Team Fortress 2 Discussion Thread

I went black and played some good ole' TFC today.. TF2 can't hold a candle to the original. I do like TF2, though.. just not as much as I like TFC with its conc jumps and grenades.. so much fun.
 
[quote name='Scorch']I went black and played some good ole' TFC today.. TF2 can't hold a candle to the original. I do like TF2, though.. just not as much as I like TFC with its conc jumps and grenades.. so much fun.[/QUOTE]
While I can understand what you mean, I have to disagree.

TF2 just has so much more personality. TF really did just feel like a mod. TF2 feels like a full fledged game and to me a large part of that is the polish.

Going back and trying to play TFC today without having the nostalgic ties and fond memories just makes TF2 seem all the better by comparison.
 
I played TFC frequently for almost 7 years. Once TF2 hit, I haven't had the urge to go back.

But TFC Dustbowl with two good teams is much better than TF2's Dustbowl. Fun times.
 
Oh TFC Dustbowl. How I won't miss your second and third sections only having one opening for Blu to start, which would get nade/pipebomb/detpack/sentry-spammed to oblivion.
 
[quote name='eswat']Oh TFC Dustbowl. How I won't miss your second and third sections only having one opening for Blu to start, which would get nade/pipebomb/detpack/sentry-spammed to oblivion.[/QUOTE]

haha I remember that.... all the mirvs, nail grenades, and concs at that choke pt.
 
Meet The Spy and the achievements are officially up

http://www.teamfortress.com/spyupdate/

efc877114e97a3b050a41ce.jpg


:)
 
So...what are the 3rd unlocks for both?

Some more big board notes:

Needs roommate
Jarate
Needs a Ride
Smells
Defenstrated
 
It's going to take forever to get the next TF2 class update now that Robin's the only Valve employee, not to mention Half Life 2 Episode 3 and Portal 2. :cry:
 
[quote name='Kaijufan']It's going to take forever to get the next TF2 class update now that Robin's the only Valve employee, not to mention Half Life 2 Episode 3 and Portal 2. :cry:[/QUOTE]

As if Episode 3 hasn't been taking forever.

Also, I lol'd at the "Leaked Video" alarm board entry.
 
[quote name='Salamando3000']As if Episode 3 hasn't been taking forever.
[/QUOTE]
Now it's going to take longer then Duke Nukem forever.
 
I wonder if Valve will change the name of Half-Life 2: Episode 3 to Duke Nukem Forever just so it doesn't take that long to say.

Also...I just noticed that the big board says Red Spy twice. Lazy, lazy Valve
 
I couldn't help but notice on the board, "Leaked Video", "Is Fired", and "Stole Car"....
Looks like this situation was actually all planned out ahead of time.
 
The Big Board should be included in a new map. It's my favorite part of an awesome video.

Also: Team Fortress: The Movie would be amazing
 
[quote name='carpwrist']I couldn't help but notice on the board, "Leaked Video", "Is Fired", and "Stole Car"....
Looks like this situation was actually all planned out ahead of time.[/QUOTE]
I really doubt it took Valve very long to change a few of the things on the big board and re-render the video.
 
A cool weapon upgrade would be a knive where as soon as you backstab somebody, you disguise as them.

Would be nice for getaways and getting camping engineers.
 
[quote name='carpwrist']I couldn't help but notice on the board, "Leaked Video", "Is Fired", and "Stole Car"....
Looks like this situation was actually all planned out ahead of time.[/QUOTE]Even though the leaked videos weren't in HD, you can tell the spot where "Leaked video" was in had different words in the leaked version.

[quote name='crystalklear64']i want a knife that is supposed to facestab, but you can still backstab... sometimes[/QUOTE]
I thought everyone knew how to backstab people in the face by now. :whistle2:s
 
[The Live Arena] is looking for Team Fortress 2 staff and clan members - Anybody interested contact the person below or PM me




Divinus Interactive / The Live Arena
is a new Tournament League organization.

We have recently started a new Team Fortress 2 league. For the time being, we have been recruiting staff members to help lead our tournaments. We are also looking for [TLA] CLAN MEMBERS to populate our servers and participate in future clan matches.

