Official NHL 11 CAG Team - CheapyD All Stars - Hockey Nights Tue @ 10e / Fri @ 8e

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[quote name='n8rockerasu']
That's crazy. And it's a slim, right? You keep it well ventilated don't you? It has to still be under warranty, no?[/QUOTE]

Yup, apparently I'm one of the lucky ones to get a messed up one. It is under warranty so it's getting sent out today. Hopefully it will return back in time for Christmas.


This was the guy I was talking about Alan. Freaking funny as hell his videos.

http://www.youtube.com/watch?v=DExT3ZWs6Vs&feature=channel
 
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Pretty good impromptu Hockey Night tonight after not playing last night. Only won two, but we dominated most of the games. I don't know if this was ever fully posted, but I know I've read parts of it. Just the full explanation of what every attribute does according to EA. Now I just wish they'd post what areas each player type should focus on to get good grades. I mean, some of it is obvious, but is one penalty really that devastating to teamplay? Or is there something else you should be doing to make it not matter?

NHL 11 Attribute Explanation
by Oilersguru - EA Moderater

- Deking: The higher the deking attribute is, the more effective loose puck dekes become and the more accurate players will be able to shoot following a deke move.

- Hand-eye: This attribute affects a player's deflections, batted pucks, one-timers, and their ability to pick up hard passes.

- Off. Awareness:
Players in possession of high offensive awareness have good vision, which improves their playmaking ability and a knack for finding the back of the net.

- Passing: The higher the passing attribute, the more accurate passes become. The passing attribute also affects the ability to make blind passes and increases the chance they will get passes through traffic as well as making those passes easier to control from the receiving player.

- Puck Control:
This attribute affects a player's ability to maintain control of the puck through hits and stick checks (i.e. poke checks and stick lifts). Puck control also determines whether or not one can do an on-knees deke on the breakaway.

- Shooting Accuracy: Wrist shot accuracy and slap shot accuracy control how accurate these shots are.

- Shooting Power: Wrist shot power and slap shot power control how hard a player may shoot the puck.

- Aggressiveness: This attribute gives a bonus to hitting intensity, a big hit intimidates opponents and in high-pressure situations, an intimidated opponent will have reduced shot quality, pass accuracy, and reduced aggression.

- Body Checking: This attribute gives the ability to deliver bigger body checks. Checking also affects the intensity of the hits delivered.

- Def. Awareness: This attribute affects how much a player pays attention to protecting the defensive end of the ice. This includes better ability to take away passing lanes, lower susceptibility to being deked and greater effort on the back check.

- Discipline: The discipline attribute affects the likelihood of taking penalties. For example, if a player has higher discipline, they will be less likely to get an elbow up on a guy during a hit.

- Faceoffs: The winner of a faceoff is determined by a number of factors including this attribute which influences the likelihood of winning the faceoff.

- Fighting Skill: Along with strength this attribute will affect punching power.

- Shot Blocking:
Shot blocking affects the speed in which a player gets up from a shot block, and the type of block -- a diving block (on their stomach) or a standing block (straight up legs together). Players with a high shot block attribute will be more likely to do the diving shot block.

- Stick Checking:
This attribute affects both poke checks and stick lifts in their ability to take the puck successfully and to avoid taking penalties while doing so.

- Acceleration: This attribute affects how quickly a player reaches top speed. If one has lots of acceleration, the player will get to their top speed faster than someone who has less acceleration but lots of top speed.

- Agility: This attribute affects the ability to turn. The more agility, the sharper one can turn with speed. This also helps when cutting across the ice while back skating on defense.

- Balance: This affects a player's resistance from being knocked over on a hit as well as their puck control. The more balance one has, the better they stay on their feet.

- Durability: This attribute decreases the chance of injury. In EASHL specifically, you can play through all injuries but they will result in a temporary attribute reduction to your player never lasting beyond the end of that game.

- Endurance: This attribute will determine the rate at which the player recovers energy when not skating with high effort. Fatigue will play a greater factor if a player has low endurance. Fatigue affects both skating ability and shooting.

- Speed: This attribute affects a player's top speed. Note that a player cannot sustain a top end speed without high endurance.

