[quote name='MarioColbert']Well, the rest of Sunshine was just easy. I loved the game, though, keep that in mind. My least favorite part of Sunshine has got to be the Watermelon Festival, because that part just blows. OR, that one secret shine where you have to get red coins while on a leaf in a stream that kills you if you touch it - that part was ridiculous. As was the pinball machine with an 8-red-coin-shine. (Jump under the bridge while standing on ship on Delfino Plaza). THOSE were unreasonable. The platformers - perfection, and nothing but.
Repetative? Nay, every one of the platforming stages is different - original blocky stuff, the sand level, the "omg I'm getting
my salad tossed by burly blue men" stage, the sand bird, and the hardcore "watermelon blocks, and dissapearing pathways" one as well.
Zen: I'd love to act like I didn't just get mad RickRoll'D but I did - I gots RickRoll'D bad. And I'm at work, so the internet is like lightning, and it was like "IMMEDIATE RICKROLL'D FEELIN'".
In other words, yeah, fuucka to YOU, Zen.[/quote]
I agree with you completely on the platmormer sections. A lot of people were unhappy with them but in my opinion, thats because a lot of modern games hold your hand all the way through the end. Those Sunshine levels however required SKILL and if you weren't willing to hone your SKILL, you weren't going to beat those levels. People weren't used to that kind of thing and so they threw up their hands in frustration. In terms of asthetic, the levels were somewhat blah in my opinion, but the level design and difficulty were no different than the difficulty of the original Mario Bros. or the Lost Levels.
And that was honest to God, the first Rickroll I've ever done. It's also the last since I throw up so much media on these boards that I won't want to hurt my credibility with the links, images, and video I put up. In other words, fuucka right back.
