Team Fortress 2 Discussion Thread

[quote name='Mr. Anderson']I haven't been able to even start TF2 ONCE this weekend. Keeps telling me the Steam servers are too busy.

This is that last time I'll buy anything off Steam, Valve. I bought the game, I should be able to fucking play it.[/QUOTE]
I've connected several times to steam this weekend. It sounds to me like its on your end. Do you happen to have peerguardian on?


[quote name='Flak']Is there a way of booting TF2 with default settings? I tried getting back into the game recently but it keeps crashing at the menu on me and I can't be arsed to redownload the whole thing.[/QUOTE]
From the games tab on steam, right click on TF2 and select properties -> general -> launch options. and then type in "-autoconfig" (no quotes).
 
Thanks for the tip, works fine now. Wish the game were still as fun as when I started though. Still wishing they just balanced out the core package and came up with a zillion new maps.
 
The entire drop system is borked right now. From what I can gather, we're supposed to get Weapon drops much more frequently than we are, and getting hats with the frequency we're currently getting weapons. Overall, I'm kinda disappointed with their solution to their "problem". When people have no control over getting these new toys....and when the most efficient method to get them is to actually afk, there's an even bigger problem.
 
what has everyone gotten so far?
for like 14.2 hours of playtime ive gotten 1 bonk(deleted) a fan kgb 2 huntsman razorback jarate and a dead ringer

when they implement trading it should be easy getting rid of my extra huntsman for a cloak and dagger or ambassador :cool:
 
I have received:

The Ambassador (x1)
The Flare Gun (x1)
The Killing Gloves of Boxing (x1)
The Sandwich (x1)
The Razorback (x1)
Bonk! Atomic Punch (x2)
The Kritzkrieg (x1)

We should all keep an updated inventory, this way, when the trading system goes live, we can pick up everything we are missing easily.
 
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anyone have any idea why they didn't base the unlocks on total kills/rounds played/ rounds won? They had to know people would be just be afk to get the unlocks if it was based on total time played.
 
about 12 hours

2x Force of Nature
1x Back Burner
1x Flare Gun

all duplicates


Also i dont think the trade system is going to work quite like people expect. If it did it would surely be a wasted effort. Think about how inundated the game would be, especially if the random item rates actually do get increased.

What i suspect we'll get is a form of a store where we can cash in items for others we actually want. That would actually make sense. Of course this patch didnt exactly make sense itself so who knows.
 
5 hours:
1 Huntsman
1 Flare Gun
1 Sandvich

2 dups, but that new weapon makes up for it. It's making me actually enjoy playing sniper.
 
so far, i've gotten...
4x Ubersaw
4x Blutsauger
1x Kritskrieg
2x Flare Gun
1x Backburner
1x Natascha
1x Sandvich
1x KGB
1x Sandman
2x the Razorback
2x Jarate
1x Huntsman
1x Dead Ringer
1x Ambassador

And since I had all the pervious unlocks....lots of dupes...
 
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i actually need an ubersaw still, it and the new items were the only things i dont have. Of course im not getting one. I used one of those achievment idle servers while i slept, worked but im still being screwed

Update

3 Axtinguisher
4 Back Burner
2 Force Of Nature
1 Killing Gloves of Boxing
2 Flare Gun
1 Cloak and Dagger

Everything in addition to the item i already had save the Cloak and Dagger.
 
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Update:

The Ambassador (x1)
The Flare Gun (x1)
The Killing Gloves of Boxing (x1)
The Sandwich (x1)
The Razorback (x1)
Bonk! Atomic Punch (x2)
The Kritzkrieg (x1)
Natascha (x1)

Add me on steam:
MGD_Hunterr
 
Ambassador x2
Kritz x1
Flare Gun x1
Blut x1
Sandman x1
Backburner x2

Never had the Sandman.. so I guess that makes two unlocks I didn't already have. =p
 
About 8 hours of play since the update and I've gotten:
1x Cloak and Dagger
1x Bonk drink

The only unlocks I had before the update were the medic ones, so I probably won't have dupes for a while (especially at this rate).
 
For new stuff (stuff I didn't have) I've gotten the razorback, dead ringer, force of nature, and the sandman. Multiple other items have also been found.

This is after almost 60 hours (54) of "play" time.

I am burned out for a long time now which is unfortunate since the quality of gameplay can only go up from here. Hopefully when I decide to play again this item system will be implemented in its entirety and everyone will have so many copies of the new weapons that I'll just get handed them for free.
 
