Super CAG Fighter Thread XXIIII - The New Challengers Turbo

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[quote name='Chacrana']The aptly titled Burst Angel/Bakuretsu Tenshi[/QUOTE]aw dat show sucked!!!

I got all the eps... couldnt finish them, it was terrible!!
 
hi. It is less than a week until the Fist of the North Star is released. There will be much punchfesting.

Oh, and I will repost:

[MEDIA]http://www.youtube.com/watch?v=ECSWSBH7Ltg[/MEDIA]

Thank God they included an instrumental version of that very passionate song in the game.
 
that fist of the north star game's dirty! I donno why, it just is... it makes u feel gross.

anyway I got back from the arcade more than an hour ago after getting my ass destroyed by Asuka.

what I hate is I develop so many bad habits playing against psp AI since they're so susceptible to a lot of my attacks,

yet when I play against a human all my attacks straight up whiff, I still gotta learn how to poke well and find opportunities to use my favorite move (xiaoyu's df+2~1)

I wanna pick up a new character soon, tho I dont think I wanna try Lei. I'm thinkin either Yoshimitsu or Baek.

also I overheard over 60 ppl entered 3S ranbat o_O!!!! they're gonna seriously be there til like 4am

oh yeay Charanca u should change your boobs to tenjou tenge boobs.

that anime sucked too, but at least I was able to watch the whole thing
 
[quote name='JEKKI']what I hate is I develop so many bad habits playing against psp AI since they're so susceptible to a lot of my attacks,

yet when I play against a human all my attacks straight up whiff, I still gotta learn how to poke well and find opportunities to use my favorite move (xiaoyu's df+2~1)[/quote] yeah, the cpu likes to dash into your attacks and block, so you don't really get a feel for spacing.

i haven't played in a while, but i remember using df+2~1 as a whiff punisher mostly. it doesn't push back as much as it did in 5.0, so you have to be careful when you use it. if it's blocked you get launched for free (-17?), i think. on the plus side, i think it also takes 17 frames to execute, so it's also one of your main punishers. don't quote me on the frames though...

poking... ff+3 is pretty safe and gives big damage on CH. 1,d+2 and df+1 variants are mids that allow you to put some pressure on. and of course, d+4 is the low poke of choice... remember you can do it in RDS and it spins you back around. you also have AOP d+4~3, ss+4, hyp 2, ff+1...

i think the most important thing to practice is defense, probably the reason why i was so terrible at tekken. learn to block lows as well as learn your best punishers, learn frames and what kinda options you have when you're at -1, -3, etc.

it took me a long time to get somewhat decent, just keep at it and keep playing real people =P i used to practice against the computer on TTT all day and i didn't learn anything applicable to fighting real people. above all, don't get caught in theory fighter... there's a point that you'll reach where you'll learn much more from getting experience by playing as opposed to reading more theory on the internet.
 
Fist this week! I'm absolutely pumped for it!

After watching the remake/rework repeatedly, I think I'll have Souther as my go-to guy, and of course, play Kenshiro as well - because you have to.

Got a gathering lined up for the weekend and my HRAPs set to go... BRING IT ON. UPS don't fail me now!
 
that'd be pretty sweet if they could patch the ps3 to allow for PS2 imports. I wonder if there's some kind of licensing restriction that prevents that (seems strange they would allow imports for the PS3, PSP, but not the PS2 since there's a bigger market there.)


When that day comes, you in shock, the sky falls with love!
 
[quote name='kainzero']yeah, the cpu likes to dash into your attacks and block, so you don't really get a feel for spacing.[/QUOTE]yeay rite, more like dash in and not block!! I can f+2~1 throw and connect a 4 launcher with ease on the computer!

but yeah I'm trying to use that f,f+3 a lot more, as with those other pokes. Becoz I watched these other 2 xiao players play and tried to copy their tactics. But as I said, my spacing is awful and I always end up wihiffing.

and man to hell with frame numbers!! u dont need to kno that shit at all!! What's important is knowing what's safe, unsafe, quick, slow, and hi-priority. The dude who placed 2nd at tekken last week (ricky) doesnt kno any of that shit, he just knows how to play good
 
[quote name='Apossum']that'd be pretty sweet if they could patch the ps3 to allow for PS2 imports[/QUOTE]

that would be amazing. I would pick up a PS3 in a second if that happened.
 
Frames are important, just for the fact knowing exactly how safe and what you get and what you don't get when things are blocked. It really helps in the end.

Feng has the luxury of moving around and punishing with a shoulder lol..
 
[quote name='foundation']I know Capcom lost the license for Marvel, but did they lose it for JoJo's too? I want JoJo's Bizarre Adventure for import PS2.[/QUOTE]

I think they did because IIRC, the recent Jojo game was made by Konami.
 
