Starcraft 2: Legacy of the Void

Yar, but I'm kinda getting tired of prefacing all my comments with, "Though I haven't played the game, and thus don't even really take my opinions all that seriously, myself..."
 
Finally got into the beta!!! I just checked my account and its there! I checked earlier this morning and it wasn't there no it is! Today is a good day!

Even though I failed my C exam today :(
 
[quote name='The Crotch']Yar, but I'm kinda getting tired of prefacing all my comments with, "Though I haven't played the game, and thus don't even really take my opinions all that seriously, myself..."[/QUOTE]
It's not you, just people in general. Even people with keys are complaining before the patch is playtested.

Like I said, remember when Terran was way underpowered? Now they seem way overpowered. And THEN they started buffing them.

So really, I just want to tell TL to shut up and play. =)
 
If I knew the chick in that video, I'd tell her that she could have made a few bucks selling the key on eBay or Craigslist or something.

Also, I'd ask if I could touch her boobs.
 
[quote name='The Crotch']3M = Marine, Marauder, Medivac.

Patch 8:
Highlights: Thors and tanks build faster. The Marauder's "slowing effect" must be researched. Void Rays re-tooled. Roaches weakened again, and Hydras lose 10 HP.

My thoughts: faster mech and "weaker" Marauders are nice to see. I'm totally indifferent to the Void Ray changes. Roaches losing 1 armour could be pretty god damn big, and god DAMN are those Hydras ever fragile.[/QUOTE]

marine/marauder/medivac is actually not very prevalent in higher levels of play imo. Baneling/speedling/mutalisks destroys it. Standard protoss army with lots of high templars (feedback the medivacs, psi storm everything else) also beats it pretty easily. People have been going mech vs zerg. Against protoss, you should throw some ghosts + EMP and tanks in there. Or just get imba banshees.
 
not especially. When it's super late game and both sides have a ton of units motherships can be sniped pretty easily imo. It's just a super expensive arbiter where you can get only one and it moves slower than molasses. Outside of a "mothership rush" I don't think it's used very often. However I can see a mothership being used to finish someone off if a protoss has a decent lead and extra resources. Protoss air pretty much sucks in general

This is just from personal experience and the few VODs I've seen
 
Tried a reaper harass into Thor/Tank/Hellion push on a TvT. Pretty nifty, although I was late with the Hellions and I had like 1000 minerals.

I really wanna make Thors work. =)
 
I just played my first SC2 beta online game.. I won, so.. that's nice I guess.

Anyone with the beta want to friend me? I'm all for that. BattleChickn.Dakkonn
 
Waiting... still waiting for so long...

Regarding the patch, I'm not very fond of the void ray change. Its 1 step away from turning into a staple unit lacking any unique characteristics. The gradual 3 phase turning into 2 was for what, making them stronger against light so they don't get raped by 3 marines? Didn't Blizzard intend for them to be that weak against the smaller masses? Next thing you know Immortals are going to have their hardened shield removed because people will complain that siege tanks can barely put a dent in them.

[quote name='BattleChicken']I checked my mail this morning, and I got a beta invite as well.

Woo.[/QUOTE]
Did you get a key in your mail? Or was it just a notification that it was added to your account?
 
Bah.

Gimme my aged Gith any day!

293871-dak_kon_large.jpg
 
Just preordered the CE. Does anyone else wish it came with an authenticator? I would have one by now, but 1) I don't want one with WoW branding and 2) my phone's not compatible with the downloadable version.
 
fuck me why am I in platnium league 1v1, I'm terrible at this game. Matched me with noobs for all my placement matches and now I'll never win another 1v1 ladder game lol :cold:
 
[quote name='bs000']fuck me why am I in platnium league 1v1, I'm terrible at this game. Matched me with noobs for all my placement matches and now I'll never win another 1v1 ladder game lol :cold:[/QUOTE]
Winning 10/10 matches is pretty good... so maybe you belong there. And this game is generally one sided, so if you make them look like a newb it's because you are good.
 
It's only 5 placement matches after the reset. Before reset, I won 5 in a row, then lost 5 in a row in my 10 placement matches and got bronze 1v1 D:
 
[quote name='bs000']It's only 5 placement matches after the reset. Before reset, I won 5 in a row, then lost 5 in a row in my 10 placement matches and got bronze 1v1 D:[/QUOTE]

Wait so how does the ranking system work? You play 10 placement matches and then you're stuck in a skillgroup?
 
