[quote name='Psykodelik']So here's my 2 cents after playing a lot more.
Medic - I don't think there's a real need to "fix" him. If you think about it...it still takes a long time to kill a mob even though you get life back to take hits. I've also died when I've "chained". All it takes is a few good hits and I'm down or running. Not to mention, we're only playing one map and max lvl 10 atm. Who knows...it could possibly get harder later down the line. As for "chloroform" (root/paralyze), they could shorten the duration AFTER the bar thing stops to half or finish when that's done.
Spec Ops - can't say much since it's doing what it's supposed to. As some people prefer to have grenades...I hope they dont add that. They are powerful as it is. Spam electrobes, shoot a few sniper shots then switch to other gun and that's one powerful class. Plus you already have "unlimited" ammo.
Soldier - can't say much yet since mines at lvl 4 and counting. I like the second beserk skill. Just run into a pack and "explode". Hehe if you play with me and I do that with my solider. Don't tell me I didn't warn you. hehe.
As opposed to getting "a lot" of xp...I've gotten a couple of #1 spots against "chain linking" medics from my spec ops (which were close by a couple hundred).
Sure the enemies in general take a while to kill. They have said the co-op has "mmo" influences. And it would probably be too boring/easy if killing them was shorter. Killing the bosses did have a little mmo raid feel to it... Just glad and hope they won't be some stupid 8 hour raid in the future.
Again this is my 2 cents. I can't wait to see the full version is going to be like.
medic lvl 10
spec ops lvl 10
solider lvl 4[/quote]
For the medic, I'd probably decrease the rate at which they get healed just a bit, make it just a little more difficult. As long as you get a spec ops to back you up and get supplied with grenades at a decent rate, you could pretty much wipe out anything/any group because we've had experience with this
Spec ops is great right where it is, I'm with you on that. Purchasing the upgrades makes them even more deadly, and that's just probably the tip of the iceberg. A 33 bullet clip and 4 electrobes with the marksman can really make your day, plus the kinetic gloves for faster reload.
Soldiers are your grunts, and though I had fun playing as one, I'd rather stick with a spec ops for now, unless the game really expands their class (I hope). They are WAY too dependent on other classes for support, which might lead a lot of people to not choose them. I've ran into a couple games where there was only one soldier out of eight people, or not even one. The shield with the machine gun is a great plus though, although you need continual spec ops support just to get by.
I wish I could drive down the street and just talk to them, gah. You wouldn't know where they were located just by driving by, they're hidden within a building which has gates and an underground parking lot.