After playing for about 7 hours, I've gotten:
2x The Killing Gloves of Boxing
1x Kritzkrieg
1x Ubersaw
1x Dead Ringer

All duplicates except for the dead ringer.
 
heh, like the spy needs to be any easier to play. Allowing cloak to be recharged by metal was a big mistake. You can stay cloaked indefinitely if you know what you're doing. On Badwater, for example, you don't need to fool anyone to reach RED's teles at the start of the level. Just make a mad dash for ammo cases until you reach the enemy's base, plant sappers on the teles, and repeat.

To be sure, the spy needed something to help him against pyro spam and players easily figuring out disguises, but I don't think fast cloak recharge should be it. As a compromise, the spy should only be able to recharge cloak at spawn lockers and dispensers. At least the latter requires teamwork.
 
Dead Ringer is awesome... not that I have it, but from what I've seen, but, I think people are starting to learn how to counter it already. In the server I play in, everyone was like, "did you hear that noise? spy with dead ringer watch out"

so, I guess it won't be too OP. Huntsman.. that thing is annoying.
 
dead ringer would be good if it didn't make that sound. but it does.

what i found to be most useful is to simply disguise yourself as a fellow teammate and use it while disguised so they do not suspect a spy in the area at all. they'll just think they killed a demo or pyro or whatever. then when you get cloaked, disguise as whoever you want on their team and let the fun begin, provided they are deaf.
 
People will learn and eventually Dead Ringer wont be near as powerful. I've already begun to continue to search and shoot anytime i kill a spy in a single hit. Its a major give away that they're still around. It also doesnt work against Pyro spam assuming they continue to spam after you've dropped your FD corpse.

[quote name='crystalklear64']dead ringer would be good if it didn't make that sound. but it does.

what i found to be most useful is to simply disguise yourself as a fellow teammate and use it while disguised so they do not suspect a spy in the area at all. they'll just think they killed a demo or pyro or whatever. then when you get cloaked, disguise as whoever you want on their team and let the fun begin, provided they are deaf.[/QUOTE]

this would work if they dont pay attention to the fact that a spy corpse dropped in place of whatever you were disguised as.
 
Finally got on the update and to be honest, I totally approve of everything. While the unlock system is pretty fail, I don't see all snipers and spies. You get it while playing any class. Though the obvious better choice would be something like 1/75 chance after every kill so you can do it more actively. The only problem is I'm sitting in a friends server farming them in spectate. Oh well.

Really disappointed with the rainy map, sawmill I think. They claimed lots of environmental deaths and yet all I see are sawblades. Other than that it's pretty solid. Double payload is... well, kind of boring. The last map of the 3 is interesting but other than that I find it to be a deathmatch fest.

Only gotten the C&D so far (2 of them in fact, in addition to the other dupes I have) and I don't really like it. Dead Ringer looks sweet and I hope Ambassador gets another buff after this nerf. Right now it's not a very good choice.
 
[quote name='qwerty1']this would work if they dont pay attention to the fact that a spy corpse dropped in place of whatever you were disguised as.[/QUOTE]If you disguise as someone on your own team, your corpse stays as your disguise.
 
[quote name='judyjudyjudy']If you disguise as someone on your own team, your corpse stays as your disguise.[/QUOTE]

Confirming this. Having yourself "die" as a friendly is your method of infiltration.
 
[quote name='qwerty1']
this would work if they dont pay attention to the fact that a spy corpse dropped in place of whatever you were disguised as.[/QUOTE]
It does not drop a spy corpse, it drops whatever you are disguised as.
 
Well after playing several hours a day over the weekend and idling a couple of times overnight, I have dupes of a lot of the items I already had, at least 1 dup of all 3 spy weapons (ambassador bleh, Cloak and Dagger yay), one Huntsman (freaking awesome weapon) but still no Jarate or Razorback, and no hats.
 
I played for 3-4 hours this weekend and got (had none):
- The boxing gloves
- The klitzkreig
- Sniper bow
- Axtinguisher

I certainly can't complain compared to what other people have been getting.
 
Update, awesome.

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2


The Ambassador now does full critical hits on headshots, instead of mini crits

The Dead Ringer now fully drains the cloak meter, even if the Spy leaves cloak early

Fixed Spy disguise menu not being visible in HUD minimal mode

Server log improvements:

Added "player_extinguish" event for servers to log when a Pyro extinguishes flame with the airburst

Fixed kill descriptions for Force-A-Nature & Sandman, so server logs can distinguish them

Identified feign deaths in the events sent to server logs

Fixed server crash related to the Jarate
Glad to see they rebuffed Amba but I think they went overkill on the Dead Ringer, should have just had like a 5 second cooldown.
 
