Stand by for Titanfall!

I finally hit Gen 2, yay. This is my first game I actually prestiged in since Black Ops 1. I hope theres a dlc reveal very soon :)

 
Anyone get the 360 version yet? I'd like to know how big the day 1 patch is
It's only 650mb on my hard drive. Not sure why the case says 1GB.

Also, the game itself cannot be installed on the hard drive (you probably weren't planning to anyways, but fyi).

 
Last edited by a moderator:
Damn work. I just got my copy in the mail and had time to install/complete training before I had to turn it off and get ready for work. Looking forward to 3am when I get off and can actually play.

On another note, the First to Fall In patch you got for pre-ordering at Walmart is cool, but low quality.

 
Damn work. I just got my copy in the mail and had time to install/complete training before I had to turn it off and get ready for work. Looking forward to 3am when I get off and can actually play.

On another note, the First to Fall In patch you got for pre-ordering at Walmart is cool, but low quality.
Likely the same patch they sell on the Titanfall merch website for $4.99 lol

 
Curious about your 360 impressions. I plan on picking it up tonight on my way home from work.
here is a whole stream of the 360 version, the only major noticeable diff is the 30fps

http://www.youtube.com/watch?v=uKi9_kELu4g

 
Last edited by a moderator:
360 version looks solid. Probably only Xbox One/PC folks would be disappointed by it, but not much - and not for long. The gameplay is intact, and that's what matters. Everything else is just candy.

So.. my opinion - real reason no one saw the 360 version is that it would sell more XB1s to have it in the dark; the 360 version looks and plays well enough to pass up the One version.

 
Last edited by a moderator:
360 version looks solid. Probably only Xbox One/PC folks would be disappointed by it, but not much - and not for long. The gameplay is intact, and that's what matters. Everything else is just candy.

So.. my opinion - real reason no one saw the 360 version is that it would sell more XB1s to have it in the dark; the 360 version looks and plays well enough to pass up the One version.
I really think it was due to circumventing technical limitations. I believe it took them down to the last week to tweak it enough to pull 30 FPS semi constantly.
 
The 30FPS is a bit disappointing compared to the 60FPS that you get with CoD.  Given all of the action going on screen though, I'm not overly surprised they dropped the frame rate.  For a shooter like this though, I'd prefer the smoother gameplay over the graphical fidelity so I'm still disappointed but not shocked. 
 
I predicted little disparity between the One version though.  MS had no other choice than to push Xbone sales in March at all costs.   Which again just furthers my point that the Xbone success is going to largely be influenced by it's 360 counterpart.  They're just going to cannibalize their sales going forward.
 
It looks like your Xbox One/Xbox 360 comparison is like playing a game on PC on Ultra and then the latter on low settings. You still have the core game, that's very good to hear, but yeah you'll just miss out on the eye candy and being able to swap from game to game, snap stuff and record gameplay (the few perks of running with a new OS). I think if you're waiting for this game on the 360 you should be good. Interested and probably too early to tell but I'd assume some frame rate dips when everyone is in their Titans since it occasionally happens on the Xbox One version. Still looks like Blue point pulled off a miracle.
 
Bluepoint did a phenomenal job, Im shocked at how well it stacks up to the X1 version considering the hardware limitations. And I do feel the media blackout was intentional to help push X1's. Nothing wrong with that IMO, I hope it pays off for them in the end.

 
I am glad to hear that the 360 version turned out good. It surprises the hell out of me, tho.

Still....this is a next gen game if you ask me.
 
Bluepoint did a phenomenal job, Im shocked at how well it stacks up to the X1 version considering the hardware limitations. And I do feel the media blackout was intentional to help push X1's. Nothing wrong with that IMO, I hope it pays off for them in the end.
Yup, Bluepoint has a strong history doing ports - and it just continues. If I ever hear them doing anything, they'll be on my radar.

 
The 360 has a massive install base so I expect the community to be very good.
I need to check my main store but a mall GS I went to today said they only got 25 preorders for the 360. They were surprised. So they didn't even do a midnight launch. If that number isn't an aberration, I'd say the 360 to X1 install base is just going to be a disappointing 3:1 ratio.

