Resistance 2 - Out Now - Get your co-op on!

[quote name='enufs8d']are any of you gunning for the 10k kills trophy?[/quote]

I'll probably eventually hit that. I had nearly 7000 kills in Resistance MP. I'll have a bit of an incentive to go a little further this time around.
 
[quote name='enufs8d']are any of you gunning for the 10k kills trophy?[/quote]

Eventually. I'm almost positive I passed that in R1.
 
[quote name='enufs8d']are any of you gunning for the 10k kills trophy?[/quote]

I am. I think I had close to 8k kills in R1.
 
[quote name='FriskyTanuki']
I was hoping that whatever he got from Daedalus wouldn't corrupt him and require Cappelli to kill him because those blood-explosion force powers would be pretty cool if he could have done more with them. Maybe there's a twist to the ending to make R3 more interesting. Could that have been Earth that they saw completely destroyed or were they taken to some other planet while trying to take them out?
[/spoiler][/quote]

Hehe yeah I was thinking, no way. Oh damn they did kill him off. I did like the idea of the "powers" but only for the last part. I'd prefer to not have it on R3 because then they game would really change. Plus most if not all enemies never really had and "powers" per se.

On the other hand, I'm glad that Cappelli killed him off. He seems like an interesting character to play and know more about if they choose to make him the main in R3.
 
[quote name='enufs8d']are any of you gunning for the 10k kills trophy?[/quote]

Yes, just finishing single player then heading to competitive.. already have all trophies for cooperative @_@
 
[quote name='Psykodelik']
Hehe yeah I was thinking, no way. Oh damn they did kill him off. I did like the idea of the "powers" but only for the last part. I'd prefer to not have it on R3 because then they game would really change. Plus most if not all enemies never really had and "powers" per se.

On the other hand, I'm glad that Cappelli killed him off. He seems like an interesting character to play and know more about if they choose to make him the main in R3.
[/quote]
I would think that it could be downgraded a bit to accentuate the normal shooter gameplay, citing the end of R2 as an initial power surge after gaining these new powers, but they would be contained with last minute inhibitors. Maybe he would be in that state the savior of the human army to finally have a way to take down the Chimerans, but that's all speculation if he's really dead or not.

Speaking of Cappelli, wasn't he pulled off of the tower, and possibly eaten, by that Mother Spinner? How the hell did he survive that or was that someone else? I don't remember an explanation of how he survived that. I do like him even if he looks like a steroid-filled freak.
 
[quote name='FriskyTanuki']
I would think that it could be downgraded a bit to accentuate the normal shooter gameplay, citing the end of R2 as an initial power surge after gaining these new powers, but they would be contained with last minute inhibitors. Maybe he would be in that state the savior of the human army to finally have a way to take down the Chimerans, but that's all speculation if he's really dead or not.

Speaking of Cappelli, wasn't he pulled off of the tower, and possibly eaten, by that Mother Spinner? How the hell did he survive that or was that someone else? I don't remember an explanation of how he survived that. I do like him even if he looks like a steroid-filled freak.
[/quote]

I thought so too, but I think it was just a character model similar to him.
 
On Cappelli...

Nope, that was him. And it's never explained how he gets away from being trapped in the Mother Spinner's mouth. After Hale kills it, he simply radios in and says "regen kicked in just time." So, he somehow got away, was near death, but survived thanks to his powers.
 
[quote name='bigdaddybruce44']On Cappelli...

Nope, that was him. And it's never explained how he gets away from being trapped in the Mother Spinner's mouth. After Hale kills it, he simply radios in and says "regen kicked in just time." So, he somehow got away, was near death, but survived thanks to his powers.
[/quote]
They also mention over the radio that he just made the highlight reel :p
 
[quote name='Sarrasis']Hey Frisky, any chance you could add the level unlocks for co-op to the OP?[/quote]

The levels are only i think 5 or 6, the intel for the levels is unlocked each time you successfully complete the level. you have to do each level a minimum of 9 times, some have 12 times.. its a pain.
 
