RPG Thread XVII - Talk of RPGs past.

[quote name='Feeding the Abscess']What's the deal with Obsidian's bad rep?[/QUOTE]

They are astoundingly good at taking someone else's engine and somehow exposing bugs and performance issues that weren't present before, but like Crotch said if you play on PC you can assume that most of those can be modded away or dealt with.
 
[quote name='The Crotch']The only good thing I can say about the bugs in New Vegas is that mods and console commands have got my ass covered in a lot of cases. No way in hell would I play it, or any of Bethesda's games, on a console.[/QUOTE]
He played on PC as well, but I don't know if he considered using mods (if that's even possible with that game via Steam).

ETA: Just asked him about it. He was planning on installing a savegame mod one of these days to fix the biggest problem he was having, but is currently prioritizing Skyrim (which he hasn't found the time to start yet :p).
 
Yeah, you can still use mods and console commands on the Steam version.

I'm playing a reasonably modded game at the moment. One to avoid the autosave bug, a decent pile to remove a lot of the console-friendly features/restrictions, one to make companions less talkative in Dead Money, and one slight alteration to Lonesome Road. The only real major mod I use is a rebalance mod created by the game's lead designer. He'd said that he was surprised at the number of complaints that New Vegas was too hard in comparison to Fallout 3, and his mod makes the game a good deal more difficult.
 
I have no problem with Obsidian as a developer. I thought New Vegas was really good and I didn't face any major bugs when I was playing it on PC.

Although I didn't care for Alpha Protocol. Felt too much like a meh Deus Ex ripoff. Dungeon Siege III had solid mechanics but I lost interest fast because I didn't care for the story or the world. Not Obsidian's fault on that one.
 
I liked Alpha Protocol. It was fun, and I could finish it on easy. It had colorful, interesting characters.

I think I would have preferred New Vegas over Fallout 3, if the Vegas strip had actually been bigger and more interesting. I had several quests go buggy on me as well. I probably relied on a guide too much and felt just strung along by the story as well. Wasn't much sense of discovery. The feel of being a rogue operator and turning all three sides against each other wasn't really succesfull either.
 
See, I was kinda disappointed by Human Revolution. My favourite memory of the original game (aside from the
ICARUS HAS FOUND YOU
bit) was the first time I made an enemy explode by remote-detonating a rocket he had just launched at me. That was some really sweet-ass shit, and Human Revolution just had none of that. It had the standard set of abilities - cloaking, faster running, durability - and a "make everything explode" button, but nothing I could really get any enjoyment out of using.

Alpha Protocol's shooting was quite bad and its balance was nonexistent, but I had a lot of fun fucking around with chain shot and mass throat-punches and shit.
 
enjoying xenoblade so far, up to the part where i have to go to colony 6

WTF FIORA WHY'D YOU HAVE TO DIE

the japanese/english stuff confuses me.

japanese: you can call me karna!
english: my name is sharla.
 
I never did finish even a fraction of colony 6's subquests... Maybe on a new game plus run at some point.

Really enjoying Ni No Kuni, even if the pacing is pretty terrible (can't really capture new familiars until ~ 13 hours in, got 3rd party member ~ 20 hours in...). I'm only about 25 hours in (just got the
teleport
ability) but I have a depressingly sinking suspicion that
the whole thing is just in Oliver's head as a coping mechanism for his mother's death, and that she really is dead and he's retreated into a fantasy world to cope. That's why all of the people in both worlds have "soul mates" that look the same, because its all actually just the real world. Same with all the enemies/familiars being almost entirely based on real life animals or animated objects. Shadaar is actually his father, who in real life is distant due to traveling for work or something, but Oliver blames his absence for his mother's death so when he does come around, he's this mysterious villain (note that at least thus far Shadaar's face hasn't been revealed, making me think Oliver doesn't recognize him because he wasn't around much). Then again I could just think this cuz I just stumbled upon the old "Angelica is crazy" Rugrats theory...
 
I finally got Tales of Grace f from PlayAsia. I'm going to finish Persona 4 Golden before I get into it. How is Tales of Grace f? I heard so many good things about the Tales series but this is my first Tales game.
 
[quote name='Zmonkay']I never did finish even a fraction of colony 6's subquests... Maybe on a new game plus run at some point.

Really enjoying Ni No Kuni, even if the pacing is pretty terrible (can't really capture new familiars until ~ 13 hours in, got 3rd party member ~ 20 hours in...). I'm only about 25 hours in (just got the
teleport
ability) but I have a depressingly sinking suspicion that
the whole thing is just in Oliver's head as a coping mechanism for his mother's death, and that she really is dead and he's retreated into a fantasy world to cope. That's why all of the people in both worlds have "soul mates" that look the same, because its all actually just the real world. Same with all the enemies/familiars being almost entirely based on real life animals or animated objects. Shadaar is actually his father, who in real life is distant due to traveling for work or something, but Oliver blames his absence for his mother's death so when he does come around, he's this mysterious villain (note that at least thus far Shadaar's face hasn't been revealed, making me think Oliver doesn't recognize him because he wasn't around much). Then again I could just think this cuz I just stumbled upon the old "Angelica is crazy" Rugrats theory...
[/QUOTE]

I love that Rugrats theory, but I don't think Ni No Kuni is going to go that route. That would be way too deep for a RPG.
 
