[quote name='Jodou']So I caught the end of the stress test for about an hour or two just checking out the WvW and to me it just feels like Warhammer 2.0. Not in a literal sense, but just oh so familiar and zergy. I just headed towards the sounds of nerds clashing and found a large group of friendly players smashing everything red in their path. Then, just like in Warhammer, we'd start chasing after another group of players in windmill fashion of turning bases over. Not hating on the game, but I just wasn't that impressed.
Playing the thief didn't feel very unique either, but then again I was level 2 the whole time I PvP'd. Just seemed like I had three abilities including steal, some sort of leaping strike, shadow shot, and all three did the exact same thing: leap to the target, do some damage. It just failed to be very engaging at all because I wasn't finding any variety in how to attack people. I didn't notice any sort of CC ability tied to each either, so it felt like I was just pushing buttons to push buttons. Again, very low level but failed to impress.
Also, is there a bug right now where when you use a shadowstep-like ability that all players just vanish and slowly spawn back in again? I had another issue where I'd use the same abilities and get ported to a nearby town instead rofl. VERY buggy and this comes out Saturday? Embarrassing.
I'd still like to give it more time seeing as I get three free days, but early impressions are that this is another game built for the zerg guilds to dominate. I already hate the concept of forcing everyone to PvP in PvP areas, because that just allows the carebears to hide in PvE zones. I like ganking and being ganked unexpectedly because it sharpens your skills to always be on guard. Without any risk, PvE is incredibly boring as well. I sound like an old man, but back in my day there were no PvE servers -- every server was PvP period.[/QUOTE]
You don't have enough experience or know-how of the professions to get a sense of how to effectively use them and make them truly unique. Every class is unique is some form and the Thief especially has a lot of interesting dynamics to it, you just need to learn them. It is a lot more then just shadowstepping everywhere.
I would agree with the whole zerg thing though. I'll give it some...well, give...just because it is a stress test and few people are putting real effort into anything. More strategy will come when real guilds are going to be in PvP. WvW will have a lot more strategy as well. For the stress tests though I assume people were just zerging all over the place because most of them had a Warrior or Guardian and just wanted to get into the action.
P.S. I wouldn't judge a game off of 1-2 hours of gameplay. It takes a hell of a lot longer then that to get any moderate understanding of the aspects of the game, particularly the combat and what is effective.