[quote name='Inf^Shini']Has anyone gone through the game on Superhuman?

Oh, and what's the point of the XP on Campaign? What the heck does that do?[/quote]

XP levels you up.. but campaign gives you crappy amounts compared to co op or competitive..

Im almost level 20 just from co op.. i'm still wondering what rank lieutenant is so I can unlock that trophy.
 
i don't think its people leaving mid game, its the server disconnects lol, 8/10 times it happen to me, insomniac gotta fix that!!!!! its annoying and sometimes when i almost win it does that. i probably played like 100+ games but i only won like 30/ lost like 10 because of the disconnecting problems, really hate it.
 
wow. so i finally plaed a bit today.
the split screen lookd awful. they really degrated the visuals.
thats fine because i had a ton of fun playing co-op with my son.
we turned it back on and his stats are all gone.
I have no idea if this was mentioned here but ive seen it mentioned elsewhere after checking about.
this is unacceptable. im REALLY pissed as that mode was a HUGE part of my purchase.
it sucks when we turn it on and he see all his stats back to nothing.
anyway im done complaining, but this better be fixed like NOW.
 
[quote name='B-EZMX3200']i don't think its people leaving mid game, its the server disconnects lol, 8/10 times it happen to me, insomniac gotta fix that!!!!! its annoying and sometimes when i almost win it does that. i probably played like 100+ games but i only won like 30/ lost like 10 because of the disconnecting problems, really hate it.[/QUOTE]Like I've said numerous times, all Sony's first party published games have been getting hammared all around due to a very high turnout (the betas could have gone on for a while and still not have prepared for what was to come). The first Resistance was extremely smooth online (mostly because it didn't have as big of a load near launch, since PS3 consoles were gradually being sold) and I pretty much bet R2 will get there (all Insomniac games have been good online after a while). It just comes down to once a patch or two comes, less people start playing at once, and so on will mostly fix the problems. I do expect problems may occur again once it launches in Europe.
 
Yeah they gotta work out the kinks of the online. The disconnects and unbalanced players kinda screws things up. Also some of the maps are way too damn big! They need to match make better and fill those rooms up.

The Chicago level was so intense. I loved every minute of it.
 
[quote name='Ice2Dragon']XP levels you up.. but campaign gives you crappy amounts compared to co op or competitive..

Im almost level 20 just from co op.. i'm still wondering what rank lieutenant is so I can unlock that trophy.[/quote]
Lieutenant is level 31.

Level 1 - Private
Level 4 - Private First Class
Level 7 - Corporal
Level 10 - Sergeant
Level 13 - Gunnery Sergeant
Level 16 - Staff Sergeant
Level 19 - 1st Sergeant
Level 22 - Sergeant Major
Level 25 - Command Sergeant Major
Level 28 - SGT Major of The Army
Level 31 - Lieutenant
Level 34 - Captain
Lever 37 - Major
Level 40 - LT Colonel
Level 43 - Colonel
Level 46 - Brigadier General
Level 49 - Major General
Level 52 - Lt General
Level 55 - General
Level 58 - Supreme Commander
Level 60 - Supreme Commander Plus 2 PIPs
 
[quote name='Ice2Dragon']The levels are only i think 5 or 6, the intel for the levels is unlocked each time you successfully complete the level. you have to do each level a minimum of 9 times, some have 12 times.. its a pain.[/quote]
That list is referring to the items/beserks :cool:
 
[quote name='The Mana Knight']Like I've said numerous times, all Sony's first party published games have been getting hammared all around due to a very high turnout (the betas could have gone on for a while and still not have prepared for what was to come). The first Resistance was extremely smooth online (mostly because it didn't have as big of a load near launch, since PS3 consoles were gradually being sold) and I pretty much bet R2 will get there (all Insomniac games have been good online after a while). It just comes down to once a patch or two comes, less people start playing at once, and so on will mostly fix the problems. I do expect problems may occur again once it launches in Europe.[/QUOTE]

Mana come on! You would think Sony would get their head out of their asses, and have an idea of how many people would buy the game/s. I just wonder if these issues on PS3 are Sony's fault or the developers or maybe a combo of both. All of these network issues makes me wonder is Sony is going to start charging for online service next-gen. That way Sony can fucking buy some better servers.
 
