Super Mario Galaxy - Gen. Discussion & Info.

I played this at E 4 All last week, I got tingly inside, it was just amazing. I cannot wait until this drops, not only will I love it, it will go on my shelf of games I will never sell, trade, etc. It was awesome, the return of something great.
 
[quote name='drfunk85']Well, everybody seems to be shitting themselves over how good this game is. I am officially cutting myself off of any more screenshots and trailers though. I've already seen way too much. The question now is to buy it on the first day and probably fail a couple of midterms right before thanksgiving or wait a few torturous days and be able to play it with no distractions over break.[/quote]

You can attempt failed classes again.

You can only experience Mario for the first time once.

I think we both know which takes precedence.
 
I'm about to go pick this game up from work, Nintendo once again sent GS/EB/ free copies of the game for us to put in our kisok. So f that I'm taking it to play it.
 
[quote name='Zen Davis']Someone seriously needs to update the title.[/quote]
Would you believe I read that and was like, "Yeah, get on that!"



And then realized I was the OP. ;) BTW, those animated GIFs a few posts back (especially the Star Trek one) made me piss myself.
 
john_coffee_mario.jpg


I'm not sure if that's wrong or not. I still lol'd. :)

[quote name='Tybee']Would you believe I read that and was like, "Yeah, get on that!"

And then realized I was the OP. ;) BTW, those animated GIFs a few posts back (especially the Star Trek one) made me piss myself.[/quote]
Now comes the hard part. Keeping it updated with scores, information, and misc. information. HYPE! HYPE! HYPE!

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[media]http://www.youtube.com/watch?v=06A2AyLKBo8[/media]
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So, intervention time then, is it? Somebody put the wallet in Zen's mouth. I'll call the treatment center.

[quote name='Zen Davis']
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[/quote]

So wrong. And yet so right.
 
Just played about an hour of the full game. So far it's fuking ownage, way much better than that trash Sunshine. The Wii controls feel excellent, one minor grip is the camera. The soundtrack is really amazing also.

If anyone has any questions about it I'll try to answer them.
 
[quote name='Radioactive_Man']Just played about an hour of the full game. So far it's fuking ownage, way much better than that trash Sunshine. The Wii controls feel excellent, one minor grip is the camera. The soundtrack is really amazing also.

If anyone has any questions about it I'll try to answer them.[/quote]
Full Orchestra Score?
 
[quote name='Zen Davis']Full Orchestra Score?[/QUOTE]

nah.

The music just fits the game perfectly though. The way the whole game is laid out is really impressive. Loading times are very very brief. Graphics are amazing, way better than I thought the Wii could handle.
 
[quote name='The Crotch']Speaking of the graphics - one of Zen's myriad quotes compared Galaxy's graphics to the 360's. Hyperbole?[/quote]

In defense of myself, I admitted as much before I posted the quote.
 
[quote name='GizmoGC']Its out at EB/GS in kiosks?

Nice! Should be able to snag this one VERY soon then! YES![/QUOTE]

yea here are 3 pictures of the game I took.

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I just hope the control is tight (ewven though I know it will be). I remember the first time I played through Mario64 and by the time I got to Tick-Tock Clock I could make Mario do anything I wanted - stop on a dime, backflip, triple-jump, etc. It just felt awesome.
 
[quote name='javeryh']I just hope the control is tight (ewven though I know it will be). I remember the first time I played through Mario64 and by the time I got to Tick-Tock Clock I could make Mario do anything I wanted - stop on a dime, backflip, triple-jump, etc. It just felt awesome.[/QUOTE]

Wasn't that like the 2nd to last world or something. Not much of a ringing endorsement for "tight" controls if it took you that long to be able to make Mario do anything you wanted. :D

I actually find the controls in Mario 64 rather loose and floaty. But I'm not worried about Mario Galaxy at all. Mario 64 was the first 3D platformer, and controls have gotten perfected over the years, including Mario Sunshine which had much tighter controls.
 
Official Nintendo Magazine UK : 97%

"Super Mario Galaxy is one of the finest games we've ever played". Those are the words you wanted to hear, right?

Issue 23 of the Official Nintendo Magazine UK hits shelves tomorrow with the first English-written review of Miyamoto's platform stunner, and the big, fat 97 percent slapped on it means they like it quite a bit.

"It's funny because the thing that annoys us most is that its fantastic graphics show us the sort of games we could have been playing for the past year had some developers bothered to pull their finger out," reviewer Chris Scullion says, in praise of the lush visuals we've been shouting about for months.

