[quote name='pete5883']Yeah, either I'm doing something wrong or these boss battles are broken. I spent about 10 minutes running circles around #9, doing a 4 hit combo, then running more circles around him. What was I
supposed to be doing? The different stances are...2. So my choices are high slice or low slice? The difference seemed to be that low slice was slower. I got 1 wrestling move off on him, and he no-sold every one after that.[/quote]
I gotta disagree with Crotch. I don't think the bosses respond to stances. The stances just dictate whether a high or low block will stop them. And I had no trouble with any boss until I hit Holly.
The trick to remember is that this game isn't so much Shadow of Rome or Dead Rising, and isn't afraid to make bosses invincible at various times, but nine times out of ten they can be hit AFTER they attack.
Dr. Peace's bullets could be blocked, allowing you a slightly better chance to get close to him... but I don't remember the fight too clearly.
A four hit-combo is more than most bosses allow. Even after attacks, Rank 2 won't let you have more than two hits unless you REALLY smack the bitch after an attack. If you get multiple hits in, causing the boss to stagger, that's usually a good sign.
Bosses can be stunned with punch attacks ONLY if they are actually blocking. They get ridiculous periods of INVINCIBILITY without blocking (*Cough*HOLLY*Cough*), but they have to be ACTUALLY blocking your attacks for a punch to stun them. Unless you are pounding a boss after a heavy attack that should leave him or her more open, I wouldn't normally hit A more than you expect for the combo so you can be ready to switch to B for the punches.
Repeated large combos can dizzy bosses without punch stuns, watch for them when you can.
Also had trouble with the 2 light saber-wielding baseball players earlier in the level. I fell down at first, and they took turns stomping on me for 30 seconds before I could stand up. They come after you, clipping through each other, and when you try to attack one, the other one hits you out of it. You can block, but then they use their unblockable move. You can try to run to recharge your saber, but they run as fast as you. The only reason I passed them was that I got 3 grasshoppers in the slots and therefore could 1-hit kill them.
Lightsaber goons are just poorly thought out in this game. I can't get over how they couldn't make difficulty for the mook combat in this game without just spamming twenty of these. Utterly stupid. Your experience with them mirrors mine (Except for the stomping. When you're down, mash buttons or waggle both waggling sticks to get up really fast.). Don't go too much farther without buying the nunchuck shake sweep attack from the Lovikov balls. They allow you to do an unblockable knockdown attack against those bastards, allowing you to stab them on the ground for an insta-kill.