The OTT still sucks

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"The great thing about the 360 isn't beating the games, it's showing everyone else online that I did!" -- Julian Assanggggggggggggggggggeeeeeeeeeeeeeeeeeee
 
[quote name='Maklershed']Mass Effect 3 being officially announced tomorrow. :whee:[/QUOTE]

Have fun with the multiplayer!

[quote name='eldergamer']And they're still skinny with fake tits. And navel jewelry? Maybe I'm old fashioned but that just says 'ho-ish' to me. (Which, granted, is probably what these girls are)[/QUOTE]

What's wrong with Hoes?
 
Oh man...work is annoying me!!! I return a clients voicemail, and send an email with all the answer to the questions they have, they call me back 15min later and ask every question I just answered on the VM and email I left them. :wall:
 
[quote name='corrosivefrost']Have fun with the multiplayer!
[/QUOTE]


Much like with Uncharted and Dead Space and all "single player focus" games, I won't even know its there.
 
[quote name='Brak']lolllll @ Temporaryscar's signature.[/QUOTE]

[quote name='Temporaryscars']Tis the season.[/QUOTE]

Who/What is it? Not familiar with this meme.
 
I've been meaning to photoshop Magneto's helmet on Julian Assange's melon for a few days now...
 
Brak, when I was at the record store I saw a bunch of INXS vinyls and I remembered your post from the other day.

I just thought I would share that interesting anecdote.
 
[quote name='flowery']Brak, when I was at the record store I saw a bunch of INXS vinyls and I remembered your post from the other day.

I just thought I would share that interesting anecdote.[/QUOTE]
I need you tonight.
 
[quote name='Maklershed']Much like with Uncharted and Dead Space and all "single player focus" games, I won't even know its there.[/QUOTE]

Make sure you don't pay the full $60 then! Don't want to support the development team wasting time on that shit. ;)
 
[quote name='Temporaryscars']Quit playin', linkingprimes.[/QUOTE]

I must be missing some sort of inside joke here. I've posted my pic here before, that dude is not me.

I'm over it.
 
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[quote name='corrosivefrost']Make sure you don't pay the full $60 then! Don't want to support the development team wasting time on that shit. ;)[/QUOTE]


If only that were an option.
 
[quote name='Brak']I need you tonight.[/QUOTE]

I never really cared for them but I liked hearing Never Tear Us Apart in Donnie Darko.

I always forget that they made some big songs.
 
I couldn't get into ME. I tried the first one for about half-hour and I just couldn't get myself to keep playing. Almost had the same experience with Fallout 3, the firs half hour was boring, but glad I kept playing it. I keep wondering if I didn't give ME enough of a chance.
 
[quote name='LinkinPrime']I couldn't get into ME. I tried the first one for about half-hour and I just couldn't get myself to keep playing. Almost had the same experience with Fallout 3, the firs half hour was boring, but glad I kept playing it. I keep wondering if I didn't give ME enough of a chance.[/QUOTE]

Probably.
 
What I loved about ME1 that was missing from ME2 was the insanely OCDed weapon customization. ME2 was wayyy to simplistic. Still loved it though.

But you know what really pissed me off? If they were going to allow you to use your saved game from the first game in the second, why not tell you that in the first game?! I deleted my saves for the first game because, come on, who thought you would ever need them?
 
[quote name='Temporaryscars']What I loved about ME1 that was missing from ME2 was the insanely OCDed weapon customization. ME2 was wayyy to simplistic. Still loved it though.

But you know what really pissed me off? If they were going to allow you to use your saved game from the first game in the second, why not tell you that in the first game?! I deleted my saves for the first game because, come on, who thought you would ever need them?[/QUOTE]

You didn't.
They do nothing but give you a boost to your level.
 
Not true at all. It changed elements of the story. In my first game, I didn't kill Wrex, yet in this game, since I didn't have my save, he was dead. Had I used my save, he would have still been alive. Huhdur.
 
I remember them talking about how you could import your Mass Effect save games into Mass Effect 2 since before Mass Effect even came out...
 
[quote name='LinkinPrime']I couldn't get into ME. I tried the first one for about half-hour and I just couldn't get myself to keep playing. [/QUOTE]
I liked it okay for the first few hours, but after I got out of the citadel I fucking loved it. It definitely started at a more plodding pace.
 
[quote name='LinkinPrime']I couldn't get into ME. I tried the first one for about half-hour and I just couldn't get myself to keep playing. Almost had the same experience with Fallout 3, the firs half hour was boring, but glad I kept playing it. I keep wondering if I didn't give ME enough of a chance.[/QUOTE]


I was the same way as you. I played it a few hours but gave up after that. It was too complicated and a little dialogue heavy. So I gave up on it for awhile. But when I went back to it a few months later I was totally hooked (probably cause I was finally out of the Citadel and could go exploring). Its a great game and you should give it another chance .. at least to get ME2 which is even better.