"Throughout the whole game the graphics constantly amaze, with stunning visual effects, some remarkably huge playing areas, and characters that are positively filled to the brim with personality," he continues.

"The sound is some of the best we've heard in a Mario game," he goes on to say, citing the mix of catchy new tunes with retro-tastic remixed classics (you can hear SMB. 3 music remixed in this video of the awesome Cookie Factory level).

Gladly, it's not too easy either, says ONM. "While some of the missions are quite simple, others will test the skills of even the most dedicated Mario fans." Phew.

Their only complaint is of the "tacked on" second player Remote feature (which allows another player to fool around with their own pointer). But we were never bothered about that anyway.

Check out the full, spoiler-free six-page review in the Mario-covered ONM #23 on shelves tomorrow, along with a free metal Zelda Hylian Crest pin badge and some Mario and Sonic at the Olympic Games DS decals.

We'll have a review of our own closer to the game's launch on November 16.
 
WHo stretched the page? Weak.

Anyway I am looking forward to picking this up. My favorite thing out of all mario games so far has been the a cappella levels with the cool music playing in the background where all you had to do was just make it to the end.

No enemies, no nothing except rolling spinning logs and obstacles to get over. the control was the tightest than any other video games I've ever played.

The best part: It was actually challenging, like really really hard. There were only one or two out of ten or so (I think) that I got on the first try. My friends and I would be drinking and smoking while taking turns trying to get to the goal of these levels and it really just brings back very fond memories of the gamecube and college for me. Plus they LOOKED so gorgeous with the art and the colors coupled with the amazing backgrounds and music.

I hope these make it back into the game as they were one of my favorite features about Sunshine.

I really cannot remember a whole bunch about Mario 64 except that it was completely revolutionary at the time. Its going to be hard for the big N to ever make a game as revolutionary as Mario 64 (first 3d platformer) but indubitably Galaxy will be a hit for me.
 
I haven't seen anything about this game other than one gameplay video from E For All. I'm trying to keep it that way, but it's hard. :[
 
[quote name='Rocko']I haven't seen anything about this game other than one gameplay video from E For All. I'm trying to keep it that way, but it's hard. :[[/quote]

I hear its like fucking an apple pie.
 
I did watch all of the short-ass "featured gameplay bits."

God invented the phrase "owned by" for this very reason. Pre-ordering it this payday.
 
While not the ONLY reason to own a Wii, this game is the only reason I bought one. I don't care if no other games come out for the system, ever. I don't care if we only have PS2 ports of kiddie licenses and brain/body strengthening tools instead of games from now on. At least we have THIS!

Having played most of SM-Sunshine, I can honestly say that if Galaxy contains levels featuring murderous wall-jumping and bottomless pits that must be completed in order to advance in the game, and in which I have to hear "WAHHHH!!!!" and that U R DEFEAT music over and over and over and over and over (and over) again, I will break down and weep. Those nightmares should have been extra levels, not razor blades scattered in a field of flowers. DAMN YOU, RETRO LEVELS. I felt no sense of completion at the end of those time pits - just anger and frustration at having wasted all that energy on them.

Who's actually going to use the "second pointer"? Those of you without kids, I mean. I'd also be curious to find out more about Radioactive Man's camera gripes, since pretty much everywhere else the camera has been lauded.
 
[quote name='bluesyncopate']While not the ONLY reason to own a Wii, this game is the only reason I bought one. I don't care if no other games come out for the system, ever. I don't care if we only have PS2 ports of kiddie licenses and brain/body strengthening tools instead of games from now on. At least we have THIS!

Having played most of SM-Sunshine, I can honestly say that if Galaxy contains levels featuring murderous wall-jumping and bottomless pits that must be completed in order to advance in the game, and in which I have to hear "WAHHHH!!!!" and that U R DEFEAT music over and over and over and over and over (and over) again, I will break down and weep. Those nightmares should have been extra levels, not razor blades scattered in a field of flowers. DAMN YOU, RETRO LEVELS. I felt no sense of completion at the end of those time pits - just anger and frustration at having wasted all that energy on them.[/quote]

Those levels put the hairs on my wrists and made me the man I am today. Even more of those in Galaxy may just serve to tun me into some kind of 'super' man. That or just me really fucking hairy.
 
