Team Fortress 2 Discussion Thread

[quote name='eswat']This drop system is fucking stupid.[/QUOTE]


I can't quite figure it out. I randomly got the Sandman by running around before the match even started on Gravelpit.
 
I was just standing around my spawn on 2fort and I unlocked the Backburner I already had.

This isn't even a drop system. It's just some stupid dice roll that gives you a random weapon every now and then. Lame Valve. Very lame.
 
The unlock system is fucking stupid.

I can't believe Valve came up with a worst system than the achievement system. At least with that I could use an unlocker.
 
I wish there was at least some way we could control when/what drops. As is, there seems to be absolutely no correlation between what you're doing and getting stuff.
 
did they really care so much that people would farm the new stuff? At least that gave an incentive to actually accomplish achievments, now i could care less about them. I dont see how wandering around and getting a random reward is any better. I've even played 2 hours tonight, completed 15 new achievements in the process, and gotten nothing for my troubles.

The new system is friggan retarded, what the hell were they thinking?
 
[quote name='qwerty1']
The new system is friggan retarded, what the hell were they thinking?[/QUOTE]

They weren't which has been their skeleton crew's worst problem.
 
ya its work and useful me...tnx
signature_deepthakur.jpg
:)
 
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holy shit this drop thing blows

when i finally did get into the game, i've played for about 5 hours straight.

I got a blutsager, and not even for doing anything.

I think you could seriously just sit afk in a server and get items.

However, it was nice being able to be a medic and dominate every single game. With so many people to heal and no one else wanting to do it and so many easy spy kills, who could resist?
 
I'm hoping there's something else to this system besides just randomness. Word is they're going to do a blog post about it tomorrow to help explain it. I just know that, currently, I seem to get a drop every 2 hours of gameplay or so. Given 18 total unlockable weapons, the math to unlock the 6 i actually want isn't too comforting.
 
[quote name='crystalklear64']I think you could seriously just sit afk in a server and get items.[/QUOTE]I got my 2nd backburner while I was alt-tabbed out of the game last night.
 
Woah Woah Woah Woah.

So they added in the drop system already? Is that the only way to get the Sniper and Spy unlocks? Or can you still get them via the old fashioned achievement method?
 
Yes, the "drop" system is implemented. Yes, it is the only way to get the Sniper and Spy unlocks. The sniper/spy achievements will never reward you weaponry for the assorted milestones, nor do they seem to help skew the randomness any way.

And by "drop" system, it's not really fair to call it that. You can get a drop by just entering a game and standing around a spawn point - before you even have a chance to kill anything. You can, and probably will, pick up repeats of stuff you already have.

As for hats, the models are in-game, but I've yet to see anyone with one/get one/wear one.
 
[quote name='Salamando3000']Yes, the "drop" system is implemented. Yes, it is the only way to get the Sniper and Spy unlocks. The sniper/spy achievements will never reward you weaponry for the assorted milestones, nor do they seem to help skew the randomness any way.

And by "drop" system, it's not really fair to call it that. You can get a drop by just entering a game and standing around a spawn point - before you even have a chance to kill anything. You can, and probably will, pick up repeats of stuff you already have.

As for hats, the models are in-game, but I've yet to see anyone with one/get one/wear one.[/QUOTE]

Damn. I hate to sound like one of those people. (You know the ones that spend way too much time on the Steam forums and bitch about everything.) But I think that Valve really screwed it up this time.
 
[quote name='darthbudge']Damn. I hate to sound like one of those people. (You know the ones that spend way too much time on the Steam forums and bitch about everything.) But I think that Valve really screwed it up this time.[/QUOTE]
Ya, Someone on my server said that got a drop while spectating. I don't mind them decoupling the items from achievements, but it plain stupid to give users no control over getting items.
 
Is the update completely automatic? Whenever I try to get into a game now (on any map), it tells me the server is enforcing something that needs "particles/water_dx80" or something similar. What the hell is going on?!
 
[quote name='Mr. Anderson']Is the update completely automatic? Whenever I try to get into a game now (on any map), it tells me the server is enforcing something that needs "particles/water_dx80" or something similar. What the hell is going on?![/QUOTE]

The server hasn't restarted since the update has been released.
 