 
I need to check my main store but a mall GS I went to today said they only got 25 preorders for the 360. They were surprised. So they didn't even do a midnight launch. If that number isn't an aberration, I'd say the 360 to X1 install base is just going to be a disappointing 3:1 ratio.
if it aint call of duty or halo most dont buy

 
Still loving on this game on the One.  About halfway through Gen 5 now . . . and not even close to sick to it.  Although, I will say I'm excited for DLC in the future.  :D

 
I need to check my main store but a mall GS I went to today said they only got 25 preorders for the 360. They were surprised. So they didn't even do a midnight launch. If that number isn't an aberration, I'd say the 360 to X1 install base is just going to be a disappointing 3:1 ratio.
I was the only one who had a preorder for in-store pick up at my Best Buy. The guy said everyone picked theirs up weeks ago. I told him that was for the XB1 and mine was for the 360 that just released today, and he went oh. Lol.

I guess Microsoft's strategy of delaying the 360 release may have worked somewhat...? We'll see... Having played a day of TF, I find it incredibly fun, but glad I didn't spend $500 (or $450, depending on the deal) to get an XB1 for it.

Is there a CAG group for the 360? Randoms aren't working for me.
If I get put into a lobby and the ranks are completely lopsided, I just back out and do another search. You are almost always guaranteed to get raped if everyone on your team has a single digit rank and the other team outranks you. I do agree randoms are horrible, especially when it comes to hardpoint.

 
Got this game for my son yesterday.  Even having played it quite a bit on my XO I am very impressed with it on the 360.  The main difference for me is honestly the controller.  Has been kind of awkward playing games with him using the 360 controller.  Doesn't feel as refined as the XO controller.  I am also happy that the saves are different between the 2 platforms unlike COD Ghosts (he uses my gamertag).

 
I was the only one who had a preorder for in-store pick up at my Best Buy. The guy said everyone picked theirs up weeks ago. I told him that was for the XB1 and mine was for the 360 that just released today, and he went oh. Lol.

I guess Microsoft's strategy of delaying the 360 release may have worked somewhat...? We'll see... Having played a day of TF, I find it incredibly fun, but glad I didn't spend $500 (or $450, depending on the deal) to get an XB1 for it.

If I get put into a lobby and the ranks are completely lopsided, I just back out and do another search. You are almost always guaranteed to get raped if everyone on your team has a single digit rank and the other team outranks you. I do agree randoms are horrible, especially when it comes to hardpoint.
Sounds like the typical retailer dude but you would assume since Best Buy that they'd be on top of that. Yeah maybe if they had a midnight release for the 360 version but I'd doubt they did that.

I spent $474 on my Xbox One that came with Titanfall, I also won a copy of Forza 5, because I'm really looking forward to the games set in line coming down the pipeline, the fairly confident rumors/ already announced titles slated for 2014 anyways, for the Xbox One. I didn't buy the system just for one game and I'm not just telling you this, this seems to be the unanimous statement echoed across the internet.

 
Last edited by a moderator:
Just played a match on the 360 and it felt great.  I didn't notice any lag issues.  The only problem that I had is that the score screen is a bit confusing when you are trying to figure out how many points you have.

 
Can the first post be edited to allow for listing of gamer tags for the Xbox One and Xbox 360.  I really don't want to make another thread for Titanfall to see if 360 players want to join up.

 
Can the first post be edited to allow for listing of gamer tags for the Xbox One and Xbox 360. I really don't want to make another thread for Titanfall to see if 360 players want to join up.
i am down to play, but i can't play every day tho, and i am not that good either. lol

i am going to pick up my game tomorrow.

my xbox 360 gamertag: blinkoak2215

 
Last edited by a moderator:
If I get put into a lobby and the ranks are completely lopsided, I just back out and do another search. You are almost always guaranteed to get raped if everyone on your team has a single digit rank and the other team outranks you. I do agree randoms are horrible, especially when it comes to hardpoint.
Matchmaking is based on skill, not rank. It looks at your K/D ratio and stuff like that. Also, just because they're a higher gen doesn't mean they're better. The only advantage you get for regenerating is more burn cards and more experience playing the maps. If they're gen 5, rank 2, they have nothing unlocked and probably won't get a lot of kills.

Also the higher gens are going for challenges all the time. If you play last titan standing with gen 4 players, you're very likely to lose because they'll jump out of their titan at the beginning of the match and use the charge rifle to try and finish that challenge.