[quote name='bluesyncopate']Having played most of SM-Sunshine, I can honestly say that if Galaxy contains levels featuring murderous wall-jumping and bottomless pits that must be completed in order to advance in the game, and in which I have to hear "WAHHHH!!!!" and that U R DEFEAT music over and over and over and over and over (and over) again, I will break down and weep. Those nightmares should have been extra levels, not razor blades scattered in a field of flowers. DAMN YOU, RETRO LEVELS. I felt no sense of completion at the end of those time pits - just anger and frustration at having wasted all that energy on them.[/quote]
I understand and respect your right to have an opinion that is different from mine. I also understand and respect your right to be wrong. :bouncy:

(Did you know that you can play those levels in "time attack" more the second time around WITH your trusty FLUDD? I really did love those, btw - my favorite part of the game).

According to Destuctoid - Galaxy has leaked to the net.
Awesome, how do I play the leaked copy?
 
(Did you know that you can play those levels in "time attack" more the second time around WITH your trusty FLUDD? I really did love those, btw - my favorite part of the game).

Eww, really? Yikes, you are one scary CAG. That was my least favorite part of SM Sunshine, hands-down. Repetitive and un-fun.
 
Ok this is seriously the best mario game I have played. I can see this game getting 9.5's or even 10's.

Also one of the levels is named
Luigi and the Haunted Mansion. When the pan though the level they show Luigi with the same expression he has on the Luigi's Mansion box art. Which in fact was a rip off of the HOME ALONE poster.
 
Its funny hearing all the varied responses to the a cappella purely "platforming" levels.

I had no idea how many people disliked them. It seems to be a "love-it-or-hate-it" sort of mentality. I loved it as it was extremely challening (not to mentin my previous reasons, i.e. control, art, music) but this challenge may also be the reason people hated it.

As a programmer it has to be tough to make the decision: "where do i draw the line between challenging and frustrating?" Obviously it depends on the gamer and I am not tryin to sound like the hardest core of the hardcore here but to me the nintendo exclusives on the wii so far have been too easy. (namely Zelda (can't pick diff) and Metroid(played on normal)).
 
[quote name='Radioactive_Man']Ok this is seriously the best mario game I have played. I can see this game getting 9.5's or even 10's.

Also one of the levels is named
Luigi and the Haunted Mansion. When the pan though the level they show Luigi with the same expression he has on the Luigi's Mansion box art. Which in fact was a rip off of the HOME ALONE poster.
[/QUOTE]
O RLY?

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[quote name='Starkraving']Eww, really? Yikes, you are one scary CAG. That was my least favorite part of SM Sunshine, hands-down. Repetitive and un-fun.[/quote]

Well, the rest of Sunshine was just easy. I loved the game, though, keep that in mind. My least favorite part of Sunshine has got to be the Watermelon Festival, because that part just blows. OR, that one secret shine where you have to get red coins while on a leaf in a stream that kills you if you touch it - that part was ridiculous. As was the pinball machine with an 8-red-coin-shine. (Jump under the bridge while standing on ship on Delfino Plaza). THOSE were unreasonable. The platformers - perfection, and nothing but.

Repetative? Nay, every one of the platforming stages is different - original blocky stuff, the sand level, the "omg I'm getting my salad tossed by burly blue men" stage, the sand bird, and the hardcore "watermelon blocks, and dissapearing pathways" one as well.

Zen: I'd love to act like I didn't just get mad RickRoll'D but I did - I gots RickRoll'D bad. And I'm at work, so the internet is like lightning, and it was like "IMMEDIATE RICKROLL'D FEELIN'".

In other words, yeah, fuucka to YOU, Zen.
 
[quote name='MarioColbert']Well, the rest of Sunshine was just easy. I loved the game, though, keep that in mind. My least favorite part of Sunshine has got to be the Watermelon Festival, because that part just blows. OR, that one secret shine where you have to get red coins while on a leaf in a stream that kills you if you touch it - that part was ridiculous. As was the pinball machine with an 8-red-coin-shine. (Jump under the bridge while standing on ship on Delfino Plaza). THOSE were unreasonable. The platformers - perfection, and nothing but.

Repetative? Nay, every one of the platforming stages is different - original blocky stuff, the sand level, the "omg I'm getting my salad tossed by burly blue men" stage, the sand bird, and the hardcore "watermelon blocks, and dissapearing pathways" one as well.

Zen: I'd love to act like I didn't just get mad RickRoll'D but I did - I gots RickRoll'D bad. And I'm at work, so the internet is like lightning, and it was like "IMMEDIATE RICKROLL'D FEELIN'".