[quote name='Hydro2Oxide']Wait so how does the ranking system work? You play 10 placement matches and then you're stuck in a skillgroup?[/QUOTE]

it's only 5 placement matches now. Then you're put into a league (can be platinum, gold, bronze, etc...) where you stay until the game decides to move you up or down a league
 
you don't always play those on your level either. maybe it's because there are only 10,000 players now, but you can get matched with a platinum when you're a silver, and such.
 
So I'm used to Blizzard having an extreme amount of polish, but there are still a lot of things not put into the Multiplayer and a lot of inconsistencies. So is it for sure they will have everything up and running by release?
 
[quote name='DarkNessBear']So I'm used to Blizzard having an extreme amount of polish, but there are still a lot of things not put into the Multiplayer and a lot of inconsistencies. So is it for sure they will have everything up and running by release?[/QUOTE]

yeah I don't see Blizzard ever releasing a game they feel is not "ready"...

Banshees are still too insane. I've experimented with some counters (as Protoss) and what seems like the best way is to just get as many phoenixes as you can and hold it off until you get a good enough econ to get a decent number of high templars to effectively feedback. Of course you can't forget gateway units to deal with any ground AND you have to get (mulitple) observers because banshees can cloak! But I really shouldn't have to be doing all this jank just to counter one damn unit.
 
[quote name='Oktoberfest']Banshees are still too insane. I've experimented with some counters (as Protoss) and what seems like the best way is to just get as many phoenixes as you can and hold it off until you get a good enough econ to get a decent number of high templars to effectively feedback. Of course you can't forget gateway units to deal with any ground AND you have to get (mulitple) observers because banshees can cloak! But I really shouldn't have to be doing all this jank just to counter one damn unit.[/QUOTE]
on the other hand, i'm having trouble dealing with the immortal rush. if i misplace an emp, the game is over.

ah well. i don't like TvP right now. TvZ is great fun though but god i hate microing hellions because they always feel like doing the least amount of damage possible.
 
I'm starting to like SC2 better than the first one. There are clearly balance issues.. which exist because of the units they stripped out for expansions, and a lack of 10 years to fine-tune, but the modern features -- like better queueing, idle peons, and easier matchmaking make it a lot more fun to play games.

In SC1, if you want to play with randoms, it's always on some horrible money map or BGH.. at least in the SC2 beta, people play different shit.
 
Most likely because theres no map editor in Beta yet. I'm willing to bet money maps will make its way in once the official game releases, and like SC1 I plan to stay clear the fuck away from them.
 
[quote name='KhaosX']Most likely because theres no map editor in Beta yet. I'm willing to bet money maps will make its way in once the official game releases, and like SC1 I plan to stay clear the fuck away from them.[/QUOTE]

It probably won't gain any type of popularity though. No one cares about Warcraft III money maps because you can only play them in custom, and they don't count towards your record. Should be the same case with Star2
 
[quote name='BattleChicken']In SC1, if you want to play with randoms, it's always on some horrible money map or BGH.. at least in the SC2 beta, people play different shit.[/QUOTE]
you can play on iccup

although prepare for 90% python games and 10% destination games
 
So.. someone i played with yesterday was in the same ladder group as me, and recognized my name from the top 10, so he said. I had no idea what he was talking about, and he told me about the function of the ladder button, which I hadn't used until last night.

I'm in the bronze league - which makes sense because my positioning rounds were my first online matches ever -- but I guess I'm not THAT terrible at the game, because my rank was decent in my group.

I was #4 when I checked the first time, but then I threw a game intentionally because my partner was a complete douche, (I sent all my peons into the enemies' base and invited them to kill me), and then I had a string of close, fantastic games that I wound up losing, so I ended at #6 before I went to bed. Its a neat ranking system... I'm liking it so far. I could care less if I win or lose a game so long as I have fun playing it, but it's kind of neat to see how well I'm doing compared to others, just the same.
 
[quote name='georox']I figured The Crotch would be here... figured I'd let him know my new signature is dedicated to him.[/QUOTE]
It's okay.

With the last patch, your signature has, like, 100 less HP than it would have previously.
 
[quote name='DarkNessBear']Don't get too attached to your rank... my account has gotten reset about twice now. So annoying.[/QUOTE]

I'm not at all attached to it, so no worries there.

