A quick play by play / demo-review for all those who are unfortunately stuck at work. I feel your pain.
A preface - I have never owned a subscription to any MMO before, have only sparing played or watched people play them on a PC, and have absolutely zero experience playing them on consoles. So, to put it plainly, I am a total n00b when it comes to games like this, and my opinion represents that of the extremely uninformed casual gamer who was semi-on the fence about the game.
The demo is 940 megs, and set to expire at 12:00AM local time on the 18th. Since XBL is down on the 17th, barring any "stay logged in" tricks, that pretty much means that the 16th will be the final day to play it? Seems like a pretty short window...
Character creation is fairly robust. There are a decent amount of selections for each criteria (around 4-12 depending), and plenty of options in between the classes. Creating a realistic character ala Saints Row is not so much a possibility unless you magically look like a preset, but there's enough variation to add a personalized touch to your character. Characteristics are pretty standard: face, body type, proportions (you can make a fatty!), eyebrows, colors, etc.
After you create your character (which forces you to use the d-pad instead of the analog, as seems to be the case for most menus) the demo opens up by offering you the chance to take a tutorial. The tut was doing an adequate job of explaining the game to me before it froze, forcing me to hard-restart the 360. The loading times are fairly speedy (5-10 seconds per window). For fear of freezing I decided to skip the tutorial second time around and head directly into the lobby.
I'm pretty impressed by the character animations - they don't look all that clunky walking around. The pre-configured moves are also really amusing. "Dance 1" seems ripped straight out of the Wild and Crazy Guys SNL skit featuring Dan Akroyd and Steve Martin. One obnoxious thing is that people with laggier connections seem to be darting all over the place and occasionally "warping in" right in front of my face, but I have no problem moving smoothly throughout the environment.
The visuals of the mall lobby aren't graphically mindblowing, but individual characters have an impressive amount of detail to them, and I think the models are really well done. The rest of the mall is pretty generic futurish, kinda feels like I've seen it before. Another thing that I think is extremely well done is the camera, especially in a closed environment, the tracking seems spot on.
The controls are simple enough. The D-pad enters preconfigured speech, X opens up your lobby menu with the various character animations. Left analog controls movement, right analog controls camera, and left bumper centers camera / enables strafing. A serves as the "action" button, and everything else seems to have no purpose because I am weaponless.
The music is driving me nuts - some kind of synthesized elevator-to-the-max escalating pattern with a piano and electric violin that is making me want to turn my sound wayyy down, punctuated by static bursts whenever someone says anything.
The first mission wasn't especially engaging or fascinating, but I could see how the experience would be vastly improved if you had a lot of friends to go around playing with and leveling up.
This demo pretty much confirms my initial thought, which is that the game isn't really for me, being that I'm a casual gamer and there are simply too many things you need to learn to fully enjoy the game/warrant paying $10 a month. I'll leave it up to the true fans to weigh in on whether or not it's a good game as far as MMOs go, as I'm not qualified to answer that.
Oh god, I just saw someone running around dancing as a midget girl. Hilarious.