Thermopyle
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Just finished Force Unleashed. Decent game, though very clunky. Force throws seemed to randomly not go the direction they should have (this was especially annoying when you're trying to bring down the Star Destroyer and you keep having to use Force Throw to destroy the attacking fighters), the camera sometimes caused issues, and it wasn't always clear how to proceed. Levels were also all over the place; they often felt overly large and empty, like the enemies weren't populating correctly. Lots of invisible walls and surfaces you can't land on, which meant as I moved or jumped around I'd suddenly run into an unexpected barrier that would cause me to get shoved to the side or sometimes fall to my death.
The story was decent. I liked the concept there, though it should have been further explored. The narrative and characters didn't feel fleshed out at all, nor did the relationship that supposedly defined the character. I think the biggest flaw with the game was the good ending, though:
The game hasn't aged well, but I think it had a lot of potential. The second game could have really tightened the game mechanics and levels and given more focus to the story for a big improvement. Sounds like that didn't happen, though, which is a shame.
The story was decent. I liked the concept there, though it should have been further explored. The narrative and characters didn't feel fleshed out at all, nor did the relationship that supposedly defined the character. I think the biggest flaw with the game was the good ending, though:
You're about to kill the emperor and the blind Jedi says "No, don't do it! That will only turn you to the dark side!" ...what the
did he think was supposed to happen? There's no story that can make leaving an evil warlord in place a good thing. Whether Starkiller killed him out of hatred or not, the emperor needed to die. Starkiller had to fail to set up the original trilogy, yes, but the way they approached it was just idiotic. Trying to throw in a "Be the bigger man, bro" bit at the end was a terrible decision.

The game hasn't aged well, but I think it had a lot of potential. The second game could have really tightened the game mechanics and levels and given more focus to the story for a big improvement. Sounds like that didn't happen, though, which is a shame.
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