Official NHL 10 CAG Team REBOOT - CheapyD All Stars - Hockey Night Fridays @ 8-12 EST

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[quote name='SeanAmI']We're playing, don't be so hostile all the time and calm down.[/QUOTE]

[quote name='SeanAmI']Supposedly, doubt itll work[/QUOTE]

Don't be a Negative Nancy and I won't be hostile. Sorry. All I saw was multiple people complaining that nobody was playing. Good to see you guys getting some games in. At least 3-4 people said they'd be late too, so I'm sure more will be coming as the night goes on.
 
[quote name='n8rockerasu']Don't be a Negative Nancy and I won't be hostile. Sorry. All I saw was multiple people complaining that nobody was playing. Good to see you guys getting some games in. At least 3-4 people said they'd be late too, so I'm sure more will be coming as the night goes on.[/QUOTE]

Sean and I played yesterday and got two wins...we can actually beat other teams while playing club, it's a good time.

Hopefully one of these Friday's I won't actually have plans with friends, and I can come on and join you boys in the fun.
 
I think the Crotch Sharks were on fire last night....even though I'm not really sure how you set a Shark on fire......anyways, it seems as if my 360's vid card went as alan stated in the party last night before I logged off. I love having no money and a broken 360. Life is awesome :p
 
[quote name='Wpark83']Sean and I played yesterday and got two wins...we can actually beat other teams while playing club, it's a good time.

Hopefully one of these Friday's I won't actually have plans with friends, and I can come on and join you boys in the fun.[/QUOTE]

Yeah, it's too bad you left. We got some Sex Panthers vs Crotch Sharks games going. You can check the club record to see how those went. Wish you could have been there.
 
[quote name='Vulcan2422']Did you guys win the game that I dropped from?[/QUOTE]

No, I think we lost that one 1-0. After that Alan and I won 5 in a row though. Crotch Sharks ended up 8-3 against the Sex Panthers last night.
 
[quote name='n8rockerasu']Yeah, it's too bad you left. We got some Sex Panthers vs Crotch Sharks games going. You can check the club record to see how those went. Wish you could have been there.[/QUOTE]

Oh, don't worry. I'll get there. In the meantime I'll just remember how our league games went and try to get the same result. See ya on the ice!
 
[quote name='Wpark83']Oh, don't worry. I'll get there. In the meantime I'll just remember how our league games went and try to get the same result. See ya on the ice![/QUOTE]

OTP is nothing like league games. But do what you gotta do.
 
[quote name='n8rockerasu']OTP is nothing like league games. But do what you gotta do.[/QUOTE]

Really? You guys are gonna start this crap again? STOP.
 
[quote name='SeanAmI']Really? You guys are gonna start this crap again? STOP.[/QUOTE]

Geez...hypersensitive much? It wasn't even "hostile" or anything. Just talk.
 
By the time I got my daughter to sleep last night, I figured that it was too late to join up.

Question though. Are the different DLC for the extra boosts worth it?
 
[quote name='Lokki']By the time I got my daughter to sleep last night, I figured that it was too late to join up.

Question though. Are the different DLC for the extra boosts worth it?[/QUOTE]

Well, we were playing till like 4 AM EST last night...so I'm sure you could have gotten in on a game. As for the boost packs...ehh...I'm still undecided on whether it was worth it. I bought the playmaker pack the day I got the game, and while it made my skater better overall, I sometimes feel like it actually limits me in certain areas (since you can't stack the boost pack with your XP upgrades).

I'd say the boost pack is a good temporary solution if you just want your skater to be decent immediately. But in the long run, unlocking the equipment in-game + earning the skater cards (which gives you XP), will probably help more, and allow you to really boost key attributes that you need to play your position well.
 
[quote name='Mr_hockey66']the leaguge games suck for me this year. got shafted on the pens and then had late pick got the devils again. they suck! Im 0-4 Damn it![/QUOTE]

You just need to adapt to their style... play big with the team strengths.
 
[quote name='moojuice']Where's this charity thread you've been speaking of?[/QUOTE]

You had just missed it. We had a lowball sale for charity. raised 999. Pretty good.


