The QTE segment inputs need just a tiny bit more time to push the button though.
Also, I could do without the platforming. If I wanted a platformer I'd play Ratchet and Clank. I mean, think of God of War, one of the things people hated the most were all the insta-death platforming elements. It just seemed so wrong, not to mention frustrating, that a guy (or in this case a girl) with the power of a god has trouble walking along a narrow beam or jumping from one place to another.
I do, however, agree that there could be another game mechanic in there. Perhaps some other puzzle mechanic to break up the fights that doesn't involve throwing shields. Or some other combat type.
Also, I could do without the platforming. If I wanted a platformer I'd play Ratchet and Clank. I mean, think of God of War, one of the things people hated the most were all the insta-death platforming elements. It just seemed so wrong, not to mention frustrating, that a guy (or in this case a girl) with the power of a god has trouble walking along a narrow beam or jumping from one place to another.
I do, however, agree that there could be another game mechanic in there. Perhaps some other puzzle mechanic to break up the fights that doesn't involve throwing shields. Or some other combat type.