Acorrding to Gamefaqs" The first JoJo's beat-em-up on PS2 was Capcom, but the second one, "JoJo's Phantom Blood" is Namco/Bandai.
 
[quote name='Rodimus Donut']Acorrding to Gamefaqs" The first JoJo's beat-em-up on PS2 was Capcom, but the second one, "JoJo's Phantom Blood" is Namco/Bandai.[/QUOTE]


would be interesting if Capcom still had all the Marvel and Jojo rights... then again, all they would do is re-release different versions of all their older stuff :)
 
[quote name='RelentlessRolento']wow... I'm both creeped out and impressed. Nice animation, but super bland characters with 90% Furry material and you already have me scared.[/QUOTE]YIFFALITY
 
[quote name='JEKKI'] and man to hell with frame numbers!! u dont need to kno that shit at all!! What's important is knowing what's safe, unsafe, quick, slow, and hi-priority. The dude who placed 2nd at tekken last week (ricky) doesnt kno any of that shit, he just knows how to play good[/quote] they're good for planning out tactics. for example, if a move leaves you at -7, you know there's almost nothing you can do that will beat whatever the opponent can throw at you because evading movement (ss or bd) isn't fast enough and neither can you do a crush move in time, so you just have to block. if a move gives you +1 and you have a quick jab, you know that your jab can beat anything short of a crush move or a duck. you don't think of actual numbers, just your options in response that you learned from those numbers. it gives you a tangible definition to knowing how safe or unsafe you are, or how slow or quick certain moves are.

you never work with actual numbers in matches... but you derive strategies and practice them. a lot of it is already derived by other people, like punisher lists, followups to blocked moves, certain tactics for certain moves, so sometimes you don't even have to look up frames.
 
yeay but you dont need to kno the number to play effectively, as I said a person who understands his character and opponent is good enough.

most of the time u see frame numbers is on fighting game boards, and it's usually ppl being hella pissy about them. For example, when GGX2 came out, ppl were crying about axl's frc was a 1-frame window. They used that mindset to try to pull the move off, and went back onto the boards complaining about how they couldnt do it (as well as gaping in awe whenever matchs vids show it). The reason they had a hard time is becoz they tried to picture the frame, they were discussing 'oh it's at the animation point where blah blah blah etc' whereas I didnt care about the window. I just practiced for the sake of practicing without knowing where exactly the frame was. Thru trial and error I finally got it, and got it down pretty well too. Furthermore, my play style with both him and Anji uses my understanding of blockstun and priority to my advantage. I play rather offensively with them, but I know that I am safe.

another example is playing Alex in 3S during offensive wake-up. You can stuff your opponent as they're getting off the ground with a standing fierce. His fierce has a lot of start-up frames, I do not know the exact number, but I know the move well enough to time it right.

so yeah, the idea of frame advantage is great, obviously it's what gets u the edge in competition. But reading numbers arent going to help you as much as actual experience where you learn firsthand what works and doesnt.
 
[quote name='JEKKI']so yeah, the idea of frame advantage is great, obviously it's what gets u the edge in competition. But reading numbers arent going to help you as much as actual experience where you learn firsthand what works and doesnt.[/quote]
as is this case with most of life's endeavors...

a lot of knowledge and little experience won't get you very far.
a lot of experience and a little knowledge will get you a little bit farther.

but combine and balance them both, and you have limitless potential.
 
Alright, I've been out of this thread for a while. Probably because I haven't had much time to sit down and play a fighting game recently. But I can say that I recently got my PS3 hooked up with an HDMI cable, I play Tekken, and it looks like a completely different game! Not really, but it looks damn good.

And Rolento, that site you posted is pretty sweet. I found the belt buckle section, and there are some pretty sweet ones.
 
[quote name='RelentlessRolento']I saw this at the top of cag in the ads =

http://stylinonline.stores.yahoo.net/streetfighter.html


I click it and there's a nice hoodie I might want...[/quote]I have the Street Fighter choices shirt.

They look pretty good from the front, but there's NOTHING on the back.

But still...they look pretty good from the front ;)


And you forgot #3...

Namco doesn't like money.
 
[quote name='RelentlessRolento']would be interesting if Capcom still had all the Marvel and Jojo rights... then again, all they would do is re-release different versions of all their older stuff :)[/QUOTE]:lol:
 
Just cuz something is on arcade hardware based on the PS, doesn't mean it won't come to non-Sony systems... IE Soul Calibur II...

*Is just hoping Tekken comes to 360*

lolol...
 
Alright guys I'm levaing for Tokyo on Wednesday and I'll be there for the next month. I'm super hyped!!!! I'll still be on CAG so let me know if I should look out for anything, plus I'll keep you guys updated on my adventure.