[quote name='corrosivefrost']You didn't.
They do nothing but give you a boost to your level.[/QUOTE]


There was more to it than that. There were certain characters you could talk to that would normally be NPCs if you didn't have a save from ME1. Most times it was just dialogue but sometimes they gave you stuff or activated side missions. Either way its kind of cool when you're walking through a space port and you hear "Hey Commander Shepherd! Remember me?!"
 
[quote name='Temporaryscars']Not true at all. It changed elements of the story. In my first game, I didn't kill Wrex, yet in this game, since I didn't have my save, he was dead. Had I used my save, he would have still been alive. Huhdur.[/QUOTE]

Yeah, and the difference between Wrex being alive and Wrex being dead was superficial. They just replaced him with his cousin or something. And the dialogue changed a bit, but no new gameplay was opened up and no existing gameplay was unaccessible because of your choices. Everything was superficial at best -- and the most "game changing" import was the council, where you got to go before them and hear a bunch of crap that didn't really matter either.

If killing Wrex didn't allow you to recruit Grunt or somehow gave you some extra non-superficial sidequests or gave you help during one of the fights, then an effect was had. Every "change" to the story was superficial and pretty much had ZERO actual impact to anything that really mattered.

Now Dragon Age, as much as I wasn't a fan of the game, did it right. Did you choose A or B -- 1 or 2... it matters because of who will stay in your party and who will leave, it matters because of who will show up in the giant scale final battle -- and it's not just superficial sprites. All of the allies you make come to support you and they're all different with different abilities and stats.

[quote name='Maklershed']There was more to it than that. There were certain characters you could talk to that would normally be NPCs if you didn't have a save from ME1. Most times it was just dialogue but sometimes they gave you stuff or activated side missions. Either way its kind of cool when you're walking through a space port and you hear "Hey Commander Shepherd! Remember me?!"[/QUOTE]

That's not really "more to it" from my perspective -- they're still superficial -- you *maybe* get some minor quest (like the dude Conrad or whatever in the one spaceport) or someone with a message. It doesn't change the game, it doesn't have an affect on the story. It's just like saying "oh yeah, and the hobbits got drunk one night while they were traveling to Rivendell".
 
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[quote name='corrosivefrost']Yeah, and the difference between Wrex being alive and Wrex being dead was superficial. They just replaced him with his cousin or something. And the dialogue changed a bit, but no new gameplay was opened up and no existing gameplay was unaccessible because of your choices. Everything was superficial at best -- and the most "game changing" import was the council, where you got to go before them and hear a bunch of crap that didn't really matter either.

If killing Wrex didn't allow you to recruit Grunt or somehow gave you some extra non-superficial sidequests or gave you help during one of the fights, then an effect was had. Every "change" to the story was superficial and pretty much had ZERO actual impact to anything that really mattered.

[/QUOTE]


Ok, I'll give you that it wasn't a deal breaker, and that's why I played it anyway, but still, it really took me out of the game when I had to shout "that's not what happened!" at the TV.
 
[quote name='JohnnyFoxDarko']Pfft. You never send me anything manthing. :([/QUOTE]

LIAR!!!

I(via seanr2D2) sent you the Avatar game for :360:. And you being mexican, I bet you sold it after you 1000'd it.


[quote name='Maklershed']Yes, hello manthing. Why don't you send JFD anything?[/QUOTE]

See above.

[quote name='JohnnyFoxDarko']manthing where do you work and do you go to work drunk everyday[/QUOTE]

I don't go to work drunk everyday, nor any day

:nottalking:

I DO go to work hungover occasionally...
 
[quote name='Temporaryscars']Ok, I'll give you that it wasn't a deal breaker, and that's why I played it anyway, but still, it really took me out of the game when I had to shout "that's not what happened!" at the TV.[/QUOTE]

:rofl: I can see where if you played mass effect and then suddenly wrex was dead and it referred to you shooting him in the head, where you might be upset.

The funniest thing of all this is there are some people who believe that the choices from ME will have some profound effect on ME3. I'd love to be proven wrong and given something cool for being nice and sparing the Rachni... but I don't see it happening, especially now with the series going multiplatform -- I know BioWare is giving PS3 owners some sort of comic to fill them in on backstory when ME2 releases next month. But I can't see BioWare forcing the decisions you need to make in the first game on players in an "interactive" comic introduction, because there's no way a comic can give enough weight to some of the decisions. If they do allow some interaction in the backstory comic, that'll tell you what might matter in ME3, if anything, but if the comic is just a comic telling people the story while the game installs? Then there's no way for PS3 owners who play ME2 and import into ME3 to EVER chose a differently from what the writers have determined to be canon.
 
[quote name='corrosivefrost']:rofl: I can see where if you played mass effect and then suddenly wrex was dead and it referred to you shooting him in the head, where you might be upset.

[/QUOTE]

:lol:
Wrex ended up being my favorite character. I would have been pissed too.
 
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