is exponentially easier by yourself.

And yes, the game is virtually identical to the DS version.
 
This game is good in multiplayer. I've played 3 player a few times, but mostly two player. With 3 friends, it was fun, but one kept dying. When it was just down to me and my friend, it was a lot better. He is only slightly better than me, (+11 lives and we only have 1 world of star coins to go) so we can both go through the levels pretty easily. I have called him a fucker, asshole, fucking asshole, shouted "WHY?" when he pressed A (bubble) while I was also in a bubble, (lose level) etc, etc. :lol:

This game is the best 2D Mario game since Mario World... oh wait.
 
I haven't gotten a chance to play multiplayer yet but I'm bringing the Wii & this to the family function tomorrow so hopefully I can get at least some 2 player going.
 
I beat the game (using warp cannons) a few days ago and just played multiplayer (on my parents' new Wii) for the first time yesterday with my wife and my sister. I was much more successful solo, considering my wife has never played a Mario game before, but the chaos that ensued with two non-video game players was fun.

I liked the way the end battle played out; it was a satisfying victory for the endgame. I'm going back to 5-star my game and keep my sparkling star. I really like the game and if not for nostalgia and childhood memories of my NES/SNES, I'm sure I'd enjoy it as much as, or at least close to SMW or SMB3. I hope to give the game a spin with some experienced Mario players, but that won't happen for a while, as only my friends from college still play video games and I don't seem them very often, unfortunately.
 
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Don't worry about sparkling stars: once you beat Bowser at the end, you keep your sparkling stars on the file no matter what.

Me and my friend finished this 100% today, and played all of the coin battle exclusive stages.

This game is fun. 9-7 is the hardest official Mario level ever. I've never finished The Lost Levels, but I have a feeling if TLL had NSMBW rules (co-op bubbles, small mario + fire flower = fire mario, saving and more subtleties) NSMBW would be harder. Holy hell I can't imagine playing world 9 single player, not to mention the star coins.

I was dissapoint [sic] when I found out at the end that
there's no 9-9.
 
I'm at 7-1 I think I've changing my mind about it.
So on the back of the box it says 8 worlds. Someone mentioned 9-1 or something like that... Is that just one last stage or is there 9 worlds? Just wondering.
 
[quote name='jman619']I'm at 7-1 I think I've changing my mind about it.
So on the back of the box it says 8 worlds. Someone mentioned 9-1 or something like that... Is that just one last stage or is there 9 worlds? Just wondering.
[/QUOTE]

The 9th world is a "secret". It unlocks when you defeat Bowser and it contains 8 stages. Each stage can only be played when you've collected all the corresponding star coins from each world. For example, to be able to play 9-1, you need to collect all the star coins from world one, and to play 9-2 you need to have collected all the star coins from world two, and so on.
 
[quote name='maximumzero']
The 9th world is a "secret". It unlocks when you defeat Bowser and it contains 8 stages. Each stage can only be played when you've collected all the corresponding star coins from each world. For example, to be able to play 9-1, you need to collect all the star coins from world one, and to play 9-2 you need to have collected all the star coins from world two, and so on.
[/QUOTE]

Basically it ends after world 8,but If you get all the coins theres another world with a different ending? Kind of like how in galaxy you can beat it with 60 stars,but If you get all 120 its a different ending.
 
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