WTF? I got 300k experience total from beating the campaign and most of it's gone from my profile, as I now only have 58k. What the hell could have happened to it?
 
[quote name='FriskyTanuki']WTF? I got 300k experience total from beating the campaign and most of it's gone from my profile, as I now only have 58k. What the hell could have happened to it?[/quote]

Are you looking at your Profile? Same thing happens to me. In the actual campaign stats I have 300k something, but on the "main menu" I have only 100,000 something. It frequently gets my trophy count wrong, as well as everything else. It also says I have 20 hours of gameplay time, which is insane.
 
[quote name='js1']Mana come on! You would think Sony would get their head out of their asses, and have an idea of how many people would buy the game/s. I just wonder if these issues on PS3 are Sony's fault or the developers or maybe a combo of both. All of these network issues makes me wonder is Sony is going to start charging for online service next-gen. That way Sony can fucking buy some better servers.[/QUOTE]You seem to think fixing a network issue can be done by the flick of a switch. Having some knowledge of networking myself, that is FAR from the case. The developers have even stated that the servers are all up to SCEA themselves (while LBP is SCEE, although I believe LBP has more so to do with many Europeans have faster internet than us and the servers were made for their connection, kind of like many fighters from Japan (where lag is terrible stateside, but not bad at all in Japan)). And just adding more servers doesn't always do the trick. There is software involved and that does tend to me Sony's weakness (they are still more of a hardware company afterall). When you have tons of people trying to log on at once, along with some bugs in the network, things can get messy. Still, there's no doubt these issues will be solved. This IS the most big online games SCEA has been running at once and I pretty much guarantee they'll learn from their mistakes (It's not like how some companies have already had several servers up and running for years, SCEA is still in the process of increasing servers for online games). SOCOM was a game that was technically not ready, but there was no way SCEA was going to delay the game again. LBP is on SCEE's end. R2 is still relatively new, but like I said, after European launch, things should be solved.

Sony better not charge because that's the only reason I go for PSN over the competitor. ;)

Overloaded servers have even happened on XBL too (looks back at last Holiday season).

Just be glad people can at least usually connect to games and R2 is usually functioning (I still remember a few Ubi Soft games on release, no one could connect). CoD4 was out for a while and it had so many issues that were never resolved (R2 at its worse is even more functional than CoD4 online right now, no joke).

Anyway, I'm around 8 hours into R2. I'm hoping to beat it this weekend. It will probably take me 12 hours.
[quote name='FriskyTanuki']Yeah, it reappeared after playing some TDM, so now I'm nearly at level 4 instead of barely above a level 2.[/QUOTE]Yeah, the same happened to me and I was wondering.
 
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[quote name='Inf^Shini']Sorta same issue with me Frisky, I got over 800k on campaign and it tells me I got around 250k in my stats.[/quote]

after you beat it it will appear, but when you go to check profile it should be gone.

Reconnect to the online servers, it should update. It took a day for it to update but i went from 19 to 24.
 
I think it was more

If you note, even XBL recently went down. GoW2 has had a lot of network problems, Castle Crashers too, and also not too long ago the whole of XBL was having network issues.

But that's really no excuse. If you have a competitor with a better feature, you have to make sure the same feature in your product is just as good if not better if you want people to turn around and start buying your product. Since you have a direct competitor, that just means you have something to copy from.

Overall, I think this is a combination of Sony's unfamiliarity with doing, well, everything related to networks and OS development. Meanwhile, MS has all sorts of resources for creating, maintaining, and developing networks and the OS to access it. Whereas MS is likely piggbacking XBL on one of its many server farms, Sony had to outsource even things like basic download hosting.
 