[quote name='Indignate']I love that Rugrats theory, but I don't think Ni No Kuni is going to go that route. That would be way too deep for a RPG.[/QUOTE]

An SRPG
(FFTA)
kinda went that route.
 
[quote name='elessar123']An SRPG
(FFTA)
kinda went that route.[/QUOTE]

Wasn't that made apparent at the beginning of the game though?

And besides, it was some stupid side character that nobody cared about.

Much like all the other characters.
 
Third or fourth dungeon in Persona 2. Collecting cards is tedious though. Of course, the catch 22 is that if you collect the cards (as opposed to fighting the battles and leveling), you're not a high enough level to use the cards.
 
[quote name='Zmonkay']There are Vita games? I thought the vita was just a way to play P4 Golden and PSP games on a slightly bigger screen?[/QUOTE]

You kind of answered your own question there.
 
[quote name='Zmonkay']There are Vita games? I thought the vita was just a way to play P4 Golden and PSP games on a slightly bigger screen?[/QUOTE]
Uncharted: Golden Shower is pretty decent so far. :p
 
Awwww shit. Mothafuckin' Project Eternity update.

But it's not one of the cool ones with a video. Just a shitload of text behind the spoiler:

D&D: Dwarves and Doors
Adam Brennecke

sL4Go71.jpg


We are another month into preproduction and have been making awesome progress on all fronts. This update covers dwarves and doors, two of the many accomplishments in the month of January, and gets into the finer details of development on Project Eternity.

The Creation of the Dwarf
One of the goals in preproduction was to figure out how we could make character modeling pipeline be as efficient as possible. The problem is fairly complex: All of the six playable races, human, elf, dwarf, aumaua, orlan, and the god-like can wear armor, boots, gloves, helmets (...well, some have trouble wearing helmets, but we will talk about that some other day...) and have other options that the player can customize like facial hair, hair style and skin color. We also have tons of armor variations and types of armor, like plate, brigandine, leather, and mail. (Josh loves his armor). Ideally, our artist would only need to model one armor piece - let's say plate body armor - and have it fit all six of our playable races even if the races are all of different proportions and body structure. At the end of the day the same model for plate armor could fit a slender four-foot-tall orlan and a burly seven-foot-tall aumaua. The goal for January was to build a system to allow us to do this very thing.

WHhPStZ.jpg


During January, we've developed a new system to allow our human bipedal skeleton to be shaped and morphed into the other playable races and have armor be shaped and morphed along with the skeleton. The character modelers have fine control over the proportions of the races, and only need to model armor pieces once and not six times over. In preproduction we look at developing systems like this. It may cost us time up front, but will save us hundreds of hours down the road in production. The dwarf ended up being our first test case, and now we have dwarves as playable races working in game.

Pictured at the front of this update is a high-poly dwarf head that Dimitri Berman (lead character artist) modeled in ZBrush. The high-poly head is used for making normal maps which aid in lighting the character models. A simplified mesh is created from the high-poly head is used in game.

Open, Close, Lock
On the other end of the pre-production spectrum, the programming team has been writing the building blocks for the area design toolbox. One of the essential things that all areas need are doors. From past experience we know that doors always present difficult problems with pathfinding and are a big pain in the arse. Getting a potentially risky, yet required, feature out of the way now seemed like a pragmatic goal, so Steve Weatherly (game programmer) and Sean Dunny (environment artist) set off on a quest to get doors working in the game.

We first tackled this problem creating a list of all the features that doors need to have. It's easy with doors since we all know how doors work: Doors have a few states, like open and close. Doors can be locked, and be unlocked with a key (or skill). Doors can be used, meaning the player can click on a door and the selected character will be commanded to go and "use" the door. Doors can animate to match the open/close state. Doors block character pathing when closed, and don't block pathing when opened.

We even listed out minor details such as doors can change the mouse cursor to a different state when hovered over, and doors should always open away from the character using the door.

Tasks were made from this list, and the work began. Steve was able to get a working prototype of a door ready to test quickly. At this stage we could see how the door looked and felt in game, and if there are any unexpected problems that came out of the prototype.

nnXUATQ.jpg


One issue that came up was door placement. We found that it was not easy to place a door in the exact space to fit a dungeon doorframe. Steve and Michael Edwards (senior technology programmer) coded a system for doorframe "snap points" that makes the door pop to the exact place that we want it to go. Designers can now place doors efficiently. Hooray!