If they're a gen 5 (like me) there's a good chance they won't rip you of your titan because they need you to eject so they can get the 50 ejecting pilot kills.

 
i am down to play, but i can't play every day tho, and i am not that good either. lol

i am going to pick up my game tomorrow.

my xbox 360 gamertag: blinkoak2215
I sent you a friend request. If others on the 360 want to team up, please do so. It would really help with the campaign since you can't pick the levels to go back to.

 
Get the minimum required Titan kills to unlock the instant shot on it. Then instant shot away! Easiest way to get kills without it is to stay a distance away and charge it.
Been trying that but I'm getting ripped apart I've been using the particle wall and it's been helping but damn only 8/10. Thanks for the advice.
 
I have this at home for 360 (from Gamefly) but haven't had a chance to try it yet. Hopefully Friday. Glad to hear it is proving to be good on our "lowly" HD consoles.

 
I have this at home for 360 (from Gamefly) but haven't had a chance to try it yet. Hopefully Friday. Glad to hear it is proving to be good on our "lowly" HD consoles.
Since you'll probably start by playing the Campaign, try to keep track of which levels you win and lose, and for which side. The game doesn't tell you which of the 9 levels you've won in the Campaign, so you have to guess if you don't somehow know. For some reason I had no real issue winning as the Militia (probably because my rank was higher, and I knew the maps and game better), but as IMC I know I lost a few, yet I can't recall which.

 
Last edited by a moderator:
Anyone else having issues getting into a match?  Keeps saying servers are down...probably some issues due to the new update that rolled out. 

 
Details on the patch update:

http://www.titanfall.com/news/titanfall-patch-update-two

Kinda sad they're nerfing the 40mm. I'm trying to complete the challenge for getting 20 Titan kills with it, and it's hard when my teammates are also shooting at the same titans. :(
Try getting 50 kills with it to go from Gen 2 to Gen 3.

Can somebody copy and paste from that site what they are fixing? I am at work and cant open that site because it is blocked.

Thanks

 
Last edited by a moderator:
Try getting 50 kills with it to go from Gen 2 to Gen 3.

Can somebody copy and paste from that site what they are fixing? I am at work and cant open that site because it is blocked.

Thanks
Possibly longest post ever on this site? Pasted -->

4/10/2014 Patch Update Details

NEW FEATURES (All Platforms)

Private Match (beta) - This is the first public test of our new Private Match mode. This gives you a way to organize matches with and against your friends, for casual or tournament play. Some features are unfinished or not yet implemented, and we welcome your feedback. A few highlights:

• Private Match supports 2 to 12 players, with 1 to 6 players on each team.
• You can start a new Private Match lobby by choosing it on the main selection screen (alongside Campaign, MP, and Training). Invite your friends in or have them join you at any time.
• Choose any of the game's maps or modes (CTF, Pilot Hunter, etc.) to play in.
• Choose which team you're on.
• There is no XP gain, challenge progress, or achievement unlocking while in a Private Match. For this beta, the Last Game Summary screen will display what you would have earned in normal play outside of Private Match, but be aware that this progress will not be recorded to your lifetime total.
• For this beta, there is no concept of a "lobby leader"; any player can change game options in the lobby or start/stop the match countdown.
• All Private Match games are still played on dedicated servers via Xbox Live Cloud Compute, just like normal matches.

• New options like round time, score limits, and much more will come in future updates.

Party Colors - Your party members and their titans now show up on the mini-map with green colors, instead of the normal blue colors that other friendlies use. Their names are also drawn in green on your HUD, the obituary text, and in the pre-game lobby. This helps you figure out where your friends are and what they're up to, especially in the heat of combat.

Auto-Titan Color in Obituary - Your auto-titan's name now shows up in the obituary with the gold color that your own name does. Previously it had the same blue color as any other friendly. This makes it easier to keep tabs on how your titan is doing.

Removed Wall-hack Exploit - PC cheaters were able to modify their local configuration files to enable a sort of wall-hack cheat using legit game code. We've closed the exploit that they were using.

Menu Changes - "Play Multiplayer" is now the default (top) option on the private lobby menu, if you've completed both the IMC and Militia campaigns. It has also been renamed from "Play Classic", since the term "classic", which we used internally, proved to be confusing to some players.

Game Version on Main Menu - The main menu now displays the game's version in the bottom-left corner. Now you don't have to wonder if you really do have the latest version of the game, and we can use that to double-check things if support is helping you troubleshoot issues.

