I break down unneeded weapons. I don't feel like I use credits for much of anything, and you can get some otherwise rare materials like eezo and vanadium.Squadmates' weapons aren't changeable, right? If so, what do you guys do with extra weapons? Sell them or break them down for raw materials?
Dumb question for the day.
Squadmates' weapons aren't changeable, right? If so, what do you guys do with extra weapons? Sell them or break them down for raw materials?
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Yeah I do a combination of selling them and breaking them down depending on what I need.I break down unneeded weapons. I don't feel like I use credits for much of anything, and you can get some otherwise rare materials like eezo and vanadium.
So with that in mind, am I right in that squadmates have their own weapons and there's no changing them out? Didn't we have that in ME3, if memory serves?Yeah I do a combination of selling them and breaking them down depending on what I ne
Yeah, they have their own weapons and armor that are out of your control. Your only input is their skill allotments.So with that in mind, am I right in that squadmates have their own weapons and there's no changing them out? Didn't we have that in ME3, if memory serves?
I thought I was going crazy for missing that aspect of changing squadmate weapons. I'll just keep one of each around and break down / sell the rest, depending on what I need.Yeah, they have their own weapons and armor that are out of your control. Your only input is their skill allotments.
In ME3, they had assigned weapon skills, but could use different ones.
Nope nothing.Do you get anything for retiring a Strike Squad? i.e. Apex rating, etc.
Granted you'd probably want to if they started getting too many penalties and your new teams were getting up there in levels.
Thanks for the heads up. So far I'm current w/all the MP armors offered in the item store...I might even use the AR armor w/my Havoc Trooper, who knows.Nope nothing.
As for negatives and equipment, they don't matter imo. My suicide squad has 4 positives, 10 negatives, and no equipment. However, they only seem to fail a gold attempt once (maybe twice every now and then) before clearing all gold missions.
57? Damn, sounds like I have a long way to go, just being level 8.Think I'm going to have the story finished this weekend, only have the last 2 missions left. Done with all the loyalty missions and all the side quests worth doing. Up to level 57.
Or you can change armor, weapons/mods, or squadmates at any forward station on a planet.you can color your armor in the pathfinder's quarters, but to equip armor you go to the bridge and it's the room on the left where you'll find the loadout station.
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Yeah the 2nd strike team I got ended up with Kett Hysteria. Only negative trait I got among my 3 teams so far.Your strike teams are more than likely to receive permanent negative traits when failing.
I have the game on PS4 as well strictly for MP that some co-workers pressured me to double dip but then haven't played with me so if you see me on PS4 (PSN/XBL same as CAG) then shoot me a message.I'm on PS4 and playing on gold mostly with friends. I love using my human infiltrator and novaguard, but mostly trying to level up kits. Hoping to get the Human Kineticist soon.![]()
You can get unwavering easily by playing 5 gold matches in the multiplayer. I will admit that it felt too easy as that Insanity run was always something of a special capstone on any ME game. But, if time is limited, go the MP route.Finished up the main story. Just under 75 hours, 96% complete. I liked the ending overall although the last fight felt kinda weak and there is some clear sequel bait set-up too. Now just an Insanity speedrun and I should get the plat on PS4...
Doesn't s/he have to get a multiplayer character up to level 20 or so first before doing gold? That'll take a lot of time. I went with the Insanity route, New Game plus so I had all my points and gear, and just did a speedrun through the main story missions. Only took me two days of casual playing.You can get unwavering easily by playing 5 gold matches in the multiplayer. I will admit that it felt too easy as that Insanity run was always something of a special capstone on any ME game. But, if time is limited, go the MP route.
I don't think you need to be lvl 20 to complete a gold difficulty mission, 20 just helps you not get kicked out of the lobby. You can lobby surf and look for games already in session to sneak in. I usually try to do that for silver missions with lower level characters. I know I'm going to give it effort and use missiles, but most randoms will see lvl 8 and say no. Insurgent up to lvl 10 now.Doesn't s/he have to get a multiplayer character up to level 20 or so first before doing gold? That'll take a lot of time. I went with the Insanity route, New Game plus so I had all my points and gear, and just did a speedrun through the main story missions. Only took me two days of casual playing.
Ah, that is sneaky. In all my playing, I've only once been put in a multiplayer game in progress.I don't think you need to be lvl 20 to complete a gold difficulty mission, 20 just helps you not get kicked out of the lobby. You can lobby surf and look for games already in session to sneak in. I usually try to do that for silver missions with lower level characters. I know I'm going to give it effort and use missiles, but most randoms will see lvl 8 and say no. Insurgent up to lvl 10 now.
You can beat Insanity in 2 days of casual playing?
...but Avenged too 75 hours to beat it on less than Insanity but with 96% completion?
How you do dat?
Good to know.Ah, that is sneaky. In all my playing, I've only once been put in a multiplayer game in progress.
By "beating Insanity," I meant just to get the achievement/trophy. All you have to do is beat the final boss. So just speedrun the main missions and skip all the side and companion missions. The main missions are fairly quick, and for a good chunk of them you can avoid combat by just speedrunning to the next checkpoint.
let Bioware be Bioware and stop telling them what to do.
I think of the points that came out of the article was that there's been a shift of Bioware over the years from the Planescape, Icewind Dale, and Baldur's Gate from the 90s, into KOTOR, Jade Empire, Mass Effect and Dragon Age into the 2000 and 2010s. With ME3, DA: I and now ME: A, things have changed from the "core" from back then mainly since EA took things over.^ Saw that posted on the Mass Effect group page on FB and a lot of us agree that article is full of shit. No, it's not good advice, let Bioware be Bioware and stop telling them what to do.
I don't understand why people kick whomever if they're not the level they think you ought to be, can't they still see your Apex rating?!
In terms of levels (Black Widow I vs. III), that depends on your character's level. The higher you are, the higher the level of the drop. It's not necessary to craft a level II in order for a III to drop. Your character just has to be high enough in level to be able to craft a III, then if one drops, it should be III.Can someone help me understand the crafting/research/development?
From the posts I'm reading (just not the one that clicks with me yet), this is how I think it works.
- You research an item, use RD points, and then you get the blueprint for it.
- You develop an item, based on blueprints you have an use materials you have...and ta da! you now own the physical object to use.
--- After you research and item, you can now find it in the game as loot.
I found a Black Widow I from a crate, I'd like to get it higher level. Do I need to research it to get it to I, then again to get it to II, and if I find it again in the wild, it'll be III?
Thanks in advance.
Thanks.Yes, that's the only value of salvage is credits.
Sounds like you need to up the difficulty lol.I finally got around to playing SP for once since my Apex Rewards reached 200 again. I only collected 50 from last time and got a good haul as far as rewards went.
After playing MP so much and learning what abilities were good, I broke SP with my current build.I went with Infiltrator profile for Tactical Cloak, Turbo-Charge, and Invasion to power up a bio-converter augmented Black Widow. It's pretty much headshots for days and my squad always spamming "great shot!, one in a million!, impressive! etc" phrases during every encounter. :lol:
I don't think there is a difficulty higher than Insanity. :lol: Platinum difficulty for SP and MP please.Sounds like you need to up the difficulty lol.
Insanity on NG+?I don't think there is a difficulty higher than Insanity. :lol: Platinum difficulty for SP and MP please.![]()
That's actually easier. You start out the game with all your skills and gear from the end of the previous game.Insanity on NG+?