Vulcan2422
CAGiversary!
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- 19 (95%)
Nope, my endurance is def not at 99! I'll be around after your game.
how about fixing goalie mode in Be a Pro so it's not impossibly hard?
they need to add getting tossed from faceoffs to many people cheating on the draw, forgot to add that.
Aesthetic improvements need not apply - fix the gameplay/matchmaking first please
Last yearyou promised us smarter ai never happens so I don't believe a word you say!!!
Sound to me they did some patchwork on the goalies and AGAIN focused on the forwards. The d needs plenty of work too. Like when I poke the puck it actually matters.
1: goalies are always getting smarter there will always be glitches. - true, there's always going to be problems, but there are problems that have persisted year after year. Rebounds off the most basic of shot that the goalie just allows to sit there, resulting in a goal. Goalies dropping into the splits on shots from near the top of a circle. Goalies not attempting to play a puck that they would 100% play in real life. These problems go on, and on, and have been in the game for years.
2. stats always mattered. the skating stats are just going to be more important now and players won't be able to spin on a dime at full speed - They put this idea out that "stats matter more than ever now!" every year it seems like. Why can't they find a proper balance? You can say that they won't be able to do this, but hey, who the hell knows until the game actually comes out? Lots of things don't work as advertised.
3.i've personally caught a slapshot in real life it sucks. and when a player on the game does it they get injured and their stats drop - I've personally caught hundreds of slapshots in real life, it's apart of the job when you're a goalie. However, I'm talking about when I go to dump the puck down the ice on an penalty kill for example, and the AI defender either a) barehand catches the slapshot or b) high sticks the puck down and gains possession. First of all, there's pretty much nobody barehand catching a slapshot, and when this happens in the game the players do not get injured. I have never once seen a player get injured from catching a puck, perhaps from getting hit by a slapshot, but not once the animation has been engaged, they are invulnerable to suffering an injury it would seem. Why doesn't the high sticking rule exist in the game, also?
4. up your passing and hand-eye stat you might catch a few - 99% of what I said applies to playing by myself against the AI, or playing vs another player in the Online VS mode.
5. if you can skate up the ice easily with the puck i suggest you do it more often many people get checked 3 sec. in to their stride - Again, see above. Not hard to do under those circumstances. Certainly a bit harder with 5 human controller players on the ice.
6. shot numbers mean jack if they are shitty shots. - Not true. Shots tend to reflect how the game is playing out. You don't get 30 shots against someone in these games without controlling a vast amount of the play, unless you are literally shooting every time you cross the blueline. Look at the two series that are going on right now in the NHL, the Kings and Devils have been controlling a vast amount of the play, and are getting a lot of shots. I played a game this weekend against a friend, and outshot him 37-12. I had a ton of real good, legitimate scoring chances. He had fewer shots, and even fewer good chances. He scored twice, won the game 2-0. This kind of thing happens in hockey, for sure, however, it happens far, far too often in the games.
7. dump and chase is good you just need to know how to do it and read the play. learn it use it watch more hockey - Thanks for the tip, however I do watch plenty of hockey, played hockey all my life, and know the game just fine. The problem is that unless the game is being played by most of the players being human, then dumping and chasing is not nearly as effective as it should be.
It would be nice to see the game focus more on interaction with the boards. I think this is a big area where creating a true hockey experience would come in. When board play was introduced a few years ago, it was a good start. Problem is that instead of correcting the problems that happened with it, they seemed to disregard it and just tried to solve the issue of people abusing it by repeatedly going in/out of the animation up the ice by making it take longer to initiate the animation. It'd be great if when players got near the boards, it was automatically engaged. Like if I hit a guy against the boards, it could either knock him down/off the puck, or initiate the board play. Something like that would be a start.
With all the people on here saying to improve the gameplay, program smarter AI ("Gee...somebody is cherry picking. I wonder if I should stop them..."), make goalies who know when to play the puck, when to cover, when to pass it out, etc, why does it seem like you guys only listen to the idiots (or is that EAdiots?) year after year?
Oh, skaters are going to be faster. Isn't that what the different player types was supposed to accomplish? The AI was only aware of the puck carrier and didn't react to players without the puck. Isn't that what Anticipation AI in NHL 12 was supposed to fix? Come on. Your defensive controls don't even work. Why is it that if I tell the AI to play "high pressure", they STILL continuously backskate into the goalie allowing easy shots (especially drag wristers) to be taken? People fork out $60 every year for this game, and you guys are botching fundamental things like that..
We want a SIMULATION hockey game. If you insist on having crappy AI, allowing stick check spamming and numerous blatant illegal hits with no calls, and pathetic "moves" that cause the goalie to jump away from the puck for no reason, put an "Arcade Mode" in for the EASHL. Let the legitimate players use hockey fundamentals and smart play to decide who the real EASHL champion should be. Stop catering to people who want to play the game wrong.