Resident Evil 5 - Out Now - 2/17: Lost in Nightmares DLC arriving on 2/18 for $4.99

Never played a Resident Evil before. Downloaded the demo and the controls and AI stood out in a bad light. Really annoying having to deal with Sheva's camera, why can't they just map a "switch camera position button" like Uncharted:DF did? Pretty slow to using the inventory whilst in action. Knife is only good against boxes (you need to move with the knife damn it!). I guess the fans will like it, looks like a pass for me.
 
Real Time inventory takes a little getting used to but I love it, makes the action flow smoothly while trying to help your partner out, all in a holy crap way too when a bunch of enemies are gunnin for ya

I too hate the camera angle they give you for Sheva, I was friggin' annoyed looking in vain for some way to change the camera view.

Other than that I'm definitely picking this up on launch, online co-op looks like hella fun, I just hope the game is big enough to keep it from getting stagnant for awhile, but I wonder how it'll handle for people who randomly team up with someone who's farther than them in the game, like a major spoiler of sorts unlike R2 co-op which was totally seperate from the main storyline.

I was looking forward to trying out the XMB invite system, but Mana was the only one on and he was playing with someone else already.
 
Boy has the series changed since it all started.What used to be an inticing adventure-mystery-suspense-game has now essentially become yet another run-of-the-mill shoot em up. Blah.
 
Anyone else get pissed off by AI Sheva constantly bumping into you? I couldnt get away from the guy with the chainsaw b/c she was standing immediately behind me and I couldnt move.
 
I think the controls are fine, and the graphics look really nice, awesome fire effects on the exploding barrels/incendiary grenade.

I think Sheva for the most part was fine in combat, but i felt like i was fighting to move around her anytime she didnt have anything to shoot at.
 
Yeah, I'm not sold on the constant partner swarming around me and grabbing things I wanted to pick up for myself (she can go to hell, she can go to hell and die for all I care). I hope there's an easy mode because I am not at all quick on the trigger for these types of controls (maybe just out of practice) but I enjoy the core gameplay
 
The only thing that bothers me is that she burns through ammo like no tomorrow. I hope there is some way to change her tactics in the retail version, otherwise I'm gonna hog all the ammo.

I also hope there is a way to change the amount of ammo you want to give someone, instead of a fixed amount at 30. I wanna be able to split 30 in half if that is ALL the ammo that I have, and so on...
 
The gameplay is alright, although I'm not sure how different it can possibly be from RE4 just from the glimpses that demo gave us. I was kinda hoping for more environmental interactivity besides blowing up canisters and shoving crap in front of windows/doors. I want to be able to set up elaborate "not zombie" destroying death traps or bring down buildings on top of these things. I think they need to figure out if they want to make a slower paced suspense horror game or a balls out action game. Because as it is, it's just doing a mediocre job at both.
 
playing this game solo is going to be damn annoying. re4 could be hard at times on your first play through but having to retool your way of plying to compensate for an ai character is very difficult. i finally beat both demo levels with her on single player and i feel they did this as some kind of odd way to add difficulty to the game. imagine havin to deal with that chainsaw boss from re4 or those twin chainsaw chicks from re4 while also having to deal with keeping this chick alive.

at least in re4 you could stuff that chick in the trash and handle your business but now you cant. also will they add a wait here commnd in the final version because theres times it would have been beneficial to have her wait somewhere instead of her being in the way. i also hope theres a way to get her to use specific weapons outside of just taking her handgun ammo.

the item use/trade system will get alot of people killed in situations too.
 
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Yeah, i was hoping for a wait here command if you hit the "come on!!" circle button when she's right next to you, but no luck there
 
I wish you could aim your gun while your walking. Also I pressed the home button during the demo and it froze my playstation twice after the cutscene where the guy gets beheaded.
 
Thought the demo was fantastic. My only complaint is that I can't switch square and X because that's how it was in re4 on ps2 (right?).

I really don't understand what the huge deal was that everyone was complaining about. My theory is because all the impressions were coming from 360 owners who were most likely expecting some run and gun action game like Gears and have never actually played a RE title.

Anyway, game looks to be amazing and there's no doubt my $90 CE will be worth it.
 
I think the game is good because more RE4 is never a bad thing. However, things have changed in the last couple of years (due to the release of run and gun action games like Gears) and the bar has been lifted higher. I'm not asking for cover systems or anything that doesn't fit into a RE title, but I'd like to see the controls refined a bit more than the current still tank-ish style controls. As it is, RE5 is like an RE4 expansion (same gameplay, prettier graphics, new scenarios), and by no means is this bad, I was just hoping for more refinement.
 
