[quote name='BattleChicken']I think Reapers need a range nerf. they have absurd mobility for such an inexpensive unit, and outrange bunkers or other defensive buildings enough that even if your peons are covered your buildings get hit way harder than should be possible with such an early game unit. Seeing as Reapers also get the +5 against light units, they eat marines, zealots, and zerglings - which are the staple early-game units.[/QUOTE]
In a TvT, marauder timing in a standard build will kill the reaper. If they build a marine first, then they're screwed, never build marine first in TvT.
TvZ, the Queen takes care of it. It's difficult to early game reaper rush a TvZ.
TvP, the timing is tight and the reaper pops before the first stalker comes out, but some good micro can take care of it, and if you still want to harass it's a real micro battle.
[quote name='DarkNessBear']Ok ok we got it your cool with your "10pool and 12pool" speak

! Can someone explain to me what the hell that means? I know pool is a zergling spawning pool and the number has something to do with positioning. But I have no idea how it works, or why people generally only say pool. Why does it not work for other things?[/quote]
It does work for other things.
Standard build for Terran is 10 depot 12 rax 13 refinery.
I say it because it's the easiest way to describe a build order.
Like in chess, I'd rather say e2-e4 for the first move instead of "move the pawn in front of your king 2 spaces, that's one of the best openers."