[quote name='Collectorguy00']No. How were the lancer and hammberburst changed for the better? All anyone is going to do now is throw some proximity mines up and camp with the lancer. Why did they think it was a good idea to make the shotgun one of the weakest guns now? Or when someone is running at you with the chainsaw and you shoot them it doesn't stun them? That stun/flash grenade is completely idiotic and takes the fun out of the game. I could start on how they broke the matchmaking but I'd be rambling so I guess to each their own. It takes no skill now. Throw flash/stun=Lancer/Chainsaw them=game over![/quote]
Lancer: the Lancer was given stopping power and the Hammerburst got a tiny bit of a damage boost and taken down to single shot - that's how they are better.
Shotguns: They didn't make the shotgun weak, people just say that because they are so used to how overpowered it was in the first Gears (especially if you liked being host last time around). They balanced that weapon out with the rest of the lineup to make the fighting/kills more varied and more exciting, rather than the same shit over-and-over. Try two-piecing more people (instead of just running up and firing) if you are in rooms where you're not host.
Smoke Grenades: I feel like Epic was giving the smoke grenade a purpose in this game, which is why they went with the concussion/disorienting view path with it in Gears 2. Sometimes the radius it has is a little questionable, but I think that just depends on the connection of the room. When you're playing in non-Elimination matches, especially, the smoke grenade is a great tool to use to clear out Annex/KotH zones or to knock the meatflag out of the enemy's hands. Although I hate getting hit by it, it's definitely a good thing that they added to the game - and, of course there are gonna be people who like to abuse the smoke to try and get "cheap" kills or whatever, but it's just part of the game.
Grenades as proximity weapons: what's wrong with these? Yes, they are frustrating at first because you're used to charging up to people and taking them down quickly - but when you get used to where people plant the grenades and expect them, you realize that it adds a bit of strategy to the game that was missing from Gears 1. You curse them now, but if you're ever in a situation where it's you versus two or three enemies then those planted grenades will become your best friend.
I will admit that the chainsaw is a bit more overpowered than they wanted it to be, that's why I expect a patch on it. To remedy the enemy chainsaw, though, there's all sorts of options to choose from to avoid those lousy deaths. All the complaints that people are throwing out - the chainsaw, the shotgun, weather effects, the grenades, etc. - are usually pretty easy to overcome once you get your mind off Gears 1 and into Gears 2.