- Strength: This attribute is a modifier that affects shot power, fighting, checking, resisting hits, and boardplay. Strength will give extra power in shots, punches and hitting. Strength will also help with resisting hits. Strength affects the ability to pin players to the boards while initiating boardplay, and the ability to slip free when one is being pinned in boardplay.




RedShirt Notes

-Endurance affects how much you can use the hustle button.

-There are minor injuries now, lasting up to around half a period, and Durability reduces the chance of getting one (but they aren't THAT common).

-Strength factors into hitting and resisting hits, but also has an impact on shot power.

-Player types now force tougher decisions in terms of player strengths and weaknesses and the attribute effects are bigger than NHL 10.

-Strength helps your ability to hit, as well as your ability to resist hits. As I mentioned it also factors into shot power.

-Balance only helps resisting hits and also helps in other situations where you might fall.

-Hand Eye affects a lot of things, including deflections, one-timers, bat downs, pickups in difficult situations, bat-ins.


-I think Endurance will matter more than Durability, and that is reflected in the costs. Durability is insurance against injuries, which are relatively rare already. You might want to put some points into Durability if you are a skilled forward and prone to getting hit hard a lot. As you raise your attribs you might be able to get 20 pts of Durability for the same cost as 3 or 4 pts of other stuff like Speed or Strength, at that point it might be worth it.

-Strength and Balance being in the Athleticism category also makes the choices a bit tougher. You can put everything into skating attributes but you will be extremely soft if you do."

-I wanted multiple player builds, but it didn't fit into the plans this year. We did manage to get a last minute change done so that you can change your player type or reset your points directly in the Edit Attributes screen so you don't have to go into the Edit Player area, change it and then go back. That helps somewhat when you want to try different builds or change one for a specific game.
 
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Thanks for posting that stuff, Nate. Sucks that I wasn't around last night after 6 or so... I saw that nobody but you was on NHL on Tuesday.
 
I only saw Nate on too but I got off at 11.. maybe I would have a better chance at making a playoff roster if I could stay up until 5 am. haha.
 
[quote name='DestroVega']I only saw Nate on too but I got off at 11.. maybe I would have a better chance at making a playoff roster if I could stay up until 5 am. haha.[/QUOTE]

Well, Tuesday was just a weird night. Alan said he thought it was Monday all day, I was mindlessly obsessed with trying to raise my skater grade to get my legend card, and DarkTower was bouncing back and forth between several games. I know you messaged me, but I think DT had signed off by that point, and I'd rather get hit in the groin by a 3 year old with a whiffle ball bat repeatedly than play with 2 people.

Last night, after statnut got off, the three of us that were left tried playing a game, going with the 1 forward/2 defensemen model and it was awful. Even with my new set up, I can't force the AI wingers to make things happen. So, I'm just going to list my general feelings on the numbers and how they should break down.

2 players: Forget it. You'd have more fun stabbing at your genitals with a fork.

3 players: 2 forwards/1 defenseman - The AI will at least try to play defense. Conversely, they rarely, if ever, try to score. You can tell them to shoot. But you can't tell them what kind of shot to take and sometimes they don't take it when you tell them to anyway. For the lone human defenseman, you basically have to approach the entire game as a penalty kill. Assume you're the only person back on d, don't overcommit going for a big hit, and watch for your AI partner to abandon his side so you can cover for him. It sucks, but if we can't score, we're not going to win anyway.

4 players: 2 forwards/2 defensemen - There's no reason we can't be dominant with this set up. This is what we had for much of the night last night, and easily held our 1.5/1 ratio in shots/faceoffs/time on attack. But the defense has to be strong and not give up one on one chances with the goalie. It might as well be an empty netter.

5 players: 3 forwards/2 defensemen - Generally, the "ideal set up", but it also requires that everybody know what their assignment is. Can't be puck chasing or playing out of your area. If you do that, you're hurting the team more than an AI would.

6 players: 1 game/1 practice - Unless anybody masters the art of playing goalie, it's just easier this way.

Anyone agree? Disagree? This is just where my head is at with how this game plays right now.
 
^ sounds good to me, but I'm not one of the "core" players either, so take my opinion as lightly as you want. But you know best I'm sure, and that all sounds logical.

and I wouldn't wanna play just 2 either, I just thought Darktower was still on.
 