If you note, even XBL recently went down. GoW2 has had a lot of network problems, Castle Crashers too, and also not too long ago the whole of XBL was having network issues.
Castle Crashers was never a Xbox Live problem, that game's problem remains to this day in the game itself. Xbox Live has not gone down "recently". The last major outage was last Christmas with over 1-million new users (and was a huge screw up on MS's part - everyone got a free XBLA game). I am on it almost every single day - and have stopped playing the Resistance 2 campaign for the Gears of War 2 campaign - why play alone when co-op campaign play is so enjoyable in Gears of War 2. Gears of War 2 is having some server issues with ranked matches - co-operative campaign games and Horde matches have not been affected. Finding a match when you are alone and not in a party can be very slow and frustrating (so get in a party first!). This is also with 2 million copies being sold in the first week.

That said, I played co-op Resistance 2 last night for about 3-hours, some of it with the CAG clan. I had fun and did not notice any real issues.

Sony better not charge because that's the only reason I go for PSN over the competitor.
I would also gladly pay the $3.60/month Xbox Live costs me to have an equivalent experience on PSN - this is less than the cost of a single Grande Cappuccino at Star Bucks. Not a real issue especially considering that I have spent almost $400 on games since August 31, 2008.
 
I refuse to pay for online play. If it gets to that point I will have to switch to PC gaming. Mana just admit it, from Socom up until now Sony has dropped the ball. Especially Socom. I mean has any game EVER been launched missing half the features in the manual? Doubtful. I just watched Qore ep 1 (Socom episode) again the other day and the shit that Seth Luisi was spewing was ridiculous. Pure lies. He is a straight up snake. Now he is saying that joining friends games was never promised, and is "difficult to implement" which is why "few games have this functionality". Typical Sony employee garbage bullshit. Not to even mention the fact that LBP is nearly impossible to play online, and it appears R2 is having problems as well.

Seriously, I dont know how you consistently defend them when they continually fuck everything up. There are NO excuses.
 
[quote name='smiggity']I refuse to pay for online play. If it gets to that point I will have to switch to PC gaming. Mana just admit it, from Socom up until now Sony has dropped the ball. Especially Socom. I mean has any game EVER been launched missing half the features in the manual? Doubtful. I just watched Qore ep 1 (Socom episode) again the other day and the shit that Seth Luisi was spewing was ridiculous. Pure lies. He is a straight up snake. Now he is saying that joining friends games was never promised, and is "difficult to implement" which is why "few games have this functionality". Typical Sony employee garbage bullshit. Not to even mention the fact that LBP is nearly impossible to play online, and it appears R2 is having problems as well.

Seriously, I dont know how you consistently defend them when they continually fuck everything up. There are NO excuses.[/QUOTE]

Exactly! I know it is free to play for PS3, but I hope sony gets online smoothed out before next-gen comes.
 
I'd have to join the band wagon on sony dropping the ball. Seriously, build some better tools!!! Hire smarter CS people! Interface Design! UI ENGINEERS! jeez :| Also, scalability albeit isn't a flick of a switch, but they've had 2 years to build out a network by now. Even the VoIP stuff for BFBC is sony side. Game playing wise online, I've had NO other problems for BFBC besides VoIP and DICE is known to make some buggy ass games (look at BF on the PC). Consult/contract out to people who can do it.
 
Insomniac explains the reason they went with 1 player story mode and separate co-op, which was basically what I was thinking.

http://www.gamasutra.com/php-bin/news_index.php?story=21053
An equally interesting counter to the complaint that the game's co-op mode doesn't follow its single player campaign was also made by Jay Biegel. "All of the superficial add-ons you have to do to gate in a second player would detract from the personal story. Imagine playing BioShock in two player -- it would be horrible."