We love being able to share our progress with you all, and we hope you enjoy reading these production updates. If you have any questions about development, please post them in our Project Eternity forum.

Thank you!

...

Tl;dr: way too many words about the difficulties of doors.
 
Doors can be tricky. Push? Pull? Wait for it to open itself? I can only imagine the issues they raise in game development. It's good to know they cracked the door conundrum. It's all downhill for them, now.
 
There was a reason why old Resident Evil games had the door animation go into first person :p

Doors are hard and most heroes of our video games usually need an NPC to open them :D

Real talk, this thread should be hyped about the new deets for The Witcher 3. Watch out! Geralt's got a horse now!

combattimenti-the-witcher-3.jpg


the-witcher-3-cd-projekt.jpg
 
Further adventures in the best game series I am somehow incapable of enjoying.[quote name='dothog']Doors can be tricky. Push? Pull? Wait for it to open itself? I can only imagine the issues they raise in game development. It's good to know they cracked the door conundrum. It's all downhill for them, now.[/QUOTE]
http://www.youtube.com/watch?v=Fi7FSUle5eU
 
ooh ff tactics war of the lions on sale on psn

i wanted to play that game with a proper translation

some of the games that i'm playing from the ps1 and earlier... holy crap i never realized how silly they sounded, so many strange translations and grammar issues
 
Just read this great piece (scroll down to "Feature: What's Wrong with Square Enix", though the rest is good, too) - http://www.animenewsnetwork.com/the-x-button/2013-02-06

Somehow I'd forgotten just how much talent Square Enix (really, just Square) has bled over the years. In addition to the ones who were mentioned, there's also the time Nobuo Uematsu went freelance.

It's also ironic that the column's news section starts with the recent XSEED announcements, since XSEED was founded by former Square Enix NA staff!

As for what I've been playing, started Tales of the Abyss last week but haven't touched it in a few days in favor of other games. It's all right so far.
 
even though squeenix lost talent, i don't believe any of that talent would have helped.

on soundtrack, great music helps but generally it doesn't make a game good. chrono cross has an excellent soundtrack but you'd be hardpressed to say it's a really good game, likewise, improving the sound in ff12 wouldn't have made it any better.

the xeno studio... xenosaga was not great.

sakaguchi produced spirits within before leaving, and his studio created blue dragon and lost odyssey. i can't comment on LO but blue dragon seemed like a bust.

i would attribute their failures to the dilution of their brands. final fantasy's started with crystal chronicles and it was made further worse with XI and XIV being official entries, and now there's X-2 and XIII-2 and XIII-3 now? and who knows what's going on with KH.
 
[quote name='kainzero']on soundtrack, great music helps but generally it doesn't make a game good. chrono cross has an excellent soundtrack but you'd be hardpressed to say it's a really good game, likewise, improving the sound in ff12 wouldn't have made it any better.[/QUOTE]
I agree about Chrono Cross, but Hitoshi Sakimoto/Basiscape has worked on both Square and non-Square games for a long time, so I don't see what FFXII has to do with anything, sound-wise. Matsuno was a huge loss, though, IMO.

[quote name='kainzero']i would attribute their failures to the dilution of their brands. final fantasy's started with crystal chronicles and it was made further worse with XI and XIV being official entries, and now there's X-2 and XIII-2 and XIII-3 now? and who knows what's going on with KH.[/QUOTE]
It's a combination of factors, but the "bleeding talent" one is important and almost always overlooked for some odd reason.

Right now, what I find most ironic is that the Enix side is doing okay, the Eidos side is doing great, and Taito's doing decently as well (AFAIK), but the company that brought them all together, Squaresoft, is going through this identity crisis.
 
So my Xbox has been paperweight for a while now and am planning on getting a PS3 soon. Any recommendations as far as JRPGs go? I was thinking of Tales of Graces F, and was thinking of picking up at least one or two more JRPGs.
 
I don't know. I don't think talent is as much of an issue for SE as management. There still seems to be a lot of talent there, despite people leaving.

[quote name='Luxuria']So my Xbox has been paperweight for a while now and am planning on getting a PS3 soon. Any recommendations as far as JRPGs go? I was thinking of Tales of Graces F, and was thinking of picking up at least one or two more JRPGs.[/QUOTE]

If you like SRPGs, Valkyria Chronicles is a requirement.

As for JRPGs, I've liked what I've played of Ni No Kuni, tho it does have its flaws. I think that's the only one outside of FFXIII that I've played on my PS3. Xenoblade Chronicles on the Wii is probably the best of this gen's JRPG.
 
Ni No Kuni is good, if not "great". It's a nice "wholesome" RPG (kind of the same feeling I get from Dragon Quest games). It's not an "epic" RPG (FF, Xenoblade) and it has some pacing issues, but I really enjoyed it (~90% done, taking a bit of a break).