Ugh. Tonight was a nice reminder on why I don't play drop-in games. Some 12 year old punk decided it would be hilarious if he spent the whole game fucking with his teammates, staying still to let the other team take the puck away, forcing offsides calls, not playing D, etc. Ruined the game.
 
Well, I had the worst two HUT games of all-time with total cheating.

First game, guy had TWO goalies in the net, don't ask me how. but he knew how to take one out and put it back... there was basically no way to score. 3-0 loss.

Second game, I totally dominated the game. He scored 5 goals on 8 slapshots, most five hole. I dominated shots, attack time, passing, faceoffs. I even scored 4 goals, he would just get an open shot pick his spot. He then sent me a message I should change my camera view to attack. what bullshit.
 
Just so everyone is clear...Hockey Night tonight, everybody? I'll be on for 8 PM EST, so whoever can get on then, if we can get 3 guys, we can get started. I'd even be fine with starting out on defense if we need it.
 
Throw me up

FrankySox | FrankySox | Epik Mickey | RW | #25

I'm available both Tuesday and Friday but usually wont be on until around 1030pm est time.
 
[quote name='DestroVega']how did last night go? I was on for a while, but saw you had five.[/QUOTE]

Eh, not too bad. I think we went 4-5. It's just hard to get any consistent results. Not sure if tuner set changes are to blame for that or what. It's tough because basically the defense has to be flawless. If anybody gets one on one with the goalie, it's a goal. Also, there's so many people online who know how to exploit the AI, they'll just bum rush your guys whenever they touch the puck and rape the shit out of them.

We actually didn't have 5 all night, and we saw you were on. But it looked like you were playing Peggle, so we figured you were spending time with the wife.
 
yeah, I'll correct myself, haha. After playing Peggle with the wife for a while, I saw you had five. she usually doesn't fall asleep until 12 or so when we hang out.

and I agree with you, people definitely know how to exploit the game in many aspects.
 
I was glad to hear that Franky got the game when he told me recently. I missed Friday due to attending an actual hockey game. is there no hockey night tonight due to Nate being gone?
 
[quote name='moojuice']Whoa, we played 3 Elite teams and one pro team yesterday.[/QUOTE]

Nice. Going 2-2 is pretty good then.
 
Just got back from my Thanksgiving vacation in Nashville. Thought about taking the wife to a Predators game, but we decided to see a Heart tribute band, with a U2 tribute band opening for them instead. And they were both pretty damn good, so that was cool. Anyway, yeah, I figured the playoffs were going to be a bitch this month. I'm fine with whatever you guys want to do. I'd even be fine with sitting if you guys have a good groove going. I will be available tonight and tomorrow though. Just let me know.
 
What time is everybody going to be available? I'm still unpacking and getting resettled after almost a week away. I should be up decently late though.
 
I'll be on after 10 or so. Need 3 games for my next card, and after the boosts I bought/unlocked yesterday, I should have a pretty good setup going.
 
Yeah, I'm good to go now. Anybody who wants to play some warm-ups until we've got a full team ready (well, even after that to make sure we've got our chemistry right), that sounds good to me.
 
Anybody up for hockey tonight? Our brief playoff run the other night was pretty rough. I really feel like we took that team too lightly. It's easy to look at a team's record and then get into bad habits: puck chasing on defense, making bad passes, and generally just making poor decisions. I don't know if not playing together a lot recently contributed, but I think everybody needs to make a better effort. There were times when we just looked lost, and at this point, that's kinda sad.

On that topic, it would be great to see others get back into the game. As far as I'm concerned, no one's "spot" on the playoff roster is safe. We all need to earn it. I realize NHL 11 isn't the "hot new game" anymore, but if we want to continue playing regularly and have a shot at doing well, we need to get smarter and make less mental mistakes.

EDIT - Oh, how bout that. New tuner set. Wonder what this is going to do...

EDIT 2 - I meant to post this last night, but somehow forgot. The code for the alternate jerseys is finally out. Here ya go! :)

bcxkg8fkx3h4m3p5
 
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^ I'm pretty bummed about not being able to spend more time playing this year's game.