It seems to me that the item drop system is glitched right now, I doubt Valve intended people to just randomly get items for doing nothing, or to get multiple copies of items.
 
[quote name='Sporadic']The server hasn't restarted since the update has been released.[/QUOTE]

No servers have restarted since the update? That error message happens on every single server I've tried to join, and in fact, since it updated, TF2 keeps getting a fatal Windows message everytime I start it up. It didn't that before.

I even completely un- and re-installed to no avail.

What is your fucking problem, Valve!
 
They should make unlockables on class experience then. Like, achievements but not achievements. Lieks ay, get 10 points in one life as a medic or something like that. or rack up a number or hours. Or so many kills, etc.
 
suggestion on steam forums for you mr. anderson:

Update not Working? Heres a Fix!
When the update launched last night, It updated my TF2. I went ingame, but no new achieves were showing and I could not join any servers.
After going into game properties/local files/ then clicking verify cache files it started updating again. After doing this 4 times it finally worked, and I was able to play.
So if you have this problem, just verify your game files and start a new update and it should work after a few tries. Another problem I had is starting TF2 again later caused a whole new update, and after it was finished I was unable to play again. Another verify and update and it was fixed... this time I am turning off automatic updating when it has a "good" update.
Its an ugly fix, but a fix none the less, let me know if this works for you!

Edit: looks like it will STILL try and update you again, so after you have a "good" update, and you exit out of tf2 it will begin updating again, you need to pause that update and leave it like that.
Last edited by EviLDeAthMaN : Today at 10:27 AM.
 
Yep, between the clusterfuck of support for Left 4 Dead (the whole damn game still isn't released 6 months later, waiting on the SDK) and now this lotto method to obtain guns ensuring after hours of playing I MAY get ONE of the new weapons, its been a long ass time since I've been so mad at a game developer, and I never thought it would be Valve.
 
I think I might be the only one that actually likes the new random weapon drop system. Since I don't normally play classes other than soldier and demoman, and since I don't like to spend hours to get achievements to unlock weapons (the legit way, so to speak), I welcome the random drop. But as someone had said, they might as well just have all weapons, new and old, available to everyone right after the update.
 
I don't get why they can't do both systems (random and achievement) at the same time. The random system is alright for me, since I only play a couple classes ever. But for people like my buddy who mainly plays spy and played 8 hours yesterday only to get 0 drops, the new system really blows.
 
[quote name='crystalklear64']solution[/QUOTE]

Thanks, I'll try this when I get home. Seems like the same problem I had, so it will probably work. :D
 
http://www.teamfortress.com/post.php?id=2535

Why did we build a new system?


  • With our first four class updates we were tying the new weapons for each class to a set of achievements. Our intention was to make a set of achievements that eventually all players would get, and would be fun to get along the way. In some cases we did a good job at this (Scout), and in some cases we did a bad one (Medic). Across all of the class packs we were disappointed in the number of people that got to play with the new weapons, and feedback from the community was generally not favorable with this approach.

What did we do?


  • For the last number of months we've been working on using the Steam Cloud to store a player's inventory. With that finally in place, we were able to deploy a new system focused on the giving of items to players. That new system watches the amount of time that players are playing TF2, and gives them a chance to find items at regular intervals. They aren't guaranteed to get the item at those points, but they have a pretty good chance. We based the system on granting items on the amount of time played because we don't want players to have to do weird things like join achievement grinding servers to get new content. Basing it off time also has the benefit of ensuring that if you play a lot of TF2, you're going to get more items than players who don't.
How long do I have to play to get an item?


  • When we were tuning this system we first looked at the average amount of time that players spend playing TF2 daily. From there, we set the goal of most players having around 20 items in their inventory after a couple of weeks of play. If you're someone who plays a lot of TF2, you're going to get items a lot faster than that. In the first few hours after the release yesterday, we had some issues that prevented the system from working properly, so that timeframe was not indicative of the system as it's designed.
Is this the way we'll find items from now on?


