[quote name='JEKKI']
oh, and Markman or kainzero, how do u escape throws in Tekken?? I kno u push the punch button that corresponds to the throw your opponent (which I have absolutely no idea how the timing works), but I saw A LOT of ppl succeeding at throw escapes. during the tourney. I wonder if there's a trick to it, or if they are just extremely good and lucky at guessing[/QUOTE]
The general rule is... (although there are very few exceptions)
Left hand leading = 1 break
Right hand leading = 2 break
Both hands extending = 1+2 break
Of course 1+2 break throws are usually command throws not the basic 1+3 or 2+4 throws, but most of the time the animation is unique and easier to associate as a double break throw.
Example... Julia's mad axes throw.
The best way to practice it I guess is get accustomed to throws... go to command training and set the CPU controlled opponent to do 3 different throws, each with different breaks... I advise you to use Paul and these throws:
1+3
2+4
f,f+1+2
Now even if you don't break them every time, if you can at least tell what throw it was or know your mistakes, then that is half the battle.
oh, and Markman or kainzero, how do u escape throws in Tekken?? I kno u push the punch button that corresponds to the throw your opponent (which I have absolutely no idea how the timing works), but I saw A LOT of ppl succeeding at throw escapes. during the tourney. I wonder if there's a trick to it, or if they are just extremely good and lucky at guessing[/QUOTE]
The general rule is... (although there are very few exceptions)
Left hand leading = 1 break
Right hand leading = 2 break
Both hands extending = 1+2 break
Of course 1+2 break throws are usually command throws not the basic 1+3 or 2+4 throws, but most of the time the animation is unique and easier to associate as a double break throw.
Example... Julia's mad axes throw.
The best way to practice it I guess is get accustomed to throws... go to command training and set the CPU controlled opponent to do 3 different throws, each with different breaks... I advise you to use Paul and these throws:
1+3
2+4
f,f+1+2
Now even if you don't break them every time, if you can at least tell what throw it was or know your mistakes, then that is half the battle.