NEW FEATURES (Xbox One)

Party App Shortcut in Menus - Added a shortcut on all menus that opens the Xbox One's "Party" app by pressing Left Trigger on the controller, similar to the existing Right Trigger shortcut that invites friends. You can then press 'B' to close it when you're done, or leave it up. (This is much easier than the manual method of going to the Home screen, opening "My games & apps", selecting Apps, scrolling a few screens over to the "Party" app, and opening it.)

GAME BALANCE CHANGES

The Gooser Challenge - Based on recent feedback from fans of the game, the Gen 5 challenge requirement 'Gooser', requiring players to kill 50 ejecting pilots, will be reduced to 5 total. We had a couple of design goals for Regeneration. One was to give players a structured way to discover and experience ways of playing the game they might not have otherwise tried on their own. The second was to recognize players' mastery of various skills, going beyond just 'time played'. We went a bit too far with this challenge, especially considering the unique conditions that have to be met just to have the opportunity to get a kill on an ejecting Pilot. We understand some players have already completed the challenge, or have already earned more than the new requirement so we will be internally noting those players so we can recognize their accomplishments in a future game update.

40mm magazine capacity for default and Extended Mag – The default magazine size was making the 40mm too powerful. It is intended to be the only weapon that can take a Titan down without reloading, if used skillfully. However, 20 rounds per magazine were proving to be too high and overly tolerant of indiscriminate fire. We’ve reduced it to 12 rounds per magazine, which still allows players to take a Titan down without reloading, but helps balance it out against other Titan weapons. The extended mag has also been dropped from 25 to 16, with the same design principles applying to this change.

Titan Quad Rocket mag size change – During development, there was a time when the Quad Rocket was too powerful. We made a lot of changes to pull it back before shipping (lessened the screen shake impact, lessened the duration of the first person impact FX, lowered the magazine size, pulled the damage back, etc.) It currently can struggle against other Titan weapons and going back to the 5/6 (default/extended mag) magazine sizes helps balance the weapon and allows players to miss a few shots and still be effective. It was 4/5, now its 5/6.

Titan Quad Rocket damage vs Titan shields – It was taking too long to drop a Titans shields with the Quad Rocket (5 shots). This meant you had to reload before you could even drop an enemy Titan’s shields. This was the only Titan weapon that had this issue. We’ve now upped the damage against Titan shields so that it can drop a shield with 4 shots. Combined with the increased mag size, this damage increase effectively gives you one more volley in the mag to deal serious direct hull damage.

Titan Quad Rocket 'Rapid Fire' Mod's mag size change – We upped the magazine size for the Quad Rocket's Rapid Fire Mod to help it compete with the changes made to the extended magazine (from 5 to 6). The Rapid Fire Mod’s magazine size is going up from 16 to 18.

Amped Kraber Titan damage change – We upped the damage that the Amped Kraber Burn Card does to Titans. It is now the only significantly effective “small arms” weapon against Titans. Note that this only applies to the Amped version of the Kraber. The damage goes up from 100 to 800. We added this to give the Kraber Burn Card a little bit more character, as well as to give you something to shoot if you have a hard time hitting those little Pilots with the Kraber. So snipe away at those Titans…before they kill you!

Hardpoint Domination scoring changes – We wanted to reward and encourage players to go out and capture enemy hardpoints. As important as defending a hardpoint is, capturing them is more important and a tougher task, generally speaking. We did not want to completely remove points for defending, but attacking players were getting too little credit for their efforts. Here is a breakdown of the changes:
• Capturing a hardpoint from 150 to 250
• Assisting in capturing a hardpoint from 75 to 100
• Neutralizing a hardpoint from 50 to 150
• Assisting in neutralizing a hardpoint from 25 to 75
• Killing a player inside an enemy hardpoint from outside (nearby) from 75 to 50
• Killing a player inside an enemy hardpoint from outside (far) from 75 to 50
• Killing a player inside an enemy hardpoint from inside the hardpoint from 75 to 50
• Killing an NPC inside an enemy hardpoint from inside the hardpoint from 25 to 10
• Killing a player outside of a friendly hardpoint whilst inside of a hardpoint from 75 to 50
• Killing a player inside of a friendly hardpoint whilst inside of a hardpoint from 75 to 50
• Killing an NPC outside of a friendly hardpoint whilst inside of a hardpoint from 25 to 10
• Killing an NPC inside of a friendly hardpoint whilst inside of a hardpoint from 25 to 10
• Defending a hardpoint now goes from 75 to 25