Basically, what he's saying is that the single player of R2 REALLY centers around Nathan Hale this time around. He actually talks and there are multiple cutscenes centered around him. Now if there was going to be story mode co-op, they would have to create a 2nd character and make him fit the story. They weren't just going to throw in some character who wasn't even involved in the story to make co-op work for the story. R1 was mostly a story with artwork and script (with voices), not filled with cutscenes like R2, which is why having co-op in the first wasn't as bad (because there wasn't much centering around Nathan Hale throughout gameplay).

Like Biegel said, adding co-op to a game like BioShock (which is heavy story based) wouldn't make a lot of sense since the 2nd character would not be connected in the storyline.

With White Knight Chronicles for an example (a PS3 RPG coming on Christmas in Japan) story centers around a character (I forgot his name). When you go online, the game switches to a different mode playing as some created character with others. I don't believe it has offline co-op through the main story because it was intended to center around a particular character.

Biegel was adamant that the game's co-op design marked a big change for the title, saying, "We really wanted to do something different and special with co-op... the team was passionate with making it something different." The game is somewhat designed to reward teamwork and punish lone wolves with death. "We wanted to focus on what we think is the future of gaming -- that teamwork that happens organically."

And that's the 2nd thing, was to do something very different. R1 got a lot of flack for doing nothing new and just being another standard shooter. By making it more MMO was something a bit different.

There's also an explanation why they went two weapons:
A commenter complained about the fact that R2 has moved to a Halo-like dual weapon system, compared to its predecessor's more traditional large cache of weapons. But Hastings pointed out some unexpected reasoning behind the shift. "During focus testing, we found that people used different weapons a lot more with the dual-weapon system, and used the alt-fires a lot more."

That is kind of true because I didn't use most of my weapons in R1. Once I had fewer weapons to use, I've actually learned more about each weapon and have used them more when given the chance (taught me how to work with what I got, and not just rely on one weapon all the time).
 
So, I maxed out the soldier class, and I am close to getting my [SIZE=-1]Lieutenant rank. After that, I am going to put this aside for awhile, in hopes they they will soon fix a) the network issues and b) the crappy automatching.
[/SIZE]
 
I finally beat the game myself. A few annoying parts, but I loved it (every game has them, including my favorite). Planning to go through again sometime picking up more trophies, along with playing co-op and competitive more online.
 
Anybody else not get medals that have the requirements for? I've absorbed over 100,000 damage with the Wraith shield and have also completed over 100 co-op matches, but I don't have either medal. Not really a big deal, but still, kind of annoying.
 
[quote name='bigdaddybruce44']Anybody else not get medals that have the requirements for? I've absorbed over 100,000 damage with the Wraith shield and have also completed over 100 co-op matches, but I don't have either medal. Not really a big deal, but still, kind of annoying.[/QUOTE]Sometimes things take a bit to update online, like competitive experience. That COULD be it, but I dunno (just a guess).
 
the online matchmaking is a freaking joke. my team of 5 vs a team of 10.

my team was full of level 1's. The other team was 20+ in rank. What the hell??
 
[quote name='The Mana Knight']Sometimes things take a bit to update online, like competitive experience. That COULD be it, but I dunno (just a guess).[/quote]

Yes, you are right. It takes forever for some things to update. But I broke these thresholds the other day, so I just think they are potentially glitched.

[quote name='Ice2Dragon']the online matchmaking is a freaking joke. my team of 5 vs a team of 10.

my team was full of level 1's. The other team was 20+ in rank. What the hell??[/quote]

Yeah, seriously, it's an epic mess. I am pretty decent at online shooters. Not great, but decent. I always have a K/D ratio well over 1. My stats so far are terrible, because just about every game I have played is a severe handicap, both in numbers and rank. What really stinks is that you can't even back out during the staging screen, so now I have a bunch of quits, as well. Sorry, but I'm sick of playing 10 on 8 games with a bunch of noobs against 10 great players.
 