[quote name='lokizz']playing this game solo is going to be damn annoying. re4 could be hard at times on your first play through but having to retool your way of plying to compensate for an ai character is very difficult. i finally beat both demo levels with her on single player and i feel they did this as some kind of odd way to add difficulty to the game. imagine havin to deal with that chainsaw boss from re4 or those twin chainsaw chicks from re4 while also having to deal with keeping this chick alive.

at least in re4 you could stuff that chick in the trash and handle your business but now you cant. also will they add a wait here commnd in the final version because theres times it would have been beneficial to have her wait somewhere instead of her being in the way. i also hope theres a way to get her to use specific weapons outside of just taking her handgun ammo.

the item use/trade system will get alot of people killed in situations too.[/quote]



It's meant to be play with another person!!
 
Now that i played it a few more times i'm enjoying it more. Oddly Sheva didnt start circling me this time, i guess it was kind of a random occurance where she got stuck in front of me and couldnt get back around.

I too wish you could leave Sheva in certain places, like in the Public Assembly level, you could have her climb up the outside of the building (the area where the executioner couldn't go) and cover you with the rifle, while you dealt with enemies on the ground. Similar to how she does when you assist her in climbing the ladder in the Shanty Town level, but user initiated.

I also wish there was some sort of way to at least knock down enemies while you are running. I believe Dark Sector had something like that and it was a big help (yes, not the greatest game in the world, but it had its moments)

The game gives you a good feeling of panic, just not the same kind as previous REs.
 
^ I'm with you on those suggestions

While these areas in the demo are out in the open and in daylight, I'm pretty sure Capcom didn't forget what made it scary in the first place (at least I hope not completely), so I'm looking forward to the creepy, dark enviroments, or at least the ones they've showed in earlier trailers.
 
Sorry to keep making posts but, one more thing i enjoyed once i found it. I didnt like the real time inventory at first, until i figured out you can switch weapons/items with the D-Pad. Makes it much faster to pass things off to Sheva and switch to a loaded gun in a pinch.
 
I'm thinking it may be related to the spots where they are in your inventory, one time I was using up for the handgun, left for the shotgun. But then when i did the Shanty Town, the rifle was the down button.
 
im wondering if with this new item system too will that mean the end of item space growth. can you add more squares or will that be all you get ? and if thats it then how annoying will it be to collect weapos and ammo with limited space for items. i actually at one point ran out of space for items and if you can only carry so many weapons what will you have to do with weapons you dont want to use right now? maybe the magic trunks will make a reapearance. now that i think about it this is kinda like that re 0 game in a way.
 
it's kinda dark, but if you look at the inventory screen you can actually see arrows for the positions of the dpad in the appropriate squares. You can move items around for your dpad hot switcheroo keys by pressing square on the item, then moving it to one of the arrows.
 
I haven't played the demo yet, I will when I get home, however, I think that the game should NOT let you "run and gun" but rather at least take steps while firing.. Similar to how when you're aiming in Uncharted, you don't run, but you can still move.. slowly. I'll try it, and see how I feel about the game. Right now, I haven't even played it so I'm not making judgement, moreof just a suggestion.
 
[quote name='qbkorso']For people who played the demo on each system which do you prefer?[/quote]

Well I played it on both systems and it just feels more natural to me on PS3. the controls felt right and not forced while on xbox it felt clunky and whatnot. this is just my preference but until xbox gets a better control pad then ps3 is always the way to go in my opinion.
though it will always be much easier to get a game invite or invite someone through xbox live.


[quote name='qbkorso']It's meant to be play with another person!![/quote]


you know I have been reading reviews and everyone is saying the same thing, but my take on it is this.

If you want a RE experience with the suspense and fright play by yourself. though this may make things hard at some points, I felt as though this experience kept a better RE feel overall.

If you want more of an action game experience then co-op is the way to go. I played Co-op on both and we never had problems on either version.
thats my overall take on things.

the total unbiased opinion-if you favor one system over the other and you have both. then get this for the other system so you have a reason to play that one. but at the end of the day it is all PS3 for me.
 
I played demo on both systems. And I think it's easier to aim on the xbox but I'm not used to play shooting games on ps3. But both are pretty much similar in control/gameplay wise. Didn't really notice any graphic different as well. This game will be hot. I didn't even like RE4 that much but I already love this one.
 
I have never played a RE title before, but got the demo out of curiosity and because I'm always looking for co-op games to play with my fiancee, who can't play regular shooters without feeling nauseous. We both were terrible and never passed either demo level but I like that every replay had a different flavor to it due to enemies behaving differently or us trying different tactics. There's also a great deal of tension when the two chars are separated and you can only watch as the other char gets swarmed or chainsawed. The tiny split-screening is disappointing but overall I'll be looking forward to getting the full game.

Not being able to move while shooting is definitely aggravating, but I can see how it can be an opportunity to play smart and watch each other's backs rather than based only on reflexes.
 