Yeah the problem is I change their style to the way I play and its just not working out
 
Something I figured out. Originally posted this on EA's forums, posting here as a backup incase it gets deleted for some reason.

http://forum.ea.com/eaforum/posts/list/321246.page

So, after seeing occasional comments about speed boosts doing nothing, I did a "test" of my own, but using Slap Shot Power +5, since I don't have the Speed boost , nor do I want to purchase it. In the end, I found that the +5 Power boost did nothing. Here's what I did (quoting for readability):
1.) Clear out ALL my boosts, by selecting equipment with 0 Boost slots, then re-equiping my Kane 88 equipment and a Desert Camo helmet.

2.) Reset my attributes by switching my player to a sniper, backing out of the hockey shop, re-entering, and selecting a power forward.

3.) Just to be safe, I exited the Hockey Shop again, chose "Apply Changes," and re-entered the hockey shop.

4.) Went into the "Select Stick" equipment menu and pressed Start to enter the Shooting Drill.

5.) Took many slapshots, leaving the left stick in the neutral center position. My slapshot speeds ranged from 81.X to 82.X

6.) Left the shooting drill, and went to the boosts screen. Equipped my +5 Slap Shot Power, and re-entered the Shooting drill. Slap shots clocked in at the same speeds as step 5.

7.) To be safe, left the Hockey shop, Applied Changes, and retried the shooting drill. No difference in Slap Shot speed.

8.) Reset my stick boosts using step one, but I cleared out only my stick boost since I didn't equip anything else.

9.) Left Hockey Shop, went into attributes screen. Added 5 points into Slap Shot Power category. Returned to Hockey Shop, then to Shooting Drill

10.) Took many slapshots again, this time, they clock in between 84.x to 85.x

11.) Left shooting drill, equipped +5 Slap Shot Power boost (so theoretically I should be +10 in slap shot power). I then tried the shooting drill again both immediately after and after "Applying Changes." No difference in shot speed.

12.) Unequipped the +5 Slap Shot Power boost again.

13.) Went to attributes screen, added another 5 points to Slap shot power

14.) Went back in to the shooting drill via Hockey Shop. This time, my slapshots clocked in between 87.x to 88.x
Long story short: My slapshot power never saw any increase with the boosts- only when I added attribute points were my slapshots more powerful.

I also tried this with the Wrist Shot Power +3 as a sniper, and the same thing happened. So, unless the boosts only take effect in-game, it would seem as if +X Boosts don't do anything...
 
Wow, that is unreal, Alan. So what this suggests is that the boosts (and I would assume boost packs as well)...that many people have PAID for...aren't working correctly. Has EA said anything about this? Not sure if I missed it, but was there any difference in having the stick boost AND the attribute points equipped? (basically if the idea of them not stacking is 100% accurate)

If all this is true, I guess we might as well forget the boosts exist and just improve our players like last year. Wow...that just hit me. Another problem that reverts the game to a NHL 09 level. Say it isn't so, EA. I just want one of your damn games to work properly.
 
^ I don't think the boosts aren't working properly, I think they just work differently than the actual attributes point levels work.

Maybe I am totally wrong though, but I think you have to stack the attribute earned on top of what you decide to "boost" to actually see the increase. I thought that was how it is the whole time.
 
I did three things at one point: A +5 Boost only, a +5 Attribute Increase only, and a +5 Boost and +5 Attribute increase.

+5 Boost Yielded no benefit
+5 Attribute Increase Yielded about +3 M.P.H on my slapshot
+5 Boost and +5 Attribute had the same result as +5 Attribute ONLY.

I think that's what both of you are talking about.
So, IF practice mode is supposed to show the effect of the Boosts, then boosts don't do anything. The only other possibility is that the effects only take effect when you are playing an actual game. The problem with testing it is that there really isn't a "control" situation where you can know 100% if there is a difference. The closest I think would be to test speed by skating from one end to another and timing it, but there are still many things that could be mis-measured- Timing, lag, skating on the same line, etc.

The only reason I tried with various shot powers is because those are basically the most controlled situations you can get.
 
Something I haven't tested, but might even further back up my "test," is that you can actually raise a stat "over" 99.