  • Like everything else we build, we'll be iterating on this system for a while, and have a lot of features planned. Some of the next things we have planned are:

    - Item trading. This is why you're finding duplicates.

    - Giving players a method to influence the system so they can work directly toward getting specific items.

    - Adding more rare items like the hats.

    We're going to be working on and rolling these out while we're also working on the next class pack, with the goal being to get it all released before then.
 
[quote name='Mr. Anderson']Thanks, I'll try this when I get home. Seems like the same problem I had, so it will probably work. :D[/QUOTE]
I have just started getting the water particle error after playing just fine for hours upon hours.
 
guide to making your own server for achievements weapon unlocks when you're sleeping or working or whatever:
http://www.youtube.com/watch?v=xbchKON-4xY


Basically.

create a server from the main menu, use 2fort, set map time super high.

open console

sv_lan 0
sv_password yourpassword
sv_pure 1
changelevel ctf_2fort

when you load in, open the console again and make sure it says the connection to steam was successful and that VAC secure mode is active. also that sv_pure = 1.
 
Last edited by a moderator:
Crap, I forgot all about Payload Race. Got to try that later today.

Finally managed to get a new unlock last night, the Dead Ringer. Fun as Hell to use. Nothing like seeing a Heavy "kill" you with one bullet, then go nuts shooting everywhere wondering where you ran off to. :D
 
I don't get the payload race layout - on some maps do the carts run alongside each other and others they go towards each other? I didn't play that long last night so i didn't notice.

Also can someone confirm or deny when you are a medic and you kritzkreig a soldier or demo, does the creig do extra damage to engy suff or just normal?

And yeah the seemingly "random" unlocks is weird.. Though I wanna check out some of the spiffy new hats..
 
[quote name='crystalklear64']I have just started getting the water particle error after playing just fine for hours upon hours.[/QUOTE]
The water particle error is a server-side error. It means the server just hasn't updated and installed the hotfix that came out after the patch. :)
If it's on of your favourite servers, give it some time or send the owner a message. It should be resolved shortly.

As for the new system, I think people should just CALM DOWN! :hot: -> :cold: and give them a chance to resolve the bugs.
 
[quote name='Sinistar']I don't get the payload race layout - on some maps do the carts run alongside each other and others they go towards each other? I didn't play that long last night so i didn't notice.

Also can someone confirm or deny when you are a medic and you kritzkreig a soldier or demo, does the creig do extra damage to engy suff or just normal?

And yeah the seemingly "random" unlocks is weird.. Though I wanna check out some of the spiffy new hats..[/QUOTE]

There are three stages, just like Dustbowl and Gold Rush. Winners of the previous round get to start their cart further along the track.

The final stage is only when the carts run parallel. Also, the round starts immediately here. It's very hectic.
 
[quote name='soccerstud652']I have played for about 4 hours yesterday and today and have yet to receive anything.[/QUOTE]

Its apparently bugged. In about 12 hours of combined playing and idling time i've gotten 2 duplicates. If you arent in a horrid rush the best bet would be to wait until they fix this disaster, which im sure we'll see next week.

Plus at least one of the items, the Ambassador, is bugged causing it to be weaker than the normal hand gun and it cant damage buildings or objects [sticky bombs].

Suffice it to say this entire update has been very un-valve like. No polish at all.

The new maps suck too in my opinion. Entirely too hectic and rely too heavily on cooperation. Usually most of my team is camping attempting to pad their stats which = fail.

Wish they would add a classic like jailbreak
 
I figured I was overreacting to the new system and decided to give it another try.

First hour, Ambassador
Next 2 hours, Force-A-Nature (twice over a five minute period)
Next hour, nothing

Nope, new system is as stupid as I thought it was.
 
I haven't been able to even start TF2 ONCE this weekend. Keeps telling me the Steam servers are too busy.

This is that last time I'll buy anything off Steam, Valve. I bought the game, I should be able to fucking play it.
 
Is there a way of booting TF2 with default settings? I tried getting back into the game recently but it keeps crashing at the menu on me and I can't be arsed to redownload the whole thing.
 
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