Basically, the wife got laid off a month before we got married, exactly when the game came out. So Friday's that used to be totally open for me to play, are not anymore. She also doesn't fall asleep early anymore on the couch when we settle down for the night because she isn't working.

This wouldn't be a problem if I had more than one TV setup. (a good TV anyway, the bedroom TV isn't optimal except for to watch when going to bed)

I think she might get this job she is interviewing for this week, and I'll be able to put more time in.
 
Working as per usual, but I'll be on for Friday night. And if you guys are still playing around 2-230 AM EST tonight, I can play.
 
I sent a message when the party broke up, but it was fun playing with you guys again last night, even if we didn't do so well in W/L. It felt like it had been a lot longer than 2 and 1/2 weeks since my last game.
 
Yeah, 0-6 last night with only a couple games that were close. I'm not sure why our performances seem to be getting worse every week...but it's getting pretty brutal. Here's the stats from November so we can take a look at how things went. I didn't have a particularly great month (though my give/take was the best it's been).

I ended up playing more drop-in games than I did with the CAG team, and it's a little troubling that my numbers were better with randoms. I'm not sure how much I'll be able to play this coming month, since I'm moving in a little over a week. I'll at least be out of commission for a week or two. Hopefully I'll be able to resume playing quickly though.

November Stats
*stats for FO%, OFF, Give and Take may be skewed due to the inclusion of drop-in games toward your total
 
First off, I don't want anyone thinking that I'm calling them out. I've just noticed some things over the last few nights that I think are worth mentioning.

1) Last night, we gave up a few goals when both defenseman and the center (though in this case it was an AI center) were behind the net. That's something that shouldn't happen. When one D-man goes behind the net to retrieve the puck, the other should be in front of the net.

2) This happened more early than late, but there was some puck chasing among the forwards. We have to stick to our side of the ice as much as possible. It's one thing when there is a breakdown and one of the forwards is covering for a D-man who got caught behind the play. But when the play is in our defensive zone, everyone needs to stay in their spots, cover the point, etc.

3) This one is tougher. Sometimes, the D-men go for the big hit near the blue line. When it works, it's huge. But when they miss, it leads to a 2-on-1 chance, and I feel like that was how we gave up most of our goals. Sometimes we just need to play the puck carrier and try to force him to the outside or take hte puck away via other methods.

Please don't think I'm calling anyone out, these are just somethings I noticed. I thought we played great the last game, but once again got screwed because the game too often makes you play perfectly in order to win.
 
Those are all completely accurate assessments. Your first and second points go hand in hand. We HAVE to know what our positioning should be. When you have RW or RD fighting for pucks on the left side of the ice, and then the puck gets kicked to somebody on the right side, it's an easy scoring chance. The basic mentality should be "if there's an opposing player in your zone...stay on him". Let your teammates cover the other side. We're all good enough to cover 1/5th of the defensive zone. We don't need 3 people behind the net digging the puck out.

As for your third point, I'm guilty of this as well when I play defenseman. But I at least try to assess the situation. If it's a 2 on 2 with both d-men in position, I'll go after the puck carrier hard, because a 2 on 1 should still be able to be stopped. But if you're the only guy back, there's no way you should go for the hit. That's just crazy. Most of the goals we give up aren't from 2 on 1's. They're usually from 1 on 1 chances with the goalie.

Letting someone get behind you is just the last thing that should ever happen. With all the other lucky bounces and stupid goals the goalie lets in, giving up guaranteed goals like this makes winning impossible. I'm not trying to place any blame or say anybody played poorly. It's just the reality of the burden defensemen have in the game this year. You guys have no help from the goalie, so you can't expect any.
 
We all agreed that constructive criticism was acceptable and understood by everyone as something that is not to be taken personally. That being said, I'd like to know if it was me so I can try to improve on things. More than likely, it was a combination of mistakes from several people. Nate mentioned players on the right side, but I'm guessing that was probably just an example rather than a direct reference to last night.
 
I just got nhl 11 and have been playing a bit. Are you guys still taking new recruits? I've played older versions, but not online much. I'm trying to learn how to play well positionally, defensively, etc., but I don't want to mess up team chemistry.....

So..I guess I'm saying I"d like to try to playing if possible, but don't want to wreck your team....
 