I keep having a bad string of luck in these 2v2s.. my partner seems to always want to do something risky; like zel rush on a big map, or a 8 pool or something.. I'll go with it, because if they did and I didn't ,we'd be sure to lose... Turns out I lose anyway because either they do it poorly, or the other team isn't incompetent, and rushes aren't quite as potent in SC2 as SC1.

The problem last night always lied in the fact that the partners don't ever.. you know.. do the rush correctly.. I'll be ready with 6 zels (lets say) to go in after a few minutes, and they'll be sitting on 2 or 3 that they refuse to send to attack... A RUSH HAS TO BE EARLY, PARTNERS! So then the eventual rush (where the enemies are now prepared with higher tech units) fails, they counter with air, and we lose. Four times that happened last night. I was annoyed.

I decided "fuck 2v2" and started playing some 1 on 1s.. I've only played 3 of my qualifiers, but i've won them all.. so we'll see how that goes.
 
Still no beta invite...

Thank god I still had HDStarcraft and Husky's commentaries to help me survive the next 2 months (hopefully, it's only 2).
 
[quote name='BattleChicken']I keep having a bad string of luck in these 2v2s.. my partner seems to always want to do something risky; like zel rush on a big map, or a 8 pool or something.. I'll go with it, because if they did and I didn't ,we'd be sure to lose... Turns out I lose anyway because either they do it poorly, or the other team isn't incompetent, and rushes aren't quite as potent in SC2 as SC1.[/QUOTE]
In 2s I have trouble dealing with dual 10pool. I can imagine dual proxy gates to be annoying as well.

However, proxy reapers on Twilight Fortress has always been great for me. If you proxy at the gold minerals you can easily expand there after you put down 2 rax.
 
[quote name='kainzero']In 2s I have trouble dealing with dual 10pool. I can imagine dual proxy gates to be annoying as well.

However, proxy reapers on Twilight Fortress has always been great for me. If you proxy at the gold minerals you can easily expand there after you put down 2 rax.[/QUOTE]

yeah.. double 10 pool is hard to counter properly.. Because of it, any time i see I'm against two zerg, I turtle for the first few minutes. a well placed bunker or a couple of the new sunkens seem to do the job with no peon losses.. I haven't been hit with it while I was protoss yet, so I don't know how i'd handle it.. cannons are expensive compared to zealots, so i don't normally make them.

I think Reapers need a range nerf. they have absurd mobility for such an inexpensive unit, and outrange bunkers or other defensive buildings enough that even if your peons are covered your buildings get hit way harder than should be possible with such an early game unit. Seeing as Reapers also get the +5 against light units, they eat marines, zealots, and zerglings - which are the staple early-game units.

The second cheapest, comparable ranged unit is the roach, and those can't burrow-move without a T2 upgrade.

edit: they don't outrange bunkers.. in the strict sense.. but if you put down a bunker near your com center, the reapers can circle it and blow everything the opposite side of the bunker.. I think they could blow up the com center too without getting shot by the marines in the bunker. The ability to jump past the defensive choke and go straight to the peons makes it a pretty lame unit. Nobody else can do that so early game.

Zealots and Zerglings are 0 range units - they have to melee to kill something, so a bunker will defend well against them. Marines could in theory do the same thing, but they have to walk into the base proper-like. I've worked really effective viking rushes to do something similar, but even then I have to build a barracks, a factory, and a starport to GET to that unit. Barracks + tech add on is really, really fast for something so overwhelmingly effective.
 
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[quote name='kainzero']In 2s I have trouble dealing with dual 10pool. I can imagine dual proxy gates to be annoying as well.

However, proxy reapers on Twilight Fortress has always been great for me. If you proxy at the gold minerals you can easily expand there after you put down 2 rax.[/QUOTE]

HDStarcraft and Husky had a game where they went up against a dual proxy gates. They somehow got through it and won the game. I can't seem to find it though =/.
 
Ok ok we got it your cool with your "10pool and 12pool" speak :p! Can someone explain to me what the hell that means? I know pool is a zergling spawning pool and the number has something to do with positioning. But I have no idea how it works, or why people generally only say pool. Why does it not work for other things?

Also, I'm sort of getting tired of this game. I generally fall with the same strategies or stick with same unit production (I generally win). And there seems to be very little room to test other strategies because you will die.. And testing on the computer is useless. So I'm just stuck doing the same strats again and again. Boo.
 