[quote name='The Mana Knight']
Basically, what he's saying is that the single player of R2 REALLY centers around Nathan Hale this time around. He actually talks and there are multiple cutscenes centered around him. Now if there was going to be story mode co-op, they would have to create a 2nd character and make him fit the story. They weren't just going to throw in some character who wasn't even involved in the story to make co-op work for the story. R1 was mostly a story with artwork and script (with voices), not filled with cutscenes like R2, which is why having co-op in the first wasn't as bad (because there wasn't much centering around Nathan Hale throughout gameplay).

Like Biegel said, adding co-op to a game like BioShock (which is heavy story based) wouldn't make a lot of sense since the 2nd character would not be connected in the storyline.[/QUOTE]

They could have followed halo 1, resistance, and just had two people play as the same person and just show hale by himself in the cut scenes. I don't see the big deal in that.

Either way, I'll still check this out at some point. Just not right now.
 
[quote name='smiggity']I refuse to pay for online play. If it gets to that point I will have to switch to PC gaming. Mana just admit it, from Socom up until now Sony has dropped the ball. Especially Socom. I mean has any game EVER been launched missing half the features in the manual? Doubtful. I just watched Qore ep 1 (Socom episode) again the other day and the shit that Seth Luisi was spewing was ridiculous. Pure lies. He is a straight up snake. Now he is saying that joining friends games was never promised, and is "difficult to implement" which is why "few games have this functionality". Typical Sony employee garbage bullshit. Not to even mention the fact that LBP is nearly impossible to play online, and it appears R2 is having problems as well.

Seriously, I dont know how you consistently defend them when they continually fuck everything up. There are NO excuses.[/QUOTE]

Amen to that! I don't know if I could bring myself to pay for online play either. That shit(interview) with Seth Luisi was the final straw for me and Socom. I traded it in today at GS, I did the trade 5 get the extra 30% got 22.75 after the deal + edge. Picked COD:WaW with the credit.
 
I really, really, really, really hope they have co-op add-ons and a lot of them. They will drain my pockets if they do. I am completely addicted to this crap. I have already maxed out the soldier class, but I keep playing as one. Wraith shield, plus the backlash berserk, is a lot of fun when you just run right up to a group of hybrids. Also, it's a blast firing rockets into a group of enemies.
 
[quote name='hone']I'd have to join the band wagon on sony dropping the ball. Seriously, build some better tools!!! Hire smarter CS people! Interface Design! UI ENGINEERS! jeez :| Also, scalability albeit isn't a flick of a switch, but they've had 2 years to build out a network by now. Even the VoIP stuff for BFBC is sony side. Game playing wise online, I've had NO other problems for BFBC besides VoIP and DICE is known to make some buggy ass games (look at BF on the PC). Consult/contract out to people who can do it.[/QUOTE]If anything, they just can't afford it right now (which is one reason they aren't dropping the PS3 price).
[quote name='js1']They could have followed halo 1, resistance, and just had two people play as the same person and just show hale by himself in the cut scenes. I don't see the big deal in that.

Either way, I'll still check this out at some point. Just not right now.[/QUOTE]No no no that's not what they want. When you play certain co-op games, there are two more characters who fit the story. That's what they were going for. I know for sure playing a co-op RPG with a character popping in and out wouldn't feel right (if they had nothing to do with the story).

But anyway, we'll be playing the game for a while anyway, so you'll get the chance to play with us (I still got a long way to go). :)

[quote name='js1']Amen to that! I don't know if I could bring myself to pay for online play either. That shit(interview) with Seth Luisi was the final straw for me and Socom. I traded it in today at GS, I did the trade 5 get the extra 30% got 22.75 after the deal + edge. Picked COD:WaW with the credit.[/QUOTE]The truth is, Seth Luisi doesn't have all the control over server issues, it's up to SCEA. I read somewhere from Dylan Jobe (the Warhawk creator) that it's up to SCEA because they have the control. There are only certain things the devs can do, but the majority is under SCEA's control. If you want to put the blame on anyway, put it on one of their network guys. And from what I heard, most SOCOM issues are fixed anyway (from people who played them, only around release it was painfully bad), so you are only missing out anyway. ;) You could never join a game in progress in CoD4 (from your friends list) unless it was private, and I don't see you complaining about it.