Really wish I there was more incentive to mix up the use of your familiars though. I've pretty much used the same team with one or two additions the whole game (if we include evolutions).
 
Wow, I COMPLETELY forgot about Ni No Kuni. I might just get that. Valkyria Profile seems pretty awesome. I've been playing the PSP version. Don't know how I forgot about that one, haha. Thanks for the recommendations!

Xenoblade Chronicles was indeed a great game.
 
[quote name='Luxuria']So my Xbox has been paperweight for a while now and am planning on getting a PS3 soon. Any recommendations as far as JRPGs go? I was thinking of Tales of Graces F, and was thinking of picking up at least one or two more JRPGs.[/QUOTE]

Tales of Grace F is really good. I'd played over 15 hours and loving it so far. The combat system is really fun. Eternal Sonata was the first jrpg I played on the PS3. The story is blah but it's fun. Also PSN has a Final Fantasy sale going on with majority of the classic FF titles at $5 and $10 either PS1 classics and PSP.
 
[quote name='Luxuria']Wow, I COMPLETELY forgot about Ni No Kuni. I might just get that. Valkyria Profile seems pretty awesome. I've been playing the PSP version. Don't know how I forgot about that one, haha. Thanks for the recommendations!

Xenoblade Chronicles was indeed a great game.[/QUOTE]

Also Tales of Xillia is coming out this year. I can't wait!
 
[quote name='Kazaganthi']Also Tales of Xillia is coming out this year. I can't wait![/QUOTE]

Hoping for some cool LE/CE, but not holding my breath. Just hope it sells well enough to convince them to localize Xillia 2...
 
In having one console for a big family growing up, there was a lot of fighting over "who gets a turn." Invariably you'd be stuck watching. I never enjoyed watching others game, but some of my family did, especially on the really deep JRPGs, I'd offer them the controller and they'd insist, "No, keep going." I'd just shrug my shoulders, fail to understand them, and game on.

However, in reading reviews of Ni No Kuni and watching the gameplay, I think NNK might be a games that brings me closer to the observer impulse. I think I'd rather watch someone play NNK than play it myself. It looks great, it's creative, but I'd rather just sit over here and read this book or eat this fruit roll-up while you go through all that. Shout out when you get to a boss or a good part.

EDIT:

Also, Wasteland 2 is shaping up nicely.
 
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Oh, that combat looks lovely.

Not so sure about their stat system, though. Agility was a billion times more important than any other stat in the first two Fallout games, and I expect coordination will be the same in Wasteland 2.

EDIT: Was that a random roll on the lockpicking? Ew.

EDIT2: Wonder if the MCA character was just named that for the video or if the game will actually have an NPC with that name. If not, I think I'm morally obligated to make him.
 
hmm, never played (or honestly heard of) Wasteland, but that new game looks pretty tight.

Really enjoying Fire Emblem Path of Radiance right now. It's been in my backlog forever, but I'd never played a FE before and kept putting it off (hard for me to get into strategy games). LOVED the demo for Awakening on 3DS, so figured I'd play the one I already own before eventually getting that.
 
I know I'm in the minority here, but I didn't like Path of Radiance. The normal difficulty was too easy, and when I started again in the harder one, several battles were too tough. The final battle in particular was just about impossible and I never beat it. Overall, much of my experience was frustrating; because of that, my first Fire Emblem ended up being my last. At least I was able to sell it recently for quite a bit more than I originally bought it for.
 
I'm getting errors when I try to watch that :whistle2:|

Just realized I have four RPGs on preorder (or Steam prepurchase) right now-- the pending games are Etrian Odyssey IV, Pandora's Tower, Rune Factory 4, and Ys I & II Chronicles+, and the only non-RPG game I have preordered is the SCII: Heart of the Swarm CE. With the Ni no Kuni Wizard's Edition, that's five 2013 RPG preorders so far. This sort of thing's never happened before; must be a good RPG year for me!
 
[quote name='blueshinra']I'm getting errors when I try to watch that :whistle2:|

Just realized I have four RPGs on preorder (or Steam prepurchase) right now-- the pending games are Etrian Odyssey IV, Pandora's Tower, Rune Factory 4, and Ys I & II Chronicles+, and the only non-RPG game I have preordered is the SCII: Heart of the Swarm CE. With the Ni no Kuni Wizard's Edition, that's five 2013 RPG preorders so far. This sort of thing's never happened before; must be a good RPG year for me![/QUOTE]


There are still a handful of more RPGs that are going to come out later on in the year too!
 
i told myself not to buy any new single player games the other day.

i have a large amount of games on psp to play, as well as xenoblade chronicles/graces f/fortune summoners/borderlands 2. mehh.
 
bread's done
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