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10pool means you start getting your Spawning pool when you're at 10 supplies. 12pool means you're at 12 supplies. I'm not sure if you have 10 drones built or if your 10th is coming out at the time. I'm assuming, with the way the game works, that your 10th drone will finish as soon as you have enough money for a Spawning pool.

And has anyone tried 13pool, 15hatch? I've seen that being used in a lot of replays. Does it work so well for you guys or not?
 
[quote name='DarkRider23']10pool means you start getting your Spawning pool when you're at 10 supplies. 12pool means you're at 12 supplies. I'm not sure if you have 10 drones built or if your 10th is coming out at the time. I'm assuming, with the way the game works, that your 10th drone will finish as soon as you have enough money for a Spawning pool.

And has anyone tried 13pool, 15hatch? I've seen that being used in a lot of replays. Does it work so well for you guys or not?[/QUOTE]

yeah that seems to be the standard build for Zerg
 
[quote name='BattleChicken']yeah.. double 10 pool is hard to counter properly.. Because of it, any time i see I'm against two zerg, I turtle for the first few minutes. a well placed bunker or a couple of the new sunkens seem to do the job with no peon losses.. I haven't been hit with it while I was protoss yet, so I don't know how i'd handle it.. cannons are expensive compared to zealots, so i don't normally make them.

I think Reapers need a range nerf. they have absurd mobility for such an inexpensive unit, and outrange bunkers or other defensive buildings enough that even if your peons are covered your buildings get hit way harder than should be possible with such an early game unit. Seeing as Reapers also get the +5 against light units, they eat marines, zealots, and zerglings - which are the staple early-game units.

The second cheapest, comparable ranged unit is the roach, and those can't burrow-move without a T2 upgrade.

edit: they don't outrange bunkers.. in the strict sense.. but if you put down a bunker near your com center, the reapers can circle it and blow everything the opposite side of the bunker.. I think they could blow up the com center too without getting shot by the marines in the bunker. The ability to jump past the defensive choke and go straight to the peons makes it a pretty lame unit. Nobody else can do that so early game.

Zealots and Zerglings are 0 range units - they have to melee to kill something, so a bunker will defend well against them. Marines could in theory do the same thing, but they have to walk into the base proper-like. I've worked really effective viking rushes to do something similar, but even then I have to build a barracks, a factory, and a starport to GET to that unit. Barracks + tech add on is really, really fast for something so overwhelmingly effective.[/QUOTE]


I guess if you're massing tier 1 units early game reapers would be a problem. But by the time your opponent haas a sizable amount, you should have tier 1.5 units yourself (marauders, stalkers, roach/zling) and they can easily take down reapers.
 
So.... I checked my blizzard store account to redownload warcraft III and saw that SCII beta was in there. I have no idea for how long, but apparently I'm in.

After I get acquainted with it, maybe I'll join ya'll for a match.
 
[quote name='The Crotch']It's okay.

With the last patch, your signature has, like, 100 less HP than it would have previously.[/QUOTE]

Better?
 
Well...

At least the EMP radius was reduced?

Seriously though, the new Ghosts fucking terrify me. EMP on an infantry unit? Jesus Christ! Not to mention the upgraded nukes...
 
[quote name='BattleChicken']I think Reapers need a range nerf. they have absurd mobility for such an inexpensive unit, and outrange bunkers or other defensive buildings enough that even if your peons are covered your buildings get hit way harder than should be possible with such an early game unit. Seeing as Reapers also get the +5 against light units, they eat marines, zealots, and zerglings - which are the staple early-game units.[/QUOTE]
In a TvT, marauder timing in a standard build will kill the reaper. If they build a marine first, then they're screwed, never build marine first in TvT.

TvZ, the Queen takes care of it. It's difficult to early game reaper rush a TvZ.

TvP, the timing is tight and the reaper pops before the first stalker comes out, but some good micro can take care of it, and if you still want to harass it's a real micro battle.

[quote name='DarkNessBear']Ok ok we got it your cool with your "10pool and 12pool" speak :p! Can someone explain to me what the hell that means? I know pool is a zergling spawning pool and the number has something to do with positioning. But I have no idea how it works, or why people generally only say pool. Why does it not work for other things?[/quote]
It does work for other things.
Standard build for Terran is 10 depot 12 rax 13 refinery.

I say it because it's the easiest way to describe a build order.
Like in chess, I'd rather say e2-e4 for the first move instead of "move the pawn in front of your king 2 spaces, that's one of the best openers."
 
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