CTF scoring changes – We wanted to make sure the big payoff in CTF came from capturing the flag. Killing the carrier and then returning the flag was worth 400 points (combined), while capturing the flag was worth 500 points in comparison. These changes are meant to reward players who capture the flag a bit more than those who kill the carrier and return the flag. Defense is still a very important aspect of CTF so we wanted to make sure to keep defending points high enough to still encourage playing defense. Here is a breakdown of the changes:
• Capturing a flag from 500 to 400
• Returning the flag from 250 to 100
• Killing the flag carrier from 150 to 100

BUG FIXES (All Platforms)

• Fixed an issue where a Titan firing ordnance would not show on the minimap correctly.
• Fixed a rare bug with Pilot health pools that would make them virtually invincible.
• Fixed rare cases where Titans could be called in through solid geometry.
• Titan shields now protect friendly rodeo players from explosion damage (such as from an Arc Cannon).
• Fixed a case where a Pilot could embark a Titan through walls.
• Spitfire LMG and XO-16 firing sounds will no longer sometimes cut off before the gun is finished firing.
• The Archer now locks onto the top of a heavy turret rather than the base of the turret.
• The Archer’s rockets now home in on Titans correctly when those targets are kneeling.
• Fixed shadows incorrectly shimmering on a particular area of Lagoon.
• Fixed Satchel Charges and Particle Walls causing pilots to permanently rodeo other pilots.
• Fixed certain characters not rendering properly in French and other languages.
• Fixed an issue where "Initializing..." would be displayed if a server wasn't found.
• Fixed being unable to scroll to the top of the datacenter list after scrolling down.
• Greatly reduced the bandwidth used when connecting to a server. People who previously could not progress past the load-screen when connecting to servers should be able to play now.
• Grunts now show up on the minimap when they shoot.

BUG FIXES (PC)

• Fixed issues with Asian fonts.
• ‘-nojoy’ command-line parameter now disables gamepad input.
• All anti-aliasing modes should now properly be displayed in the video settings menu.
• Fixed graphics corruption and some GPU underutilization for SLI and Crossfire configurations.
• Fixed a crash in the options menu when toggling between Low and Medium shadows.
• Mouse buttons can now be used for voice chat in lobbies.
• Titanfall will no longer override your Windows microphone volume setting when it is launched.
• Fixed the Smart Pistol reticle so it scales properly based on the Field of View setting.
• Fixed crashes on machines with 32 or more cores.

BUG FIXES (Xbox One)

• Fixed a rare full-screen blue/red flash.
• Audio should no longer overlap after going to the Xbox dashboard and back into Titanfall.
• Fixed a crash when saying "Xbox go back" on certain menus.

COMING SOON IN FUTURE UPDATE

A selection of improvements that will be released in an upcoming update:

• More Custom Loadout Slots with Custom Slots per Game Mode
• Ability to rename Custom Loadout Slots
• Last Game Summary shows the scoreboard from the previous match
• Additional customization options in Private Match
• Better 120hz monitor support
• Pick-up prompt for dropped Amped weapons appear in a different color than for normal weapons

• Enhanced interaction with Challenges. You will be able to review your Challenges by the following criteria:
o Completed (in your previous match)
o Most progressed (in your previous match)
o Almost completed (overall)

• Scoreboard icons will reflect 3 new states:
o Player Evacuated
o Player Dead with Auto-Titan Still Alive
o Player Alive with Auto-Titan Still Alive

 
Last edited by a moderator:
Since you'll probably start by playing the Campaign, try to keep track of which levels you win and lose, and for which side. The game doesn't tell you which of the 9 levels you've won in the Campaign, so you have to guess if you don't somehow know. For some reason I had no real issue winning as the Militia (probably because my rank was higher, and I knew the maps and game better), but as IMC I know I lost a few, yet I can't recall which.

Yes,THIS! I had to replay every level from the beginning to make sure I completed the both achievements. It can be a bit tedious but there is also the achievement for playing 50 campaign games so you can double dip while hunting achievements.

For those using the 40mm I used the burst fire and I finished it no problem for gen 2. Try to aim for the critical points and you can take down most titans with 2-3 burst if aimed correctly.
 
bread's done
Back
Top