The timing on hits as a D-man while the other team is crossing the blue line is the big thing I want to work on as a D so I can get better at telling which ones will be good or bad.
 
I play the right side, so I take blame. I must say though, I'm thinking maybe we should try Brandon as Center and have nate go right. just to switch things up. Not taking anything away from you nate, but if brandon could get the faceoffs going his way, we might be a formidable team. I just think Brandon would make a good Center. But on the other hand, I have chemistry with brandon. I know where he is going to be so I can almost 9 times out 10 hit him with the puck when he is playing RW.
 
[quote name='Matt Young']We all agreed that constructive criticism was acceptable and understood by everyone as something that is not to be taken personally. That being said, I'd like to know if it was me so I can try to improve on things. More than likely, it was a combination of mistakes from several people. Nate mentioned players on the right side, but I'm guessing that was probably just an example rather than a direct reference to last night.[/QUOTE]

Yeah, it was mostly an example. There were a few specific instances I did notice with people, but I'm hoping that everyone takes it as something to improve on so naming names won't be necessary. But we can do that too if people honestly think it would help.

The worst thing I'd say for you, Matt, is just that you hadn't played in over 2 weeks. It's hard to do well when you're playing against people who most likely play several times a week. But really, that's just the nature of online gaming in general. You didn't really have a large sample size this month, but your give/take ratio is still pretty brutal. Gotta work on that.

[quote name='Rooster752']I just got nhl 11 and have been playing a bit. Are you guys still taking new recruits? I've played older versions, but not online much. I'm trying to learn how to play well positionally, defensively, etc., but I don't want to mess up team chemistry.....

So..I guess I'm saying I"d like to try to playing if possible, but don't want to wreck your team....[/QUOTE]

We're always accepting new players. Anybody who shows up is welcome to play. To be fair, it would be helpful if you planned on playing somewhat regularly though. Having guys who show up once or twice a month just kinda bogs things down. But anyone who wants to become an active member of the team is more than welcome!
 
[quote name='Vulcan2422']I play the right side, so I take blame. I must say though, I'm thinking maybe we should try Brandon as Center and have nate go right. just to switch things up. Not taking anything away from you nate, but if brandon could get the faceoffs going his way, we might be a formidable team. I just think Brandon would make a good Center. But on the other hand, I have chemistry with brandon. I know where he is going to be so I can almost 9 times out 10 hit him with the puck when he is playing RW.[/QUOTE]

I wouldn't be opposed to switching to a wing, but I don't know how well it fits our strengths. Brandon has the highest shooting percentage on the team and I feel like I can set people up for chances pretty well. My faceoff percentage actually went up this month (I'm at 62%...which I thought was decent). For whatever reason though, I get more lag playing in club games than I do in drop-ins.

In most of the drop-in games I played yesterday, I won like 32 out of 35 faceoffs. I don't know why it varies more in club play. Same thing with my shooting percentage. Including drop-in games, my shooting percentage is at 7.2%...but in club, it's at 6.3%. I'm playing worse with the CAG team than with randoms. I don't know what to take from that.
 
[quote name='n8rockerasu']I wouldn't be opposed to switching to a wing, but I don't know how well it fits our strengths. Brandon has the highest shooting percentage on the team and I feel like I can set people up for chances pretty well. My faceoff percentage actually went up this month (I'm at 62%...which I thought was decent). For whatever reason though, I get more lag playing in club games than I do in drop-ins.

In most of the drop-in games I played yesterday, I won like 32 out of 35 faceoffs. I don't know why it varies more in club play. Same thing with my shooting percentage. Including drop-in games, my shooting percentage is at 7.2%...but in club, it's at 6.3%. I'm playing worse with the CAG team than with randoms. I don't know what to take from that.[/QUOTE]

Drop in games are an offensive affair. Playing as a defenseman last week in a Drop in game, I scored twice, which is better than I've done as of late. There's just less of a focus on solid defense and all people want to do is rush up and down the ice, so it does make it easier to score there.
 
[quote name='n8rockerasu']November Stats
*stats for FO%, OFF, Give and Take may be skewed due to the inclusion of drop-in games toward your total[/QUOTE]

well my Give/Take ratio is much improved. nice to see that in the small ten game sample.
 
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