Right now, I have a +3 Discipline boost. With my player set as a playmaker, and using the +3, I have a "base" discipline of 88. With the points I have from my Superstar card, I can raise my discipline to 99, plus one more (it reflects with the audio noise, and my points are deducted. Also, the pre-boost number, keeps increasing, but the final number stays at 99). Once I get my Legend card, I can try raising it more.

Next time I hop on, I'll try to see if raising Slap Shot power over 99 does anything (if I can even do that with my current points).
 
[quote name='moojuice']I did three things at one point: A +5 Boost only, a +5 Attribute Increase only, and a +5 Boost and +5 Attribute increase.

+5 Boost Yielded no benefit
+5 Attribute Increase Yielded about +3 M.P.H on my slapshot
+5 Boost and +5 Attribute had the same result as +5 Attribute ONLY.

I think that's what both of you are talking about.
So, IF practice mode is supposed to show the effect of the Boosts, then boosts don't do anything. The only other possibility is that the effects only take effect when you are playing an actual game. The problem with testing it is that there really isn't a "control" situation where you can know 100% if there is a difference. The closest I think would be to test speed by skating from one end to another and timing it, but there are still many things that could be mis-measured- Timing, lag, skating on the same line, etc.

The only reason I tried with various shot powers is because those are basically the most controlled situations you can get.[/QUOTE]

Yeah, totally get what you're saying here. It's going to be near impossible to tell if the boosts actually work in game. But they SHOULD work in practice mode. EA should have known better than to not give us some kind of tangible means of seeing what our money (or at least our hard work) has earned us. I mean, yeah...it shows your stat bar being boosted, but that's supposed to translate to an in-game payoff.

I guess you could maybe play an actual game with only the attribute raises, and then play a game with the attribute raises AND equipment boosts and see if it "feels" any different? The biggest equipment boost you can give any stat is what? +9? (1+3+5...if you have them all unlocked). It's not very scientific, but you'd think you'd be able to notice a difference of 9 skill points.
 
I'm just shocked people are even buying these "boost" packs with MS points. I understand the need to buy add-ons to games, and some can be pretty cool when they decide to add something new later on...but to spend money just to automatically be better without working at it seems quite retarded. I thought the same thing when one of the FPS's were selling guns for points...just seems pretty weak.
 
[quote name='Wpark83']I'm just shocked people are even buying these "boost" packs with MS points. I understand the need to buy add-ons to games, and some can be pretty cool when they decide to add something new later on...but to spend money just to automatically be better without working at it seems quite retarded. I thought the same thing when one of the FPS's were selling guns for points...just seems pretty weak.[/QUOTE]

yeah we discussed this before, but it's the same type of dudes who glitched their guys to 99 last year that would buy a ton of boosts...

if you are a good player, that's better than boosting yourself up... if you can't play well, you won't play well. period.
 
Well, as people have learned, the boost packs are only temporary solutions anyway. Once you actually play through the game and try to improve your skater, you'll find that they end up gimping you. I bought the playmaker boost pack the day the game came out just for the hell of it (rationalized it as being equivalent to 1.5 Rock Band songs).

But for the past week or two, I haven't even used it because it essentially caps your key stats. When they announced these boost packs, I was under the impression that they would stack with your normal XP gains, and naturally, everybody would want to have the most points available to them. But all it really accomplishes is allowing you to not have a "rookie" skater for about the first two weeks that you play the game. Not really worth it, and not something I'll fall for again.

Although I will say, the 99 glitch last year actually did make people better (it didn't make you know HOW to play the game, but it made it easier to cover your mistakes). When Gary and I did it for a 2-3 week period, the amount of speed we gained was tremendous. Even looking at my guy this year, I still feel like I'm moving in slow motion, haha. Oh, just to have 99 speed again.
 
I was trying to get the desert camo helmet since its the easiest and has 3 slots. I did my be a pro and played in the ahl getting over 70 points in a season, but the helmet did not unlock. Do you have to be in the NHL to unlock it or is their some other thing it needs to unlock?
 
Play 40 games. It doesn't say it, but you need to. All 70 points in one league (so it cant be 70 between AHL and NHL), and sim to the end of the season and into the next one.

Apparently, for the boost thing, a dev said that they aren't reflected in skater drill, so who knows...
 
