007
CAGiversary!
[quote name='Ink.So.Well.']That's a pretty damaging review, 007. Much appreciated. I'm still going through with my launch day purchase though since I usually end up enjoying games most people hate (Alpha Protocol for instance...) somehow. Controls are a huge deal for me though and hearing they aren't user friendly in any sort of shooter doesn't bode well at all.[/QUOTE]
Yeah, I felt sort of bad for raking it across the coals that badly, but those are just my concerns after two hours with the game. Everyone please remember, too, that I'm playing the offline mode of a game that's very obviously been designed with multiplayer in mind. I don't think I've addressed too much that would directly relate to that, but it's an important point to make.
On that note, having gone through another mission, I've hit on something that's been bothering me... this just doesn't feel like Resident Evil. I finally made it into Raccoon City and saw some familiar sights, but I still don't feel like I'm in the same universe that RE2 existed in. I can't even totally put my finger on why, but I can't shake it. It's a nitpicky thing, too, but the zombies don't even sound right. RE zombies shouldn't make Left 4 Dead horde noises when they're going to show up. For all the RE sounds (Green Herb, item pick up) the game used, all of the aural atmosphere of Raccoon City is just... missing. Anyone who played RE2 or 3 can immediately 'hear' Raccoon City from memory, but it's just not here.
The best illustration I can think of in terms of my feelings are... ok, did anyone play The Umbrella Chronicles for the Wii? Remember how the game was pretty great when it really adhered to the original games, and then the Nemesis section showed up and it was dark flashlight tag in the subway, and the Nemesis itself talked like a robot all of a sudden? Operation Raccoon City is like that. You see what they tried to do, but you can't help but sit there and go 'gee, what the hell does this have to do with Resident Evil?'. That's a
ing bizarre analogy, but I'm hoping someone gets what I mean.
I admit, the control issues I have might hugely stem from having just spent 50 hours with Mass Effect 3, which has supremely tight and fine-tuned controls.
... oh, and for the record, I
ing loved Alpha Protocol. :lol:
Yeah, I felt sort of bad for raking it across the coals that badly, but those are just my concerns after two hours with the game. Everyone please remember, too, that I'm playing the offline mode of a game that's very obviously been designed with multiplayer in mind. I don't think I've addressed too much that would directly relate to that, but it's an important point to make.
On that note, having gone through another mission, I've hit on something that's been bothering me... this just doesn't feel like Resident Evil. I finally made it into Raccoon City and saw some familiar sights, but I still don't feel like I'm in the same universe that RE2 existed in. I can't even totally put my finger on why, but I can't shake it. It's a nitpicky thing, too, but the zombies don't even sound right. RE zombies shouldn't make Left 4 Dead horde noises when they're going to show up. For all the RE sounds (Green Herb, item pick up) the game used, all of the aural atmosphere of Raccoon City is just... missing. Anyone who played RE2 or 3 can immediately 'hear' Raccoon City from memory, but it's just not here.
The best illustration I can think of in terms of my feelings are... ok, did anyone play The Umbrella Chronicles for the Wii? Remember how the game was pretty great when it really adhered to the original games, and then the Nemesis section showed up and it was dark flashlight tag in the subway, and the Nemesis itself talked like a robot all of a sudden? Operation Raccoon City is like that. You see what they tried to do, but you can't help but sit there and go 'gee, what the hell does this have to do with Resident Evil?'. That's a

I admit, the control issues I have might hugely stem from having just spent 50 hours with Mass Effect 3, which has supremely tight and fine-tuned controls.
... oh, and for the record, I

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