Also, Dylan posted a bit about how the PSP version of PJM is coming along on his twitter account, mostly about music and sound tweaks:Sorry about the lack of information as of late, but busy doesn’t even begin to describe my work for the past few months…what with the exciting new project coming along (hint: yes, we’ve heard your requests!), and at the same time implementing some of our most crazy ideas for the new gardens in Eden Encore.
Eden Encore will be coming out very soon in April. Get ready for zero gravity, mirror worlds, all new music from Baiyon, and we’ve added something extra special at the end which is a Big Secret(tm) and is a present to all the fans. On top of all this, we’re flying along with the next new PixelJunk title (we’re calling it #4 for now) and even experimenting with future PixelJunk ideas too.
But things just keep getting more exciting because PixelJunk Eden has been nominated in not just one, but three (!!!) categories at the upcoming Independent Game Festival’s award show in San Francisco, CA. We are also nominated for the GDC Choice awards too, which are held during the same week. So GDC is going to be pretty crazy and even busier than normal, and I am looking forward to it a lot! Oh, and before I forget, on Friday, March 27 at GDC, Baiyon will be doing a talk about Eden and the use of CMYK in his graphic design work. I’ll be there in the audience listening in of course, so if you’re attending GDC, be sure to come check out this talk.
Anyway, back to work. I’ll pop back soon to detail more specifics about Eden Encore, so watch this space!
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Sounds like an interesting new addition for Eden Encore.![]()
I played the new “Pixel Junk Eden” expansion “Pixel Junk Eden Encore” today and learned what’s new about this: five new levels. They are accessed through a portal in the standard “Eden” garden menu, which leads to an “Encore”-specific garden. The levels share the aesthetic of the original game’s, but I was told by a Sony rep that they are larger and full of new ideas. The biggest idea may be the new move which will also be retroactively added to “Eden” itself when “Encore” comes out next month: Activating three seeds in one move causes all of the pollen-filled floating entities on the screen to detonate at once, releasing a massive amount of pollen.
The first level of “Encore” that I played was set up for the big new move. It presented three seeds in a vertical stack. I set them all up for activation, then triggered them in one go. The screen filled with pollen. It was clear that “Encore” is working on a larger scale than “Eden,” presenting a bigger spectacle of its elements than the original. I joked that instead of being called “Encore,” it should be called “Extreme.”
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Sounds like a cool expansion that's more than just more levels to play.This is Dylan from Q-Games, the company behind PixelJunk, and following on from my blog entry last week where I listed what we’ve been doing for the past few months. This entry is all about Eden Encore.
First things first, what have we added? Well, basically we have added five whole new stages, each one choc-a-bloc full of ideas and gimmicks. We also designed five brand new backgrounds for them (each background for a garden is programmed uniquely just for that garden’s style - just in case you hadn’t noticed that in the original), and Baiyon went away and created five brilliant new tracks of music to match it all up.
To make things a little easier we are going to retro-patch the original Eden to have a new feature we created for Encore. This is the three-seed smart-bomb power your Grimp now has. Simply put, if you jump into three full seeds in a row, all the “Prowlers” on the screen explode into a big cloud of pollen. Everyone who boots up their original Eden in a few weeks will be patched and get this feature, so look out for that!
Thinking up new stages for Eden was hard work. We put a lot of stuff into the original game, especially the gardens onwards from garden 04, and we racked our brains for new and interesting ideas to put into this expansion pack, and we think we found some pretty cool ones! One of the first stages has you in a Garden where all the plants are huge and thick, and at the same time there are loads of them, all intertwined. This is a type of stage we didn’t have in the original game - falling isn’t much of an issue in this garden because the vines are practically everywhere.
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Also, in another garden we have implemented a zero-G item that once you collect, lets you float and control your Grimp with no fear of falling (well, until the effect wears off of course) which is crazily fun with three players! At the same time that garden is full of some pretty cool puzzles to solve, and we really go to town with the no gravity mechanism. In one of the final gardens we have implemented an entire “mirror” garden that you go in and out of freely via portals scattered throughout. It’s a lot of fun making your way back and forth between the two subtly different “mirror” gardens - what might be a cannon in one is a teleporter in the other; what is open space in one, might be closed off in the other. It’s a lot of fun solving the puzzles.
Right at the end of the game, if you collect all the 25 new Spectra we’ve added, we have put in a big present for our fans - one that will enable you to play the entire game again in a completely different way, so that’s really something for everyone to look forward to.
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What else can I say really? This expansion pack isn’t just “some extra levels”; it is full of rich design and will give you weeks of fun, so it’s definitely worth $5.99!
Coming out of its recent Gamers Day event in LA, SCEA has finally given up precious details on the third iteration of Q-Games' addictive tower defense game, PixelJunk Monsters. Traditionally a series for PlayStation Network, this version will be for PSP and is titled PixelJunk Monsters Deluxe. The "deluxe" moniker isn't just a fancy way to say "port" either, as it will not only include the two islands from the original and Encore expansion of the PSN game (including everything the expansion brought to the table), but a third new 11-stage island, complete with new music by Otograph.
With the new island, Deluxe will also bring two new towers (one of which is a gem tower that will slowly upgrade any offensive towers in its radius), a new boss monster, and a new enemy type. Previously ground-only creatures, like the speedy spiders, will now start off as air types thanks to balloons strapped to their backs. After you pop the balloons, the monsters drop to the floor, becoming ground creatures. Medal challenges replace the PSN games' trophies, and you can use the ones won to purchase unlockables in the Tiki Hut, like videos, themes, and artwork.
Gameplay remains unchanged, but to accommodate the PSP's screensize, the camera will zoom in to follow your character's movement and zoom out whenever something happens outside your point of view that the game deems important (new wave of monsters approaching, monsters get to the babies, etc.). This is helpful when playing co-op, which Deluxe will have available in local and online flavors.
The publisher provided factsheet for the game lists Deluxe's platforms as PSP and PlayStation Network, though. Could this mean the game will be sold via download as well as on UMD? Whichever way they're selling it, I'm buying. PixelJunk Monsters Deluxe is due out this fall.