If that sounds a bit harsh, go out and spend $60 of your hard earned cash on Sonic the Hedgehog for the Xbox 360 (we gave it an F) and see if you don’t agree. Between the hazardous waste that was Shadow the Hedgehog (it managed to score a bit better with a D) and Sonic Rivals (we awarded that one with a C) there have been surprising hits like Sonic Rush for DS (an A-) and Sonic Heroes (B-).
In the wake of all the recent PS2, PSP, and DS ports, it's encouraging to see that a from-the-ground-up Wii game can look really hot. From a purely technical viewpoint, the textures, polygons, and effects here demonstrate the Wii's step-up-from-GameCube graphical muscle. While nothing here looks like Gears of War or MotorStorm, some stages approach Resident Evil 4–level artistry, thanks to wise aesthetic decisions.
Perhaps all the singing (and we're talking every stage) is forgivable in lieu of the fact that Secret Rings is more fun than any other Sonic in years. The radically deconstructed gameplay has you steering the 'hog by holding the Wii Remote horizontally and tilting it right and left. Sonic's homing attack serves as your main offense, delivered via locking on and thrusting the Wii-mote forward. The controls feel a tad reckless at first -- Sonic's momentum takes some getting used to, and trying to go in reverse is a pain -- but become more natural and fluid as you get acclimated to the fast-paced, twitchy action. It's almost as if you combined a surreal, motion-controlled racing game with the tricky, pinpoint platforming of Super Mario Sunshine. Once you've crested that learning curve, the game's true design shines through: Expert play allows you to pull off long combo strings that send you hurtling through stages at breakneck speed...it's immensely satisfying, breathtaking stuff.
I want to take moment to specifically explain the score. For me, Sonic and the Secret Rings offers moments of greatness where I find myself caught up in the intensity of the experience and, oppositely, moments where I want to pull my hair out or throw the Wii remote down because of imprecise control or insulting design choices. I think that some gamers, particularly diehard Sonic fans, will be able to get past these drawbacks and enjoy the great times, which are also in supply. However, for me it's really pretty simple. Call me harsh, but I don't believe you should be forced to deal with the bad to enjoy the good and hence, I've scored the game with that in mind.
Bravo to Matt for explaining his score: