[quote name='Gothic Walrus']
This is why I can't stand the Smash Brothers "competitive" community. They're trying to edit key mechanics in a game to restore some bullshit rules and techniques that were never intended to exist in the first place - they've got thirty five pages arguing over this, for crying out loud, and they're talking about changing things like gravity?
They seem to be forgetting that Brawl isn't Melee, and I'd be willing to bet that no matter how hard they try they can't make the game regress to its previous form, especially since all they have access to is a compiled, finished product. Looking at the link that Crotch posted, it seems like a lot of the posters there don't know a thing about programming.
It seems like the easiest solution would be to play the game as it was released, and not

around with it. If they're so attached to Melee, the game still exists and they can still play it. All they'll have to give up is online play, which sounds like it'd be completely broken by this kind of shit anyway.
Brawl was never intended to be a competitive game, and trying to make it into one is like trying to make a diamond by sitting on a lump of coal. It ain't going to happen.[/quote]
Who says the end goal is turn Brawl into Melee? From what I gathered, it's more a matter of... hybridization. Now, as XKCD taught us, that is indeed a dangerous thing, but it could damn well work out.
Of course, dicking around with gravity is a scary thing to me, but I don't think they'll get too crazy with it (if they even get that far).
Also, it's unclear what impact this sort of thing could/will have on online. Opinions run from "game-breaking" to "nonexistent".