To apply for a STAFF position:

Email the following information to: [email protected]
OR
Message: unlimiteddenk on STEAM


  • All qualifications for this job
  • Why YOU think you would do well for this job
  • What could you bring to The Live Arena
  • Leave Contact Information
  • Avaliable Hours
To apply for a CLAN position:
Email the following information to: [email protected]
OR
Message: unlimiteddenk on STEAM
OR
Post here:


  • All qualifications for clanship
  • Information on yourself
  • Maturity Level
  • Contact Information
  • Skill Level
Thank you.
We hope you apply!
 
[quote name='KingBroly']I'm just throwing this out. I'm guessing the Jar of Pee is a real unlockable.[/QUOTE]

Congratulations are in order for you sir. Great unlock! Although I was kinda hoping for a boomerang. But it'll be hilarious to see people running around soaked in piss.
 
Little disappointed with the pee jar but at least C&D and the bow are (likely) going to be awesome. Not to mention double payload sounds like a blast.
 
The piss jar makes me glad I can't load the game without it crashing at the main menu. Valve seems to be putting more effort and creativity into their blog posts than the game. They really never should have gotten into unlockable weapons, I miss plain vanilla TF2 so much.
 
[quote name='Flak']The piss jar makes me glad I can't load the game without it crashing at the main menu. Valve seems to be putting more effort and creativity into their blog posts than the game. They really never should have gotten into unlockable weapons, I miss plain vanilla TF2 so much.[/QUOTE]

Well they started off strong, medic was 100% kick ass, I liked the Heavy though the sandwich was too situational and I use all the pyros weapons regularly (Not so much backburner but it has it's uses)

From there it's gone down hill, but as I said all the spy things look pretty cool and the Huntsman looks sweet.
 
[quote name='Flak']The piss jar makes me glad I can't load the game without it crashing at the main menu. Valve seems to be putting more effort and creativity into their blog posts than the game. They really never should have gotten into unlockable weapons, I miss plain vanilla TF2 so much.[/QUOTE]
Outrageous.
 
update is online!
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Maps


  • Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps
  • Added new arena map Sawmill
  • Added new arena map Nucleus
  • Added new community payload map Hoodoo

Sniper Changes

  • Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle
  • Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies
  • Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer
  • Standard sniper rifle now shoots through friendly players
  • Added 54 new Sniper voice lines
  • Added 35 new Sniper achievements

Spy

  • Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that
  • Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de-cloaking you'll make a loud, distinct sound
    Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still
  • Spy name tags now show up properly when disguised as their own team
  • Fixed a bug that would cause spectators to see disguise weapons incorrectly
  • Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn
  • Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic
  • Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible
  • Also made it more obvious on first person view model when you're bumped while cloaked
  • Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues
  • Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately
  • Spies disguised as medics now have an Ubercharge: line in their disguise target info
  • Spies outward facing "disguise health" now matches their disguise target when they first apply the disguise
  • Spies can now pick up health kits for their "disguise health", even when uninjured
  • Disguise UI doesn't show up in minimum UI mode (hud_minmode)
  • Spies that disguise as a player using an unlockable now show that unlockable in hand
  • Spies can now use enemy teleporters
  • Added 70 new Spy voice lines
  • Added 34 new Spy achievements

Scoreboard changes

  • Dominations no longer get wiped when teams switch sides
  • Dead players draw slightly darker in scoreboard
  • Converted class labels to class icons
  • All players now display the total number of people they are dominating

General

  • Fixed a bug that would cause the scout's ball to regenerate at inappropriate times
  • Demomen can now detonate their stickies while taunting
  • Flamethrower's air burst now extinguishes fire on friendly targets
  • Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals
  • The Heavy and Sniper now have new custom death animations
  • Fixed payload HUD not updating properly if you join in the middle of a match and the cart isn't moving
  • Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for each ammo type) on each use, based on the level of the dispenser
  • Added -sillygibs commandline parameter which will allow the non-violent gibs to be enabled
  • Added a new taunt for the Kritzkrieg, which also heals for 10 points
  • Improved the deathcam camera handling used when a player plays a custom death animation
 
bread's done
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