I trained hard on Virtua Fighter 4 with my HORI SCII stick. Hopfully that's enough to take on the competition in Japan on VF5. I'll try to get videos or pics, if you guys care. I won't let the American majority down with my performance. I can't wait for the Ramen, Arcades, Bath Houses, Used game stores, blah blah etc.......
 
Rodimus: Have a great time there!

Online shops have been mentioning that the PS3 Hori Real Arcade Pro 3 is hard to get a hold of, if you happen to be at any game shops while there, can you just check if they even have em' in stock? Just wonderin' thats all..

Have a safe trip!
 
[quote name='MarkMan']haha, yea, but it'd help to know... esp after watching your match vid from the other ranbat. :)[/QUOTE]u saw my vid?? where at?? was it scrubtastic? lol

anyways when I think about it you're actually right in the medium between knowledge & experience. But only coz Kainzero is usually almost always right. Putting a 2nd thought on it, looking up blockstun and recovery frames for common moves opponents would throw at u can definitely help u counter them. I jus gotta first discover what moves give me trouble, coz in regards to 3S I cant think of any!!!

anyway again, I jus finished a new stick! but it still needs minor touch-ups, like glue and stuff. pics tomorrow!!
 
Guile, awesome video.

Rodimus, have fun in Japan.

Nerd moment....

I watched the movie "Babel" last night and noticed a Garou: Mark of the Wolves poster in the background of an arcade. Also I believe two characters in the movie were playing a Samurai Showdown game, I wasn't sure because the shot was quick.
 
[quote name='JEKKI']anyways when I think about it you're actually right in the medium between knowledge & experience. But only coz Kainzero is usually almost always right. Putting a 2nd thought on it, looking up blockstun and recovery frames for common moves opponents would throw at u can definitely help u counter them. I jus gotta first discover what moves give me trouble, coz in regards to 3S I cant think of any!!![/quote] i don't think frames matter that much in 2d compared to 3d. so in regards to 3S there isn't too much, if any framedata you need to learn.

things i've learned would be like... chun gets free super after blocked shoto sweep. or if chun blocks ken's SA3, follow up with throw or super, but not c.mk into super because they can counter out of it.

i think 3S is way more of a spacing game than a frame game. and of course there are tricks/combos you gotta learn how to get out of, like alex's heel stomp trap, makoto's tick-karakusa setups from c.lk or s.mp, etc. if you played against scott's ken, he likes to parry bait by throwing safe pokes up close and then parrying whatever comes after. i had a friend in SD who played like that with dudley... so annoying.

but i hate 3S so blah.

---

rodimus: i've heard some crazy stories about vf4. like how they had signs next to the machines indicating where you'd play for your level (machines to play against the cpu, machines to play at if you're 10 kyu - 4 kyu, etc.). and if you tried to play at a machine not at your level, the arcade manager would send out this real good player to beat you and kick you off.
 
[quote name='jimfoley16']Yeah man, it's shit like that that REALLY makes me wanna mess around w/ Mugen. Unfortunately, it seems hard to find any reliable sites. A download of the engine pre-installed with tons of characters would totally make my day. Unfortunately, it's not going to happen :wall:[/QUOTE]


Still madly in wanting for Killer 7 characters in Mugen...

@Rodimus: enjoy the trip! I still have yet to venture out to Japan, but will hopefully do so within the year.
 
[quote name='Rodimus Donut']Alright guys I'm levaing for Tokyo on Wednesday and I'll be there for the next month. I'm super hyped!!!! I'll still be on CAG so let me know if I should look out for anything, plus I'll keep you guys updated on my adventure.

I trained hard on Virtua Fighter 4 with my HORI SCII stick. Hopfully that's enough to take on the competition in Japan on VF5. I'll try to get videos or pics, if you guys care. I won't let the American majority down with my performance. I can't wait for the Ramen, Arcades, Bath Houses, Used game stores, blah blah etc.......[/QUOTE]

Enjoy the trip. And get Fist of the North Star.

(NCSX said the game ships tomorrow!!)
 
2nd stick is complete, albeit still many errors abound!!

DSC00368.jpg


DSC00369.jpg


next up is to redo the DDS stick
 
yup! it was a copy / paste job in photoshop!!!

I wasnt planning on making it, but my mother bought paint and I decided to practice priming / painting, and none of the designs I got planned out go well with green.

so... I went with one of my favorite cartoon!
 
[quote name='munch']Why isn't this thread XXIV?[/QUOTE]

Japan believes the letter V is bad luck. Which is why they throw an "X" or a "Z" or an "S" after the name of a product to make Japanese people ejaculate and buy it immediately. Whenever they put a "V" after the name though, it either sucks or sells like shit... and the Japanese are predisposed to fearing certain English letters anyway.

We're being accomodating, racists.
 
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