Soul Calibur IV’s character customization screen, the Create-a-Soul mode, allows you to change costumes and pick new armor and weapons, some of which will be unlocked as you progress through the game. These changes won’t just be physical, they’ll change the way each fighter behaves in the ring. Players can choose from offensive and defensive fighting styles.
There’s a whole new dimension to fighting in this game on several levels. In addition to new combos for all the pugilists, there’s now a Soul Gauge, a large gem that appears at the end of the screen’s life bar. Over the course of a battle, this gauge measures how defensive a player you are. In order to encourage offense, the gauge turns red if you’re too defensive, fending off attacks rather than using combos and tactics to take the fight to your opponent.
In perhaps its boldest statement in favor of offense-first fighting strategy, Soul Calibur IV has introduced the match-ending critical finishers. Once at least part of an opponent’s armor has been destroyed, you can knock him or her to the ground and push all four face buttons simultaneously to pull off a super finishing move. Unique to each fighter, these cinematics showcase a brutal attack that finishes off your opponent regardless of how much life bar remained with just one blow. Cassandra’s cinematic has her putting her butt over her downed opponent’s face as hearts explode around the screen. This can change the fate of a match at any time, but they must be perfectly timed and they’re not easy to pull off.
Although neither Darth Vader nor Yoda was shown in this build, Wayne Shiu, product marketing manager at Namco Bandai told me that both of these Jedis have been balanced inside the game world. Each fighter will also have his own critical finisher that revolves around the Star Wars mythology.
In addition to the weapons-based fighting, Namco Bandai promises a new story set-up based around the swords of power with each character having a unique reason to acquire the all-powerful swords.
And for those worried about the critical finishing moves, they’re only available when an opponent spends the entire match blocking rather than attacking. It serves as a nice balance for those who like to fight fairly.
Character armor and cloth gets shredded as a fight progresses, adding realism to the action.