[quote name='raiden_86']I've never played DA, is it like FF12's battle system? I still don't know if I like FF13's battle system, in my opinion I think 10 & 12 was slightly better, but at least they change it up.[/QUOTE]
12 was actually pretty amazing in that Square developed an order system that actually worked. You could set the order for a character, and you'd be pretty sure that they'd follow it.
DA:O's system doesn't work quite as well, since you end up doing micromanaging anyways. It is similar, but it is a different beast and reflects its PC roots.
Personally, I like the fact that Square works hard at trying to make combat fast paced, but still interesting. When you are putting close to 100 hours in an RPG, you don't want combat to become a drag. It is just too bad that the first 20 hours of 13 is basically an extended tutorial. While I didn't mind the slow build, it didn't need to be THAT slow.
[quote name='icebeast']Combat wasn't bad in FFX but it wasn't amazing either, and there wasn't much sense of exploration since the game was mostly linear, but the story really wowed me, I really enjoyed the themes explored especially in regards to human perception of reality.
FFXII in contrast had a story that I found completely boring and uninteresting, and while you could explore dungeons the fact that all of the chests would often give terrible rewards lik 5 gil just totally killed any drive to do so.[/QUOTE]
While I won't argue with the plots here, it is usually the characters in RPGs I glom onto. While the plot is better in X, I thought the characters were mostly pretty boring. It is a little better in XII, tho it does suffer from generic characters at times. I liked Bacsh's story arc of a disgraced soldier looking for redemption. I also liked Han and Chewie Baltier and Fran as well.