I don't understand those devs sometimes. Why does it need that drain?

And why haven't they nerfed the Sandman yet? PUSH BACK UBERS, NOT STUN AT LEAST.
 
Update:

Have:
The Ambassador (x3)
The Flare Gun (x2)
The Backburner (x1)
The Killing Gloves of Boxing (x1)
The Sandwich (x2)
Natascha (x3)
The Huntsman (x1)
The Razorback (x1)
The Sandman (x3)
Bonk! Atomic Punch (x4)
The Force-A-Nature (x1)
The Kritzkrieg (x1)
The Blutsauger (x1)
The Axtinguisher (x1)

Need:

Ubersaw
Jarate
Cloak and Dagger
The Deadringer

Add me on Steam (I am part of the CAG community as well):
[email protected]
 
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[quote name='Nohbdy']I don't understand those devs sometimes. Why does it need that drain?

And why haven't they nerfed the Sandman yet? PUSH BACK UBERS, NOT STUN AT LEAST.[/QUOTE]
It needed that drain, because you could almost completely negate damage from a soldier/demoman by shooting, turning the ringer on vs a rocket/nade, immediately turning it off so that it recharges instantly, and repeating.
 
Yeah, effectively the spy had 1250 health without being able to shoot. He could distract sentries, stop carts and caps and over all be a total nuisance.
 
Played about 6 hours so far and have unlocked:

1x Flare Gun
1x Huntsman

Haven't really played with either of them much, so I cannot tell if they were good unlocks or not.
 
[quote name='AK85']Played about 6 hours so far and have unlocked:

1x Flare Gun
1x Huntsman

Haven't really played with either of them much, so I cannot tell if they were good unlocks or not.[/QUOTE]

i play pyro more than any other class, by far, and i LOVE the flare gun.

ive put in a good amount of hours and have one of the new spy watches and the 2nd scout gun, two classes i pretty much never play. but i do have three razorbacks, yup, thatll be handy. i do play sniper from time to time and thus far i think i miss my little machine gun more than i like the razor back, although it did save me from a backstab last night.
 
I'm new to playing TF2 so yes I think these random drops are pretty cool. Been unlocking quite a few things =) and also I admit I've been idling
 
I don't think there's a single item I haven't gotten doubles of so far. Except the Cloak and Dagger....don't even have one of those.

And hats. Never even seen a hat drop.
 
I guess they really did fix the system yesterday, as I got 4 items (Razorback, Axtinguisher, Natascha, and a second Bonk) in the 2 hours I played yesterday night, putting me more in line with the average.

Still no hats for me tho... I really want the pyro hat!
 
[quote name='lordwow']I played for 3-4 hours this weekend and got (had none):
- The boxing gloves
- The klitzkreig
- Sniper bow
- Axtinguisher

I certainly can't complain compared to what other people have been getting.[/QUOTE]

You got the bow on the third fucking hour.

I hate you. I hate you with a bitter bile that bubbles from the depths of hell!

Good day sir.

I said good day!

How can anyone like the flare gun.
 
Finally got TF2 working correctly, and it is absolutely fantastic. I didn't have any weapons before the update, and just this morning and last night I got:

The Blutslager
The Klitzkrieg
The Force-A-Nature (my favorite unlock BY FAR, so far)
Bonk! Atomic Punch

I want ze Flare Gun!!!
 
[quote name='crystalklear64']every time i've seen someone hit an achievement milestone, they have gotten an unlock.

coincidence?[/QUOTE]

No it's not, the old milestones still work but Sniper and Spy don't. They will likely drop off the achievement system one of these days but it seems they are phasing out of it.

I haven't played for 2 days, kind of lost the interest. With all this hubbub going on there haven't been any scrims for muh clan.
 
[quote name='Mr. Anderson']
The Force-A-Nature (my favorite unlock BY FAR, so far)
[/QUOTE]

Stop playing or delete that failure of a gun.
 
Holy shit.

for those of you that don't know, I hate, hate hate CTF Well. It is the worst designed map of all TF2 maps. The reason being that they pigeon holed a CTF gamestyle into a map designed for CP.

So I got in an argument last night while playing it and I was accused of bitching. So at work today the TF2 Stats are blocked. So I couldn't look it up. But I was convinced that CTF_Wel is the worst TF2 MAP Ever. Techncially even worse than Hydro which is hated because of gameplay type.