In other words, yeah, fuucka to YOU, Zen.[/quote]

I agree with you completely on the platmormer sections. A lot of people were unhappy with them but in my opinion, thats because a lot of modern games hold your hand all the way through the end. Those Sunshine levels however required SKILL and if you weren't willing to hone your SKILL, you weren't going to beat those levels. People weren't used to that kind of thing and so they threw up their hands in frustration. In terms of asthetic, the levels were somewhat blah in my opinion, but the level design and difficulty were no different than the difficulty of the original Mario Bros. or the Lost Levels.

And that was honest to God, the first Rickroll I've ever done. It's also the last since I throw up so much media on these boards that I won't want to hurt my credibility with the links, images, and video I put up. In other words, fuucka right back. ;)
 
[quote name='Zen Davis']I agree with you completely on the platmormer sections. A lot of people were unhappy with them but in my opinion, thats because a lot of modern games hold your hand all the way through the end. Those Sunshine levels however required SKILL and if you weren't willing to hone your SKILL, you weren't going to beat those levels. People weren't used to that kind of thing and so they threw up their hands in frustration. In terms of asthetic, the levels were somewhat blah in my opinion, but the level design and difficulty were no different than the difficulty of the original Mario Bros. or the Lost Levels.[/quote]

Did you see that College Humor video with someone playing some 8-bit mario title with no floor?
http://www.collegehumor.com/video:1756138

And have you seen the hilarious Rick Rolled REMIX?
http://youtube.com/watch?v=rtGXcul8YnM
(warning: Rock Roll'd Inside)
 
Repetative? Nay, every one of the platforming stages is different - original blocky stuff, the sand level, the "omg I'm getting my salad tossed by burly blue men" stage, the sand bird, and the hardcore "watermelon blocks, and dissapearing pathways" one as well.
Well said. I loved the sand bird level! (Reminded me of something out of Shadow of the Colossus). What I meant by 'repetitive' was that the accapella levels, for all the jumping and flipping and balancing and nail stomping, left me with no sense of exploration or fun. They weren't impossible, they just didn't hold my interest. Just an 'empty challenge.' About half of my friends disagree w/me about that, but people are pretty split about Sunshine's assets/faults.

A lot of people were unhappy with them but in my opinion, thats because a lot of modern games hold your hand all the way through the end.
For me, they felt 'out of place' and 'out of pace' from the rest of the game (which was far too easy). Usually, a game is providing the right kind of challenge when you feel compelled to try again and again despite dying numerous times. Unfortunately, with slices of Mario Sunshine, I just got bored. It wasn't frustration that caused me to throw up my hands, it was apathy.

Your gifs/videos have me laughing so hard my coworkers are starting to think I've lost it even more than usual. Keep up the hyperbole, Zen!!! :applause:
 
[quote name='Starkraving']Just an 'empty challenge.'[/quote]
That's true. But then again, couldn't you really say that about the entirety of the game?

On topic, however, Galaxy appears to have more fascinating gameplay mechanics than any other game that I've seen as of late.
Spring Suit and Boo Suit are especially awesome looking.
 
Thanks MarioColbert, I unfortunately had some information spoiled thanks to GameTrailers sticking that kind of information on their front page when I was looking for something else.

Does anyone else hope they release a soundtrack? Everything I've heard thusfar has been fantastic!
 
When I saw the
Boo Suit
I went crazy. There is also a pretty massive/vast
underwater area
, complete with
clamshells that open to reveal red coins
, just like Mario 64.

Initially I thought Mario Galaxy was just an assortment of small spheres that Mario ran around, with small 'paths' in between that he flies through. Boy was I wrong. There are some absolutely huge areas in this game.. not to mention an ingenious hub system and tons of locale variety, from
snow to fire to food to aquatic
.

The hype for this game is all merited. I haven't been this excited for a game since 1996. The day the N64 came out (w/Mario 64), I picked up the games/system, took them home, had to work all day, then went to an all night rave. Got home the next morning and... well didn't sleep for days after that.
 
I've been holding onto my Wii for the sole purpose of this game. But I'm worried. Everytime I watch gameplay vids of it at length I start getting sick to my stomach. Suck. Anyone else having this problem? Am I getting old at 25? Vertigo anyone? Heh.
 
One of the dev team actually is very prone to motion sickness. He's basically their indicator. They are at least trying to make it as little of a problem as possible. Playing it might be slightly better than watching it in this regard.
 
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