[quote name='DarkKenpachi']Well I played it on both systems and it just feels more natural to me on PS3. the controls felt right and not forced while on xbox it felt clunky and whatnot. this is just my preference but until xbox gets a better control pad then ps3 is always the way to go in my opinion.
though it will always be much easier to get a game invite or invite someone through xbox live.





you know I have been reading reviews and everyone is saying the same thing, but my take on it is this.

If you want a RE experience with the suspense and fright play by yourself. though this may make things hard at some points, I felt as though this experience kept a better RE feel overall.

If you want more of an action game experience then co-op is the way to go. I played Co-op on both and we never had problems on either version.
thats my overall take on things.

the total unbiased opinion-if you favor one system over the other and you have both. then get this for the other system so you have a reason to play that one. but at the end of the day it is all PS3 for me.[/quote]


i agree with you. in the end alot of the fear and panic in re 5 will come from the frustration of trying to keep her alive while also keeping yourself alive and fighting with the item use/switch screen. imagine having to deal with nemesis from re3 while you have a female partner who can only do so much to help while also having to try and use iems and trade and receive items in real time.

because of the control system tweaks they made and the new stuff added into the game those who decide to lay it single player first will have a rough go out of it because youre forced to rethink the way you play the game.
 
I played through the demo a second time with a friend and it was much better. Sheva just kind of sucks as a bot. You can't trade strategies and she just blows through all the ammo. Also learning that you don't have to use the inventory to switch weapons helped...
 
I hate every single escort mission on every single game where it's ever been used. This sounds to me like a big escort mission. I really hope they make her smarter in the final game, since I don't have time to plan my game sessions with friends.
 
Does this game support voice chat? I have yet hear anyone talk...

Man the PS3 needs to enforce that shit! Add me if you use voice chat
 
I honestly thought the demo sucked. It's basically Resident Evil 4.5 as far as graphics and control goes. This demo makes me want to go and try the Wii version of R.E. 4.
 
I don't think I'm sold on this one. It doesn't have the feel of a classic RE game (premature since it's just a demo) and the controls need some work. Knowing me, I'll probably get it out of brand loyalty, but we'll see. Perhaps I should just go get RE2 and have a guaranteed good time ;)
 
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Do. Want.
 
I hate to say this but I think I have decided to pass on RE5. I don't mind the controls or the series moving towards the action genre, but I just don't like the forced co-op gameplay for single player. After playing the demo for a few weeks I still just don't like it. Sheva is a pain and I hate having to worry about what she is doing all of the time. Not really sure why Capcom felt the need to include her.
 
Keep in mind, whenever you see early demos, they're usually a lot earlier than the final builds. Usually 2-3 months early, if not 5+ months earlier builds. AI, and difficulty tuning is something that's worked on right up until the last moments.

As such, they may have improved certain aspects already.

Also note that in the full game, you're likely to have purchased a few weapon upgrades by the time you get to those points.

I really like the demo and I'm getting it for the co-op. However, I haven't played it single player yet, and it's likely that I won't play it single if I can help it.

One thing I do hope, however, is that like in Gears 2, one player can choose to play at a lower difficulty setting than the other.
 
I am bouncing off the walls waiting for this game now. 2 days away now.

if anyone wants to play on co-op with me on this then add me

Darkkenpachi/kenpachiexodia
I have a mic ( I will definately use it for this game :))
 
Yea I'm not sold on it either guys. I am huge fan of RE but this one just doesn't do it for me. I bought RE4 for the Wii the other day and I think I'm all set for my RE fix.
 
The complaints about...
-stop and shoot
-tank style controls
-zombies standing back giving you time to shoot them
-etc

....make the game feel very 'video-gamey'. I think that is what I liked about the demo. That is why I liked the first 3 MGS better than 4, just because they felt very gamey. I get sick of the emphasis on realism. I'll probably pick this up at some point once I get finished with my back log.

I do hope that there is some puzzle solving, adventure components from the early games in series. Has it been stated this is missing, or is this just speculation based on demo?

~S
 
this is probably going to be the norm for game companies in the future. instead of making dlc that most people will pass over they hold back things they know gamers have wanted and make them dlc assuring big sales.
 
arghhhh capcom. oh well at least it doesn't have any affect on the real game itself.

would be better if they offered it inside of the CE though.
 
Damn it, I'm still on the fence whether to get the PS3 or 360 version.

I know the PS3 demo looks like shit, but apparently that was a much older build.
 
[quote name='Inf^Shini']I'll laugh if it turns out to be an unlock key[/quote]


if it is would that be the kind of thing someone could share or does it end up being an exclusive code?
 
I just beat the first level. It was pretty intense. Controls seem a little tight though. I dunno why.

Edit: Here's a video link to get all the BSAA markers. The person has them for every chapter. Spoiler warning I guess:

http://www.youtube.com/watch?v=1Sp7uCw-H2o
 
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