Although if you are upset with what Seth said, I seriously don't find it as bad as what Activision said (making me never want to buy another Activision game brand new again).
[quote name='bigdaddybruce44']Yes, you are right. It takes forever for some things to update. But I broke these thresholds the other day, so I just think they are potentially glitched.

[/QUOTE]I was playing a few DM and it didn't register, so I'll see if it updates later. I did really well winning the match too (which rarely happens in FPS). :)
[quote name='smiggity']I refuse to pay for online play. If it gets to that point I will have to switch to PC gaming. Mana just admit it, from Socom up until now Sony has dropped the ball. Especially Socom. I mean has any game EVER been launched missing half the features in the manual? Doubtful. I just watched Qore ep 1 (Socom episode) again the other day and the shit that Seth Luisi was spewing was ridiculous. Pure lies. He is a straight up snake. Now he is saying that joining friends games was never promised, and is "difficult to implement" which is why "few games have this functionality". Typical Sony employee garbage bullshit. Not to even mention the fact that LBP is nearly impossible to play online, and it appears R2 is having problems as well.

Seriously, I dont know how you consistently defend them when they continually fuck everything up. There are NO excuses.[/QUOTE]If SCEA delayed these games (I'll admit right away that SOCOM was NOT ready for release. SCEA wanted certain features, didn't want to delay the game when it needed it. The team was suppose to get Confrontation done last year, but was busy with Combined Assault on PSP and could not work on two games at once), you all would have backlashed Sony for not keeping their promises delaying games to fix issues, then people would complain PS3 has no good games. That's why Sony had to release them as is, even if they have some network issues. If you are pissed at Sony, go sell the PS3. LBP has gotten better actually (I've been playing online lately, where the only issue seems to be is if someone late joins, but once they go to your pod it all works out).

Also, I do not believe Slant Six is owned by Sony; therefore, Seth isn't technically Sony property like Evan Wells (who works at Naughty Dog, which Sony owns).

Like I said before, there is a serious problem going on in the network that will not be solved overnight. It could be a firmware issue, could be just needing more servers, or an actual glitch in the network. I even know some people involved with PSN and heard how it is.
[quote name='Vanigan']
Overall, I think this is a combination of Sony's unfamiliarity with doing, well, everything related to networks and OS development. Meanwhile, MS has all sorts of resources for creating, maintaining, and developing networks and the OS to access it. Whereas MS is likely piggbacking XBL on one of its many server farms, Sony had to outsource even things like basic download hosting.[/QUOTE]Pretty much what I'm trying to say. Has Sony ever had this many major online games running at once before? Just look at firmware and how many issues they had getting features implemented due to the OS needing a lot of memory initially (along with fixing some features, then breaking some). That's pretty much where the problem lies (and most all the major PS3 games last year had no online). There's no doubt I see the network improving over time (as Sony works with it, kind of like how the PS3 firmware has gotten much better over time).
 
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Mana, WHY do you feel like you have to stick up for SONY? I'm not trying to be a jerk or anything, but you ALWAYS defend sony, no matter what. I don't really under stand it. What is the point behind it? All I have been doing is just stating the obvious about the network issues.

Socom has fixed some of the network issues. I don't have a lot of issues with socom's servers. My beef with the games was mainly the fact that the game was simply broken at the time of release and Smiggity is right about the fact that half of the features for the game(in the manual) are NOWHERE to be found and I doubt that they will ever be all added into the game.

Sony has improved the network, but it seems for everything they add or change it fucks up something that was working. But since it is free, I can deal with it because I love playing the games on the system.
 
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