So I wrote down a number of predictions based on my understanding of the map design.

The predicitons were...

1) CTF_Well would have the lowest number of stalemates (Since the map is indefendable)
2) That it would be one of the least played maps in TF2. (Unpopularity)
3) That it will have one of the shortest game times of all the maps. (Due to it being indefendable and requiring so little skill to score. In other words, because of very minor differences in skill or player count one team can easily roll over the other team)

And guess what, each one of my predictions proved true.

1) There are less stalemates on CTF_Well than any other map that can stalemate. The only other map that comes close is Turbine. But Turbine is clearly a superior CTF map due to level design.

The reason Stalemates are low in Turbine is due to spacing. It has the least space between the flag and the capture point. It also has a small but important number of choke points. Unlike 2Fort that has tons of choke points. I'm not a huge turbine fan, because I think it's simplicity is a negative to gameplay. But it's construction is sound and I appreciate that

Well has a huge gamespace between capture points. yet stalemates are even less so on Well, further damning the map design.

2) There is only one map that's played less than CTF_Well and not an Arena Map. That's Hydro which, while technically sound, is the least popular map due to gameplay type.

The reason Arena maps are low is because they're such a different gameplay type that many servers don't play arena maps at all. But they aren't necessarily unpopular. They just feel odd in the normal map rotation. Also, they're short by nature. In fact, more rounds of arena maps have been played than any other map by far.

3) CTF_Well is by far the shortest lived map of all CTF Maps.

That may not sound like much when there are only 3 ctf maps. But let's look at all 3. 2fort, better known as turtlefort is the longest of all maps because it's the easiest to defend. I actually like 2fort because it requires the most skill to win, but many don't because they hate turtles.

I like turtles. That's a BRH joke.

Anyway, the next longest map is hydro, which is hated because of gameplay type and stalemates. I beliave because of the great level design of 2fort, the skill required to play, and nostalga factor, that explains why 2fort is still so popular. It's strengths overcome the weakness of stalemate risk.

More rounds of 2fort have been played than any other non-arena map.

Then look at Turbine. Turbine is right in the middle. 2fort averages 30+ minutes. Turbine around 23. Due to it's simplicity, spacing issues, lack of choke points. etc. But it's a solid design. I think it's the time that most maps should aspinre and it's not a suprise that it's in the top of the second quartile of all maps. it's not too long, not too short, just right.

Then there's CTF_Well. 17.5 minutes. A 30% reduction. Excluding arena maps only three other rank lower.

Gravelepit - That's due to only having to capture 3 locations unlike other CP maps. Also, Point B is the most defensible. Usually if B falls you cna take A quickly and have a good shot at C.

Steel - This suprised me. I couldn't explain ti at first. then it hit me, you really only need to capture one point. E. So because of this many game scould end rather quickly.

Badlands - This map has a design flaw. It is very, very, very hard to recapture the bridge. And very difficult to defend point 2. So usually the team that gets the bridge first eventually wins. It's a design flaw. (Note that Granary also has this flaw. The team that loses the middle can almost never take it back. But, the second point can be defended reasonably. Thus it doesn;'t have the time skew.)

Okay, so what does this all come down to? Well, Look at the difference in tiem between the four maps mentioned and the other maps. it's huge in statistical terms. There's almost a four minute difference between ctf_well and Granary.

The difference between the last four and the rest is either gameplay type (steel, gravelpit) or poor mdesign (ctf_Well, badlands)

Taking all this into account, CTF_Well is the worst designed map in TF2. Hydro is usually the map that comes to mind but the map design itself in hydro, while not great, isn't horrible. It's the gameplay type, the first of it's kind and a bit of an experiment, that's the porblem with Hydro. Turbine and 2fort definately show that there's a place for CTF in TF2. In fact, I believe we should see a couple more CTF maps.

So the gameplay style isn't the probltm with CTF Well. it's just that the style is not suitable for the map what was originally designed for CP. The fact that valve has tweaked Well twice since release seems to show that they also understand that the map design is lacking.

To see the statistics I based this Analysis on, click below.
http://www.steampowered.com/status/tf2/tf2_stats.php

I think I might write a position paper on this and go into more detail of why CTF_Well is such a shitty map.
 
I pretty much never play any TF2 CTF maps, for some reason I just don't like the mode in TF2. I pretty much just stick to control point and payload/payload race.
 
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