[quote name='SeanAmI']Is there a quick way to play 40 games besides setting the period length to the lowest?[/QUOTE]

I thought Alan mentioned before that you don't have to play the entire game. Was this ever confirmed? Although I don't know if that makes you any better off than just playing 4 minute periods either. EA was so dumb to set up the player progression like this. All it's doing is causing people to find semi-game breaking ways to unlock everything. I guess that's better than people just buying all the upgrades (though not in the eyes of EA), but God forbid anyone just play the game normally and be rewarded for it in a timely manner.
 
You can sim most of a game. Sim a game, listen for the "Update noise" (the whoosh-esque noise). After the third one, intervene and play. You will start at 5 minutes left in the third.
 
Reminds me of this goal: http://www.youtube.com/watch?v=Jvv-4hz1hHE
I can just imagine the kid going up to his coach and saying "What the fuck was I supposed to do. fuck this shit, I'm only 8."

Maybe without the profanity...

Man, my skater grade took a dump on me. In one day, went from a high B+ to a low B. Couldn't get any good games going with randoms. It seemed like there was an influx of one-and-done'ers/im a godly dangler/im going to wheel the puck for wraparounds all day/ im going to shoot as soon as I cross the blue line type players; In the 15 or so games I played, I actually played 3 games where I touched the puck no more than twice outside of the defensive zone playing as a winger. I swear, there needs to be a feature where if your team play and positing grades suck, the A.I will stop passing the puck to you.
 
[quote name='moojuice']Man, my skater grade took a dump on me. In one day, went from a high B+ to a low B. Couldn't get any good games going with randoms. It seemed like there was an influx of one-and-done'ers/im a godly dangler/im going to wheel the puck for wraparounds all day/ im going to shoot as soon as I cross the blue line type players; In the 15 or so games I played, I actually played 3 games where I touched the puck no more than twice outside of the defensive zone playing as a winger. I swear, there needs to be a feature where if your team play and positing grades suck, the A.I will stop passing the puck to you.[/QUOTE]

Completely agree. This has happened to me a lot lately too. Games with randoms are just so...random (ha..imagine that). Occasionally, you'll find a few good players who actually care to play as a team, and they make you better and vice versa.

But probably about 80% of the guys are all about M-E. They somehow think their deking is so fantastic that they can just skate circles around every player on the opposing defense. And of course they always get smashed into the boards after dodging maybe two people.

I've even seen a few of these guys who are actually really good, and will score on a breakaway or are masters of the glitch shots, but we still end up losing because they're shitty team players and they give up just as many breakaways as they create.

The most miserable game I've played yet consisted of multiple players on both teams cherry picking the entire game. All the game was was long passes up and down the ice followed by failed breakaways/cross creases. It felt like a college basketball game. It's unfortunate that there's no such thing as video game Darwinism, where the people who play like asshats had their 360's red ring or something, haha.
 
well.. I probably won't be on til like 11 tomorrow, but the Yankee game has a good chance of being rained out... if that happens, be there at 8.
 
I'll be playing tonight, but I won't be staying on too late. I woke up at 6:15 and couldn't get back to sleep, plus I have a busy weekend ahead of me.
 
The Yankee game holds my fate in its hands. Pretty much nobody expects the game to be played tonight because the weather is rotten all over the east coast. Even where I am, it's supposed to be in the 20's tomorrow and Sunday...with snow. Yay October.
 
been having quite a bit of fun playing this. But as with every sports game, I keep finding myself simming the season as I play GM (Penguins with 4 cups in a row and having the Predators always in the chase and finally wining it all in 2012).

The computer is spotty this year when it comes to trades. Crosby can't bring in a top 3 overall pick but a slightly mediocre second line winger and a decent scratch (both with middle of the road values) can bring me a top 5 pick.
 
[quote name='Vulcan2422']It's currently 84 here in Fl. I won't be making it for awhile. Long story short, I had to trade the game in :(

I don't wanna talk about it either :([/QUOTE]

Sorry to hear that, man. :(

I guess we can use this thread to talk about GM mode progress. Has anyone gotten deep into that besides fart_bubble? I wanted to wait to have (mostly) accurate rosters so I've just started mine; 1-0-0 as the Kings.
 
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